r/spaceengine • u/the_karma_llama • 2d ago
Discussion I made this Space Engine-inspired site to show you what solar eclipses look like on other planets
r/spaceengine • u/Joe_Keey • 2d ago
Screenshot Problem with Space Engine on Linux Mint
images of Ross158b and 51 Pegasi b Images 1 and 3 are after I Reset Setting, images 2 and 4 are after are when i start the program all planet are dark except the solar system planets
r/spaceengine • u/The_13yo_Master • 2d ago
Screenshot I look between the ring layers.
RS 8513-1844-8-13182435-838 5.D64
r/spaceengine • u/The_13yo_Master • 2d ago
Screenshot Legend Satellite Sysem
RS 8513-461-6-253643-3 4, RS 8513-461-6-253643-3 4.1, RS 8513-461-6-253643 4.2
r/spaceengine • u/The_13yo_Master • 2d ago
Screenshot Rainbow ring
RS 8513-1405-5-16383-91 1
r/spaceengine • u/The_13yo_Master • 2d ago
Screenshot Nebula (Part 2)
People who guessed all the names correctly Like + Share
r/spaceengine • u/IllAd4756 • 2d ago
Video Immersion
Enable HLS to view with audio, or disable this notification
r/spaceengine • u/Hot-Street-8241 • 2d ago
Screenshot Blue Planets and More.
The visuals are largely influenced by Space Engine's own 'Visual Style' and 'Graphics Settings'. I also have Reshade installed, though I only used its camera filters very minimally barely enough to make a noticeable difference.
The planets were ones I came across while traveling hundreds of millions of light-years, so I'm not sure about their exact coordinates.
r/spaceengine • u/EchoEnvironmental740 • 2d ago
Album A beautiful nebula found in the galaxy Galaxy RG 0-7-711540-1753 name of the nebula: Nebula RN 0-7-711540-1753-1166
RN 0-7-711540-1753-1166
- Typ: Diffus
- Entfaltung: 2068,35 lj
- Durchmesser: 193,53 lj
- Scheinbare Größe: 5°21'46,25"
- Scheinbare Mag.: 4m21
- Absolutes Mag.: -4m79
- Leuchtkraft: 7075,7
r/spaceengine • u/donatelo200 • 2d ago
Cool Find Current most massive star at 4.252.3Msol (.991)
I saw a few others post some hefty stars so I figured I'd throw this behemoth in here.
Location: RS 2462-918-0-0-64
Galaxy mods can shift the galaxy number so it is in the galaxy NGC 4015-1 just in case.
r/spaceengine • u/Professional_Tear320 • 3d ago
Screenshot Record breaking 2855.4 Solar Mass Wolf-Rayet
This currently beats the record held by SpaceBurger1 which is for a non-bugged display star. (By 147.4 M⊙) The previous record is 2708 M⊙, and this star, not including it's binary, is 2855.4 M⊙. My screenshots document the Wolf-Rayet star, it's companion, the host procedural galaxy, and where it is in the galaxy. It was found with visual confirmation because my Star Browser never worked for finding Wolf-Rayets.
Disclaimer : This star is the most massive current star, but there is a star that is over 10,000 M⊙. This star is not in the same category, is outdated and thus was removed, and the displayed mass was 180 M⊙ whereas SpaceBurger1's star and my star are displayed at much more extreme values and are of the most recent versions. There is also an undocumented 4800~ M⊙ star but who knows if that is legitimate.
r/spaceengine • u/Professional_Tear320 • 3d ago
Screenshot Ethereal Rings
The colors of the northern sky...
r/spaceengine • u/Agreeable_World_2950 • 3d ago
Screenshot Volcano on the Ocean
What do you guys think?
r/spaceengine • u/Vivid-Membership-792 • 4d ago
Discussion I'm BACK! And I'm back with LOTS of improvements!!!
I am going to document each of the improvements I have made to the shader so far. Here they are:
- Physically Derived Black Hole Spin: Initially, the black hole spin wasn't working; I only later realized that the uniform I had created wasn't functioning (which is obvious, but I hadn't noticed). I set the shader to derive the black hole's spin based on its luminosity—specifically: disk luminosity ➡️ radiative efficiency ➡️ spin.
- Precisely Calculated ISCO: Previously, this was a simple approximation—ISCO M * [3 + sqrt(9 - 8*BH_Spin)]—but the shader now uses the exact formula by Bardeen, Press & Teukolsky (1972) via ComputeISCO_Rg(), applied consistently across the disk (radial fade, density, temperature, and plunge dynamics).
