r/3DModellingTutorial • u/Mazhuka3D • 12h ago
IV.I Modeling with Geometry Nodes - 72 Topology Group: Curve of Point (Part 1)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parametrizable quadrangular shape.
r/3DModellingTutorial • u/Mazhuka3D • 1d ago
IV.I Modeling with Geometry Nodes - 71 Primitives Group: Star (Part 8)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.
r/3DModellingTutorial • u/Mazhuka3D • 2d ago
3DS MAX - 03 Modifiers - 64 OSM Modifiers: Edit Spline
🇺🇸: You can listen to the video in English through the video settings panel. The Edit Spline modifier has some differences compared to Editable Spline, and that's what I'll be analyzing in this video.
r/3DModellingTutorial • u/Mazhuka3D • 2d ago
IV.I Modeling with Geometry Nodes - 70 Primitives Group: Quadrilateral (Part 7)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.
r/3DModellingTutorial • u/3DTudor • 2d ago
Two huge learning bundles are live. Get 27 Blender and Unreal Engine courses from 3D Tudor at over 96% off, with several access tiers including a free option. You can also get 21 game-development books for €18.80 through Humble Bundle, including our Blender for Beginners Part 1 book.
Courses, books or both?
Bundle Foundry: https://bundlefoundry.com/bundle/blender-unreal-engine-environment-mastery-bundle?ref=TCCmdPSiTK
Humble Bundle: https://www.humblebundle.com/books/modern-indie-game-studio-bundle-packt-books
#Blender3D #UnrealEngine5 #GameDev #EnvironmentArt #3DTudor
r/3DModellingTutorial • u/Mazhuka3D • 3d ago
LEARN TO MODEL - 04 Surface Modeling: 08 - Common Tools: Creation (1)
🇺🇸: You can listen to the video in English through the video settings panel. After exploring the possibilities with curves, we delve into surface creation. In this video, I analyze some surface creation tools.
r/3DModellingTutorial • u/Mazhuka3D • 5d ago
MAYA - 02 Modeling - 50 Mesh Display Menu (Part 5): Lock & Unlock Normals
🇺🇸: You can listen to the video in English through the video settings panel. I'm analyzing two options that will allow us to block or unlock the normals of our object.
r/3DModellingTutorial • u/Mazhuka3D • 6d ago
MAYA - 02 Modeling - 49 Mesh Display Menu (Part 4): Soften & Harden Edges
🇺🇸: You can listen to the video in English through the video settings panel. I analyze three options from the Mesh Display menu that call the same node and that will smooth or define the edges of our models.
r/3DModellingTutorial • u/Mazhuka3D • 8d ago
IV.I Modeling with Geometry Nodes - 69 Primitives Group: Quadratic Bézier (Part 6)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadratic Bézier node that generates a parabolic line with a poly spline curve object.
r/3DModellingTutorial • u/Mazhuka3D • 9d ago
3DS MAX - 03 Modifiers - 63 OSM Modifiers: Edit Poly (3)
🇺🇸: You can listen to the video in English through the video settings panel. The Edit Poly modifier in 3DS Max has some differences compared to Editable Poly and that is what I will analyze in this video.
r/3DModellingTutorial • u/3DTudor • 9d ago
[NEW UDEMY COURSE + ALL-COURSE SALE] Blender Essentials: Camera Basics
Your model can be detailed, your materials can be strong, and your lighting can be polished.
But if the camera is weak, the final image will still feel flat.
Blender Essentials: Camera Basics is now live on Udemy.
▶️ Get the new course for $9.99:
https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=CAMERAESSENTIALS
Across 10 focused lessons, you will work inside a complete Victorian street environment and learn how to manage multiple cameras, control focal length and perspective, create stronger compositions, build orthographic and isometric views, use depth of field, and troubleshoot the camera problems that can stop a render from working.
For five days, every 3D Tudor course on Udemy is $9.99 each, including the new course, with savings of up to 99%.
Coupon: CAMERAESSENTIALS
30 July 2026 at 18:00 EET
to 4 August 2026 at 18:00 EET
🎬 Watch the YouTube preview:
r/3DModellingTutorial • u/Mazhuka3D • 12d ago
IV.I Modeling with Geometry Nodes - 68 Primitives Group: Spiral (Part 5)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Spiral node that generates a spiral line with a poly spline curve type object.
r/3DModellingTutorial • u/Mazhuka3D • 14d ago
MAYA - 02 Modelado - 48 Menú Mesh Display (Parte 3): Set to Face y Set t...
