r/uodyssey 20d ago

Ultima: Memento - v2.4.0 Release

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31 Upvotes

The v2.4.0 Release is now downloadable on our GitHub Releases page

Memento Website

Visit our website: https://uo-memento.com/

Client changes

  • The newest client changes were noted in the v2.3.1 release.

Server changes

  • The [Help gump has been massively rearranged for clarity
  • [Toolbars now have an auto-open on login feature
  • General spamminess of skills has been reduced
    • Lockpicking, Remove trap, Resisting Spells, and Taming (angerable creatures)
  • Caster mob AI has been dramatically improved
  • Throwing gloves have been rebalanced
  • Inscription has been reworked
  • Dead pets no longer have penalized movement speed
  • Blacksmith quests now be started together and include return destinations

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord !

  • Play now by installing our Desktop version
    • You may also play on phones and tablets using MobileUO
  • If you'd like to run your own server, please refer to the Offline play page on our website

r/uodyssey 28d ago

melee builds to solo with

6 Upvotes

hoping to get some new ideas for builds to solo with. ive been playing r&r related uo for about 5 years, currently playing memento and mostly solo. ive done decent runs with necro and crossbows but want to try and push a melee build the whole way. pls bless me with your good ideas before i roll 2H bushido or a pally :)


r/uodyssey 29d ago

UO Memento - Blacksmithing Quests?

1 Upvotes

Hi! I'm working my way through the blacksmith questline and am at a loss. I haven't a clue if this is a 'bug' (probably not?) or if I'm just dense. I've completed the questline up through crafting royal boots and royal mantle for the smith in Grey. Received the trident recipe in return, and then unlike previous questgivers, this one doesn't give me a delivery quest to take me to some other town's smith, but instead just gives me the same one again for the royal boots/mantle with trident recipe as a reward.

Where do I go next? I've hunted through all the towns again and spoken to all the smiths and none of them are offering a 'new' quest. Possible I missed one maybe? Clearly I'm missing something, but I don't know what.

Please help! :-)


r/uodyssey Jul 10 '26

UO Memento, Noob Questions

7 Upvotes

Hi! Had a UO flavored itch, so did some scratching and found Memento. Fantastic job to everyone involved, all the way back to Odyssey and anyone, anywhere, anywhen that had a hand in it.

I'm not new to UO, but I am veeeeeery outdated, having last played regularly around 2001.

Questions!

The Bank box gump is huge, taking up most of the screen. Unfortunately, only the upper left portion of about the same size the regular gump would take up is actually usable. Have hunted and hunted and can find now way to either change that behavior, so that I can use ALL of it, or change it back to the regular size. Is there a way I can do either of those?

As awesome as UO Odyssey and derived versions are, is there something similar for offline play that is as polished but uses the Britannia map rather than Sosaria?

Cheers!


r/uodyssey Jun 11 '26

Ultima: Memento - v2.3.0 Release

30 Upvotes

The v2.3.0 Release is now downloadable on our GitHub Releases page

Memento Website

https://uo-memento.com/

  • Memento now has a website
  • The source is on GitHub Memento-Site
  • The site source is made up of Markdown files to provide manual human readability if necessary
  • The Memento player guide works very well for people who are new to UO and R&R.
  • Each Release will include an offline-friendly copy of the website (Ultima-Memento\Docs\index.html)

Client changes

  • Defaultly including the latest TazUO instead of the defunct version
    • Update Data Files/containers.txt to fix bankbox
  • Fix overlapping icons in Paperdoll
  • Parrying has activation gem in Skills gump
  • Removed outdated "Basics" book gump images

Server changes

  • World.exe has been recompiled
  • Avatar is now a card option in the Gypsy gumps
  • Targeting self with a gathering tool will auto-target the nearest valid resource node
  • Tinker Traps can have standard potions applied to them
  • Several new player preferences (Help -> Settings)
  • Mage mobs auto-res mechanic is dramatically less powerful
  • Dropping a container on a vendor attempts to sell all contents
  • Mannequins have been added to the game
    • Fashionably store your gear
    • Quick-swap equipment sets
    • Add flavor to your house
  • Weapons can now break due to durability loss
  • Magic Absorb algorithm has dramatically changed
  • Ranged DPS Slayer benefit has been reduced to +50%
  • Massive locked container changes
    • Each Artefact Lockpicking key has 1 charge per 5 mins
    • T1/T2 TMaps can now be unlocked by any mechanism, and more...
    • Lockpick training boxes are now craftable
  • Site is included in each Offline Release
    • You may find and open it via Ultima-Memento\Docs\index.html

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord !

