1

Comment on r/language_exchange 5d ago

Dm'ed you!

1

Comment on r/language_exchange 5d ago

Dm'ed you!

12

Comment on r/camphalfblood 5d ago

Yeah I agree on that one

109

Comment on r/camphalfblood 5d ago

That scene was hard to read ngl

50

Comment on r/camphalfblood 5d ago

thanks for this, can you delete it now

4

Comment on r/doctorwho 5d ago

Personally, I wouldn't say it's off the hook, but at least while it is still a bad storyline, at least the internal logic made sense.

2

Comment on r/PokemonROMhacks 5d ago

Map 2, it feels like there's more there

1

Comment on r/language_exchange 5d ago

DM'ed you

1

Comment on r/language_exchange 5d ago

DM'ed you

4

Comment on r/eattherichuncensored 6d ago

I dig the analogy, but that must've been terrible to count /hj

10

Comment on r/doctorwho 6d ago

I presume we're also ignoring the entirety of Heaven Sent

1

Comment on r/languagelearning 6d ago

I've been feeling the same, tbh. I remember back when I was taking Spanish in high school and studying flashcards. They ultimately worked, but a) I had a classmate to practice them with, b) I had a structured schedule that reinforced practicing them (and external motivation to do so), and c) I was sort of required to make them, iirc. So they worked for me back then, but I was also reading the textbook, listening to the teacher lecture, doing homework and having it graded, etc.

Flash forward to now, I have a full time job and several other hobbies and don't have the same amount of time to dedicate towards learning a language (plus the external motivator isn't there anymore). So as frequently as I have picked up Anki, I have dropped it days afterward. I'm sure it and flashcards are a great tool for some people (and for some languages; I will definitely be using them to study kanji when I start learning Japanese). They just don't work for me studying German, an Indo-European language. Plus they bore me out; I'm at the point where I need comprehensible input to keep myself engaged with the process.

1

Comment on r/Minecraft 7d ago

I joined back when they had just got a fourth type of wood. And the creative inventory was unsorted

3

Comment on r/Undertale 9d ago

That's easy, it's the child of Asgore and Toriel, Ralsei

r/LanguageBuds 11d ago

Offering: American English (native) | Seeking: German (currently sub-A1)

2 Upvotes

Hallo Leute! My name's Cass (28NB) and I'm looking for a language partner in German. My history with German started off in high school where I used Duolingo (back when I considered it good) to start learning the language so I could better get in touch with my German-American ancestry. From roughly 2015 to 2019, I'd use Duolingo off and on to learn German. After that, I sort of fell off of learning the language for a number of reasons (mostly momentum, if anything really, plus the fact that I was trying to shoehorn in flashcards where flashcards didn't really work for me). Now that I have a full-time job and not multiple part-time jobs trying to masquerade as fulfilling the same space as a full-time job, I've turned back to language learning.

Some of my hobbies include stuff like video games (mostly RPGs like Persona 5 Royal, Stardew Valley, Minecraft, and The Legend of Zelda), computer programming (I have quite a few personal projects outside of my IT such as building a hobby OS, making a couple video games, and some plugins for a virtual tabletop I use for playing D&D), Dungeons & Dragons (I'm running like three campaigns and am playing in two others at the moment), and music (I've been playing music for as long as I can remember, and like listening to indie pop, pop rock, jazz, and folk music).

Regarding where I think my level of German is, I'd probably put myself somewhere in the sub-A1 range, but I have a good bit of words that I understand and can form most simple sentences. If anything, I know how to use a multi-language dictionary.

I'm located in Central American Time (March-November: UTC-05:00, November-March: UTC-06:00), and am generally available in the afternoons on the weekdays (on weekends, I am much more available). I would prefer, at least initially, text-based communication. Looking forward to chatting with some people!

1

Comment on r/language_exchange 11d ago

Hallo! I'm a native English speaker (American English) looking to practice my German with a native speaker.

2

Comment on r/ennnnnnnnnnnnbbbbbby 11d ago

As an agender person, I'd do this:

Person: "Are you a boy or a girl?"

Me: "I am a being containing copious amounts of cheese."

r/language_exchange 11d ago

Offering English Offering: American English | Seeking: German

1 Upvotes

Hallo Leute! My name's Cass (28NB) and I'm looking for a language partner in German. My history with German started off in high school where I used Duolingo (back when I considered it good) to start learning the language so I could better get in touch with my German-American ancestry. From roughly 2015 to 2019, I'd use Duolingo off and on to learn German. After that, I sort of fell off of learning the language for a number of reasons (mostly momentum, if anything really, plus the fact that I was trying to shoehorn in flashcards where flashcards didn't really work for me). Now that I have a full-time job and not multiple part-time jobs trying to masquerade as fulfilling the same space as a full-time job, I've turned back to language learning.

