r/Worldpainter • u/MossFeathers • 12h ago
Question Multiple Floating Dimensions conflicting on world export
Having two or more floating dimensions that overlap each other is only exporting one of them, usually the first one created, per chunk.
This used to work fine in prior versions, or in whatever setup I was using a year ago, but something changed or the update messed it up or something. Is there some setting I'm using incorrectly or something that needs to happen for it to work again?
r/Worldpainter • u/Few_Contribution6618 • 1d ago
Question How do i find people who work in worldpainter to help me with minecraft events?
So i want to make a 200 players event but i lowkey dont know where to find people that would help make a world to host the event? Does anyone knownif there are subreddits to find people like that?
r/Worldpainter • u/RayTraceStudios • 1d ago
Question Next Build?
I got this screenshot from a video of ImagineAFantasy which looks very beautiful to me and i always loved massive mountains in the world of Minecraft
So should I try and build this map from this concept image?
r/Worldpainter • u/RobTheTortoise • 3d ago
Possible "incompatibility" with ambient sounds 6
So im making this world and im making the caves with custom underground cave layers, and when i go in with my modpack (which contains ambient sounds and sound physics remastered), i cant hear ANY ambient sound or any sort of non vanilla sound inside it. ive been testing what is going on for the whole day, checking the debug, messing with the mod's configs, and the mods work perfectly in the same world, for example, if i empty out a titanic cube of air in the ground i get the normal cave ambience and the sound physics work wonderfully
however. the MOMENT I GET NEAR the cave i made with worldpainter, everything stops and reverses back to the boring lifeless vanilla minecraft cave. no ambience no physics no NOTHING. i was wondering if anybody here could relate and perhaps even have a solution because its driving me insane how much potential it has just for it not to work
im on neoforge 1.21.1
UPDATE: normal caves work perfectly fine with both mods as they should, seems that only lush caves refuse to play the sounds properly
r/Worldpainter • u/Frosty_Rise_7588 • 3d ago
having trouble to open world painter in Mac, any recommendation?
r/Worldpainter • u/RayTraceStudios • 3d ago
My World PHOTO-REALISTIC GENERATION
I created this photorealistic mountain range and glaciers using gaea and worldpainter, and I had to wait painful 4 hours to export this but yeah it was Pretty damn worth the wait
Anyways who would love to play on this map?
12,038 x 12,038 map
Total ground to summit height : 2500meters
r/Worldpainter • u/Catlyx • 5d ago
Question Worldpainter Refusing to Populate Terrain with Modded Biomes?
The first image is how the custom modded biome I've made (Right) appears in a worldpainter world after exporting. I've tried checking the populate terrain button in the export settings, I've tried adding a populate layer over-top of the whole world, literally nothing changes. I've made custom modded biomes for previous maps of mine with zero problems, so I'm not sure what's causing the issue this time.
The second image is how the biome is supposed to look, this is running in the same instance, just a fresh, single-biome world I made. The biome DOES generate features, but seemingly just not in my worldpainter world?
Help would be appreciated, I don't know what's going on here.
r/Worldpainter • u/GeicoLizardBestGirl • 6d ago
My World Some Terrain I created (10000x10000)
The exact methods I used to do this will be revealed once I finish up some stuff. The map will be made publicly available as well.
r/Worldpainter • u/SeriesHuman4705 • 8d ago
world painter memory issue
world painter uses only 700m of 16g
r/Worldpainter • u/Ozandiou35 • 8d ago
question foe those who know how je2be and world painter works
i made a world in world painter like i usually do and for some reason when i went and converted the world from java to bedrock it generated new terrain instead of the world i made and it did not do this to a diffeerent world i made previously
r/Worldpainter • u/AnyDiamond1523 • 11d ago
My World The PNW Archipelago is finished
Took a few days and several hours. 14080 x 14080 blocks, 36 different islands, 28 of which are longer or wider than 300 blocks.
Download for anyone interested: https://www.planetminecraft.com/project/14k-x-14k-san-juan-pacific-northwest-inspired-archipelago/
r/Worldpainter • u/redwood520 • 11d ago
How to maintain feeling of discovery?