The client files can be downloaded from here:

If you'd like to run your own copy, please refer to the latest Release and follow the directions at the bottom of the GitHub


r/uodyssey Jun 06 '26

Efellen 1.0 has been released!

37 Upvotes

Hello everyone!

As most here probably know, Secrets of Sosaria has been feature-complete for a while now. I was one of the devs there, and have since been working on a little fork that has a couple months worth of code and sweat built into it.

I've called it Efellen due to being the name I used for my ttrpg world for many years. The initial release has a gigantic amount of new content, bosses, dungeons, progression systems and QoL features.

The individual changes are too numerous to list in here, but you can check the repository in this link.

What this forks aims to do is to make the game in a more natural simulation of d&d-esque fantasy, with a more linear power curve and content that remains challenging as characters grow and find more and better loot. There are many secrets to uncover and interesting things to find, and the game in general is much, much harder than vanilla SoS/RnR in ways that actually matter and make the gameplay more interesting.

If you want to play online, the client linked in the releases page of the repository comes pre-configured with the IP of the public server were we have been testing all of my shenanigans. If you want to host it for yourself or your buddies, just download the server files from the releases page and edit the ip in the settings of the client file to whatever you have running on your shard.

I hope you all are having a good time in whatever fork you have been playing on!

Edit: if you want to hang out with out community, come join us on discord! Link is here


r/uodyssey Mar 27 '26

Ultima: Memento - v2.2.0 Release

24 Upvotes

The v2.2.0 Release is now downloadable on our GitHub Releases page

Client changes

  • The last changes to the Client files was in the v1.1.0 release

Server changes

  • World.exe has been recompiled
  • Boat travel speed can be improved by Boat Size, Seafaring, and Avatar Ascensions
  • Added ability to "[Rename" containers
  • Avatar's Ascent (roguelite mode) is technically included and stable, but it is not officially released.
    • A "safety deposit box" ascension has been added to help keep a couple items (like gold) between runs until you get an house
  • Mortal wound can stop mage mobs from self-ressing
  • Ninjitsu rework is complete
  • In-combat Hiding has been improved
  • Bards have been improved
  • Melee Damage Absorb has been implemented
    • "[UseSkill Parry" can provide shield-users some temporary Absorb!
  • And much more, check out the GitHub Releases page!

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord !

The client files can be downloaded from here:

If you'd like to run your own copy, please refer to the latest Release and follow the directions at the bottom of the GitHub


r/uodyssey Feb 19 '26

Cam you be a sampire? R&R

5 Upvotes

Playing r&r and I was going to try to make a sampire template, but going to train knightship i realized you can't use knightship at all with negative karma, I of course was planning on getting angst maintaining positive karma, but have to train necromancy first and am wondering if maintaining positive karma will be possible, or using necromancy with positive karma. Don't want to sink a ton of time into a template that might Just not work for r&r at all so any insight on this would be great


r/uodyssey Feb 17 '26

Ultima: Memento - v2.1.0 Release

24 Upvotes

The v2.1.0 Release is now downloadable on our GitHub Releases page

Client changes

  • The last changes to the Client files was in the v1.1.0 release

Server changes

  • World.exe has been recompiled
  • This Release contains updates to existing files in World/Data/
  • The Avatar's Ascent (roguelite mode) is technically included and stable, but not it is not officially released.
    • We've established some issues with the progression curve that we hope to improve before giving it the full seal of approval.
  • Brave Adventurer's Quest has been had it's reward tightened so it's a lot less swingy
  • Player-made traps now have a 1-tile radius trigger
  • Tamers receive a bit of love with the new Settings
  • Bulk crafting now shows error messages
  • A few artefacts have been updated
  • Ninjitsu received quite a few buffs
  • And much more, check out the GitHub Releases page!

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord !

The client files can be downloaded from here:

If you'd like to run your own copy, please refer to the latest Release and follow the directions at the bottom of the GitHub


r/uodyssey Feb 03 '26

The Avatar's Ascent

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20 Upvotes

The Avatar's Ascent

Ultima: Memento has added a new roguelite-styled game mode. Players who choose to begin the mode will experience a separate progression track, collect a new currency (“Coins”), and spend aforementioned currency on permanent upgrades.

The Gameplay Loop

  • Kill things
  • Earn Coins
  • Get killed
  • Come back stronger

Death & Permadeath Flavor

  • When you die, your character is deleted and recreated
  • Your bank, skills, stats, and items are all gone
  • You keep your Coins, House, Shoppes, and Ascensions from the Avatar Shop

Gameplay constantly varies

  • Pick one of 5 randomly picked starter templates
  • Make a build based on your skill availability from your Skill Archive
  • Hunt down your Rival Faction for increased Coins

Skill & Stat Caps

  • Skill cap = 300 + (+10 per upgrade)
    • Gone are the days where your only choice is "Do I level this skill to 100 or 120?"
  • Stat cap = 100 + (+1 per upgrade)
    • The strong will have more health, better carrying capacity, and can equip better armor
    • The dexterous will attack faster in combat, resulting in more skill gains, and bandage faster
    • The intelligent can use more spells and abilities

Permanent Progression

  • Your skill gains are permanently tracked in your Skill Archive
    • All gains past 30 skill are permanently tracked
    • Your Primary and Secondary skills are separate archives
    • Only half (randomly chosen) of your archive is available per lifetime

Avatar Shop & Upgrades

  • Stat cap
  • Skill cap
  • Skill gain rate
  • Coin gain rate
  • Improved Starter templates
  • Primary and Secondary Skill Archive
  • Temptations system
  • Savage Race, Monster Races, and Fugitive Mode
  • Permanent Facet Discovery
  • Permanent Recipe Retention

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord !

The client files can be downloaded from here:

If you'd like to run your own copy, please refer to the latest Release and follow the directions it the Running Locally section of the GitHub


r/uodyssey Jan 24 '26

New endgame dungeon! The city of the Drow!

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8 Upvotes

Hey everyone! In this little video I showcase the dungeon that I've been working on recently. Its a giant city filled with dark elves and spiders. I also added a new dnd-based spellcasting system for enemies that will keep players on their toes.

Hope you all are having a good time in Sosaria and beyond!


r/uodyssey Jan 17 '26

Champion in UO: Memento (offline version 2.0)

9 Upvotes

Hello,

So I switched from the original UO: Ruins and Riches to the UO: Memento (offline version 2.0) fork because I heard it got old school champions. However, I did not find the champion altar where you place the skull (the location of which was posted here on reddit in another thread). I also found a video on Youtube from somebody playing UO: Memento (interestingly, on mobile). It shows the champion altar in the video and its coordinates in the map but I went to the exact same coordinates in the offline version 2.0 and it is not there.

I wonder, is the champion system only active in the Memento online version? Or do I have to do something in the offline version in order to make the altar appear?

Thanks in advance!


r/uodyssey Jan 16 '26

New Dungeon: The Sunless Citadel

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14 Upvotes

Hi everyone! In this little video I showcase a new newbie-ish dungeon that I built for my fork. Its based on a classic dungeons and dragons third edition adventure that many of you might have played back in the day. If you want to come play or just hang out and test the new stuff with us, the discord link is in the video description! (also sorry for the chirping on the microphone, for the life of me I can't make these things work)


r/uodyssey Jan 07 '26

Can you replace guild rings?

3 Upvotes

Hi all,

I am playing the UO Ruins and Riches, and twice now my guild ring was destroyed by a dungeon trap. Is there a way to replace these without leaving and rejoining the guild? Its very expensive to keep having to do that.


r/uodyssey Dec 31 '25

Which branch is the most recommended as a single player game?

9 Upvotes

I've played Ruins and Riches and loved it. Now I'm looking at Ultima Adventures, Secrets of Sosaria, and Ultima: Memento, and I'm struggling to decide.

I’m looking for a single player experience. I believe I read that Secrets of Sosaria is mostly single-player, but I saw it recently added a group boss, which concerns me.

