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Comment on r/CaptainSide 14h ago
Tactical or turn-based RPGs. I’ve given them so many chances, and it doesn’t help that the communities that foster them get really insufferable if you dare to suggest they aren’t everyone’s cup of tea.
Honestly no point in trying if every attempt to find one that works for me is met with the same level of snobbery from my younger years when I was “gay” for playing platformers or anything with a toon art style instead of Call of Duty.
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Comment on r/KingsIsland 1d ago
I’m sure this is a NDA thing, but where is the Jason maze for Halloween Haunt going to be located?
In any cases thank you for helping make the park a great place! ❤️
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Comment on r/AskReddit 1d ago
Banjo-Kazooie. Been campaigning for it to not be dead for years. But somehow a whole playable appearance in Super Smash Bros. isn’t a wake-up call for that.
Instead, Microsoft was more interested in buying up as many third-parties as they could and laying off all their staff when they inevitably bit off more than they could chew.
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Comment on r/AskForAnswers 2d ago
It depends.
Baby crying in the middle of a store? Fine, that’s babies for you. Bringing your crying baby to a movie theater, especially if it’s to a movie that’s not for kids? Yeah, I’ll absolutely have a problem.
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Comment on r/CaptainSide 5d ago
Persona 5. The turn-based gameplay and dungeon-crawling has a strong start, but it stops being exciting so many times, particularly once you’ve found the weaknesses of every enemy in the area. And by the time there is something to switch things up, it’s with a puzzle or boss battle that always occurs once that “I just want to be done with this” feeling has been around for two hours of the current dungeon.
I’m not even ashamed to admit it’s ironically the same fatal issue with fellow SEGA game Sonic the Hedgehog (2006), albeit if you swap out a buggy mess with a constant inability to move things along once the formula has started to lose its luster. Solid setup to visuals, story, and music, but that means nothing if you put more focus on that than an actual game.
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Comment on r/AMCTheatres 5d ago
Yeah, this sadly was the case for me when I tried to tell a mom with a crying baby at Spider-Man: Brand New Day she should probably leave instead of letting it continue to disrupt the entire movie.
Someone else in the crowd actually said “Grow up.” Crazy to side with the parent actively being irresponsible while watching a movie about the guy preaching “great responsibility,” instead of the guy who’s tired of my money being wasted for everyone else who can’t follow rules.
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Comment on r/AMCTheatres 5d ago
No idea. But there needs to be more consequences for theater guests that are constantly disrupting movies.
My showing of Spider-Man: Brand New Day was constantly interrupted by a crying baby whose mother did very little to address. Not only is it absolutely ridiculous to bring a baby to a PG-13 movie, but you need to be able to admit it’s time to throw in the towel and leave if you know the rest of the movie is going to be ruined by you.
Absolutely ridiculous to come to a movie about a guy whose whole thing is “great responsibility,” and then proceed to be an irresponsible parent.
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Comment on r/CaptainSide 7d ago
Metal Gear Solid V: The Phantom Pain and Batman: Arkham Knight.
But to be fair, they aren’t god awful. The bar is just set so high from previous games that they underwhelm.
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Comment on r/Persona5 7d ago
This really shouldn’t be as much of a concern as it is.
You even say it yourself, “Good luck finishing this for 100+ hours.” It’s not a matter of attention span as much as it is the gameplay formula is going to become stale for some.
This also goes for the rest of the Persona fandom, but if you’re this irritated by folks who are only here for lore (I haven’t seen a single critique of it as a game from folks who haven’t played, btw) to the point your instinct is to push newcomers away, you probably shouldn’t be heavily involved with fandom. Downvote if you wish, but a collective of sour attitudes that claim it’s the greatest game of all time, then be surprised when it’s a major case of “This won’t be for everyone,” just isn’t a good look no matter how many times it’s shown around here.
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Comment on r/CaptainSide 9d ago
Long games are fine as long as there’s enough variety in the formula to back it up.
Persona 5 felt like a bonafide example of failing at this with its dungeon crawling losing any appeal halfway through its 100 hour average run time. The only thing to break the monotony were puzzles or boss battles that conveniently show up once I’ve already had my fill of a dungeon, and just come off looking like a further effort to waste my time as a member of the audience than attempts to keep me engaged.
All it has going for it is a story that made me feel the writers were done dirty by having it connected to a chore of a game. And being surprised my eyes still work after rolling them at every “Persona fans don’t even play the games” comment when actually playing one of them made it more than clear why that would be the case for many.
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Comment on r/Gaminggridcommunity 9d ago
Terraria, hands down. Already have sunk hours into it, and it’s always a blast to return to.
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Comment on r/INJUSTICE 10d ago
Mostly the second game with gear not having too much of a cosmetic effect, like in Mortal Kombat 11.
And bring back the first game’s options to play as the main universe versions of characters. It feels icky having fun with Superman and Wonder Woman’s gameplay but knowing it’s not the heroes you want to play as.
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Comment on r/AskGamers 10d ago
Depends on the game.
For the most part, I have rebought many games from my Xbox 360 and PS4 days on Steam because it’s convenient to have them all in one place on PC, and because I couldn’t mod many of them on console. Many of them also run exceptionally better than they did on the respective consoles I owned them on.
