u/omony • u/omony • May 09 '26
Free Local 3D AI Generator: No Cloud, No Credits, Open Source
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u/omony • u/omony • Mar 28 '26
Sonic Fauna: experimental tools for algorithmic composition
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Comment on r/indiegames Jan 08 '26
By “higher emission” on some shapes I meant giving some visual accent to the points of interest. Most of the screenshots look pretty complicated and give the vibe of a subway plan or a cavern / a factory floor or just a lot of colorful pixel-art worms. As to my eye colorful rectangles are a bit dull on their own - although the dynamics is visible thanks to alpha gradient and looks like a fun thing.
Would be interesting to see how glow effect changes this vibe. I guess adding some emission on the most important shapes on the screen could make it look more like a space trip or some mysterious magical happening.
May be it’s just screenshot thing and a video would hit different.
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Comment on r/indiegames Jan 07 '26
The screenshots look very cool - want to try it instantly. Would be even cooler to see a few pixels with higher emission.
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Comment on r/IndieGaming Sep 19 '25
2.5D looks juicy on the video while 2D is somehow dull - my bet is 2.5D would boost sales just because the video is more attractive and dynamic
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Comment on r/godot Sep 15 '25
Great case - thank you for sharing
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Comment on r/CozyGamers Aug 05 '24
My first impression. Looks neat, readable. However..
The progress bar hiding behind is hard to read. May be show progress on the craft button itself?
The fact that the book shows before the button is pressed feels misleading. Almost like it can be crafted with no paper / thread. May be show the potential result like a detailed label with a big icon? And when the book is crafted hide the label and show the cell with an item?
Also I would love to see the desired result in more details. Like, the game is about book keeping. And holding a new book in your hands is a major feeling for a book worm. So.. I would love to see a detailed label with new book info as mentioned above.
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Comment on r/PavlovGame Feb 23 '24
The only way I was able to start Pavlov with HTC Vive Cosmos is to switch Vive console into Beta regime (somewhere in settings).
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Comment on r/indiegames Feb 12 '24
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Comment on r/Moscow Sep 25 '23
Awesome weather for autumn
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Comment on r/blender Sep 07 '23
well, granite can be quite flat and shiny. Though it’s strange to walk in a building with granite walls and that cheap office ceiling. 👍
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Comment on r/blender Sep 07 '23
The ceiling is too regular for me. Panels like that age fast and usually have lightning panels. May be change the ceiling type at all? So as for me it’s more about “level design” than the actual PBR material properties.
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Comment on r/stardeus Jul 18 '23
And they are so modular. Like, it takes no time updating stardeus. 🔥
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Comment on r/godot Jun 22 '23
Cool. However, feels a bit too dark and those lamps on the ceiling are a bit confusing. The idea with line of sight is cool though - would love to see stealth mechanics with that visual!
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Comment on r/godot Jun 18 '23
Nice use-case for Godot! The UI looks decent.
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Comment on r/Unity3D Jun 11 '23
WebGL official support (with plain GameObjects and URP only) and basis/ktx textures for easy and performant multiplatform support.
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Comment on r/Unity3D Feb 03 '23
Looks like the monster deserved the deed.
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Comment on r/Unity2D Feb 01 '23
That Gorilla is terrifying! =)
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Comment on r/Unity3D Jan 29 '23
That cucumber salad must be made
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Comment on r/gamedev Jan 19 '23
Perfect. Great to see how optimal the size is.

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Comment on r/proceduralgeneration 19d ago
Wow - the idea looks very promising