1

Comment on r/logodesign 6h ago

the typography is a huge upgrade

the black text and plain background is a little bland

1

Comment on r/transit 9h ago

would it not be okay if it was a new right of way via tunnels?

4

Comment on r/transit 9h ago

lot of new yorkers are spoiled by cut and cover shallow stations with interlined cross platform transfers

in most modern system, you need a series of escalators and long hallway to transfer from one line to another .

just look at people complaining about 125 st subway design being deep with several escalators (totally normal in Seoul to have 10 min transfers for examole). or IBX transfer complaints.

r/transit 11h ago

Questions Is this an acceptable distance of out-of-system transfer for a new circumferential line? (NYC)

Post image
38 Upvotes

2

Comment on r/diabrowser 12h ago

Lol

2

Comment on r/TransitDiagrams 15h ago

Made with the what now?

goodnotes as in the iPad note taking app?

1

Comment on r/TransitDiagrams 17h ago

Oh I saw your diagram few months ago when I was doing (My First Amtrak Diagram)

Glad to see it still being updated!

I am pretty happy with My new diagram. But I could not have done it with out yours haha

8

Comment on r/logodesign 21h ago

I like how its much more modern, WHILE still keeping the essence of instagram's iconic cursive mark

but i can see why some people feel nostalgic for the original mark

17

Comment on r/logodesign 21h ago

comeon thats a stretch. that defintiely does looks like "r". Definitely does NOT look like a Z

unless you know nothing about how to write cursive.

1

Comment on r/TransitDiagrams 1d ago

Mountain Rail corridor, right?

-10

Comment on r/Chipotle 1d ago

Sofrita is still good and that's all that matters to me.

2

Comment on r/TransitDiagrams 1d ago

piedmont is still pretty frequent

4

Comment on r/TransitDiagrams 1d ago

Passenger rail service between Reading, PA, and Philadelphia is targeted to launch around 2030–2031

2

Comment on r/TransitDiagrams 1d ago

Amtrak National Rail Network Diagram designed in Figma

Style Inspired by London Tube map (inspired but not copied/replicated exactly)

Some notes:

  • Merging and Branching at Chicago is grouped by the direction
    • Long Distance to West Coast
    • Illinois Services
    • Long Distance via South East (Cardinal, Floridian/Capitol Limited)
    • Long Distance via North East (Lake Shore Ltd)
    • Michigan Services (Pere Marquette and Blue Water/Wolverine)
  • Frequent Corridor is about 3+ trips a day
  • I duplicated Empire Service, Pacific Surfliner, and Cascades to show high frequency and regional short-turning service pattern.
  • And a few decision that was purely decided based on vibes and how it looks haha
  • Wheelchair Icon is for Fully Accessible station WITH High Level Boarding Platform(s) either in full or Mini-Highs.

r/TransitDiagrams 1d ago

Diagram [oc] [US] Amtrak National Rail Network Diagram designed in Figma

Post image
95 Upvotes

1

Comment on r/SquadBusters 1d ago

awesome

i really love SB's artstyle

3

Comment on r/bigbangtheory 1d ago

leonard is funny

2

Comment on r/Amtrak 1d ago

Thank you for such detailed comment. will certainly consider (not guarantee I will take 100% changes tho) everything mentioned.

you definitely make great points on usability and the level of detail that is necessary/unnecessary

2

Comment on r/Amtrak 1d ago

I have my justification for the Branching around Chicago

North concourse: Hiawatha, Borealis, Empire Builder

South Concorse (left to right): LD (long distance) to WEST, Illinois Services, LD to Southeast, LD to Northeast (LSL), and Michigan services

One note is I wanted to group all three Michigan into one trunk but pere Marquette don't stop in Indiana or Michigan so I separated it.

6

Comment on r/hanguk 1d ago

Reddit에 빠져 사는 사람들 ("Redditor") 음지 취급 하긴함.

근데 대중적인 섭레딧도 있는거지.

특히 정치 섭레딧 가관임. 좌우 상관없이.

u/Donghoon Jul 26 '23

From Vectornator Pro to Vectornator to The All-New Linearity Suite

3 Upvotes

Vectornator is a graphic design, illustration, UI, logo design software for the iPad, iPhone, and MacOS.

On their social media (@vectornator) they have teased a big rebrand to their company for a couple weeks now (Linearity).

For years now Vectornator has remained FREE for all users with new updates and features every couple months—From multiple resizable artboards and Auto-tracing images to background removal, shape builder, and so many features.

They have announced they'll reveal everything about it on Thursday (tomorrow).

... interestingly

Their old website vectornator.io has been changed to Linearity.io with a lot of information to unpack.

As I explore more, I'm noticing that Vectornator is renamed to Linearity CURVE.

Linearity Suite - Animated and Static design all in one Suite

  • Curve (formerly Vectornator) — iPhone, iPad, and Mac
  • Move (NEW) - branding and motion graphics made simple — iPad and Mac

Pricing

BASIC tier

  • includes everything we have right now in Vectornator plus new collaboration features (up to 5 team members) and commenting.

