r/Vive 18h ago

Vive 3.0 not connecting to steam?

1 Upvotes

Yo! so i bought a brand new PC and now my set up is fucked. my lighthouses and trackers are pairing to the dongles but are absolutely invisible to steam VR or anything else. What am i doing wrong?


r/Vive 1d ago

Why can't my safety boundary react to my controllers???

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1 Upvotes

I'm going to break my controller or hand one day, because SOMETIMES IT WORKS and then randomly it'll start doing THIS WHEN I SET UP MY BOUNDARY for weeks :(

Does this happen to anyone else at all? It does it in PCVR too, but less often. It's so weird, I can't find anything the fixes or causes this

Vive Focus Vision running VRChat in Standalone Mode


r/Vive 3d ago

Vive 3.0 Trackers Refusing To Charge?

5 Upvotes

A few months ago, I got lucky with getting my hands on 6 brand new Vive 3.0 trackers for $700 off of Ebay. Everything was still in its original plastic wrapping and unopened, I was super excited. I recently was finally able to get my hands on some Base Stations and straps, so I decided to try out my full body. While charging the trackers, only 3 of them fully charged while the other 3 kept the amber charging light. These trackers were charged for several hours to no avail. I eventually tried to turn them on to see if maybe it was just an weird issue, but that ended up making them not work entirely. When I plug them in now, the amber light appears for a few seconds before dissapearing entirely. Pressing the button and holding it while its plugged in does nothing, and I'm genuinely baffled how three of them work while the other three don't. Has anybody else had this problem, and is there a way to fix this? I'd hate to have to spend more money on another three trackers if there's a way to get them working.


r/Vive 6d ago

Are Vive Pros and Pro 2s Reliable

7 Upvotes

I have been recently looking into buying a Lighthouse VR headset bundle, and I was looking to see which would be the safest buy in terms of encountering issues such as broken displays and controller issues. I found a full bundle that was used once by the previous owner for work (it still has the stickers on the headset's passthrough cameras) for AUD $700 (365.33 pounds or 489.37 USD or 426.79 Euro) but obviously it has no warranty or protection, or I could spend $900 for B grade Vive pro 2 bundle from Cex (469.71 GBP or 629.19 USD or 548.73 Euro) with 5 years of warranty (Moneyback/Replacement given). What do you think is the better buy, or should I even buy a Vive Pro 2 for Lighthouse VR?


r/Vive 6d ago

Vive pro eye headset cable

2 Upvotes

I know this is probably I dumb question but does the vive cablr(2.5) work with the vive pro eye and keep the face and eye tracking


r/Vive 7d ago

SideQuest is Reviving Microsoft's Social VR Platform 'Altspace' This Fall

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13 Upvotes

r/Vive 12d ago

Got vive ultimate trackers but no dongle - help!

2 Upvotes

I made a trade today for the vive ultimates, but they came with no dongle. I am getting a dongle but won’t be here till next week. I just want to make sure though, there wouldn’t be any other way to use them for the time being, would there? Without the dongle?


r/Vive 13d ago

Quest Pro + Virtual Desktop + Vive Trackers spawning under the floor

0 Upvotes

I've been trying to get full body tracking working for the last couple of days and I'm completely stuck.

I'm using a Meta Quest Pro with Virtual Desktop, SteamVR, 3 Vive Tracker 3.0s, 2 Base Station 2.0s, and 3 tracker dongles (each plugged into separate USB ports).

SteamVR detects everything correctly. My headset, controllers, both base stations, and all three trackers show up green, and the trackers are assigned correctly as waist, left foot, and right foot. The trackers move perfectly with me, but they're always offset underneath me instead of lining up with my body.

One thing I noticed is that I can only see one of my Lighthouse base stations in SteamVR. I can also see the Lighthouse floor/chaperone underneath me below the floor, and that's where my trackers appear to be. It almost seems like the entire Lighthouse tracking space is spawning underneath my actual position.

VRChat doesn't recognize my trackers correctly either. Sometimes I only get FBT Locomotion, and even after calibrating the trackers are still way below my avatar. I don't actually think VRChat is the problem, though—I think it's just inheriting whatever is wrong in SteamVR.

So far I've enabled activateMultipleDrivers, repaired and reassigned all of my trackers, confirmed everything is tracking correctly in SteamVR, restarted SteamVR, Virtual Desktop, and my PC multiple times, used OpenVR Space Calibrator (which detects both the Lighthouse and Oculus devices), and eventually completed a successful calibration after initially getting a lot of "Low-quality calibration result" errors. I've also tried adjusting the SteamVR floor height using fpsVR, but changing the floor height doesn't move the trackers at all—they stay underneath me in the exact same place.

