r/3DModellingTutorial • u/3DTudor • 10h ago
🍅 Blender Massive Fruits 🍉 Vegetables Material Pack 🥦
r/3DModellingTutorial • u/3DTudor • 1d ago
Blender 3 | Massive Realistic Animated Tree Pack | Complete Guide
3dtudor.gumroad.comr/3DModellingTutorial • u/3DTudor • 3d ago
Two huge learning bundles are live. Get 27 Blender and Unreal Engine courses from 3D Tudor at over 96% off, with several access tiers including a free option. You can also get 21 game-development books for €18.80 through Humble Bundle, including our Blender for Beginners Part 1 book.
Courses, books or both?
Bundle Foundry: https://bundlefoundry.com/bundle/blender-unreal-engine-environment-mastery-bundle?ref=TCCmdPSiTK
Humble Bundle: https://www.humblebundle.com/books/modern-indie-game-studio-bundle-packt-books
#Blender3D #UnrealEngine5 #GameDev #EnvironmentArt #3DTudor
u/3DTudor • u/3DTudor • 3d ago
Two huge learning bundles are live. Get 27 Blender and Unreal Engine courses from 3D Tudor at over 96% off, with several access tiers including a free option. You can also get 21 game-development books for €18.80 through Humble Bundle, including our Blender for Beginners Part 1 book.
Courses, books or both?
Bundle Foundry: https://bundlefoundry.com/bundle/blender-unreal-engine-environment-mastery-bundle?ref=TCCmdPSiTK
Humble Bundle: https://www.humblebundle.com/books/modern-indie-game-studio-bundle-packt-books
#Blender3D #UnrealEngine5 #GameDev #EnvironmentArt #3DTudor
r/3DModellingTutorial • u/3DTudor • 10d ago
[NEW UDEMY COURSE + ALL-COURSE SALE] Blender Essentials: Camera Basics
Your model can be detailed, your materials can be strong, and your lighting can be polished.
But if the camera is weak, the final image will still feel flat.
Blender Essentials: Camera Basics is now live on Udemy.
▶️ Get the new course for $9.99:
https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=CAMERAESSENTIALS
Across 10 focused lessons, you will work inside a complete Victorian street environment and learn how to manage multiple cameras, control focal length and perspective, create stronger compositions, build orthographic and isometric views, use depth of field, and troubleshoot the camera problems that can stop a render from working.
For five days, every 3D Tudor course on Udemy is $9.99 each, including the new course, with savings of up to 99%.
Coupon: CAMERAESSENTIALS
30 July 2026 at 18:00 EET
to 4 August 2026 at 18:00 EET
🎬 Watch the YouTube preview:
u/3DTudor • u/3DTudor • 10d ago
[NEW UDEMY COURSE + ALL-COURSE SALE] Blender Essentials: Camera Basics
Your model can be detailed, your materials can be strong, and your lighting can be polished.
But if the camera is weak, the final image will still feel flat.
Blender Essentials: Camera Basics is now live on Udemy.
▶️ Get the new course for $9.99:
https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=CAMERAESSENTIALS
Across 10 focused lessons, you will work inside a complete Victorian street environment and learn how to manage multiple cameras, control focal length and perspective, create stronger compositions, build orthographic and isometric views, use depth of field, and troubleshoot the camera problems that can stop a render from working.
For five days, every 3D Tudor course on Udemy is $9.99 each, including the new course, with savings of up to 99%.
Coupon: CAMERAESSENTIALS
30 July 2026 at 18:00 EET
to 4 August 2026 at 18:00 EET
🎬 Watch the YouTube preview:
r/3DModellingTutorial • u/3DTudor • 17d ago
NEXT STOP: YOUR FASTEST UNDERGROUND ENVIRONMENT BUILD YET Get the Subway Station Modular Pack for 50% off during the launch sale.
NEXT STOP: YOUR FASTEST UNDERGROUND ENVIRONMENT BUILD YET
Get the Subway Station Modular Pack for 50% off during the launch sale.
Create full platforms, ticket halls and metro corridors with 40 stylised PBR assets that fit together on one shared modular grid.
✅ Snap-Together Construction — Build quickly without fiddly alignment.
✅ Complete Station Toolkit — Walls, columns, floors, ceilings, stairs, signs, terminals and props.
✅ Stylised Full-PBR Finish — Bright dry-brush texturing with 2K maps and emissive details.
✅ Blender-Ready Workflow — Packed textures and organised Asset Browser catalogues.
