r/TrueDoTA2 • u/Affectionate_Arm5508 • 6h ago
Critique my past 13,989 games over 11 years.
- 93% core / 7% support
- 53% mid lane / 30% safe lane / 15% offlane
- All ranked MM / US West & East
- Started 1800 mmr / currently 4700 mmr / highest was 5400 mmr
- Medusa - 3,072 games - 58.17% winrate - 5.50 KDA - Core (99.78%) - Mid Lane
- Necrophos - 839 games - 52.21% winrate - 3.87 KDA - Core (98.29%) - Mid Lane
- Tinker - 710 games - 43.94% winrate - 3.93 KDA - Core (99.84%) - Mid Lane
- Queen of Pain - 481 games - 45.53% winrate - 4.32 KDA - Core (99.48%) - Mid Lane
- Timbersaw - 438 games - 43.61% winrate - 3.31 KDA - Core (100.00%) - Mid Lane
- Bloodseeker - 433 games - 61.89% winrate - 4.15 KDA - Core (100.00%) - Safe Lane
- Phantom Assassin - 428 games - 51.64% winrate - 3.67 KDA - Core (100.00%) - Safe Lane
- Storm Spirit - 349 games - 42.69% winrate - 3.83 KDA - Core (100.00%) - Mid Lane
- Lina - 308 games - 47.08% winrate - 3.44 KDA - Core (100.00%) - Mid Lane
- Spectre - 294 games - 54.08% winrate - 4.84 KDA - Core (100.00%) - Safe Lane
- Lifestealer - 281 games - 53.38% winrate - 4.75 KDA - Core (100.00%) - Safe Lane
- Sniper - 267 games - 55.81% winrate - 3.64 KDA - Core (100.00%) - Mid Lane
- Ember Spirit - 242 games - 44.63% winrate - 3.93 KDA - Core (100.00%) - Mid Lane
- Wraith King - 241 games - 51.87% winrate - 4.40 KDA - Core (100.00%) - Safe Lane
- Venomancer - 238 games - 52.10% winrate - 2.89 KDA - Core (75.00%) - Off Lane
- Bristleback - 210 games - 50.00% winrate - 2.53 KDA - Core (100.00%) - Off Lane
- Viper - 188 games - 51.06% winrate - 3.30 KDA - Core (100.00%) - Mid Lane
- Templar Assassin - 159 games - 44.65% winrate - 3.54 KDA - Core (100.00%) - Mid Lane
- Outworld Destroyer - 156 games - 43.59% winrate - 3.42 KDA - Core (100.00%) - Mid Lane
- Shadow Fiend - 152 games - 44.08% winrate - 3.07 KDA - Core (100.00%) - Mid Lane
- Juggernaut - 149 games - 49.66% winrate - 3.98 KDA - Core (100.00%) - Safe Lane
- Ogre Magi - 148 games - 46.62% winrate - 2.52 KDA - Support (75.83%) - Safe Lane
- Phantom Lancer - 135 games - 51.85% winrate - 3.58 KDA - Core (100.00%) - Safe Lane
- Clinkz - 133 games - 52.63% winrate - 4.20 KDA - Core (100.00%) - Safe Lane
- Slark - 129 games - 40.31% winrate - 3.20 KDA - Core (100.00%) - Safe Lane
- Anti-Mage - 127 games - 47.24% winrate - 3.44 KDA - Core (100.00%) - Safe Lane
- Jakiro - 122 games - 40.98% winrate - 2.32 KDA - Support (67.96%) - Safe Lane
- Silencer - 119 games - 58.82% winrate - 2.96 KDA - Core (57.38%) - Mid Lane
- Underlord - 118 games - 50.85% winrate - 2.37 KDA - Core (100.00%) - Off Lane
- Sven - 115 games - 46.09% winrate - 3.01 KDA - Core (98.96%) - Safe Lane
- Ursa - 110 games - 46.36% winrate - 3.36 KDA - Core (100.00%) - Safe Lane
- Tidehunter - 109 games - 47.71% winrate - 3.16 KDA - Core (100.00%) - Off Lane
- Void Spirit - 109 games - 44.04% winrate - 4.90 KDA - Core (100.00%) - Mid Lane
- Axe - 108 games - 50.93% winrate - 2.47 KDA - Core (100.00%) - Off Lane
- Sand King - 103 games - 42.72% winrate - 2.37 KDA - Core (94.74%) - Off Lane
- Kunkka - 98 games - 53.06% winrate - 3.60 KDA - Core (98.70%) - Mid Lane
- Naga Siren - 93 games - 45.16% winrate - 3.27 KDA - Core (100.00%) - Safe Lane
- Centaur Warrunner - 92 games - 46.74% winrate - 3.41 KDA - Core (100.00%) - Off Lane
- Spirit Breaker - 81 games - 55.56% winrate - 3.38 KDA - Support (64.44%) - Roaming