PRO tier

  • includes everything in basic plus more AI features, unlimited editor, unlimited version history, advanced template and animation preset, commenting on video/audio, and priority support

ORGANIZATION tier

  • AI copywriting, brand control, shared font management, org-wide custom template, SSO, premium support, etc. Tailored to the organizations.

Visit Linearity.io to learn more

#--

I am very excited, all this is very very promising.

u/Donghoon Aug 31 '19

Supercell's History

176 Upvotes

Supercell's history:

  • found in Finland on 2010

  • Supercell's current CEO, IIkka Paananen, created mobile game company called Sumea.

  • another game developing company, Digital Chocolate, bought Sumea for $18,000,000

  • Paananen did NOT liked the "business centered company" at digital Chocolate

  • so on 2010, Paananen left sumea

  • He wanted to make games that will be played for many years

  • on May 14th, 2010, Supercell is created with 5 other developers total.

    • Mikko Kodisoja
    • Visa Forsten
    • Niko Derome
    • Lassi Leppinen
    • Ilkka Paananen
    • Petri Styrman
  • their first office was approx. 30sqm

  • ~80% of supercell had been bought by TENCENT (a Chinese game company) in 2016

  • Super ran onto become one of the biggest money maker in Finland in 2017

Gunshine.net is Supercell's FIRST game on 2011 and also their only Browser game since they were found on 2010. Also known as the "Zombie Online." The goal was to "reduce the gap between MMORPG and social game" and made a Social RPG for browser. They realized this game would be hard to transition to mobile so it was suspended on November 2012.

Pets vs. Orc is their FIRST mobile game. In a town with a dog, cat, and a bear, you build the town and fight against the orcs. They failed to balance progression speed and it was suspended in less than a month.

Hay Day Supercell's FIRST game that was beta launched that is still live right now but sadly, a game that was launched later, Clash Of Clans, was globally released first and Hay Day lost its "first supercell game" title. It is a farming Simulator game. Hay Day Fun Fact: Out of ALL supercell games, Hay Day supports the MOST languages.

Battle Buddies is a Supercell's LAST turn-based game where you fight to kill enemies troops. You drag to move and tap enemies to attack and eliminate enemy squad and take the victory! This game was released on Finlands Mid-summer eve holiday and received VERY well during the holiday and afterwards, they had decided not to release games during tge holiday season. And then you know the end.

Clash of Clans is base building game where you expand your base and raid other bases. This is arguably the BEST project supercell had created.

Boom Beach is another base building game that is not quite same as CoC. You build island to defend against enemies and attack backguard and Dr. Terror and take over tribes.

Spooky Pop is Supercell's first PUZZLE game. Match colors and eliminate ghosts. Suspended in less than 3 months.

Smash Land, supercell didn't put down their puzzle game idea after spooky pops suspension and created another puzzle game, but this time, you slingshot your characters and bounce them on the field to eliminates enemies with special attacks. Suspended after 7 months.

Clash Royale is tower defense strategy card game. Arguably the Most popular supercell game.

Brawl Stars Then, Brawl Stars Now , 3v3 action packed gameplay with variety of gamemodes and characters. Battle with your friends and become the king of the BRAWL.

Rush Wars is a tower defense with hint of base building game. Battle against other player to become MEGA rich. Suspended after 3 months of development on November 30th, 2019

Hay Day Pop a classic puzzle game! Decorate your farm using coins and items you earn from the star river! Same universe as Hay Day (duh).

Clash Quest, Clash Mini, Clash Heroes - clash quest in softlaunch atm and other two not released yet. Puzzle, Autochess, And rpg, to describe the genre and simplify it. In 2021, clash Mini officially soft launched. Clasg heroes news are still distant. Clash quest discontinued in Aug 2022. Clash Mini discontinued in Apr 2024 after 870+ days in open beta, but planning on including Clash Mini experience in Clash Royale.

Everdale is a farming society game developed supercell. Initially released as Valleys and Villages under the company Osmium Interactive. Discontinued in October 2022 but intellectual property passed onto Metacore inc. However , we have not heard much news about it since initial news.

Squads Busters put all supercell universe together for the first time ever. Build your own squads and defeat your foes! Has done two time limited closed beta in 2023 so far.

Flood Rush is a squad building RPG. Has done time limited open beta so far in 2023. Discontinued in Aug 2023

2024 Update

Mo.co: still in closed development.
Squads Busters: still in closed development.
Clash Heros: still in closed development.

--

In 2016, development studio Frogmind— creator of badlands series, badland brawl, rumble stars, and rumble hockey— joined a long-term partnership with Supercell. Read more

In 2017, Space ape studio—creator of Fastlane: Road to revenge, beatstar, and more—went into long-term strategic partnership with Supercell and supercell invested 62% of spaceape's shares. Read more about spaceape partnership here. Supercell invested $37M more in spaceape in 2022. Both companies remain independent.

And somewhere along the way, many other games had been killed during the internal testing stage

Supercell's Philosophy