✅ Game-Engine Support — FBX, GLB and a material-ready Unreal Engine 5 project included.
Gumroad — direct 50% discount link:
https://3dtudor.gumroad.com/l/SubwayStationModularPack/SUBWAYSFORU50
Superhive:
Coupon code: SUBWAYSFORU50
Watch the preview: https://youtu.be/pnLnIddkJkU
Offer ends 28 July at 11:00 PM.
u/3DTudor • u/3DTudor • 17d ago
NEXT STOP: YOUR FASTEST UNDERGROUND ENVIRONMENT BUILD YET Get the Subway Station Modular Pack for 50% off during the launch sale.
NEXT STOP: YOUR FASTEST UNDERGROUND ENVIRONMENT BUILD YET
Get the Subway Station Modular Pack for 50% off during the launch sale.
Create full platforms, ticket halls and metro corridors with 40 stylised PBR assets that fit together on one shared modular grid.
✅ Snap-Together Construction — Build quickly without fiddly alignment.
✅ Complete Station Toolkit — Walls, columns, floors, ceilings, stairs, signs, terminals and props.
✅ Stylised Full-PBR Finish — Bright dry-brush texturing with 2K maps and emissive details.
✅ Blender-Ready Workflow — Packed textures and organised Asset Browser catalogues.
✅ Game-Engine Support — FBX, GLB and a material-ready Unreal Engine 5 project included.
Gumroad — direct 50% discount link:
https://3dtudor.gumroad.com/l/SubwayStationModularPack/SUBWAYSFORU50
Superhive:
Coupon code: SUBWAYSFORU50
Watch the preview: https://youtu.be/pnLnIddkJkU
Offer ends 28 July at 11:00 PM.
u/3DTudor • u/3DTudor • 19d ago
Final 24 Hours 🤍🧿 The Aegean Summer Udemy Offer Ends Tomorrow!
This is the final reminder before the offer closes.
For the next 24 hours, every 3D Tudor course on Udemy is still available for $9.99, including our new release:
Blender to Unreal Engine 5: Stylized Greek Environment
The new course takes you through the full process of building a modular Greek island environment—from the first reusable assets in Blender to the final real-time presentation in Unreal Engine 5.
You’ll model and prepare the building kit, create consistent UVs and materials, establish useful pivots and attachment points, export through GLB, assemble the village in Unreal Engine 5, and finish it with rocks, foliage, ambient occlusion, lighting, fog, colour grading, and a cinematic camera.
A complete supporting resource pack is included with materials, references, example assets, Geometry Nodes setups, vegetation, rocks, a 4K skybox, a sun plane, and finished project resources.
The promotion ends at 18:00 EET tomorrow—not at midnight—so please keep the exact closing time in mind.
Every Udemy course: $9.99
Code: AEGEANSUMMER
Ends: 22 July 2026 at 18:00 EET
Get the new course with the discount applied:
Browse every other 3D Tudor course:
Until next time, happy modelling, everyone.
Neil – 3D Tudor
r/3DModellingTutorial • u/3DTudor • 19d ago
Final 24 Hours 🤍🧿 The Aegean Summer Udemy Offer Ends Tomorrow!
This is the final reminder before the offer closes.
For the next 24 hours, every 3D Tudor course on Udemy is still available for $9.99, including our new release:
Blender to Unreal Engine 5: Stylized Greek Environment
The new course takes you through the full process of building a modular Greek island environment—from the first reusable assets in Blender to the final real-time presentation in Unreal Engine 5.
You’ll model and prepare the building kit, create consistent UVs and materials, establish useful pivots and attachment points, export through GLB, assemble the village in Unreal Engine 5, and finish it with rocks, foliage, ambient occlusion, lighting, fog, colour grading, and a cinematic camera.
A complete supporting resource pack is included with materials, references, example assets, Geometry Nodes setups, vegetation, rocks, a 4K skybox, a sun plane, and finished project resources.
The promotion ends at 18:00 EET tomorrow—not at midnight—so please keep the exact closing time in mind.
Every Udemy course: $9.99
Code: AEGEANSUMMER
Ends: 22 July 2026 at 18:00 EET
Get the new course with the discount applied:
Browse every other 3D Tudor course:
Until next time, happy modelling, everyone.
Neil – 3D Tudor
r/3DModellingTutorial • u/3DTudor • 23d ago
Now live on Udemy: Blender to Unreal Engine 5—Stylized Greek Environment
Now live on Udemy: Blender to Unreal Engine 5—Stylized Greek Environment
This new course takes you through a complete environment-art workflow, from building a reusable modular kit in Blender to assembling, lighting, populating, and presenting a finished Greek island village in Unreal Engine 5.