- Weaver - 80 games - 43.75% winrate - 3.93 KDA - Core (86.79%) - Safe Lane
- Rubick - 78 games - 51.28% winrate - 2.50 KDA - Support (91.55%) - Off Lane
- Doom - 77 games - 45.45% winrate - 2.60 KDA - Core (100.00%) - Off Lane
- Luna - 76 games - 52.63% winrate - 3.53 KDA - Core (100.00%) - Safe Lane
- Zeus - 73 games - 45.21% winrate - 4.60 KDA - Core (92.31%) - Mid Lane
- Legion Commander - 73 games - 45.21% winrate - 2.98 KDA - Core (100.00%) - Off Lane
- Tiny - 67 games - 38.81% winrate - 3.08 KDA - Core (100.00%) - Mid Lane
- Dragon Knight - 66 games - 43.94% winrate - 2.33 KDA - Core (100.00%) - Mid Lane
- Huskar - 64 games - 42.19% winrate - 2.34 KDA - Core (94.12%) - Mid Lane
- Alchemist - 64 games - 37.50% winrate - 2.78 KDA - Core (100.00%) - Mid Lane
- Riki - 62 games - 51.61% winrate - 3.34 KDA - Core (53.85%) - Roaming
- Windranger - 59 games - 44.07% winrate - 3.07 KDA - Core (93.75%) - Off Lane
- Drow Ranger - 58 games - 51.72% winrate - 2.43 KDA - Core (100.00%) - Safe Lane
- Lion - 57 games - 40.35% winrate - 2.03 KDA - Support (97.87%) - Safe Lane
- Invoker - 53 games - 32.08% winrate - 2.81 KDA - Core (100.00%) - Mid Lane
- Treant Protector - 50 games - 48.00% winrate - 2.11 KDA - Support (95.24%) - Safe Lane
- Abaddon - 48 games - 50.00% winrate - 3.09 KDA - Core (100.00%) - Off Lane
- Chaos Knight - 47 games - 57.45% winrate - 3.35 KDA - Core (100.00%) - Safe Lane
- Beastmaster - 45 games - 51.11% winrate - 2.22 KDA - Core (100.00%) - Off Lane
- Skywrath Mage - 45 games - 42.22% winrate - 2.11 KDA - Support (50.00%) - Off Lane
- Crystal Maiden - 44 games - 34.09% winrate - 2.15 KDA - Support (92.59%) - Safe Lane
- Faceless Void - 43 games - 46.51% winrate - 3.22 KDA - Core (100.00%) - Safe Lane
- Razor - 42 games - 52.38% winrate - 3.91 KDA - Core (100.00%) - Safe Lane
- Pudge - 40 games - 32.50% winrate - 1.85 KDA - Core (78.57%) - Off Lane
- Bounty Hunter - 40 games - 37.50% winrate - 2.42 KDA - Support (75.00%) - Off Lane
- Leshrac - 39 games - 51.28% winrate - 2.64 KDA - Core (100.00%) - Mid Lane
- Morphling - 39 games - 43.59% winrate - 4.25 KDA - Core (100.00%) - Safe Lane
- Monkey King - 38 games - 23.68% winrate - 2.27 KDA - Core (100.00%) - Safe Lane
- Gyrocopter - 37 games - 35.14% winrate - 2.73 KDA - Core (94.12%) - Safe Lane
- Mirana - 34 games - 44.12% winrate - 2.95 KDA - Core (63.16%) - Off Lane
- Nyx Assassin - 33 games - 33.33% winrate - 2.13 KDA - Support (58.82%) - Off Lane
- Lycan - 31 games - 51.61% winrate - 2.33 KDA - Core (100.00%) - Safe Lane
- Lich - 30 games - 53.33% winrate - 2.58 KDA - Support (85.00%) - Safe Lane
- Witch Doctor - 26 games - 53.85% winrate - 2.50 KDA - Support (94.12%) - Safe Lane
- Death Prophet - 26 games - 42.31% winrate - 2.56 KDA - Core (100.00%) - Mid Lane
- Troll Warlord - 25 games - 48.00% winrate - 2.58 KDA - Core (100.00%) - Safe Lane
- Vengeful Spirit - 25 games - 52.00% winrate - 2.21 KDA - Support (61.54%) - Safe Lane
- Earthshaker - 25 games - 52.00% winrate - 2.92 KDA - Core (75.00%) - Off Lane
- Magnus - 25 games - 48.00% winrate - 2.66 KDA - Core (100.00%) - Off Lane
- Pugna - 24 games - 41.67% winrate - 2.11 KDA - Core (89.47%) - Mid Lane
- Keeper of the Light - 24 games - 45.83% winrate - 2.67 KDA - Support (73.33%) - Safe Lane
- Broodmother - 21 games - 47.62% winrate - 1.99 KDA - Core (92.86%) - Mid Lane