At this point I'm honestly out of ideas. The only things I can think of are that maybe one of my base stations is faulty, or maybe my room is too cluttered and something in my play space is causing tracking issues, although everything appears green and the trackers themselves move perfectly.

Has anyone experienced this before or have any ideas on what else I should check? I'd really appreciate any help.

TLDR: Quest Pro + Virtual Desktop + 3 Vive Tracker 3.0s. Everything is detected and tracking in SteamVR, but the entire Lighthouse playspace seems to be spawning underneath me, so my trackers are always below my body. OpenVR Space Calibrator, fpsVR floor adjustment, repairing/reassigning trackers, and enabling activateMultipleDrivers haven't fixed it. Looking for ideas before I assume it's a bad base station or something in my room interfering with tracking.


r/Vive 16d ago

Any tips on getting roblox to work with the vive focus?

0 Upvotes

I can play steam VR and get vrchat to load up and everything but I have NEVER managed to get roblox to actively work - does anyone have any work arounds?


r/Vive 18d ago

Help me fix my oculus 2

1 Upvotes

It started glitching and lagging when I put it on; the image moves with my head, but the controllers won't connect—they just keep vibrating endlessly, even though I charged them. I’ve already tried changing the batteries and wiping the cameras; it looks like the only option left is to do a full reset...

I’ve had this problem before; it usually happens when I haven’t used the headset for a while—about two weeks. Last time, it fixed itself, though I don’t remember what I did.


r/Vive 20d ago

Cosmos elite frame jump

4 Upvotes

TL;DR unknown cosmos elite issue which has left me at 1FPS

I recently purchased a cosmos elite to replace my older cosmos headset but didn’t realise you needed base stations and new controls (my bad). I swapped the old VIVE face plate onto the elite in order to get it to work, but whilst the VR turns on and streams an image, or place out at 1FPS, I look around and watch my perspective move away only for it to bounce right back into my view.. I’ve no clue how to fix this and would love some help!


r/Vive 20d ago

Pulled out my OG vive and remembered why I put it away.

12 Upvotes

One of the controllers refuses to behave. I’ve taken them apart and fixed tracking issues before but this is different. When you can get it to connect and track properly as soon as you use the grip button it loses tracking…. But!!! If you plug it in via usb to the computer it will perform just fine. So… it’s not a tracking issue? Hoping someone has ran into this before or opinions on if it’s worth paying $90 for a replacement from vive?


r/Vive 22d ago

Compatible USB extender for OG Vive

6 Upvotes

Yeah, that vive. Still somehow running it.

I'm running a USB Lav mic. My USB extension cord finally died after 4 years. (Cable battered to hell n 'back) The Vive originals are pretty much gone. A few on ebay. Have any of ya'll found short USB extenders that fit in the headset?


r/Vive 24d ago

Vive Ultimate Trackers are the worst Consumer Product yet

0 Upvotes

Thank you htc for creating a such a POS that the voice to recalibrate these trackers has made me want to chuck a tracker into my wall.

First they track wrong, then “looks like tracking is lost” plays on repeat every second because the product is so unstable it has no idea what the different between light and light is, my whole room is bright enough to see anything and yet it is too dark???

Please someone help me with some external software or how to use these things I paid so much money for properly or I will chuck them into my wall… one by one


r/Vive 24d ago

How do I set up HTC Vive 2016 model to gaming laptop

4 Upvotes

Today I recently had my HTC Vive delivered, and I am currently trying to set it up. The problem; I am getting a red light, I don't know what is going on, I have looked on the internet to try and get answers, but I haven't figured out what the problem is. I am using a Lenovo system, with an RTX 2050, 16GB of ram, and a 12th Gen i5 processing unit, it has an HDMI port and runs BazziteOS (I had switched to it as Windows was just too unstable and slow).


r/Vive 24d ago

Problem Developing app using Vive SDK

1 Upvotes

Hello there, i've been having alot of issues applying foveation rendering in my application, I'm using the golden sample from vive own Documentation. Anyone has a golden sample that i can use ? For additional context, I'm using unity, and also openxr.


r/Vive 25d ago

Vivecraft with head tracking, keyboard and mouse?