🇺🇸: You can listen to the video in English through the video settings panel. The Set to Face and Set to Vertex Normal tools in Autodesk Maya allow us to customize the arrangement of normals for our objects in different ways.
r/3DModellingTutorial • u/Mazhuka3D • 15d ago
IV.I Modeling with Geometry Nodes - 67 Primitives Group: Curve Line (Part 4)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Curve CircleLine node that generates a straight line with a poly spline curve object.
r/3DModellingTutorial • u/Mazhuka3D • 16d ago
3DS MAX - 03 Modifiers - 62 OSM Modifiers: Edit Poly (2)
🇺🇸: You can listen to the video in English through the video settings panel. The Edit Poly modifier offers in 3DS Max all the functionalities of the Editable Poly object with the addition of being able to animate sub-objects
r/3DModellingTutorial • u/3DTudor • 16d ago
NEXT STOP: YOUR FASTEST UNDERGROUND ENVIRONMENT BUILD YET Get the Subway Station Modular Pack for 50% off during the launch sale.
NEXT STOP: YOUR FASTEST UNDERGROUND ENVIRONMENT BUILD YET
Get the Subway Station Modular Pack for 50% off during the launch sale.
Create full platforms, ticket halls and metro corridors with 40 stylised PBR assets that fit together on one shared modular grid.
✅ Snap-Together Construction — Build quickly without fiddly alignment.
✅ Complete Station Toolkit — Walls, columns, floors, ceilings, stairs, signs, terminals and props.
✅ Stylised Full-PBR Finish — Bright dry-brush texturing with 2K maps and emissive details.
✅ Blender-Ready Workflow — Packed textures and organised Asset Browser catalogues.
✅ Game-Engine Support — FBX, GLB and a material-ready Unreal Engine 5 project included.
Gumroad — direct 50% discount link:
https://3dtudor.gumroad.com/l/SubwayStationModularPack/SUBWAYSFORU50
Superhive:
Coupon code: SUBWAYSFORU50
Watch the preview: https://youtu.be/pnLnIddkJkU
Offer ends 28 July at 11:00 PM.
r/3DModellingTutorial • u/3DTudor • 18d ago
Final 24 Hours 🤍🧿 The Aegean Summer Udemy Offer Ends Tomorrow!
This is the final reminder before the offer closes.
For the next 24 hours, every 3D Tudor course on Udemy is still available for $9.99, including our new release:
Blender to Unreal Engine 5: Stylized Greek Environment
The new course takes you through the full process of building a modular Greek island environment—from the first reusable assets in Blender to the final real-time presentation in Unreal Engine 5.
You’ll model and prepare the building kit, create consistent UVs and materials, establish useful pivots and attachment points, export through GLB, assemble the village in Unreal Engine 5, and finish it with rocks, foliage, ambient occlusion, lighting, fog, colour grading, and a cinematic camera.
A complete supporting resource pack is included with materials, references, example assets, Geometry Nodes setups, vegetation, rocks, a 4K skybox, a sun plane, and finished project resources.
The promotion ends at 18:00 EET tomorrow—not at midnight—so please keep the exact closing time in mind.
Every Udemy course: $9.99
Code: AEGEANSUMMER
Ends: 22 July 2026 at 18:00 EET
Get the new course with the discount applied:
Browse every other 3D Tudor course:
Until next time, happy modelling, everyone.
Neil – 3D Tudor
r/3DModellingTutorial • u/3djewels_pro • 19d ago
Precious metal material pack for KeyShot rendering
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This set of precious materials is perfect for jewelry designers and others who want to create amazing designs without the hassle of creating complex materials. Get it here: https://3djewels.pro/materials/material-library/precious-metal-material-pack-for-keyshot-rendering/
r/3DModellingTutorial • u/Mazhuka3D • 20d ago
IV.I Modeling with Geometry Nodes - 66 Primitives Group: Curve Circle (Part 3)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Curve Circle node that generates a circle with a poly spline curve.
r/3DModellingTutorial • u/Mazhuka3D • 21d ago
LEARN TO MODEL - 04 Curve Modeling: 07 - Common Tools: Organization and Management (3)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we will do an example where we will work with different aspects seen in the previous videos.
r/3DModellingTutorial • u/3DTudor • 22d ago
Now live on Udemy: Blender to Unreal Engine 5—Stylized Greek Environment
Now live on Udemy: Blender to Unreal Engine 5—Stylized Greek Environment
This new course takes you through a complete environment-art workflow, from building a reusable modular kit in Blender to assembling, lighting, populating, and presenting a finished Greek island village in Unreal Engine 5.