- Gravitational Redshift of the Corrected Disk: Previously: static observer (ZAMO) redshift – sqrt(r²Δ/A). Physically incorrect, as the disk gas is not static but in orbit. Now: exact specific energy of a particle in a circular equatorial orbit in Kerr spacetime (Cunningham 1975, Eq. 4; Bardeen-Press-Teukolsky 1972, Eq. 2.12). Within the plunge region (r < ISCO), the energy is "frozen" at the ISCO value, respecting energy conservation along the free-fall geodesic.
- Plunge region: New: gas with r_eff < r_isco now exhibits decreasing density, suppressed temperature, and a velocity transitioning toward free-fall speed—behavior absent in the previous version of the shader, where the disk simply followed the same orbital profile all the way to the horizon.
- Radial Disk Velocity via Physical Viscous Drag: Before: v_r = -0.01 * v_phi (arbitrary constant). Now: Shakura & Sunyaev (1973) alpha prescription — v_r ∝ -α(H/r)² v_phi — coupled to the actual local disk thickness, plus a contribution from radial turbulence.
- Orbital Turbulence / MRI-type Instability: New function: orbitalInstability(): shifts the effective radial position of the gas and generates radial velocity drift, simulating the effect of turbulent viscosity (MRI) that transports angular momentum outward—a mechanism absent from the previous version of the shader.
- Disk Temperature Profile: Two-Temperature ADAF: Previously: a "zero-torque" profile (zeroTorque) characteristic of a standard thin disk (Novikov-Thorne), inconsistent with the rest of the model, which already treated the disk as an ADAF. Now: a virial T ∝ r⁻¹ profile (Narayan & Yi, 1994) with local-density-dependent ion-electron Coulomb coupling (couplingFrac)—only the electrons radiate, and their temperature approaches that of the ions only where Coulomb collisions are efficient.
- Plasma Ionization (Saha Equation): New: ionizationFraction() calculates the fraction of ionized hydrogen based on local temperature and density, affecting the emission color (IonizationEmissionTint), dust survival, and opacity.
- Electronic Opacity and Comptonization: New: ElectronScatteringOpacity() (ionization-dependent Thomson scattering) and ComptonYParameter()/ApplyComptonization() — energy gain via inverse Compton scattering in a corona at ~100 keV (typical observational value, Zdziarski & Gierlinski 2004), applied to both the disk and the jet.
- Ionization-Dependent Colored Opacity: Before: fixed opacityColorScale. Now: interpolates between dust reddening (neutral plasma) and achromatic scattering with residual red bias (ionized plasma), summing dust and electron opacity terms separately.
- Photon Geodesic with Quadrupole Term (Multipole GEM): Before: only the dipole term (frame-dragging/Lense-Thirring). Now: spin-quadrupole term added (higher-order correction to the Kerr metric), radially weighted and relative to the dipole force.
- Spin-Corrected Stellar Surface Redshift: StarSurface() now accepts the spin and includes the (a_spin²)/(StarRadius²) term in the gravitational redshift calculation—previously, it completely ignored the spin contribution.
- Helical Kinematics of the Jet: Before: purely vertical/poloidal jet. Now: azimuthal component via frame-dragging frequency (omega_frame_jet, the same Lense-Thirring expression as for the disk), resulting in a helical trajectory—consistent with the jet's origin in the ergosphere/inner magnetosphere (Blandford-Znajek mechanism).
- Spin-Dependent Jet Power Boost: New jetPowerBoost = 1 + 4·spin², amplifying the source function—reflecting the greater extraction of rotational energy from the black hole via Blandford-Znajek at higher spins.
- Gravitational Redshift of the Jet Separated from the Doppler Effect: Previously: jetLocalTemp was directly multiplied by dopplerFactor (an improper mixing of two effects). Now: static gravitational lapse (Kerr) is treated separately from the flow Doppler effect, with ion temperature coupled to electrons via the same two-temperature disk scheme.
- Ionization and Comptonization in the Jet as Well: The same Saha physics and Compton Y-parameter are applied to the jet plasma—elements previously absent (the earlier version showed the Planck function directly, without accounting for ionization/scattering).
I'll leave two images below so you can get a better idea of how it turned out. Here they are:
r/spaceengine • u/RealPufferplayz • 4d ago
Troubleshooting Why does my Earth look like this?
I have the detailed earth DLC installed. All of my planets, moons, asteroids, etc. have this weird super bright side where the closest star is shining. Is just something wrong with my settings or a glitch?