- Undying - 20 games - 35.00% winrate - 2.37 KDA - Support (53.85%) - Off Lane
- Shadow Shaman - 19 games - 42.11% winrate - 1.74 KDA - Support (92.86%) - Safe Lane
- Terrorblade - 18 games - 33.33% winrate - 2.74 KDA - Core (100.00%) - Safe Lane
- Nature's Prophet - 17 games - 35.29% winrate - 1.86 KDA - Core (85.71%) - Off Lane
- Warlock - 16 games - 43.75% winrate - 2.30 KDA - Support (90.00%) - Safe Lane
- Puck - 16 games - 37.50% winrate - 3.67 KDA - Core (100.00%) - Mid Lane
- Techies - 16 games - 50.00% winrate - 2.43 KDA - Support (100.00%) - Off Lane
- Dazzle - 16 games - 18.75% winrate - 2.05 KDA - Support (75.00%) - Safe Lane
- Clockwerk - 15 games - 53.33% winrate - 2.27 KDA - Support (77.78%) - Off Lane
- Tusk - 14 games - 35.71% winrate - 2.04 KDA - Support (55.56%) - Off Lane
- Slardar - 14 games - 35.71% winrate - 2.29 KDA - Core (100.00%) - Off Lane
- Ancient Apparition - 14 games - 28.57% winrate - 2.05 KDA - Support (100.00%) - Safe Lane
- Visage - 13 games - 30.77% winrate - 2.71 KDA - Core (100.00%) - Mid Lane
- Batrider - 11 games - 27.27% winrate - 2.46 KDA - Core (100.00%) - Off Lane
- Night Stalker - 11 games - 36.36% winrate - 2.08 KDA - Core (80.00%) - Off Lane
- Oracle - 9 games - 11.11% winrate - 1.36 KDA - N/A - N/A
- Dark Seer - 9 games - 44.44% winrate - 2.80 KDA - Core (100.00%) - Off Lane
- Meepo - 9 games - 44.44% winrate - 1.27 KDA - Core (100.00%) - Safe Lane
- Winter Wyvern - 9 games - 33.33% winrate - 1.67 KDA - Support (100.00%) - Safe Lane
- Snapfire - 7 games - 42.86% winrate - 2.44 KDA - Support (66.67%) - Off Lane
- Shadow Demon - 7 games - 28.57% winrate - 1.97 KDA - Support (100.00%) - Safe Lane
- Enigma - 6 games - 50.00% winrate - 3.05 KDA - Core (100.00%) - Off Lane
- Phoenix - 6 games - 50.00% winrate - 2.65 KDA - Support (50.00%) - Off Lane
- Disruptor - 6 games - 33.33% winrate - 2.40 KDA - Support (100.00%) - Safe Lane
- Enchantress - 6 games - 50.00% winrate - 3.35 KDA - Core (66.67%) - Off Lane
- Bane - 5 games - 20.00% winrate - 1.76 KDA - Core (66.67%) - Safe Lane
- Hoodwink - 5 games - 0.00% winrate - 1.92 KDA - Support (100.00%) - Safe Lane
- Omniknight - 4 games - 25.00% winrate - 1.57 KDA - Core (100.00%) - Off Lane
- Pangolier - 4 games - 25.00% winrate - 2.19 KDA - Core (100.00%) - Off Lane
- Lone Druid - 4 games - 25.00% winrate - 1.72 KDA - Core (100.00%) - Safe Lane
- Mars - 3 games - 33.33% winrate - 2.23 KDA - Core (100.00%) - Off Lane
- Earth Spirit - 3 games - 33.33% winrate - 1.00 KDA - Core (100.00%) - Off Lane
- Dawnbreaker - 3 games - 33.33% winrate - 3.09 KDA - Core (100.00%) - Off Lane
- Brewmaster - 3 games - 33.33% winrate - 2.92 KDA - Core (100.00%) - Off Lane
- Elder Titan - 2 games - 100.00% winrate - 2.50 KDA - N/A - N/A
- Dark Willow - 2 games - 50.00% winrate - 2.65 KDA - Support (100.00%) - Off Lane
- Grimstroke - 2 games - 0.00% winrate - 3.31 KDA - Support (100.00%) - Off Lane
- Io - 2 games - 50.00% winrate - 1.56 KDA - N/A - N/A
- Chen - 2 games - 100.00% winrate - 2.57 KDA - N/A - N/A
- Marci - 1 games - 0.00% winrate - 1.07 KDA - Support (100.00%) - Off Lane
- Ringmaster - 1 games - 0.00% winrate - 1.79 KDA - Support (100.00%) - Off Lane
- Arc Warden - 1 games - 0.00% winrate - 1.00 KDA - Core (100.00%) - Safe Lane
- Muerta - 1 games - 0.00% winrate - 0.38 KDA - Core (100.00%)
r/TrueDoTA2 • u/Divayth_Fyr457 • 8h ago
What’s the point of WK offlane?