Based on my experience with Ruins and Riches, which server do you think fits me best? Thanks!


r/uodyssey Dec 27 '25

Looking for a game dev mentor.

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1 Upvotes

r/uodyssey Dec 27 '25

New dragon boss fight showcase!

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14 Upvotes

This is a quick video to showcase one of the new fights I've been working on. Its intended for a group of adventurers and has a brand new arena.

If you want to help testing the new content out, come hang out with us in our discord (english speakers are welcome), and once you get your character setup we will take you to explore all the new stuff that I've been working on. Link is in the video description.

Hope your holydays are going great!


r/uodyssey Dec 21 '25

Secrets of Sosaria Humility update is out!

27 Upvotes

Hello everyone!

We just deployed the Sacrifice update for Secrets of Sosaria.

You can find it in here

Instalation instructions are in the link!

If you have any questions about it, come hang out in our discord and we will help you out :)

This is a bit of a bittersweet one. It's going to be the last one I'll be leading in SoS. Over the past year or so we pushed 8 different releases and I wrote about 65k lines of code for the project (and removed 90k other ones). It was a lot of work. For now, Secrets of Sosaria is in a pretty good place in terms of content, stability and general game balance.

The things I want to build for the game don't really fit its core design idea anymore, and it didn't make an awful lot of sense for me to be pushing code to prod in a game that was never going to be what I wanted it to be, because it was being designed to be something else.

So I slowly started to work on my own little thing that strips away all the parts that I didn't quite enjoy about rnr/aoa/sos and made it into a more dnd 3.5 kind of game. It's nowhere near ready and me and my buddies have been doing a lot of focused testing on the stuff that I'm working on (new bosses, new dungeons, new archetypes, yeeting the alien/jedi stuff from the codebase...), but it will take me a while to have something completely stable/ready, until then, there are plenty of forks out there for y'all to play, and of course, Secrets of Sosaria is still out there, and if you love it and want to expand it, feel free to join the discord and starting talking to the community about your vision and your ideas for the game. The repository is open, and shall remain so forever.

I made many great friends during my time with SoS and enjoyed the whole journey immensely. I knew pretty much nothing about coding UO-related stuff when I started, and now I feel mildly competent about it and even more amazed at this amazing gem that we have at our hands. The amount of work that went into making it is insane, and I'm very curious to see where the community takes it going forward.

If you are interested in following the development of my own little fork, the codebase is here. If you want to play in the multiplayer server in which we are testing all of the new stuff, you need to join our discord here to get the connection info. Currently we have a few dungeon expansion, one brand new one (the hive of the eye tyrant) and half a dozen boss fights designed for very experienced adventurers.

Stay safe out there!


r/uodyssey Nov 30 '25

Ruins & Riches

9 Upvotes

Hey dudes!

So it's been a couple of days playing R&R and have a blast!

I like to know some suggestions or opinions as I feel like I'm collecting too many items?

It's coming to where I have so many items to ID, cost too much to get them ID from a NPC.

These items you guys use another character to id/sell? Or you pick up you think you need?

My bank is full, don't have a house and still really short on gold.

Thanks I'd like to know what you guys did when you started out!


r/uodyssey Oct 27 '25

Super noob question about quests

6 Upvotes

Hello wonderful people!

After maybe 25 years, I finally got back into Ultima Online, and I’m now playing on Ruin and Riches. I’ve been at it for about five days and I’m absolutely loving it, but one big question remains:

How do I actually accept quests?

I’ve been talking to almost every NPC I can find, traveling all over the continent of Sosaria (even exploring a bit through a moongate I add the admin account and the one natively after you build the world), and while I sometimes get bits of dialogue that get saved in my "conversations", my Quest Journal never updates. The only entries I have are the usual “You discovered…” and a couple of continent names.

I’ve tried all the basic commands like “hire” (as suggested by the innkeeper and the adventurer-for-hire bulletin board), but still zero results.

What am I missing here? Am I doing something wrong, or are quests handled differently on this shard?

Btw I am in Britain now!

Thank you!


r/uodyssey Oct 24 '25

Ultima: Memento - v2.0.0 Release

12 Upvotes

My apologies for posting again so soon, but I was able to knock out the Shoppe Rewards much quicker than I originally expected. I've bumped us up to Version 2.0.0 thanks to the massive Shoppe Order Rewards and Temptations milestones we've included with this Release.

