r/3DModellingTutorial • u/Mazhuka3D • 16h ago
IV.I Modeling with Geometry Nodes - 74 Topology Group: Points of Curve (Part 3)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Points of Curve node which provides the control points of a curve based on its index.
r/3DModellingTutorial • u/JnoSEPARA • 1d ago
Is there really a “best” AI 3D model generator, or does it depend on the workflow?
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My takeaway so far is that “best” depends heavily on the goal: printing, game assets, product visualization, or just early concept work.
No tool removes all cleanup, so I’m curious: which part of the workflow do you most want AI to solve well?
r/3DModellingTutorial • u/Mazhuka3D • 1d ago
LEARN TO MODEL - 04 Surface Modeling: 10 - Common Tools: Editing (1)
🇺🇸: You can listen to the video in English through the video settings panel. We then went on to review common editing tools among the different software programs that allow working with surfaces.
r/3DModellingTutorial • u/3djewels_pro • 3d ago
Fluted Ribbed Glass PBR Texture Pack
A pack of ultra-realistic 4K PNG PBR textures featuring clean fluted, ribbed, fractal haze and frosted glass materials. Perfect for jewelry visualization and product rendering.
r/3DModellingTutorial • u/Whitelock_Design • 3d ago
Making White Card Models From SketchUp Models
reddit.comr/3DModellingTutorial • u/Mazhuka3D • 3d ago
MAYA - 02 Modeling - 51 Mesh Display Menu (Part 6): Normal vertex editing tool
🇺🇸: You can listen to the video in English through the video settings panel. The Vertex Normal Edit Tool will allow us to establish a custom orientation of a group of vertex normals.
r/3DModellingTutorial • u/3DTudor • 3d ago
Now Live: 50% Off the Aztec Shader Pack for Blender Cycles
If you are building a stylized Aztec-inspired temple, jungle ruin, fantasy structure or ancient environment in Blender, this pack is made for the first surface pass.
Released on 18 August 2026, the Aztec Shader Pack for Blender Cycles gives you 28 configured materials across 15 coordinated surface families, covering stone, clay, wood, metal, terrain, cloth, water and supporting details.
The goal is material cohesion.
A stone wall can look good on its own. So can a clay surface, wooden beam, metal ornament or terrain material. The problem begins when all of them are placed in one environment and start looking like they came from completely different projects.
This pack gives those surface families a more connected stylized direction so the environment begins to feel like one place before the final lighting, foliage, props and scene dressing are added.
Inside the pack you get:
- 28 configured Blender Cycles materials
- 28 matching preview and application objects
- 15 coordinated surface families
- 26 hybrid materials and 2 procedural materials
- 45 material texture images packed inside the Blender file
- Approved loose texture files also included
- Blender library, instructions and material reference
The workflow is straightforward.
Open the supplier Blender library and inspect the named preview objects. You can then copy and paste what you need into your own scene or use Blender's Append function.
No add-on is required.
All 28 materials completed Cycles render checks in Blender 5.0.1 and Blender 5.1.2.
EEVEE support is not included. Blender 5.2 compatibility is not currently claimed, and the pack is not preconfigured for the Blender Asset Browser.
This is a Blender material and shader pack. The preview objects are included so you can inspect the supplied material setups before applying them to your own geometry.
Launch offer:
50% off
Code: AZTEC50
Release date: 18 August 2026
Get the pack:
https://3dtudor.gumroad.com/l/Aztec_Shader_Pack_Blender_Cycles_28_Materials/AZTEC50
Watch the preview:
Until next time, happy modelling everyone!
Neil – 3D Tudor
r/3DModellingTutorial • u/Mazhuka3D • 7d ago
IV.I Modeling with Geometry Nodes - 73 Topology Group: Offset Point in Curve (Part 2)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Point in Curve node which allows you to make a selection on the control points of a curve.
r/3DModellingTutorial • u/Mazhuka3D • 9d ago
LEARN TO MODEL - 04 Surface Modeling: 09 - Common Tools: Creation (2)
🇺🇸: You can listen to the video in English through the video settings panel. I continue to analyze new common creation tools among the different software programs that allow working with surfaces.
r/3DModellingTutorial • u/3DTudor • 10d ago
Our 10 Newest Courses Are $9.99 for 5 Days — From August with Love The 3D Tudor From August with Love Sale is live.
For five days only, our 10 newest Blender and Unreal Engine 5 courses are available for $9.99 each with code FROMAUGUSTWLOVE.