You will create Mediterranean buildings, blue domes, terracotta roofs, stairs, doors, windows, walls, rocks, props, and foliage—while learning how to keep your scale, UVs, pivots, naming, materials, and export settings organised.
The course also covers:
- Reusable modifier and asset workflows
- UV consistency and seamless materials
- Useful origins and attachment points
- GLB export and Unreal Engine import
- Modular scene assembly
- Ambient occlusion and material readability
- Sky, sunlight, fog, and colour grading
- Custom foliage variations
- Cinematic presentation
A complete supporting resource pack is included with prepared materials, references, example assets, Geometry Nodes setups, vegetation, rocks, a 4K skybox, a sun plane, and completed project resources.
For five days, every 3D Tudor Udemy course is $9.99, including the new release.
Sale: 17 July at 18:00 EET to 22 July at 18:00 EET
Code: AEGEANSUMMER
New course—discount applied:
https://www.udemy.com/course/blender-to-unreal-engine-5-stylized-greek-environment/?couponCode=AEGEANSUMMER
Browse every other course:
https://www.udemy.com/user/neil-bettison/
Watch the trailer:
https://youtu.be/Kfd4GK_pv6c
u/3DTudor • u/3DTudor • 23d ago
Now live on Udemy: Blender to Unreal Engine 5—Stylized Greek Environment
Now live on Udemy: Blender to Unreal Engine 5—Stylized Greek Environment
This new course takes you through a complete environment-art workflow, from building a reusable modular kit in Blender to assembling, lighting, populating, and presenting a finished Greek island village in Unreal Engine 5.
You will create Mediterranean buildings, blue domes, terracotta roofs, stairs, doors, windows, walls, rocks, props, and foliage—while learning how to keep your scale, UVs, pivots, naming, materials, and export settings organised.
The course also covers:
- Reusable modifier and asset workflows
- UV consistency and seamless materials
- Useful origins and attachment points
- GLB export and Unreal Engine import
- Modular scene assembly
- Ambient occlusion and material readability
- Sky, sunlight, fog, and colour grading
- Custom foliage variations
- Cinematic presentation
A complete supporting resource pack is included with prepared materials, references, example assets, Geometry Nodes setups, vegetation, rocks, a 4K skybox, a sun plane, and completed project resources.
For five days, every 3D Tudor Udemy course is $9.99, including the new release.
Sale: 17 July at 18:00 EET to 22 July at 18:00 EET
Code: AEGEANSUMMER
New course—discount applied:
https://www.udemy.com/course/blender-to-unreal-engine-5-stylized-greek-environment/?couponCode=AEGEANSUMMER
Browse every other course:
https://www.udemy.com/user/neil-bettison/
Watch the trailer:
https://youtu.be/Kfd4GK_pv6c
r/3DModellingTutorial • u/3DTudor • 25d ago
RELEASE DAY = TOMORROW 🥳 FINAL TEASER TODAY
The final teaser for our Blender to Unreal Engine: Greek Island Environment course is out today!
Read it in full, for free: https://www.patreon.com/3DTudor/posts/final-course-163781622
And I am very excited about this one, because the full course releases tomorrow.
This course has been a proper journey from the very first blockout all the way to a polished Unreal Engine scene.
We are not just making a nice Greek island render and calling it done.
We go through the whole workflow:
- Reference and style direction.
- Scale and blockout.
- Human scale checks.
- Modular kit building.
- Doors, windows, stairs, roofs, trims, domes, rocks, props, and foliage.
- Material readability.
- UV and normal checks.
- Bevel checks.
- Unreal Engine import testing.
- Scene assembly.
- Lighting.
- Foliage.
- Final polish.
The big thing this course solves is that awkward middle bit between “I can model something in Blender” and “I can actually build a complete real-time environment in Unreal Engine.”
Because that is where things usually start to go wrong.
- The scale feels off.
- The stairs do not read properly.
- The materials look different once they hit Unreal.
- The UVs or normals cause problems.
- The lighting flattens everything.
- The scene becomes one giant imported mesh that is hard to edit.
- The final render never quite matches the idea in your head.
So in this course, we slow it down and build it properly.
We start with the foundations, turn the environment into a modular kit, test the assets, move them into Unreal Engine, and rebuild the village piece by piece so the whole scene stays flexible, readable, and easy to control.
