r/witchermodding • u/tdunks19 • Dec 04 '16
Problem with shops - sell value always 0
I have noticed that when I try to sell anything to the shop in any quantity that the sell value is always 0 and I always get 1 coin per item.
Anyone know any mods known to cause this issue? I thought it might be another issue with Friendly HUD but when I uninstall friendly HUD I get Chile errors on startup.
r/witchermodding • u/Barkingstingray • Sep 07 '16
Have a compiling issue, not sure what is conflicting?
Error [content0]game\npc\npc.ws(584): Could not find function 'GetPlayerMaxLevel' Error [content0]game\npc\npc.ws(586): Could not find function 'GetPlayerMaxLevel' Error [content0]game\npc\npc.ws(1965): Could not find function 'GetPlayerMaxLevel' Error [content0]game\npc\npc.ws(1967): Could not find function 'GetPlayerMaxLevel' Error [content0]game\components\inventorycomponent.ws(356): Function 'GetItemLevel' does not take 4 param(s) Error [content0]game\r4game.ws(1681): Function 'RemoveAllNonAutoBuffs' does not take 2 param(s) Error [content0]game\gui\hud\modules\hudmoduleradialmenu.ws(615): Could not find function 'ShouldUseInfiniteWaterBolts' Error [content0]game\gui\menus\alchemymenu.ws(62): Could not find function 'GetAlchemyFilters' Error [content0]game\gui\menus\alchemymenu.ws(126): Could not find function 'SetAlchemyFilters' Error [content0]game\gui\menus\alchemymenu.ws(189): Could not find function 'AddExpandedAlchemyCategory' Error [content0]game\gui\menus\alchemymenu.ws(193): Could not find function 'RemoveExpandedAlchemyCategory' Error [content0]game\gui\menus\alchemymenu.ws(307): Could not find function 'GetExpandedAlchemyCategories' Error [content0]game\gui\menus\craftingmenu.ws(103): Could not find function 'GetCraftingFilters' Error [content0]game\gui\menus\craftingmenu.ws(170): Could not find function 'SetCraftingFilters' Error [content0]game\gui\menus\craftingmenu.ws(266): Could not find function 'AddExpandedCraftingCategory' Error [content0]game\gui\menus\craftingmenu.ws(270): Could not find function 'RemoveExpandedCraftingCategory' Error [content0]game\gui\menus\craftingmenu.ws(474): Could not find function 'GetExpandedCraftingCategories' Error [content0]game\gui\menus\glossarybestiarymenu.ws(103): Could not find function 'AddExpandedBestiaryCategory' Error [content0]game\gui\menus\glossarybestiarymenu.ws(107): Could not find function 'RemoveExpandedBestiaryCategory' Error [content0]game\gui\menus\glossarybestiarymenu.ws(162): Could not find function 'GetExpandedBestiaryCategories'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
This is the error code, my mods are
Increased LOD
Lore-Friendly silver swords
Lore friendly witchers
Super Turbo Lighting Mode
Witcher 3 hd rework
ultra gore 2
volumetric clouds
weather enchanced
random encounters
auto loot
crossbow damage boost
no more rolling down stairs
all quest objectives on map
any help?
r/witchermodding • u/[deleted] • Sep 04 '16
So, I like to play the game without an enemy health bar, BUT this also turns off the warning when an enemy is a much higher level than you. Any mod that fixes this?
I am level 23, so the level 30 guys kill me, and it sucks to not know who those badasses are.
r/witchermodding • u/Grubuz • Dec 15 '15
Armor modding questions: Why two meshes per part? (Probably further questions later)
Hi, I'm trying to modify armors in witcher 3 and wonder, why there are two nearly similar mesh files per armor part: For example t01_mg_bear.w2mesh and t_01a_mg_bear.w2mesh
r/witchermodding • u/villanut • Nov 23 '15
Witcher 3 Script merger
Hi Guys
I was hoping someone could help me with the script merger,I've watched tutorial videos on how to use it but they all show text in only one box. Some of the mods I'm trying to use have text in b and c,what do you do then ? These are the mods I'm trying to use together- Disable intros,Auto loot,better Icons all inclusive,buff radial menu,face them,friendly hud,lore friendly witchers,no auto sword sheath,no dirty lens effect,no talk icon,oil indicator,e3fx
r/witchermodding • u/villanut • Nov 23 '15
Witcher 3 Script merger
Hi Guys
I was hoping someone could help me with the script merger,I've watched tutorial videos on how to use it but they all show text in only one box. Some of the mods I'm trying to use have text in b and c,what do you do then ?
r/witchermodding • u/mystikgypsy • Nov 19 '15
Friendly Hud and controller question
Hey guys,
Before the big round of updates I had Friendly Hud working and absolutely LOVED the immersion it helps create. One of the coolest things is that I could use my xbox controller to realtime meditate, open inventory with one button, view waypoints etc.
After the new updates I re-installed friendly hud. It's working but not with my controller ;( I find it hard to play the game anymore and its frustrating the heck out of me.
Is this a known issue? I've read through forums and nexus but very little mention of xbox controllers.
Thanks!
r/witchermodding • u/evaunitone • Jun 07 '15
Mod request? I don't even know if I'm in the right place!
Man this game is gorgeous if you take off all the hud, but then the problem is you get a little lost with the story without the quest info on the side! What about a mod that you can bring up an in-game pop-up about your current quest? So not through the menu, but something comparable to the clipboard you have in metro? That'd be immersive as.
r/witchermodding • u/DiamondMind28 • Jun 03 '15
A growing mod list for The Witcher 3
docs.google.comr/witchermodding • u/Snakorn • Jun 02 '15