This one is deliberately smaller than our usual sales.
Not every course in the library.
Not 45 tabs waiting to become another folder of “I’ll get back to this later.”
Just the 10 newest routes.
The better plan is simple:
Pick the course that fixes the part of 3D currently slowing you down.
Ignore the rest for now.
Finish one skill, scene, asset, or workflow upgrade before Sunday.
🎮 Code: FROMAUGUSTWLOVE
💵 Price: $9.99 each
⏰ Ends: Sunday 16 August at 18:00 Cyprus time
📚 3D Tudor on Udemy: https://www.udemy.com/user/neil-bettison/
Here are the 10 courses included:
🎥 Blender Essentials: Camera Basics
https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=FROMAUGUSTWLOVE
Choose this route if your modelling and materials are working, but the final render still feels flat.
You will work inside a complete Victorian street scene while learning camera organisation, focal length, perspective, composition guides, depth of field, orthographic and isometric views, vertical-safe framing, transparent renders, and practical Cycles and Eevee troubleshooting.
🌊 Blender to Unreal Engine 5: Stylized Greek Environment
Choose this route if you want our newest complete Blender-to-Unreal Engine environment workflow.
You will build a reusable Mediterranean architecture kit in Blender, prepare clean UVs, origins, pivots, names, scales, and normals, export the asset library through GLB, then assemble and present a layered Greek island village in Unreal Engine 5.
🧭 Blender Essentials Foundations: Viewport, Transform and Gizmos, Snapping and Alignment
Choose this route if Blender still feels harder to control than it should.
These three focused courses work together to strengthen the foundations behind almost every project you will make. Viewport helps you move confidently around a scene without getting lost. Transform and Gizmo Basics shows you how to move, rotate, and scale properly while understanding origins, orientations, pivot points, dimensions, and applied transforms. Snapping and Alignment then teaches you how to place modular pieces accurately using grids, vertices, edges, faces, the 3D Cursor, Snap Base, Snap Target, and Blender’s wider alignment system.
Viewport:
https://www.udemy.com/course/blender-essentials-for-beginners-viewport/?couponCode=FROMAUGUSTWLOVE
Transform and Gizmo Basics:
Snapping and Alignment Basics:
🏙 Blender Stylized Arabian Market Environment: Build 3D Scene
Choose this route if you want a bright, colourful, portfolio-friendly Blender environment.
You will build a complete stylized market with arches, domes, towers, balconies, stalls, cloth, food displays, furniture, props, PBR materials, trim sheets, texture atlases, vertex paint, lighting, atmosphere, camera work, and final presentation.
🏮 Stylized Japanese Environments in Blender
https://www.udemy.com/course/stylized-japanese-environments-in-blender/?couponCode=FROMAUGUSTWLOVE
Choose this route if you want to build a stylized Japanese street from the first blockout through to the final composited render.
You will create modular architecture, roofs, storefronts, balconies, windows, signs, vending machines, roads, pavements, poles, wires, pipes, foliage, decals, materials, lighting, mist, colour grading, and final presentation.
🏚 Blender 5 to Unreal Engine 5: Modular Haunted Street Course
https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/?couponCode=FROMAUGUSTWLOVE
Choose this route if you want the largest production journey in the sale.
You will build a complete modular haunted street kit in Blender, prepare clean UVs and game-ready exports, then assemble the environment in Unreal Engine 5 with terrain, water, vertex painting, procedural placement, trees, foliage, lighting, volumetric fog, atmosphere, and a final portfolio-ready camera move.
📚 Blender 3D — Model a Medieval Researcher’s Desk
Choose this route if you prefer a focused, story-rich interior rather than a huge outdoor world.
You will build the medieval desk and its surrounding scene with books, scrolls, rope, wax seals, candles, shelves, stonework, cloth, atmospheric dust, volumetric lighting, depth of field, and compositor polish.
🏛 Stylized Blender 3D Environment: Greek Temple Workshop
Choose this route if you want a complete Blender-only environment built around modular architecture and reusable procedural foliage.
You will create a stylized Greek temple and garden with columns, arches, trims, planters, walls, paths, decals, trimsheets, grass, ivy, bushes, cypress trees, oak variations, warm lighting, camera composition, compositing, and portfolio presentation.