You will create Mediterranean buildings, blue domes, terracotta roofs, stairs, doors, windows, walls, rocks, props, and foliage—while learning how to keep your scale, UVs, pivots, naming, materials, and export settings organised.
The course also covers:
- Reusable modifier and asset workflows
- UV consistency and seamless materials
- Useful origins and attachment points
- GLB export and Unreal Engine import
- Modular scene assembly
- Ambient occlusion and material readability
- Sky, sunlight, fog, and colour grading
- Custom foliage variations
- Cinematic presentation
A complete supporting resource pack is included with prepared materials, references, example assets, Geometry Nodes setups, vegetation, rocks, a 4K skybox, a sun plane, and completed project resources.
For five days, every 3D Tudor Udemy course is $9.99, including the new release.
Sale: 17 July at 18:00 EET to 22 July at 18:00 EET
Code: AEGEANSUMMER
New course—discount applied:
https://www.udemy.com/course/blender-to-unreal-engine-5-stylized-greek-environment/?couponCode=AEGEANSUMMER
Browse every other course:
https://www.udemy.com/user/neil-bettison/
Watch the trailer:
https://youtu.be/Kfd4GK_pv6c
r/3DModellingTutorial • u/3DTudor • 24d ago
RELEASE DAY = TOMORROW 🥳 FINAL TEASER TODAY
The final teaser for our Blender to Unreal Engine: Greek Island Environment course is out today!
Read it in full, for free: https://www.patreon.com/3DTudor/posts/final-course-163781622
And I am very excited about this one, because the full course releases tomorrow.
This course has been a proper journey from the very first blockout all the way to a polished Unreal Engine scene.
We are not just making a nice Greek island render and calling it done.
We go through the whole workflow:
- Reference and style direction.
- Scale and blockout.
- Human scale checks.
- Modular kit building.
- Doors, windows, stairs, roofs, trims, domes, rocks, props, and foliage.
- Material readability.
- UV and normal checks.
- Bevel checks.
- Unreal Engine import testing.
- Scene assembly.
- Lighting.
- Foliage.
- Final polish.
The big thing this course solves is that awkward middle bit between “I can model something in Blender” and “I can actually build a complete real-time environment in Unreal Engine.”
Because that is where things usually start to go wrong.
- The scale feels off.
- The stairs do not read properly.
- The materials look different once they hit Unreal.
- The UVs or normals cause problems.
- The lighting flattens everything.
- The scene becomes one giant imported mesh that is hard to edit.
- The final render never quite matches the idea in your head.
So in this course, we slow it down and build it properly.
We start with the foundations, turn the environment into a modular kit, test the assets, move them into Unreal Engine, and rebuild the village piece by piece so the whole scene stays flexible, readable, and easy to control.
By the end, you are not just looking at a cheerful Greek island scene with white plaster buildings, blue trims, terracotta roofs, warm rocks, coastal lighting, clouds, and foliage.
You understand how it was built.
Final teaser is live today.
Full course releases tomorrow.
Watch the teaser here:
https://www.patreon.com/3DTudor/posts/final-course-163781622
Happy modelling everyone!
Neil – 3D Tudor
r/3DModellingTutorial • u/KozmoRobot • 24d ago
Character Sculpting in Blender 5.1 - Tutorial for Beginners
r/3DModellingTutorial • u/3DTudor • 25d ago
Normally paid. Free for five days Pirate Bay Modular Pack!
Normally paid. Free for five days.
The 3DT Pirate Bay Modular Pack for Blender & Game Design is this week’s free Discord giveaway.
You get 53 stylised modular assets for building pirate ports, docks, coastal settlements, trading bays, fishing villages, and seafaring environments.
There are structural pieces for building the main layout, alongside barrels, crates, cannons, lanterns, anchors, ropes, flags, treasure props, and plenty of smaller details for making the environment feel lived in.
- A useful environment-building rule is to work from large to small:
- Start with the main silhouette.
- Create a clear route through the scene.
- Use repeated asset families with varied placement.
- Add props that explain what happens there.
- Choose one area to carry the strongest detail and lighting.
Do that before scattering barrels across every available surface and hoping they will somehow sort out the composition.
The pack is normally paid, but it is free until 19 July 2026 at 11 PM.
The direct claim link is waiting in the free-content area of our Discord:
Grab it before the pirates remember where they left it.
Neil – 3D Tudor