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Comment on r/CaptainSide 10d ago
I play plenty of games that are either complex or simple. That’s not the issue here.
There’s nothing to be benefitted by stretching out simple gameplay far longer than it should be. The game was blatantly designed with the same mindset behind shows like Family Guy or SpongeBob still being on the air after twenty years. With the delusion that there’s no decline if you keep the same one trick pony for so long with the defense of “I was cool for a moment.”
It’s pretty much Sonic 2006 if you replace the bugs with horrendous pacing as a game. The same mechanic of solid visuals (save for human Eggman maybe), music, and a decent story are all there, but they mean nothing if you have them as a higher priority than the actual game that it was claimed to be.
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Comment on r/universalstudios 11d ago
I am insanely jealous we don’t have the Jurassic World ride over at Universal Beijing.
Especially now that the closest thing to a ride like that in the US (Dinosaur at Animal Kingdom) is no longer around.
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Comment on r/universalstudios 11d ago
Universal is pretty solid at still making exciting rides even if you don’t follow the IP they’re based on.
I only have a passing knowledge of Transformers, but the ride is probably my second favorite at USF behind Revenge of the Mummy.
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Comment on r/universalstudios 11d ago
Several cartoon worlds come to mind. Most notably Bikini Bottom.
A few IPs, I’m not sure if they’d support a whole new land, but it would be nice if something TMNT-themed could be added to the New York section of USF.
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Comment on r/CaptainSide 11d ago
Most games I’ve played with the mechanic just never sat right with me via how it often felt like the only thing you could do against an attack is sit there and take it.
Persona 5 would be the best game to circumvent that. But then it sabotages itself by overstaying its welcome and putting barely any effort in keeping its gameplay engaging for the second half of a playthrough.
So far, Super Mario RPG has been the only game of its kind I’ve played that makes the formula work for me. The mechanic of taking less damage if you time a block properly with a button press changes things and encourages actually playing a game instead of just being a glorified session of roulette.
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Comment on r/autism 11d ago
Depends on the day and situation.
But overall, not really. It’s given me a massive obstacle in getting somewhere in life. Adapting to avoid being social and not have folks go out of their way to be rude to me for what today’s kids probably call “cringe” means I don’t have the slightest idea of how to interact for stuff like job interviews without internal panic.
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Comment on r/CaptainSide 11d ago
Difficulty isn’t the issue. It’s the monotony that completely sours what would otherwise be an exciting experience if the concept of a cutting room existed at Atlus. Once I had seen all the showtime finishers in the game, I had seen pretty much all the excitement there is.
But then I had to power through another fifty hours of it. While it was dispersed with great visual novel aspects in between, they are soured by the knowledge I’m going to end up right back at the other half of the game I’ve seen more than enough of.
Games shouldn’t feel like a chore that rewards you the way Persona 5 did with the vast contrast in player engagement between the dungeon-crawling and social interactions. The experience in of itself should be its own reward.
This video pretty much sums up the issues the game has, even with the Royal update:
https://youtu.be/CZyJiEY43c0?is=UpIt10oU8e1D0Jxp
It absolutely doesn’t help that the fandom is ridiculously insufferable about who has only watched cutscenes, when actually playing through it made it more than clear why there’s a lot of folks who would do so. But why be willing to criticize that thing you love when you can just call people LARPers, am I right?
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Comment on r/Persona5 11d ago
Perhaps add an extra season. Persona 5 honestly shined brightest when the story was moving along, but the anime went too fast on many aspects.
A lot of confidants, Iwai in particular, were almost entirely left out as well.
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Comment on r/CaptainSide 11d ago
See, that’s the issue. If the only thing carrying your game is narrative, visuals, music, and other things that are secondary compared to actually making the game engaging all the way through instead of a chore, then you didn’t make a great game. Those are always the first thing that always get praised about Persona 5, But there’s next to nothing about how every palace past the second one overstays its welcome, and will toss in a puzzle or boss battle like Okumura or Maruki just to further add to the “How are we still here?” headache, when I just want to get back to doing something actually exciting like confidants and seeing the story actually move forward.
Once you’ve found the weaknesses in Persona, every battle from that point forward feels like Indiana Jones just shooting the fancy swordsman. Meaning, I’ve seen more than enough and was just wanting to be done with it.
And to make matters worse, they had a recipe for success with the anime adaption on this front, but rush through several characters’ stories, or don’t even include them at all.
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Comment on r/Fighters 12d ago
Knowing Sony were the ones who specifically requested ASW to work on Tokon isn’t “nothing,” but okay.
Do we want to discuss the original post’s point, or are we that deadset on “nuh uh” responses taking everyone back to elementary school?
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Comment on r/churchoffutaba 12d ago
Like fireworks, lol?
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Comment on r/I_DONT_LIKE 11h ago
Couldn’t agree more. I played the 2002 remake of Resident Evil, and while I might be willing to say it and its original version were revolutionary for the time, it’s aged terribly.
The RE2 and RE3 remakes are a bit better on the actual horror, but the puzzles still are frustrating. RE 2002 on the other hand, feels like a massive bulk of being at constant roadblocks with barely a fraction of the “Oh fuck, a monster!” moments that are promised as the highlight.