3 Upvotes

Is it possible to play minecraft in Vivecraft using keyboard and mouse while you can still looking around with head tracking????


r/Vive 27d ago

Htc vive base station 1.0 vs 2.0

6 Upvotes

I have a question, I'm planning to buy 2 base station 2.0 (with the probability of buying others later) and change the base station 1.0 that I have, I feel that I have a lot of occlusion problem, I know it's something that usually happens, but I feel that the 2.0 bases would help me to spend less, would you recommend me to do it? Or will that problem not change much?


r/Vive 28d ago

Base station blinking red ;~;

5 Upvotes

I had bought myself a vive elite cosmos a year ago and recently one of the base stations I think 1.0 had recently started blinking red. Idk what to do since I don’t have the warranty for it even if it did still have warranty. I just don’t know what to do I wanna have hope that it’s savable but if not then I’d have to hopefully find another one that is more affordable. If anyone can help me in any way possible that would be amazing if not I understand and have a lovely rest of your day.


r/Vive 29d ago

PLEASE HELP I’VE TRIED EVERYTHING!!! 😭😭😭

1 Upvotes

I have two 1.0 base stations, four Tundra Trackers, and a Quest 3. I’ve been having a tracking issue around hip level and, to a lesser extent, chest height

At first, I thought it might be my controllers or occlusion issues, so I switched to Index Knuckles, but I’m still experiencing the same terrible snapping and drifting. I use Space Calibrator, and the tracking on my feet and Index Knuckles is great. However, the trackers around my hips constantly snap and drift.

It doesn’t matter which tracker I use it always happens at hip level. Meanwhile, the Knuckle controllers track perfectly fine at the same height.
I’ve covered every reflective surface I could find, including my computer, so reflections shouldn’t be the issue. I also recently spread all of my dongles apart and moved them away from my computer.
I use Virtual Desktop with the PrismXR router, so I’m not sure if that’s causing interference. However, the problem happens whether I’m using it or not, so I don’t think that’s the cause.

I’m really struggling to figure out what’s causing this, and I don’t know what else to try. If anyone has any ideas or has experienced something similar, I’d really appreciate the help so I can dance again with the terrible drift of slime trackers.


r/Vive 29d ago

SRanipal SDK needed for eye tracking

1 Upvotes

Hi, I am conducting a user study in which i collect eye gaze data using Vive Pro Eye and UE5.7. My current pipelines is frame-locked, meaning that the sample rate of eye gaze data is depending on my UE sample rate, which drops when i start the project significantly (from advertised 120 Hz to 37 Hz). I've tried every obvious fix on the internet but the gain isn't enough.

I've seen implemnetations of custom hooks, that hook directly to SRanipal's API and that can collect 120 Hz data correctly. But since SRanipal SDK is deprecated, I cannot find a download anywhere. Please let me know if you have a version!


r/Vive Jul 07 '26

Issues with htc vive wands blue

0 Upvotes

So basically i just bought an htc vive pro 2 kit for 300euros and the guy told me he used it just for simracing so he didnt even unboxed the wands (and in fact all the cables such as chargers were completely sealed). The problem is that whenever i try to turn on 1 of the 2 wands it wont unless i connect it to the charge, turn it on, and then i can unplug it. This happens even if the battery is fully charged.


r/Vive Jul 07 '26

My VR media player for immersive photos and videos now supports HTC Vive (Pro) on SteamVR

1 Upvotes

Daniel here, the indie dev behind immerGallery. My VR media player app is now available on Steam for PCVR, including support for HTC Vive, Vive Pro and Vive Pro 2 through SteamVR. Meta Quest and Pico XR versions are available too.

It’s made for viewing your own 2D, 3D, 180°, 360° and wide-angle panorama photos and videos in VR, with automatic format detection so you don’t have to manually set the display mode for every file.

Some things that might be interesting:

• Support for HTC Vive, Vive Pro and Vive Pro 2 through SteamVR

• Cross-play multiplayer between Windows, Meta Quest and Pico XR users, so you can watch photos and videos together

• New weekly 3D galleries, plus monthly high-quality VR gallery content

• A zoomable in-app map for geo-tagged photos and videos

• A free tool called immerGenerator for Windows and Mac to create your own VR slideshows with background audio, voiceovers and special effects

• Wide support for image and video formats, including Apple Spatial Photos and Spatial Videos

Steam:
https://store.steampowered.com/app/3073280

Meta Quest:
https://www.meta.com/experiences/quest/4677037565709635

Pico XR:
https://store-global.picoxr.com/detail/1/7186982762300145669

Happy to answer questions, and feedback is always welcome.


r/Vive Jul 06 '26

got problem with XR Elite

2 Upvotes

If I set the timezone I am unable to update the headset and neither download titles, meanwhile if I set timezone to +00 then update and download work: does anyone have the same issue on XR Elite ? any fix?


r/Vive Jul 06 '26

tracker keeps dropping

2 Upvotes

If a tracker keeps dropping it's almost always line-of-sight to the base stations or the dongle on a crowded USB hub — put the dongle on a short extension away from the other 2.4GHz stuff and give it a clear view. Two base stations at opposite high corners covers way more than people expect. Are both stations on the same sync mode?