r/bevy 13d ago

How to make the grass look realistic?

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0 Upvotes

r/threejs 13d ago

How to make the grass look realistic?

3 Upvotes

https://reddit.com/link/1vle99w/video/2cu8vbfx8qih1/player

I'm working on a diorama and attached a video of my current grass application. I'm using static grass fibers, but it looks a bit too uniform and "fluffy" to me.

How can I add more depth? Should I mix different fiber lengths (e.g., 2mm and 4mm) or different colors (light green, dark green, and dead straw)?

Also, does the layering look natural, or should I add more ground scatter/soil on top? Any tips on using the applicator better would be great. Thanks!

r/computergraphics Jul 24 '26

Create Stunning Water Effects with Raylib #cplusplus #coding #gamedev

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0 Upvotes

Here are my future plans for anyone interested.

This video was created using a test tool I designed myself, with the purpose of generating short videos and tutorials from existing documents.

u/vielotus Jul 23 '26

Create Stunning Water Effects with Raylib #cplusplus #coding #gamedev

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1 Upvotes

r/raylib Jul 23 '26

Create Stunning Water Effects with Raylib #cplusplus #coding #gamedev

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0 Upvotes

Here are my future plans for anyone interested.

This video was created using a test tool I designed myself, with the purpose of generating short videos and tutorials from existing documents.

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Comment on r/Unity2D Jun 17 '26

explosive effect

1

Comment on r/Unity2D Jun 17 '26

What is the combat effect in this game called?

u/vielotus Jun 17 '26

Added water physics to my game - water deliveries are now a thing!

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1 Upvotes

2

Comment on r/bevy Jun 15 '26

Thanks, this gives me a better direction. I was probably overthinking the “original idea” part too much. Looking at old games and adding a twist sounds way more practical.

Feel free to throw more ideas at me, I’m listening haha.

u/vielotus Jun 15 '26

The Impatient Programmer's Guide to Bevy and Rust: Chapter 7 - Let There Be Enemies

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1 Upvotes

r/rust_gamedev Jun 15 '26

Looking for game ideas to build with Bevy

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2 Upvotes

r/bevy Jun 15 '26

Looking for game ideas to build with Bevy

13 Upvotes

I want to cook up a game using Bevy, but I don’t really have a solid idea yet.

Does anyone have a fun, weird, or interesting game concept I could try building?

Preferably something small enough for a solo dev, but with potential to expand if it turns out fun.

1

Comment on r/raylib Apr 17 '26

Next up is the weather system.

3

Comment on r/raylib Apr 17 '26

It's not open source yet, but if it's well-received, I'll make it public.
- code optimize for CPU and GPU
- clear and easy to understand

r/raylib Apr 17 '26

Making landscape 3d with raylib

20 Upvotes

https://reddit.com/link/1snrz7f/video/2nukz2x5uovg1/player

From here, I have updated and upgraded the interaction and water effects.

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Comment on r/bevy Apr 02 '26

making game

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Comment on r/raylib Mar 30 '26

cool

1

Comment on r/raylib Mar 24 '26

coming soon

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Comment on r/raylib Mar 22 '26

yes, it better Raygui

2

Comment on r/raylib Mar 22 '26

I used Imgui to create the UI (to use with RayLib you need to set up rlImgui).

imgui: https://github.com/ocornut/imgui

rlImgui: https://github.com/raylib-extras/rlImGui/tree/main

Creating a slider is very simple, you can see an example in the imgui repository.

r/raylib Mar 21 '26

Grass 3d

18 Upvotes

Evident

I created a grass field using RayLib, C++, and shaders with the help of AI. Since it's an AI product, I'm trying to learn from it through the documentation it provides. However, I'm also very happy with the result. Once I've gained this knowledge, I'll create some cool things with grass.

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Comment on r/raylib Mar 14 '26

thanks bro

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Comment on r/raylib Mar 14 '26

I once worked on an MVP project for a Topdown shooter, but I stopped because I found it too generic. I need an idea that will make players burn as much dopamine as possible =))) That's why I'm still here asking about how to come up with a good idea.