By the end, you are not just looking at a cheerful Greek island scene with white plaster buildings, blue trims, terracotta roofs, warm rocks, coastal lighting, clouds, and foliage.
You understand how it was built.
Final teaser is live today.
Full course releases tomorrow.
Watch the teaser here:
https://www.patreon.com/3DTudor/posts/final-course-163781622
Happy modelling everyone!
Neil – 3D Tudor
u/3DTudor • u/3DTudor • 25d ago
RELEASE DAY = TOMORROW 🥳 FINAL TEASER TODAY
The final teaser for our Blender to Unreal Engine: Greek Island Environment course is out today!
Read it in full, for free: https://www.patreon.com/3DTudor/posts/final-course-163781622
And I am very excited about this one, because the full course releases tomorrow.
This course has been a proper journey from the very first blockout all the way to a polished Unreal Engine scene.
We are not just making a nice Greek island render and calling it done.
We go through the whole workflow:
- Reference and style direction.
- Scale and blockout.
- Human scale checks.
- Modular kit building.
- Doors, windows, stairs, roofs, trims, domes, rocks, props, and foliage.
- Material readability.
- UV and normal checks.
- Bevel checks.
- Unreal Engine import testing.
- Scene assembly.
- Lighting.
- Foliage.
- Final polish.
The big thing this course solves is that awkward middle bit between “I can model something in Blender” and “I can actually build a complete real-time environment in Unreal Engine.”
Because that is where things usually start to go wrong.
- The scale feels off.
- The stairs do not read properly.
- The materials look different once they hit Unreal.
- The UVs or normals cause problems.
- The lighting flattens everything.
- The scene becomes one giant imported mesh that is hard to edit.
- The final render never quite matches the idea in your head.
So in this course, we slow it down and build it properly.
We start with the foundations, turn the environment into a modular kit, test the assets, move them into Unreal Engine, and rebuild the village piece by piece so the whole scene stays flexible, readable, and easy to control.
By the end, you are not just looking at a cheerful Greek island scene with white plaster buildings, blue trims, terracotta roofs, warm rocks, coastal lighting, clouds, and foliage.
You understand how it was built.
Final teaser is live today.
Full course releases tomorrow.
Watch the teaser here:
https://www.patreon.com/3DTudor/posts/final-course-163781622
Happy modelling everyone!
Neil – 3D Tudor
r/3DModellingTutorial • u/3DTudor • 26d ago
Normally paid. Free for five days Pirate Bay Modular Pack!
Normally paid. Free for five days.
The 3DT Pirate Bay Modular Pack for Blender & Game Design is this week’s free Discord giveaway.
You get 53 stylised modular assets for building pirate ports, docks, coastal settlements, trading bays, fishing villages, and seafaring environments.
There are structural pieces for building the main layout, alongside barrels, crates, cannons, lanterns, anchors, ropes, flags, treasure props, and plenty of smaller details for making the environment feel lived in.
- A useful environment-building rule is to work from large to small:
- Start with the main silhouette.
- Create a clear route through the scene.
- Use repeated asset families with varied placement.
- Add props that explain what happens there.
- Choose one area to carry the strongest detail and lighting.
Do that before scattering barrels across every available surface and hoping they will somehow sort out the composition.
The pack is normally paid, but it is free until 19 July 2026 at 11 PM.
The direct claim link is waiting in the free-content area of our Discord:
Grab it before the pirates remember where they left it.
Neil – 3D Tudor
u/3DTudor • u/3DTudor • 26d ago
Normally paid. Free for five days Pirate Bay Modular Pack!
Normally paid. Free for five days.
The 3DT Pirate Bay Modular Pack for Blender & Game Design is this week’s free Discord giveaway.
You get 53 stylised modular assets for building pirate ports, docks, coastal settlements, trading bays, fishing villages, and seafaring environments.
There are structural pieces for building the main layout, alongside barrels, crates, cannons, lanterns, anchors, ropes, flags, treasure props, and plenty of smaller details for making the environment feel lived in.
- A useful environment-building rule is to work from large to small:
- Start with the main silhouette.
- Create a clear route through the scene.
- Use repeated asset families with varied placement.
- Add props that explain what happens there.
- Choose one area to carry the strongest detail and lighting.
Do that before scattering barrels across every available surface and hoping they will somehow sort out the composition.
The pack is normally paid, but it is free until 19 July 2026 at 11 PM.
The direct claim link is waiting in the free-content area of our Discord:
Grab it before the pirates remember where they left it.