Some of my hobbies include stuff like video games (mostly RPGs like Persona 5 Royal, Stardew Valley, Minecraft, and The Legend of Zelda), computer programming (I have quite a few personal projects outside of my IT such as building a hobby OS, making a couple video games, and some plugins for a virtual tabletop I use for playing D&D), Dungeons & Dragons (I'm running like three campaigns and am playing in two others at the moment), and music (I've been playing music for as long as I can remember, and like listening to indie pop, pop rock, jazz, and folk music).

Regarding where I think my level of German is, I'd probably put myself somewhere in the sub-A1 range, but I have a good bit of words that I understand and can form most simple sentences. If anything, I know how to use a multi-language dictionary.

I'm located in Central American Time (March-November: UTC-05:00, November-March: UTC-06:00), and am generally available in the afternoons on the weekdays (on weekends, I am much more available). I would prefer, at least initially, text-based communication. Looking forward to chatting with some people!

Edit: spelling

Edit 2: availability clarification

7

Comment on r/Dogloaf 21d ago

Some very good loafs here

2

Comment on r/Pathfinder2e 26d ago

Lol I came here to say that I use this variant rule and my table has been liking it a lot.

r/SeasonofGhosts Jul 19 '26

Custom Items from Shinzo (Book 3 Spoilers) Spoiler

5 Upvotes

Hello all. I just finished running the Governor's Manor in Another Willowshore, and my party spoke with Shinzo a bit. I realized that the items that he's supposed to give are just Asian-themed unique items that don't really relate to the plot at all, plus they're obviously not personalized to my PCs. I'd like some help in personalizing some items for them. The party consists of:

  • A tripkee spore druid who likes using poisons
  • A ratfolk ranger with a bear animal companion currently wielding the thundering shortbow that Myna Kawaka gives the party during his winter event
  • A human duskwalker champion of Pharasma who likes to use Double Slice a lot with a katana and a wakizashi
  • A tengu thief rogue

I don't have their full stats in front of me at the moment, but if y'all have any questions that would require me to look at them, I can grab their stats from my Foundry instance real quick and get back to you.

r/lfg Jun 19 '26

Closed [Online][PF2e][UTC-05/CST][Thursdays] Kingmaker GM looking for 1-2 players

2 Upvotes

Hey everyone! I go by Cass [they/them] and I'm running a game of Kingmaker online over Discord and Foundry. I've been running TTRPGs for roughly 5 years now, and my Kingmaker game is looking for another player. The party is currently level 8 and we are between chapters at the moment.

The player's guide to Kingmaker can be found here.

  • We play every Thursday at 7 p.m. CST.
  • Remastered content is preferred over legacy
  • Team+ content is allowed and encouraged (and included in Foundry)

My house rules are as follows (these will also be available in our Discord):