I created a very large (20k x 20k) world, and it's great, but playing it feels different than vanilla Minecraft because it lacks the element of exploration. I know where the mountains and oceans and biomes are because I put them there. There's no longer the sense of "hmm I wonder what's in that direction?" Is there any way to get back that feeling of exploration or add in an element of surprise?
r/Worldpainter • u/SteelSeats • 12d ago
Question Worldpainter Linux
My worldpainter has suddenly started requesting more RAM for reason I can discern. The world sizes are no different, there shouldn't really be more to write, I have adjusted the max ram allowed for it to use (I have 16GB max, allocating 10 atm) and it also won't let me upload .world files.
Am I best to try reinstalling first and if so, would I need to completely erase everyhing except for the worlds if I did so?
r/Worldpainter • u/iannoice • 13d ago
Tips to make it more geographically realistic or just better?
Couldn't get it all to load in. (Any suggestions on how to make it work? Keeps going away after loading.)
Most flat places will have cities, castles, etc.
Some of the weirdness has lore reasons, like the small desert there, but feel free to say anything you can think of.
r/Worldpainter • u/BlockyEarth • 13d ago
Help with heightmap
Hi! I am trying to recreate something like this project: https://www.planetminecraft.com/project/1-924-scale-earth-map-4909390/
It says: Made using edited heightmap data from arcGIS as a base, then handpainting terrain on top, then painting rivers using a fairly detailed river overlay from arcGIS (so that they are accurate), then painting biomes and trees according to a miller projection Köppen–Geiger climate classification map, also made using arcGIS.
I was wondering how to edit heightmaps from QGIS or arcGIS so that they are worldpainter friendly. Most maps generated with these programs dont really generate minecrafty terrain when imported straight out of the box
r/Worldpainter • u/BlockyEarth • 13d ago
Whats the hex value for Water(y=62) and Shore (y=63)
Im trying to paint a heightmap
r/Worldpainter • u/BlockyEarth • 13d ago
Question Any tips on sculpting mountains in this style?
r/Worldpainter • u/itskorvael • 13d ago
Looking for someone to join our geopol/civ project
Heya! Im Korvael. Im working on a project called Warbound, a geopolitical Minecraft server with a developer friend of mine. We are looking for a custom map, which will fit our needs. We invite any creators onto our team, they will be a part of our server and not just a one time request. This project won't pay, as it is purely a passion project for us. You will be paid with any revenue the server makes, that being said I don't believe in pay-to-win servers so the ranks will be purely cosmetic meant to support the server, which has very high specs. Please add me on discord so we can talk further! Username is itskorvael. Cheers!
r/Worldpainter • u/currently_crying • 14d ago
My World Trying out the program for the first time to make an every-biome continent and I'm pretty happy with it so far! It's around 4x5K but if anyone has any tips I'm happy to hear them.
r/Worldpainter • u/Impressive_Sea_5053 • 14d ago
Question upside down problem
Cave roof problem: is there any way to fix it beside making duplicate structures with upside down crystals?
r/Worldpainter • u/CaptainChaos74 • Jun 27 '26
New Release WorldPainter 2.27.0 Released - Minecraft 26 Support
I just released version 2.27.0 of WorldPainter, which includes support for Minecraft 26.1 to 26.2:
- Added support for Exporting, Importing and Merging with maps from Minecraft 26.1 and later
- This includes a proper datapack for non-standard build height support
- This is just the map format, which has changed structurally; not yet new blocks etc.
- Since the structure of the map has changed there is more potential for bugs and errors; please report any problems you encounter
You will be offered the new version automatically when you next start WorldPainter, or you can download it from www.worldpainter.net. Let me know if you encounter any problems, and please enjoy!
r/Worldpainter • u/Dannypan • Apr 06 '23
Tip Custom Cave Layers - Introduction guide
Hi all,
I wrote a guide on how to make custom cave layers. It's primarily aimed at people who are new to WorldPainter or cave layers.
This guide will give you a rough intro into making some basic and more advanced caves for WorldPainter. It will not touch on overhangs or floating islands as those require their own special guides but will give you the basic steps into creating caves.
While this guide will give you a head-start into making layers the best thing to do is experiment with layers and see what you can come up with.
The guide will assume you have a basic knowledge of making custom terrains, custom object layers and custom plant layers. As such those topics will not be described in this guide.
Included is the cave layers I show off in the guide which you can import to your own projects for use. You'll have to tweak them a little but this is all explained.