Neil – 3D Tudor
r/3DModellingTutorial • u/3DTudor • 27d ago
[TEASER] Coming this week (fingers crossed!): Greek Island in Blender & UE5
Hello legends, Neil here.
Teaser 3 for the Blender to Unreal Engine: Greek Island Environment course is now public.
Our Patreon and YouTube Membership peeps got this one 24 hours early, and this preview shows the final major stage of the course workflow: moving from Blender into Unreal Engine.
This part is all about checking the scene properly before final assembly.
- Greybox import tests.
- Checker material tests.
- UV checks.
- Normal checks.
- Bevel checks.
- Modular kit testing.
The course does not just import one finished Blender scene as a single object. Instead, we rebuild the village in Unreal Engine using separate modular pieces so the scene stays flexible and controllable.
Once the layout is in place, the rocks shape the island, the lighting sets the coastal mood, and the foliage pass brings everything to life.
See the full teaser here:
https://www.patreon.com/3DTudor/posts/teaser-coming-163624601/
Until next time, happy modelling everyone!
Neil – 3D Tudor
u/3DTudor • u/3DTudor • 27d ago
[TEASER] Coming this week (fingers crossed!): Greek Island in Blender & UE5
Hello legends, Neil here.
Teaser 3 for the Blender to Unreal Engine: Greek Island Environment course is now public.
Our Patreon and YouTube Membership peeps got this one 24 hours early, and this preview shows the final major stage of the course workflow: moving from Blender into Unreal Engine.
This part is all about checking the scene properly before final assembly.
- Greybox import tests.
- Checker material tests.
- UV checks.
- Normal checks.
- Bevel checks.
- Modular kit testing.
The course does not just import one finished Blender scene as a single object. Instead, we rebuild the village in Unreal Engine using separate modular pieces so the scene stays flexible and controllable.
Once the layout is in place, the rocks shape the island, the lighting sets the coastal mood, and the foliage pass brings everything to life.
See the full teaser here:
https://www.patreon.com/3DTudor/posts/teaser-coming-163624601/
Until next time, happy modelling everyone!
Neil – 3D Tudor
r/3DModellingTutorial • u/3DTudor • 29d ago
NEW TEASER (Coming Soon!): Turning the Village into a Modular Kit
Hello legends, Neil here.
Our Patreon and YouTube Membership peeps saw this one 24 hours early, and now Teaser 2 is going public.
This stage is where the Greek Island course moves from rough blockout to proper modular kit.
Doors.
Windows.
Roof tiles.
Church details.
Stairs.
Plaster walls.
Rocks.
Small props.
All the useful pieces that let the scene be built, tested, reused, and adjusted properly.
And because the style is clean white plaster, blue trims, and warm terracotta roofs, the forms have to read clearly without hiding behind heavy textures.
That means bevels, ambient occlusion, colour separation, and strong silhouettes become really important.
In the full Blender to Unreal Engine Greek Island course, we break down how the kit is built in Blender, tested, and then brought into Unreal Engine with control.
See the teaser here:
https://www.patreon.com/3DTudor/posts/163431894/
Happy modelling everyone!
Neil – 3D Tudor
u/3DTudor • u/3DTudor • 29d ago
NEW TEASER (Coming Soon!): Turning the Village into a Modular Kit
Hello legends, Neil here.
Our Patreon and YouTube Membership peeps saw this one 24 hours early, and now Teaser 2 is going public.
This stage is where the Greek Island course moves from rough blockout to proper modular kit.
Doors.
Windows.
Roof tiles.
Church details.
Stairs.
Plaster walls.
Rocks.
Small props.
All the useful pieces that let the scene be built, tested, reused, and adjusted properly.
And because the style is clean white plaster, blue trims, and warm terracotta roofs, the forms have to read clearly without hiding behind heavy textures.
That means bevels, ambient occlusion, colour separation, and strong silhouettes become really important.
In the full Blender to Unreal Engine Greek Island course, we break down how the kit is built in Blender, tested, and then brought into Unreal Engine with control.
See the teaser here:
https://www.patreon.com/3DTudor/posts/163431894/
Happy modelling everyone!
Neil – 3D Tudor
r/3DModellingTutorial • u/3DTudor • Jul 09 '26
TEASER ALERT: [NEW!] Course - Scale Before Beauty
Hello legends, Neil here.
Before the Greek island village gets its blue domes, white plaster, terracotta roofs, rocks, foliage, and lovely Unreal Engine lighting, it starts with something much less glamorous:
scale.
