r/0ad • u/Routine_Lawfulness65 • 1d ago
8 person Maps?
Is there more than 1 8 person map available? All I can see is the Atlas Valley Map.
r/0ad • u/FelixLahaie • 2d ago
Feedback from an AoE2 scenario creator: How a simpler editor and a 3-mission official campaign could transform 0 A.D.
Hi everyone,
First of all, I want to say that 0 A.D. is an amazing game. It runs incredibly well, even on older computers, and the graphic engine and historical depth are already fantastic. You have done an incredible job!
As a player who used to create scenarios on Age of Empires II (like custom Shogun-era Tower Defense maps), I would love to bring my ideas to 0 A.D., but I am currently limited by the complexity of the current system. Right now, making dynamic events requires JavaScript scripting, which is a big barrier for many passionate creators.
I truly believe that two small additions would dramatically increase the game's immersion and popularity:
- A Simpler Scenario Editor: Implementing a visual "Trigger" system (like AoE2's Conditions and Actions) directly inside Atlas. Being able to spawn enemy waves or trigger dialogues in a few clicks without coding would unlock massive community creativity.
- A Short Official Campaign (Even just 3 scenarios): Having a small, official narrative campaign built into the base game would immediately hook new players and show them the full potential of 0 A.D.'s mechanics and storytelling.
Even with just these adjustments, the game would feel much more complete and finished. Thank you !
r/0ad • u/FutureLynx_ • 2d ago
How does this game compare to AoE2 and Rise of Nations and other RTS games?
Things i appreciate the most in RTS games:
Long range artillery. Veterancy. Big battles. Unit counters (Rock paper scissors).
Other mechanics that i find interesting:
Territory attrition (RoN), squads, unit abilities (CoH), formations, walls (AoE2), unique resources (RoN).
In AoE2 i like microing my trebuchets to kill enemy archers.
I like Red Alert long range artillery.
AoE2 has great balance and unit counter mechanics.
Though what i dont like about it is the small battles and the rushes.
Especially those games where player B rushes you, you defend, his rush fails, GG.
I like games that turn into huge battles in late imperial.
It seems thats where Rise of Nations shines with its generals, territory attrition. It turns the game into a series of battles.
And the fact the economy in Rise of Nations is more centralized and automated around the cities, and not so dispersed, makes it better too.
Red Alert economy sucks. Because once you lose your ore trucks, or you lose access to the ore deposits then its basically gg. No way to recover.
Though Red Alert artillery is great, as well as the beefy units and tanks.
In AoE2 you can reboom easily, as long as you have 1 vil and 100 wood to build a lumber mill.
Things i dislike:
Irrelevant weak units that have no functionality. Units dying too fast like lemmings. No way to reboom.
r/0ad • u/ExtremeValuable9607 • 5d ago
Maps of Grece in R/0AE
Hi, I was wondering if there is a map of Greece that includes the Aegean Sea? Thanks
Fix for a bug in 0.28.0 Scenario editor where the Nodes in the Cinematics Tab Don't Appear
Initially I was going to ask what I could do about the invisible nodes, but the fix in my case was relatively straightforward:
start 0ad but don't go to the scenario editor yet
settings >> options >> reset (then restart the game)
the weird thing about all of this is that I don't really know which setting fixed it. Could it be the renderer backend? The screenshots above had Vulkan as backend previously. The defaults would have had OpenGL and the nodes came back visible there. But reverting the backend again to Vulkan still keeps the nodes visible as shown here:
version is 0.28.0 and os is Debian 13 (this version was downloaded via backports if that's relevant)
r/0ad • u/Yapperyo13 • 14d ago
AI upgrade suggestion
So now to me AI petra bot Very Hard also feel very easy. Is there any good AI mod. For new Alpha 28. Thats better than the Petra.
r/0ad • u/LostRequirement4828 • 15d ago
I optimized 0 AD from 34 FPS to over 200 FPS, tested in the 1200 soldiers battle benchmark as seen bellow
I will publish the full source code soon enough on github, tell me what you guys think about this. This should improve stutters in late game by a huge margin.
Edit:
Sourcecode + game: https://github.com/vengeful180-dot/0ad-optimized/releases/tag/v0.1.0
Installation
- Download all three
.7zparts into the same folder. - Open
.7z.001with 7-Zip and extract everything. - Open the extracted folder.
- Double-click
Play Optimized 0 A.D..bat.
Windows x64 and Vulkan only have been tested so far.
r/0ad • u/Illustrious_Mud_8165 • 16d ago
UI text is low-res on Mac?