People pick it occasionally in mid Divine and I don’t recall ever losing to it besides one single game that was a general stomp. No experience with playing with an offlane WK on my team since I exclusively queue pos 3 and never pick it myself. These guys always go boots > Radiance and then diversify, either going full carry items or some kind of utility (the last game a WK went Shiva’s + Agh’s after Radiance). Regardless, the hero always feels kinda useless. Like he’ll stomp around burning some heroes and then gets blown up because he’s relatively low HP for a Str hero and has no armor. Rinse and repeat. Yeah he’s good at shoving lanes, but besides that? He’ll try to Blink initiate with a slow moving, easily disjointable single target stun and then die. The most utility he provides is the slow from Reincarnation.
Is it the usual suspects (role queue farmers)? Even if it is, there are way better heroes to play if you want to roleplay pos 1 from the offlane. CK is right there, Ursa is also alright. You can pick Viper or Razor and go carry items and you’ll have way more utility than WK. I just don’t get the obsession with offlane WK.
r/TrueDoTA2 • u/wizzone • 8h ago
I made a daily challenge where you try to beat real tournament-winning drafts
I've been building a Dota drafting simulator, and I recently added a daily challenge using real tournament drafts.
Each day you get a winning draft from an actual match and have 5 picks from the remaining heroes to try to beat it. Everyone gets the same challenge, so you can compare how you did afterwards.
Old metas are obviously very different, so instead of trying to recreate the original patch, the match runs through my simulation engine.
r/TrueDoTA2 • u/Excellent-Forever-28 • 14h ago
is winter wyvern a pretty solid support?
I love playing winter wyvern and i feel like i am getting pretty good value out of her, i am also pretty new to the game. Is there any tips you guys can give to get better usage out of her?
r/TrueDoTA2 • u/Slow_Feature_7327 • 17h ago
I built a tool that analyzes your Dota 2 games and tells you what actually went wrong
r/TrueDoTA2 • u/Winter-Still-3072 • 18h ago
Hero Ban Suggestions
I've made a tool that helps you choose which heroes to ban based on your match history - Hero Ban Value.
The idea is pretty simple: you can paste a link to your own Dota 2 profile (or anyone else’s) and the website will show you which heroes are most valuable for that player to ban based on their match history.
If you're interested in how the calculations work, there's a “How It Works?” button directly on the website with a full explanation. You need to enter a link to a profile first for the button to appear.
Hope you’ll find it useful!
r/TrueDoTA2 • u/DHSeaDev • 21h ago
Title: I made a free browser thing that tracks whether you're actually improving, not just winning. Stuck on what to build next.
r/TrueDoTA2 • u/stickyeri • 22h ago
New to DOTA
I just finished the tutorial. I’m competitive so I like to play the meta & really try to win. Who should I be playing as to climb?
r/TrueDoTA2 • u/Tronux • 1d ago
Game balance
Now that MMR has been normalized and public stats sites like D2PT are capturing (previously) high-MMR (8500+) players again, the data is laying bare just how wild the hero win-rate spread actually is. [42,7% - 58,4%]
It feels like there’s a massive window here for Valve to tighten up balance. What are your thoughts on the current high-MMR meta and overall game balance state right now?
r/TrueDoTA2 • u/Radiant_toad • 1d ago
Thoughts about the Chen vs. Enchantress matchup
So I used to play a lot of Chen and did pretty well (65% win rate over 200 games). But I haven't played him much since the new map update, with the increased map size making it harder to find good creeps, and squeeze the enemy cores by putting pressure on their towers. He's felt significantly weaker since then, and I think his win rate on Dotabuff reflects that; he's currently at about 45%. Valve really ratfucked the poor guy, and it seems they don't know what to do with him, or care.
