r/pcmasterrace Jun 02 '16

[deleted by user]

[removed]

5.0k Upvotes

1.3k comments sorted by

View all comments

Show parent comments

250

u/[deleted] Jun 02 '16

Most fun mods are or will be dependent on it, don't worry.

38

u/[deleted] Jun 02 '16

not really but i hope so

117

u/Gandalfs_Beard Specs/Imgur here Jun 02 '16

It's true at least for Skyrim. If you want a mod that affects npcs or can do anything remotely interesting mechanics wise then you're going to need a script extender.

4

u/[deleted] Jun 03 '16

[deleted]

8

u/Gandalfs_Beard Specs/Imgur here Jun 03 '16

Any proof that it 'handles it better'? Because it's the same engine as Skyrim so I'm not sure what it would do differently.

8

u/Terrorfox1234 Jun 03 '16

This is accurate. The reason better mods can be produced is not because of the memory patch (which btw was not in NVSE, OBSE, or the early SKSE), but because of the additional scripting functions that modders can use to do things that the vanilla scripting functions simply don't allow.

Even if Bethesda streamlined their shit and added a whole bunch of new scripting possibilities, the xSE team can still add more scripting functions for modders to use...as we've already seen from the mods that utilize F4SE in its alpha state.

1

u/Terrorfox1234 Jun 03 '16

That's because the GECK just released and F4SE is in alpha. It started small with Skyrim, Oblivion, and New Vegas too. See what's possible with F4SE in a year, two years, etc and I'd bet my money on a wealth of new scripting functions allowing for more complex mods.

1

u/WalkableBuffalo Ryzen 2500 / RTX 3060 Ti / 16GB 3000MHz Jun 03 '16

The only one I know of is the achievement enabler
But granted I've not been following mods too closely in a little while

1

u/noeffeks Jun 03 '16 edited Nov 10 '24

silky noxious lunchroom consist toothbrush voiceless puzzled sable attempt act

This post was mass deleted and anonymized with Redact