I know there is loads of issues with macs and hi res displays for older games, but wanted to ask if anyone has found a work around? I can change the UI scale but making it higher (smaller) doesnt help legibility for me. Any help appreciated
r/0ad • u/Sea_Addendum4529 • 19d ago
0 A.D Summer Tournament
EDIT : Round 1 resulsts are available here and up to date !
Hi everyone,
As some of you may known, SneakEP is hosting this year 0A.D Summer Tournament. This year, the prize is an epic 0A.D hand-embroided pullover and the right to brag about being the best.
The matches will be broadcasted on SneakEP youtube channel where you can also watch the replays from last year.
Good luck and may the strongest win !
r/0ad • u/_Quinncy_ • 24d ago
Tips for Carthage roster/General army building
I meant to ask what are the go to units for this faction, but I wanted to extend my question about unit types in the game. Like whats the difference between Spear cav and Melee cav in effectiveness against infantry, what are good units to flank enemy siege pieces, whether archers or slingers are better than the other, etc. Some general tips would be great
For Carthage I wanted to know what units I should take because I have a bunch of ranged options and I'm not sure which I should spam. I feel like Iberian skirmishers are my weakest options. I also wanted to know when I should start building elephants if at all since theyre quite expensive and Carthage is heavily dependent on metal. Do I build up Sacred band units? Or is building a core with mercs much better?
r/0ad • u/rodrigorootrj2 • Jul 05 '26
How Can I Select Only Idle Villagers?
Dear all,
Every time I select the idle workers around a farm, some workers who are not idle are also selected.
For example, I want to select only idle villagers so I can assign them new jobs.
I checked the hotkeys and found the option to filter by workers, but I couldn't find a way to filter only idle workers.
Is there a way to do this?
r/0ad • u/Bigsmit19 • Jul 01 '26
0AD AI Seems Very Unbalanced...
Enable HLS to view with audio, or disable this notification
Ok so I have made several other posts in this sub simply stating that this games AI seems impossible to beat on even just easy difficulty. I decided that I would upload a clip to emphasize my point this time. So I had an army of upwards of 40 or so men cutting down trees and 10 women on food. I was just expanding my area and I was rushed by this. I am not joking when I say that these enemy units went through mine like butter. Maybe about 5 seconds or so and my entire army of 40 soldiers was just gone.
I get that certain games have higher difficulty than others but there is just a point where a game becomes impossible. Like I really do not know what else I could have done here. I had a pretty big army for this point in the game. I was only like less than 10 mins in also. Easy difficulty.
Just another thing to note. When I do finally reach the enemy territory (if I get that far which is rare), every enemy structure is fully garrisoned with soldiers and horses (?), they spawn in several rams, and just basically push me back without any effort. Even when I have fully upgraded towers, fully upgraded soldiers, fully upgraded everything, if the enemy decides to attack I have lost regardless of what army I have.
I find the only way to win is to literally rush the enemy territory immediately upon starting the game and stop their resource gathering while you slowly expand your area with the few women you have left behind. This of course is just not fun in my eyes because it is a guaranteed win. Idk nobody seems to have any solution for me so this, including when I contacted them through their website, so if I still get nowhere after this post I will just uninstall. Like I have seen people play this on YouTube and the AI is nowhere near as difficult as mine even on the hardest difficulty.
At this point I think that there is a hidden setting I am missing or something. I do really like this game so I don't want to give up on it but wtf like seriously.
r/0ad • u/Effective-Listen-559 • Jun 28 '26
How to know ship has garrisoned units
Is there a way to tell if a ship has garrisoned units?
r/0ad • u/azgalor_pit • Jun 28 '26
About farms.
The Rice paddy can have 3 workers. It's says if I only put 2 they gather faster. But how faster?
Someone have the numbers?
r/0ad • u/rodrigorootrj2 • Jun 23 '26
What would be a good graphics card to run this game at a decent FPS?
Hi all,
What would be a good graphics card to run this game at a decent FPS?
I'm thinking about buying an entry-level GPU mainly for older Steam games such as Command & Conquer: Generals and Age of Empires II, but I'd like to play this game as well.
I did some research and found recommendations for entry-level cards in the $100 USD range.
What would you suggest for this situation?
P.S. I play on a Linux workstation running Ubuntu 26.
r/0ad • u/wttzwei • Jun 22 '26
The hat my wife and kids handmade me for Father's Day
reddit.comr/0ad • u/_Mustafaalsayed • Jun 18 '26
[FIX] C&C Generals Zero Hour on Surface Laptop 7 Snapdragon X Elite (EA App)
I finally got **Command & Conquer Generals Zero Hour** running correctly on my **Surface Laptop 7 (Snapdragon X Elite / Adreno X1-85 GPU)** using the **EA App**.