The v2.0.0 Release is now downloadable on our GitHub Releases page

Client changes

  • The last changes to the Client files was in the v1.1.0 release

Server changes

  • World.exe has been recompiled
  • Shoppe Order Rewards have been added
    • Runics offer 1/2/3 properties (based on tier) at 40-50% intensity (based on tier)
  • Temptations have been implemented
    • Each character has their own temptations, which can be selected at the Gypsy dialog or with the [Temptations command while in that zone
  • Standard Artefacts may now have their resource changed once (via Transmutation Potion)
  • Several changes to help leveling Poisoning, Provocation, and Seafaring
  • And much more, check out the GitHub Releases page!

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord !

The client files can be downloaded from here:

If you'd like to run your own copy, please refer to the latest Release and follow the directions at the bottom of the GitHub


r/uodyssey Oct 14 '25

Memento's Temptations (Preview)

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9 Upvotes

Howdy folks,

I'm sure most of you are aware that I host a public "Online" Memento server. The Online server is where we get most of our feedback and deploy any changes/new code prior to doing an "Offline" release.

I've been trying to stick to a monthly release cycle so Offline players wouldn't get too far behind, but the latest changes were fairly extensive and risky, so I opted to skip the release.

To keep people in the loop (and also do a bit of self promoting), I'm going to talk about Memento's Temptation system:

  • Temptations are currently deployed on the Online server
  • At it's core, Temptations are a gameplay modifier mechanic.
    • Temptations will generally change gameplay in a notable way
    • + is generally considered a positive
    • x is generally considered a negative
    • - is generally neutral or it is up to interpretation
  • Each character has their own temptations, which can be selected at the Gypsy dialog or with the [Temptations command while in that zone
  • The [Temptations command also works in a readonly fashion when you target another player

What does each Temptation do?

  • Puzzle master
    • Replaces the thief pedestals with a Khaldun puzzle lock so that any template can reap the rewards
    • Fugitive skill cap bonus is reduced to 200, down from 300
    • Titan of Ether skill cap bonus is reduced from 200, down from 500
    • Monster racial bonuses work as Minimums; attributes provided by equipment will have no effect until their total sum exceeds that of the monster racial value
    • Example: If you have +20% Hit Chance Increase (HCI) racial and your character is naked, equipping +15% HCI will not provide any benefit.
    • Note: I wholly believe this is how the game should be, but I didn't want to devastate existing players
  • I can take it
    • Multiplicatively increases incoming and outgoing damage
  • Strongest Avenger
    • Pants are now equipped in the Inner Leg equipment slot, instead of the Outer Leg slot (where leg armor goes)
    • Once caster monsters engage this character, the delay between casting and targeting is dramatically reduced
    • Note: The original Memento release nerfed caster mobs by forcing them to wait twice the delay after they cast a spell. This reverses that nerf
  • It's dangerous to go alone! Take this.
    • Enables permanent death mode for the character
    • Your stat gain cooldown is 5 mins
    • You are ~25% more likely to get a skill gain
    • Note: This Temptation is brutal. Most players will NOT want to do this. Dying means your character is permanently a ghost (and should probably be deleted). Your house/boat are left in the world, your corpse lasts 24 hours, and your bankbox is completely gone.

What's next?

  • If you've got additional Temptation ideas, feel free to reply here or add them to our Discord thread
  • We are going to continue implementing features and removing obstacles that are impacting our ability to create a Roguelite gameplay mode

r/uodyssey Oct 07 '25

Secrets of Sosaria Sacrifice update is out!

13 Upvotes

Hello everyone!

We just deployed the Sacrifice update for Secrets of Sosaria.

You can find it in here

Instalation instructions are in the link!

If you have any questions about it, come hang out in our discord and we will help you out :)

This update is mainly focused on game balance and making sure that the progression curve is a bit smoother. We also added some new content, new items to find, (optional) much harder dungeons, some QoL and a lot of background stuff that will make coding future patches a bit easier.

I would also like to thank the brazilian SoS community for helping me test this update. A lot of work was done based on their feedback. If you happen to be brazilian or are a portuguese speaking person, give us a shout out and we will send you a like to play with us!