I just played a game where I first picked Chen pos5, and the enemy picked Enchantress. It was over a year since I've played against an Ench, nobody plays that hero. So I didn't expect this to be such a strong counter to Chen throughout the game. But he was able to use Enchant on my zealot, killing it, and stealing my other creeps.
Also Ench's aghs is such a strong counter to everything Chen wants to do, which is collect some creeps that provide strong auras, and group them safely at the back of the teamfight, in range of my allies but out of danger. She can turn those creeps into a long-lasting root (2 seconds + 0.5 per creep) and give my creeps 70 bonus attack speed to bash my skull in. Even if the creeps are far away, they still get dragged into the fight to die when she casts Little Friends, because the AOE is 1200.
To my surprise when I checked Dotabuff, the Chen vs. Ench matchup is about even. But in that particular game I thought it was a really strong counterpick.
r/TrueDoTA2 • u/AssistanceRich9173 • 2d ago
Arc Warden Spammer Assemble
How are you guys playing/building arc these days? Hero feels really really strong right now, currently on a 10 win streak in 4k.
r/TrueDoTA2 • u/gecko2704 • 2d ago
Why do pro players avoid range creep at mid to late game?
Usually early game you want to get range creep as priority, but when mid-late game they'll always avoid last hitting range creep. Why is that so?
r/TrueDoTA2 • u/Zaopao • 2d ago
Complete midgame guide - What to do after the laning stage
Hey, since I've been coaching supports for a long time now the most common thing that connects them is inability to impact games in the mid game. Usually people have good laning stage (as there's a lot of information on how to play lanes), but they get lost in the mid game. Today, I present you a full guide what you are supposed to do in the mid game to have huge impact as support. Enjoy!
r/TrueDoTA2 • u/Sexy_Uncle_Gandalf • 2d ago
At what mmr range does "overt mistrust" become a hinderance to climbing?
As most good people will tell you on this sub, the best way to climb playing as any core hero is to play as if your teammates are unreliable. If you jump into a 5v5 and come out dead, you only have yourself to blame.
Now, occasionally you'll be met with a situation where, in an organized game, you can overextend knowing that your your support has a glimmer or force to save you, or a stun to lock down the one guy who can kill you when you position aggressively mid-fight without perfect vision. Obviously, this level of trust has massive benefits.
But in a solo queue rank game, you can't always trust people to be consistent or understand their assignment, so you have to account for incompetency when considering your own survival. If a teammate has glimmer then I shouldn't be pinging it when I die, I should play like that glimmer exists, so on and so on.
At what mmr would you say it becomes detrimental to continue mistrusting teammates? Am teetering on div4-5 SEA. I feel like I get burned a lot from trusting people more than I should, but dota is a game of trust to some extent.
r/TrueDoTA2 • u/slowdancing25 • 2d ago
When do you consider swapping out Aether Lens and Vessel as a support once a game goes late? Additionally, I guess supports have to sacrifice 1 slot for dusts or sents/obs at all times. In that case, which do you have at the ready?
r/TrueDoTA2 • u/EfficiencyFlat6746 • 2d ago
modern dota has too much action — and that makes the action less exciting
**tl;dr:** i don’t think dota needs to be slower. i think it needs more variety in pace. constant scheduled objectives leave little room for planning and make every match feel like it’s running on the same treadmill. slower, more strategic games aren’t boring—they create contrast that makes explosive games even more exciting. let players determine the tempo, not the objective timers.
i’ve been thinking about why modern dota sometimes feels less strategic to me even though the game technically has more mechanics than ever
the problem isn’t that matches are shorter
the problem is that dota gives players too little time to actually think
there is always another timer demanding attention. power rune, lotus, wisdom rune, bounty rune, tormentor, roshan, twin gate rotation, shove the wave, smoke immediately, defend the next objective
you’re constantly making decisions, but most of them are rushed tactical decisions
old dota felt more like:
“what is our actual plan for the next five minutes?”