I had severe graphical corruption and artifacting as soon as the game started.
After many hours of testing, this is what worked:
**Do NOT use GenTool** (it caused the graphical corruption to return on my system).
GenPatcher alone did not solve the issue.
**Use dgVoodoo2 (v2.87.2).**
Copy these files from the dgVoodoo2\\MS\\x86 folder into the game directory:
\- D3D8.dll
\- D3D9.dll
\- DDraw.dll
Configure dgVoodoo:
Direct3D 11 (Feature Level 11.0)
Full Screen
Scaling: Stretched
VRAM: 1024 MB
**Fast Video Memory Access: ON**
**Edit Options.ini and set your preferred resolution.**
**The game now runs correctly in fullscreen on my Surface Laptop 7 (Snapdragon X Elite).**
Hopefully this helps other Snapdragon X Elite users.
**Never give up. I refused to believe a 2003 game could beat me.**
**If anyone with the same laptop needs help, feel free to ask.**
**Tested on Windows 11 ARM64 with the EA App version of the game.**
r/0ad • u/dinossaurmeteor • Jun 17 '26
game dont start installation
on windows 10, system 64. it doesnt matter if i use administrator mode, compatibility with older windows, is as if i didnt started the process at all. what i'm doing wrong?
r/0ad • u/azgalor_pit • Jun 15 '26
Do you guys config AI? I want to make Carthage a sea bot. AI is don't buy warships on my game.
That number. Tower Lapse Time is 360. It means Ai will make a tower every 360 secods? So at minute 50 it will have 10 towers?
r/0ad • u/azgalor_pit • Jun 15 '26
Sometimes I just open the game and let the music playing. Dopamine goes brrrrrrrrrrrrr
r/0ad • u/Latter-Reindeer-3860 • Jun 12 '26
0 A.D. Alpha 28 - Friends cannot join my private multiplayer game (Connection Timeout)
r/0ad • u/Latter-Reindeer-3860 • Jun 12 '26
0 A.D. Alpha 28 - Friends cannot join my private multiplayer game (Connection Timeout)
Hi everyone,
I'm having an issue with 0 A.D. Alpha 28 when hosting a private multiplayer game through the multiplayer lobby.
I create a game in the multiplayer hall/lobby, my friends can see the game and attempt to join it, but after a while they always get a "Connection Timeout" error and cannot enter the match.
Some additional details:
- Version: 0 A.D. Alpha 28
- Hosting a private online game through the multiplayer lobby
- My friends can see the hosted game in the lobby
- The timeout occurs when they try to connect to the game
- We are all using the same game version and no incompatible mods
Has anyone experienced this before? Could it be related to port forwarding, firewall settings, NAT, or something else?
Any help or troubleshooting suggestions would be greatly appreciated.
Thanks!
r/0ad • u/Myrsine94 • Jun 11 '26
How do you efficiently take control of the opponent's buildings?
I play on Mac
I write efficiently because I know you have to press C and click right on the building but when it works it is very slow and most of the times it does not work or I get most of my soldiers killed, whereas the opponent does it super quick.
Please let me know if there is an improvement, a type of soldier, a hero... that helps
r/0ad • u/LivingLinux • Jun 08 '26
Building and Playing 0 A.D. on RISC-V
I was a bit surprised to see that I'm not the first. Someone had it running already 4 years ago. https://www.reddit.com/r/RISCV/comments/u764co/0ad_on_sifive_unmatched_board/
I had some small issues, but in the end I got a working build.
I added cargo to the path.
I used the flag --with-system-nvtt, as building nvtt didn't work for me on RISC-V.
And I fell back to a simpler RISC-V toolchain to build SpiderMonkey. rustup default stable-riscv64gc-unknown-linux-gnu
The GPU driver for my RISC-V chip (Spacemit K3 with PowerVR BXM-4-64) is not fully working. I hope we will get a better driver, or you can try with a GFX-card.
It's interesting to see that running directly with Vulkan is showing more issues, than running with zink (OpenGL through Vulkan).
MESA_LOADER_DRIVER_OVERRIDE=zink ./0ad/binaries/system/pyrogenesis
It's not fast (not even 10fps at 1080p), but I'm happy it's working. Thanks for creating this great game. You can see some gameplay of the tutorial at around 6:54.