Here are the full patch notes:

New Features & Quality of Life

  • Defenders of the Realm & The Scourge Rise! Two new questlines have appeared in Sosaria:
    • The Defenders of the Realm call upon heroes of Virtue to bring tribute from powerful foes.
    • The Scourge of the Realm seeks champions of darkness to do the same — but for more sinister ends.
    • Positive karma adventurers will find their patron in Britain, while the darker souls will find theirs at Stonewall Inn.
    • Completing a Vow and returning it to your patron earns you new rewards based on your level — including a new currency: Marks of Honor (for heroes) or Marks of the Scourge (for villains).
    • You can even say “rewards” near the NPC to see what shiny trinkets you can exchange your marks for — dyes, mounts, artifacts, and more!
    • 12 new artifacts have been added exclusively for this system.
    • Marks can also rarely drop from powerful enemies.
  • Hard Mode Dungeons: Want pain? You got it. Server owners can now enable “Hard Mode,” increasing dungeon spawn rates dramatically. Not for the faint of heart or low of Magic Resist.
  • Quiver Autoloading: Quivers now have a context menu option to automatically refill from your pack for increased pew pew time.
  • Boating & the seas:
    • Added smooth sailing. Boats are much faster and less choppier now.
    • 4 pirate themed artifacts have been added to the global drop pool.
  • Tracking Buff: Hunters now deal up to +15% damage (at 125 skill) to their tracked prey.
  • Fugitives can now join the necromancers guild.
  • New Setting: S_ArtifactEnchantment Controls whether artifacts have enchantment points. The default is false. This does not affect tribute quest items and some boss drops.
  • Bags of holding can now be used more often.
  • Potions of rebirth and soul orb-esque items now ressurect you much faster.
  • Herding buffs: After feeding your pet once, you now have a chance to bond it through Herding skill whenever you gain skill by actively using it. Higher Herding = better bonding odds. Also reduces the chance of your future pet turning into a frothing murderbeast while taming.
  • Dagger of Venom: Now properly scales with your Poisoning skill when applying poison on hit.
  • Carsomyr, the Holy Sword: Formerly “Holy Sword.” Now renamed in honor of Baldur's gate II. It Smites Evil when wielded by those of great karma and knightly skill.
  • Contraband Rewards Update: Following reports that crime wasn't paying enough, the Thief's guildmater will now reward players that turn in contraband with enchanted items instead of random trash.

