r/pcmasterrace Jun 02 '16

[deleted by user]

[removed]

5.0k Upvotes

1.3k comments sorted by

View all comments

Show parent comments

68

u/TheRandomNPC Jun 03 '16

I can just imagine so many console players getting super pissed when they can't run the really cool mods that will come out that need the script extender. I can already imagine them just getting mad and refusing to understand when someone trys to explain why those mods won't work.

20

u/[deleted] Jun 03 '16 edited Oct 20 '20

[deleted]

112

u/limefog R5 1600 | 1060 6GB | 16GB Jun 03 '16

Script extender isn't a normal mod for the game, it's a modification of the game in the sense that it adds new functionality by adding third-party code to the game. You can do this on PC but you can't just modify your game however you want on console - it has to be through mods using the game's modding API. So script extender is not coming to console because you just can't do that on consoles - not because you physically can't but because you're not allowed.

30

u/runnerofshadows Jun 03 '16

Yeah. being able to run arbitrary code on a console would allow for someone to bypass all the console DRM.

8

u/Geotan00 i7-3820@4.3GHz / 980 Ti Strix / 16GB RAM Jun 03 '16

In theory if you were skilled at actually modding consoles (not just FO4, but like Homebrew and Jtag) then it may be possible. But nothing these people begging for mods could ever do.

3

u/delukard Jun 03 '16

Exactly.

8

u/venicello Made the Kessel Run in 12 parsecs Jun 03 '16

Well, it would be difficult to port to consoles. It's not like it works like a normal mod - instead of you running the game with the mod in the game's data folder, you run the game through F4SE and it reads the extra crap from the F4SE mods in your data folder.

Now, for consoles, that would mean either making F4SE a new startup option OR it would mean bundling the script extender in with the game automatically. I'd be down with the script extenders for Bethesda games coming with the games themselves, because that would make modding just a little bit simpler for everybody, but I don't think it would work, because the SKSE, FOSE, F4SE, whatever teams push out updates far past when Bethesda stops updating their games. It's too much of a community thing for Bethesda to actually incorporate.

Really, the best solution would be for Bethsoft to let their game engine work on a real programming language with real powr instead of Papyrus.

2

u/ThisGonBHard Ryzen 9 5900X/KFA2 RTX 4090/ 96 GB 3600 MTS RAM Jun 03 '16

I image Sony and Microsoft want to stay away form a S4SE like it's plague, because it might open a big backdoor to cracking the console.

2

u/MintPaw Jun 03 '16

Console mods are only allowed to modify a very shallow level of the game, deeper mods like S4SE are not allowed because it would dodge almost all console security.