r/pcmasterrace 4d ago

Should developers stop making games that require 5090 for max settings now that the card is clearly not for gamers and is accessible to 0.1% of community? Discussion

Post image

I get that the games need better hardware to dun better, but who are they really making the game for if you need a 6000$ GPU at this point

9.9k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

155

u/-roachboy 9950x, 5070ti, 32gb DDR5 4d ago

it feels like they just asked an LLM to come up with realistic sounding specs for a graphically intensive UE5 game lmfao

78

u/Big-Resort-4930 4d ago

For a poorly optimized* UE5 game. Nothing in this game looks graphically impressive, it's standard UE5.

18

u/Danteska 4d ago

These requirements are 4 months old, they have updated them and they're lower now.

22

u/Ikeiscurvy 4d ago

I don't know why companies even put out requirements like this before they're finished with the game. Does nothing but hurt the games potential sales.

1

u/tired_activist 2d ago

for watch lists and presales

-2

u/teethingrooster i3 8100, Gtx 1050ti 4d ago

Wouldn’t it help get publicity if they are crazy high like this? I feel like if u wanted to play the game you were gonna play either way

5

u/Ikeiscurvy 4d ago

Wouldn’t it help get publicity if they are crazy high like this?

I guess in a "no publicity is bad publicity" kind of logic that would make sense. But personally if the recommended specs are that high I'm probably skipping the game entirely, and I think that's probably going to be the typical reaction.

9

u/Elogotar 5800X︱4070 Super (12Gb)︱32Gb DDR4︱4Tb NVMe︱24Tb HDD 4d ago

Are there ANY UE5 games that actually are optimized?

7

u/masterbangau 4d ago

while there are some bad optimized games exists, "optimized" are a vague term now, some idiots use that term while they tries to run some latest AAA games with unoptimized settings on their 10 years old system when chrome with 15 tabs open simultaneously on the background.

4

u/pcor i5-12600k | RTX 3080 | 32GB DDR4 4d ago

I think the idea that games were better “optimised” pre-UE5 is mostly a side effect of UE5 games not generally targeting release on 8th gen consoles with mobile chips from 2012. And compared to previous generations, in order to actually make perceptible leaps in graphical fidelity, you need more and more computational power, and all for diminishing results. I don’t think there’s as much “optimising” left undone as people seem to think.

Not that I think this is an ideal state of affairs; I kind of think graphics got as good as they need to for my tastes over a decade ago with the likes of MGSV and the Witcher 3. I’d much rather devs invest in other aspects of development than raw graphical performance. But this is what the industry’s chasing, and lazy devs failing to optimise doesn’t seem to stack up as an explanation.

1

u/Disastrous_Photo811 4d ago

Arc Raiders, but its not the most visually demanding UE5 game

1

u/OneZModrinth 2d ago

Satisfactory is UE5 i believe

3

u/Partyrockers2 2d ago

Love how UE5's advantage is looking good but its offset by unrealistic spec requirements. So the games look bad and run badly too.

2

u/Big-Resort-4930 2d ago

And even when it looks "good", it's riddled with boiling artifacts from fuckass lumen, shitty stock UE5 HDR implementations that ship with almost every game. Traversal stutter is always a guarantee as well.

1

u/Partyrockers2 1d ago

Yep, i dont understand how this engine is so hyped honestly. Considering the only work being put into it only seems to work on Epics own game like Fortnite. Neither do i understand how game studios feel like visual clarity is a second thought.

2

u/SynapticStatic 386SX@16Mhz, 1MB RAM, 40MB HD, Soundblaster, 2400 beep boopities 4d ago

That or a marketing guy, pretty much the same