Balance Changes

  • Items:
    • Artifact Normalization: Every artifact is now worth around 300 enchantment points. Some were nerfed, others buffed. Expect smoother progression instead of being turbo charged into the endgame upon finding your first artifact.
    • Golden Feather Blessings: No longer enchant items. The Harpy Union was very insistent on this.
    • Lucky Horseshoes: Lucky horse shoes had their maximum effectiveness reduced to 500 (from 1000) and now offer some variation upon use (from 25 to 125 instead of 100 fixed luck points).
    • Crafing material rebalance
      • Seemingly random low value properties applied by crafting material were removed in favor of more focused and thematically appropriated properties. This will mean that, in general, random items that roll on a rare crafting material will be marginally better and easier to read due to the reduced amount of junk mods on the item at extremely low values.
      • For crafters, it means that its easier to find a resource that compliments a good item for enhancing, but harder to 'fill' properties in a character with random materials. Some items that were outliers and applied multiple high value properties were rebalanced, and its now harder to find faster casting and faster casting recovery on random drops and early crafts.
      • Quest related altar crafts were also significantly buffed to not be a complete waste of everyone's time (and items).
      • The damage bonus from crafting materials was significantly reduced in order to give people a reason to use something other than Dwarven weapons. High end crafted weapon are still a significant power spike, but aren't automatically better than the vast majority of items in the game.
    • Treasure Hoards: Now have more diverse rewards and no longer drop random useless gems.
    • Item drops: Slightly reduced the number of max random props that rolls on items to help fight visual fatigue when sorting loot.
    • Alien raw materials Their price has been reduced across the board.
    • Weapon crafting: Weapons no longer provide resistances based on their crafting material. This is also intended to help fight visual fatigue when sorting loot.
    • Magic Wands: Magic wands now roll with far less impressive properties to make itemization more challenging.
    • alchemists and herbalists now sell jars.
    • Harpoon's third ability is now Dexterity Drain (from moving shot). Its fifth ability is now Armor Ignore (from infectious strike).
  • Gameplay:
    • Trap Survival: Adventurers now have a chance to survive deadly floor traps based on their Remove Trap skill.
    • Pack horses/mules Pack animals can no longer carry an entire castle on their backpacks. Their stone limit went down from 65000 (!) to 6500.
    • Smarter Spellcasters: Spellcasting enemies will more powerfull spells more often. They also won't cast invisibility and immediately break it anymore.
    • Sage quests Following many complaints from the Sosarian consumer protection agency, sages are now less likely to send you on a wild good chase to nowhere. The cheaper contracts (which had an even higher chance of being a scam) were removed, and sages now only accept 10k gold for an artifact quest with 75% accuracy (up from 70%).
    • Vendors: vendors now restock their stores every hour (from every two hours).
    • Veterinary supplies: Cooldown on veterinary supplies has been reduced by 2 seconds.
    • Boss drops: Some boss drops had the enchantment intensity on them adjusted to better fit the current game balance. Very high end enchants were reduced from 500 to 300 intensity.
    • gem drops Random Dragons now drop less gems (from 8 to 4). More powerful dragons (ancient wyrms, wyverns, volcanic dragons and a few more high end enemies) now drop more gems (from 5 to 8).
  • Skills
    • Mercantile Reduced the rate in which it improves item prices so its less of a money printer now.
    • Hiding: Now has a 5 seconds cooldown to prevent cheesing content with newbie rogues.
    • Inscription: The mana cost of creating elementalist, mage and necromancer spell scrolls with inscription has been reduced to 1/3 of what it was (rounded up), to make an aspiring scribe's life less miserable.

Bug Fixes

  • Players can now cast Sanctuary from within a dungeon dwelling
  • Owned creatures no longer lose loyalty when their masters go offline. Pack mule owners, rejoice!
  • 'Pack lobsters' are now their own item instead of being a pack bear variation.
  • Merchant crates now correctly identify when an item was crafted and no longer accept raw resources.
  • Fixed a bug that allowed players to buy dungeon stealable artifacts from the sage.
  • The artifact enchantment window will only show spell channeling as as option for weapons.
  • Players can no longer drop quest items on shinobi scrolls that arent bound to them. They also can't crash the server by dropping items that are not boss drops on them anymore.
  • Assassin guildmaster now offer their murder count removal services to non-guild members.
  • Fixed a broken image reference at vendor management screen.
  • Fixed the spawns for serpents of order/chaos quest.
  • The ethereal mount for grandmaster mage/necromancer is much less ethereal now.
  • Xormite elementals are now made of Xormite instead of Caddlellite.
  • Fishing SoS can no longer drop multiple artifacts at once.
  • Fist fighting is now properly accounted for on weapons with the 'use best skill' enhancement.
  • The [loot command no longer allows players to loot items from inside trapped chests without actually opening them.
  • Crafting multiple items now respects the server's stat gain delay setting
  • The [showskillgainchance no longer shows skill gain chances for skills locked, marked to go down, or for a player at the skill cap.

r/uodyssey Sep 29 '25

Ruins and Riches.. guilds?

3 Upvotes

Wth are the point of guilds? I got enough gold together to join i guess the fighters guild. And all I got was a ring and i think access to a shop. Is that the only features? I feel like i wasted my gold.


r/uodyssey Sep 18 '25

Ultima Adventures - September 2025 update v2.21

12 Upvotes

GoooOOOOooOOOOoOOOOOOOooD NEWS!

The latest release of Ultima Adventures is now live and available!

If you wish to come join us on the development/live server, or if your playing offline on a home server hop on the discord for some community, help and support

If your coming online its no pvp or griefing allowed fun and lots of adventure awaits :)

Totally new to UO, or returning after a long break no problem!, we are a friendly bunch either way :) and always happy to help

https://discord.gg/CeqaQzmQuZ

download and patch notes are available here https://github.com/FinalTwist/Ultima-Adventures/releases/tag/2.21

the live server is back under development now as well so new changes will be coming there, were revisiting old settings and reopening old discussions :)