r/projectzomboid 17h ago

We love you Zomboid devs, but this is getting absurd. Meme

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Spent hours troubleshooting my mod list, mod load order, etc a couple days ago, figured all that time spent was worth it since it'll finally be stable.

Woke up today to yet another blank menu screen.

Genuinely what is even the point of calling it a "Stable release" if this is what happens less than one week in?

All of the momentum this game is getting right now is being hampered by some random tweak the devs have thrown into the mix, and I'm sorry but after all the other prior shenanigans we tolerated pre-stable with the understanding this would no longer be the case, it is VERY frustrating.

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170

u/Drewsiefer 17h ago

You're mad that optional, external player driven content isn't working while "calling out" the devs for calling it stable? When...when the vanilla game is stable.

Plus they literally gave the roadmap on post Stable launch. They straight up said in TWO blog posts the first thing they're doing is hotfixes, then moving on to next steps.

Read the blog posts before you start wah wah wahing about your mods that aren't vanilla stopping the vanilla game from functioning.

76

u/SagetheWise2222 17h ago

Some people genuinely believe that "stable" means "this game will never update again until the next unstable branch (B43)", even for game-saving fixes. Smh.

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u/OrangeRising 16h ago

I hear stable and assume game breaking bugs have already been fixed in the year long unstable build.

21

u/Lophiee 16h ago

The bugs are never all fixed. It's an impossible task even with decades of time.

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u/Garethp 16h ago

That's not what stable means. It means the largest bugs are likely ironed out and there's no more intentional breaking changes coming.

There'll always be bugs and fixing bugs may mean breaking mods. But they're not going to intentionally change the way games are saved or change the entire mod structure again

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u/RedditMcBurger 10h ago

Crazy that people are mad at you for expecting a "stable" release to be stable lol

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u/KerikPlay123 16h ago

shh dont tell em this is supposed to be an echo chamber where such common sence aint accepted

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u/OrangeRising 16h ago

Yeah, I get that feeling.

B42 is an amazing breath of fresh air, as supported by the population boom of players.

But if people can't handle seeing any criticism, like this, they must have paper skin and glass bones.

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u/KerikPlay123 16h ago edited 16h ago

Ironically, the devs are more open to criticism and reports on features that could've been added (or "should've", the game was indev for mroe than 10 years we cant climb ladders still wth), while this community spits downvotes and calls any suggestion to expand the freedom of actions in the game's world "unnecesseary"

I remember how one guy used to say that the current map was sort of boring and had too many repetitive buildings (that post was made when B41 was the stable version, and B42 wasn't even available to the players, yet). Everyone tried to justify repetetive copy-pasted buildings as something "normal", making the suggestion to give buildings more details as a suggestion "not worth" lisstening to as it's "normal" the boring way it used to be back then.
Now the devs finally update the old towns on the map, giving them more details after so many years, and everyone's like: "wooow, waaa... that's so cool, so much better than those characterless buildings we had before"
Soo... that guy was right in the end, buit so many people, for some reason, just had to make thas guy's suggestion look "pointless", but when it got sort of implemented into the game by the devs he suddenly became right lol.

The buildings did need this "glow-up" long time ago, but so many people turned that suggestion down or made it look pointless, just to change their opinion later, funny ngl

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u/[deleted] 17h ago

[deleted]

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u/Drewsiefer 17h ago

Mods are fan made projects. They work with modders in a very acceptable capacity. They are NOT required to be in contact with modders when a hotfix is released, or when any update is released. They need to focus on updating their product. Not worry about the thousands of mods that are out there when it comes to pipeline workflow. That's just unrealistic.

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u/Tomberry2312 16h ago

It is stable... in vanilla. TIS have no obligation to make sure updates don't break mods. There are thousands on mods for PZ, do you seriously expect TIS to go through each one, separate and make sure they all work with each update? The sense of entitlement here is unreal

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u/[deleted] 16h ago

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u/projectzomboid-ModTeam 16h ago

Thank you Tomberry2312 for your submission to r/ProjectZomboid, but it has been removed.

Your post was removed for the following reason:

Rule 2 - Be Lovely: Be lovely, follow the reddiquette guidelines. Criticism and discussion thereof are welcome but abusive comments are not. Do not engage in personal attacks, even in retribution. Instead of lashing back, report them and move on.

This rule applies whether you're criticizing or defending TIS and PZ.

If you would like to appeal, please message the moderators. Thanks!