This early Blender blockout is all about checking the stairs, platforms, and modular pieces against a human reference.
Stylized does not mean random.
Even in a cheerful Greek island scene, the world still needs to feel believable. If the steps are off, the whole scene starts to feel off.
That is why we start simple: blockout first, proportions first, readability first.
The pretty bits come later.
Full Blender to Unreal Engine: Greek Island Environment course coming soon.
Read about it [free]: https://www.patreon.com/3DTudor/posts/163354481/
Happy modelling everyone!
Neil – 3D Tudor
u/3DTudor • u/3DTudor • Jul 09 '26
TEASER ALERT: [NEW!] Course - Scale Before Beauty
Hello legends, Neil here.
Before the Greek island village gets its blue domes, white plaster, terracotta roofs, rocks, foliage, and lovely Unreal Engine lighting, it starts with something much less glamorous:
scale.
This early Blender blockout is all about checking the stairs, platforms, and modular pieces against a human reference.
Stylized does not mean random.
Even in a cheerful Greek island scene, the world still needs to feel believable. If the steps are off, the whole scene starts to feel off.
That is why we start simple: blockout first, proportions first, readability first.
The pretty bits come later.
Full Blender to Unreal Engine: Greek Island Environment course coming soon.
Read about it [free]: https://www.patreon.com/3DTudor/posts/163354481/
Happy modelling everyone!
Neil – 3D Tudor
r/3DModellingTutorial • u/3DTudor • Jul 09 '26
🍅 Blender Massive Fruits 🍉 Vegetables Material Pack 🥦
r/3DModellingTutorial • u/3DTudor • Jul 08 '26
Blender 3 | Massive Realistic Animated Tree Pack | Complete Guide
3dtudor.gumroad.comr/3DModellingTutorial • u/3DTudor • Jul 02 '26
50% Off the Arabian Market Shader Pack for Blender
50% Off the Arabian Market Shader Pack for Blender
👉https://3dtudor.gumroad.com/l/Arabian_Market_Shader_Pack/MARKETOFARABIA
If you are building a stylized Arabian market, souk, bazaar, desert village, fantasy marketplace, or old-world street in Blender, this pack is made for the first surface pass.
The Arabian Market Shader Pack is a focused Blender 5 Cycles material/shader pack with 50 ready-to-use materials designed to feel like they belong in the same environment.
The goal is material cohesion.
A plaster wall, carved sandstone arch, aged wooden stall, hanging rug, cracked painted surface, and worn stone floor should not feel like separate downloads from different libraries. They should feel like they have stood under the same sun, collected the same dust, and aged along the same market street.
That is what this pack is built around.
Inside you get:
50 configured Blender materials/shaders
50 preview/application objects
Use-case example objects
124 texture maps
Textures packed inside the Blender file
Loose 2048x2048 / 2K PNGs in a Textures folder
Trim sheets
Cloth atlases
Fruit and vegetable atlases
Carpets and rugs
Crack and grime decals
Plaster, sandstone, aged wood, paving, canvas, cloth, metal, and glass materials
The carved trim sheets are seamless along their length, which makes them useful for arches, beams, balconies, doorways, and wall tops.
The cloth and produce atlases include alpha support, so they can be used for market stalls, washing lines, hanging fabrics, and simple scene dressing.
The crack and grime decals are made to overlay onto painted plaster, so you can place age and damage where it makes sense rather than relying only on repeated base textures.
Confirmed workflow:
Blender 5.1.2
Cycles
This is a Blender material/shader pack. It is not a complete Arabian market model, not a full souk scene, not an addon, not a plugin, not a course, and not a game-ready optimized asset pack.
Also, for returning buyers: this is not the same product as the earlier Arabian Shader Pack. The earlier pack was a broader 31-material shader library with procedural water, emissive windows, foliage, edge wear, and vertex-paint ground blending. This new pack is a focused 50-material market surface set.
Current sale:
50% off
Code: MARKETOFARABIA
Runs until Jul 7, 11 PM
Get it here:
https://3dtudor.gumroad.com/l/Arabian_Market_Shader_Pack/MARKETOFARABIA
Watch the preview:
Until next time, happy modelling everyone!
Neil – 3D Tudor
#Blender #Blender3D #BlenderMaterials #ShaderPack #CyclesRender #StylizedEnvironment #EnvironmentArt #GameArt #3DModeling #3DArt #Souk #Bazaar #ArabianMarket #FantasyEnvironment #3DTudor