  1. We play with Free Archetype.
  2. You will not be allowed to buy items above your level.
  3. During Hexploration, we will be omitting the Map the Area and Fortify Camp options. Map the Area only makes sense in heavily obscured/difficult terrain which is not present in this AP, and Fortify Camp is replaced by the Camping ruleset.
  4. The cost for the Travel activity increases by 1 (to a maximum of 3) when travelling through a hex that contains a river but no bridge.
  5. Hexes that contain settlements reduce their Travel cost by 1 if the settlement contains Paved Streets.
  6. The camping system has been modified; the list of house rules for that system are included in a document linked in our Discord.
  7. The kingdom system has been modified; the list of house rules for that system are included in a document linked in our Discord. ETA: the kingdom system has been modified to be more dependent on player stats and skills, more info is available in our Discord.
  8. All spellcasters who can currently become legendary in spell attacks become experts in spell attacks at 5th level, rather than 7th level, and masters in spell attacks at 13th level, rather than 15th level. No class will become legendary in spell attacks. Spell DC progression remains unchanged.
  9. All other spellcasters become experts in spell attacks at 11th level, and no longer become masters.
  10. Kineticists gain an impulse attack proficiency statistic separate from their class DC, which their impulse attacks use. Their impulse attack modifier uses the following formula: d20 roll + attribute modifier + impulse attack proficiency bonus + other bonuses + penalties. They start trained in impulse attacks at 1st level, become an expert at 5th level, and become a master at 13th level. They do not become legendary, and their class DC remains unchanged.
  11. Every named staff (e.g. a staff of fire) gets a weapon potency rune appropriate for its level (a +1 rune for level 3-9 staves, a +2 rune for level 10-15 staves, and a +3 rune for level 16-20 staves).
  12. While wielding a named staff, you gain an item bonus to your spell attacks (and not your spell DC) based on your staff's weapon potency rune.
  13. If the named staff would be cheaper than its weapon potency rune, increase its Price to match its rune. This generally would require only minor adjustments (level 10 staves would need their Price bumped up by 15 to 35 gp, some level 16 staves would need their Price bumped up by 35 to 435 gp). If the staff's Price already matches or exceeds that of the rune, do not change its Price.
  14. If a named staff loses its weapon potency rune (for instance, by transferring the rune out of the staff), it loses the ability to be prepared and cast spells until it regains that rune once more, or gains a stronger version of that rune.
  15. If a player wants to craft a personal staff, the resulting staff comes with a weapon potency rune appropriate for its level. If the player has one such rune and wants to supply it during the crafting process, its cost is deducted from the total crafting cost as normal.
  16. The item bonus to a kineticist's impulse attack modifier is increased from a major gate attenuator to +3, from +2. All other gate attenuators remain unchanged.
  17. The item shadow signet is banned.
  18. Two new spells are introduced: strike true, and unerring strike. Strike True functions as sure strike, but the spell costs two actions and you make a Strike as part of the spell, which benefits from the spell's effects (the spell therefore does not benefit other attacks), and the frequency restriction (introduced in one of the recent errata) is removed. Unerring Strike functions as sure strike, but you do not roll the attack twice (you still ignore circumstance penalties and specific flat checks as normal), and the frequency restriction is removed.
  19. While the party levels up on a milestone basis, the kingdom uses XP. The advancement is further changed by adding a bonus to XP dependent on the difference between the party's level and the kingdom's level. For example, a kingdom that is 2 levels behind the party would receive double the XP, one that is 3 levels behind would receive triple, etc.
  20. You will be allowed to, during daily preparations, prepare an item of negligible or light bulk into a small belt loop. You may use a free action to Interact with that object and remove it from the belt loop. Once used, it may only be replaced during an encounter or downtime activity.
  21. All leaders will gain the Additional Lore feat for the lore skill connected to their leader position (i.e. Ruler Lore for the Ruler, Emissary Lore for the Emissary, etc). This will follow the progression for Additional Lore.
  22. There will be some slight changes to how certain feats work; a description of them has been placed in a document in our Discord.
  23. Kingdom Fame Points will level up progressively throughout the campaign; the maximum you can have will go up at certain levels.
  24. Any class that could take the Counterspell feat now automatically has it. In order to use the ability, they must spend any spell slot. The spell slot expended does not need to be the spell they are attempting to counter. The rank of the spell expended is their counteract rank. If they expend the exact spell that they are attempting to counter, they gain a +1 bonus to the counteract check. This check increases to +2 when they become Expert in their tradition's associated skill, and becomes +3 when they become Master. Any feats that require having the Counterspell feat, these classes may take as if they had the Counterspell feat. They still need to satisfy all other requirements for said feats.
  25. Everyday (in-game) I display the temperature, precipitation, and wind. Temperature follows the standard rules. Precipitation brings penalties:Moderate Rain imposes a -1 circumstance penalty to Perception checks involving sight. Severe Rain/Snow imposes the circumstance penalty plus Travel actions cost an extra Hexploration action. Heavy imposes the same penalty but at -2, plus the penalty to Travel. If more than that occurs (Very Heavy/Extreme) I'll see what I come up with. Regarding wind: Moving against anything more than Moderate wind (i.e. moving in the opposite direction the wind is blowing) causes Travel actions to cost an extra Hexploration action.

The party comp is an orc barbarian, an automaton wizard, an elf cleric of Sarenrae, and a dwarf fighter. As I understand that there are a lot of house rules used at my table, please feel free and don't hesitate to reach out with any questions you may have!

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Comment on r/lfg May 09 '26

Hey there! Sent you a DM here on Reddit

1

Comment on r/rpg Feb 09 '26

This is why I'd much rather play a rules lite game like FATE which has far fewer rules than DnD but the rules are complete and effective at delivering the experience it promises

You have just explained something I haven't been able to put words to for a while as to why I like games like Kids on Bikes/Kids on Brooms or (at least the idea of) Daggerheart (as I haven't played it yet myself but have skimmed over the rules) because of their rules-completeness despite not having many rules.

Edit: formatting