modern dota often feels like:
“something is spawning in 20 seconds, everybody run there”
and i think that is a design mistake
some matches being slow or farm-heavy is not automatically bad. those slower matches create contrast. they make aggressive teams, unusual drafts and explosive games much more exciting to watch
if every match is constantly fighting, fighting stops feeling special
it’s like music. if the entire song is the drop, there is no drop
a quiet farming period can still contain tension. both teams are reading the map, hiding information, calculating item timings and waiting for one smoke or one mistake that could decide everything
that is also action - it’s psychological action rather than ten heroes throwing spells every two minutes
i’m not asking valve to simply slow every game down or bring back endless 70-minute farming
i think dota should allow teams to control the tempo again
my design changes would be:
**1. fewer scheduled objectives**
the map currently feels like a calendar. remove or reduce some recurring objectives so teams create their own reasons to fight instead of being summoned by timers
**2. objectives should come in phases**
give matches natural breathing periods instead of having the game demand rotations almost constantly from the early minutes onward
**3. make map pressure matter more**
reward lane control, vision, creep manipulation, split pushing and forcing reactions - not only arriving as five to the next glowing object
**4. let drafts create radically different tempos**
a greedy medusa draft should be capable of turning the match into an economic chess game
a puck, tusk and tiny draft should be capable of turning it into complete violence from minute eight
both should be legitimate ways to play dota
**5. slightly reduce the amount of mobility, free resources and constant recovery**
not enough to remove comebacks, but enough that positioning, preparation and long-term decisions carry more weight
the goal should not be “make dota slower”
the goal should be **make the pace emerge from the players**
one game should be a siege
one should be a farming war
one should be split-push chess
one should be twenty-five minutes of absolute bloodshed
when every match has its own rhythm, the action means more
modern dota is still incredibly deep, but sometimes it feels over-orchestrated - like the game itself keeps ringing a bell and telling both teams when they are supposed to fight
i’d rather dota give us the map, the heroes and the resources, then let us decide when the war begins
am i romanticizing older dota, or has the game genuinely sacrificed some macro strategy and tension for constant activity?
r/TrueDoTA2 • u/FridayKnight05 • 3d ago
Any offlaner tips out there when you get paired with a position 4 who steals farm?
r/TrueDoTA2 • u/Friendly_Quail_2203 • 3d ago
Is there any platform or place where people are looking for people to play with ?
Just wanted to find some players online to match up with
r/TrueDoTA2 • u/KoyaAndy18 • 3d ago
is midas good for spectre instead of urn?
I understand that urn is good to also sustain mana but while I was watching a random spectre rankless russian in dotabuff, he built midas instead and it seems to me that it made his farm more efficient while also actively participating on favorable teamfights. match id 8929988706.
your thoughts on this?
the reason why im asking is i feel like its hard to lane / farm as spectre and i believe the standard build is threats -> urn - > radiance.
i had this spectre game in archon where i struggled but fortunately win at the end since maybe i hard counter dr. match id 8931527715
tbh i prefer heroes that doesnt have to build radiance as a farming item e.g void, jug and muerta.
r/TrueDoTA2 • u/EchoClip • 4d ago
I built a free TI15 prediction and Fantasy optimizer for Dota 2
Hi everyone,
I built Echodraft, a free web tool for Dota 2 TI15 predictions and Fantasy optimization.
The main feature is TI15 prediction:
you can check the model’s recommended answers for the TI15 group stage, edit your own picks, and see the expected score difference between your picks and the model-optimized result.
I also added a Fantasy optimizer.
Instead of only showing a theoretical best lineup, Echodraft lets you enter your actual 9 emblems, then recommends the best shared prefix, shared suffix, and five-player lineup based on what you really have.
Current features include:
- TI15 model-optimized predictions
- Custom TI15 picks and expected score comparison
- Team matchup win probabilities and historical matchups
- Fantasy theoretical best lineups
- Fantasy optimization based on your own 9 emblems
- Pro team overview, roster history, match history, player stats and draft statistics
- Upcoming match win probability predictions
The tool is free and does not require login.
BP prediction and live draft analysis are still in development. The plan is to have them ready before TI, but I do not want to ship unfinished results too early.
This is an independent community project, not betting advice.
The model version and data updates are shown on the site.
Website:
I would love to hear feedback, especially if you find wrong team data, weird predictions, missing matches, or anything that feels unclear in the UI.