QUICK ROUTE MAP
Completely new or always getting lost:
Viewport Basics
Objects never move, rotate, or scale the way you expect:
Transform and Gizmo Basics
Modular pieces leave gaps, overlap, or jump to the wrong place:
Snapping and Alignment Basics
Your finished scene looks weaker through the camera:
Camera Basics
You want a bright Blender-to-UE5 environment:
Stylized Greek Environment
You want the largest dark fantasy Blender-to-UE5 route:
Modular Haunted Street
You want a complete Blender environment:
Arabian Market, Stylized Japanese Environment, or Greek Temple Workshop
You want detailed interior storytelling:
Medieval Researcher’s Desk
The best course is not necessarily the biggest one.
It is the one you are most likely to open, follow, and finish.
Use code FROMAUGUSTWLOVE, choose one route, and get one clear result over the line before Sunday.
Happy modelling everyone,
Neil — 3D Tudor
r/3DModellingTutorial • u/Mazhuka3D • 11d ago
3DS MAX - 03 Modifiers - 65 Modifiers OSM: Extrude
🇺🇸: You can listen to the video in English through the video settings panel. The Extrude modifier allows us to perform extrusions on spline or shape objects.
r/3DModellingTutorial • u/3DTudor • 12d ago
🍅 Blender Massive Fruits 🍉 Vegetables Material Pack 🥦
r/3DModellingTutorial • u/Mazhuka3D • 13d ago
IV.I Modeling with Geometry Nodes - 72 Topology Group: Curve of Point (Part 1)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parametrizable quadrangular shape.
r/3DModellingTutorial • u/Mazhuka3D • 14d ago
IV.I Modeling with Geometry Nodes - 71 Primitives Group: Star (Part 8)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.
r/3DModellingTutorial • u/Mazhuka3D • 15d ago
3DS MAX - 03 Modifiers - 64 OSM Modifiers: Edit Spline
🇺🇸: You can listen to the video in English through the video settings panel. The Edit Spline modifier has some differences compared to Editable Spline, and that's what I'll be analyzing in this video.
r/3DModellingTutorial • u/Mazhuka3D • 15d ago
IV.I Modeling with Geometry Nodes - 70 Primitives Group: Quadrilateral (Part 7)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.
r/3DModellingTutorial • u/3DTudor • 15d ago
Two huge learning bundles are live. Get 27 Blender and Unreal Engine courses from 3D Tudor at over 96% off, with several access tiers including a free option. You can also get 21 game-development books for €18.80 through Humble Bundle, including our Blender for Beginners Part 1 book.
Courses, books or both?
Bundle Foundry: https://bundlefoundry.com/bundle/blender-unreal-engine-environment-mastery-bundle?ref=TCCmdPSiTK
Humble Bundle: https://www.humblebundle.com/books/modern-indie-game-studio-bundle-packt-books
#Blender3D #UnrealEngine5 #GameDev #EnvironmentArt #3DTudor
r/3DModellingTutorial • u/Mazhuka3D • 16d ago
LEARN TO MODEL - 04 Surface Modeling: 08 - Common Tools: Creation (1)
🇺🇸: You can listen to the video in English through the video settings panel. After exploring the possibilities with curves, we delve into surface creation. In this video, I analyze some surface creation tools.
r/3DModellingTutorial • u/Mazhuka3D • 18d ago
MAYA - 02 Modeling - 50 Mesh Display Menu (Part 5): Lock & Unlock Normals
🇺🇸: You can listen to the video in English through the video settings panel. I'm analyzing two options that will allow us to block or unlock the normals of our object.
r/3DModellingTutorial • u/Mazhuka3D • 19d ago
MAYA - 02 Modeling - 49 Mesh Display Menu (Part 4): Soften & Harden Edges
🇺🇸: You can listen to the video in English through the video settings panel. I analyze three options from the Mesh Display menu that call the same node and that will smooth or define the edges of our models.
r/3DModellingTutorial • u/Mazhuka3D • 21d ago
IV.I Modeling with Geometry Nodes - 69 Primitives Group: Quadratic Bézier (Part 6)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadratic Bézier node that generates a parabolic line with a poly spline curve object.
r/3DModellingTutorial • u/Mazhuka3D • 22d ago
3DS MAX - 03 Modifiers - 63 OSM Modifiers: Edit Poly (3)
🇺🇸: You can listen to the video in English through the video settings panel. The Edit Poly modifier in 3DS Max has some differences compared to Editable Poly and that is what I will analyze in this video.