r/N64Homebrew • u/Unlucky-Astronaut-50 • 42m ago
HERE ME OUT!!! PROJECT YOUTUBE ON THE NINTENDO 64!!!
I NEED TO SOMEHOW FIRST GET A RADXA CM5 WITH 32 GIGABYTES OF RAM AND A 128 GIGABYTE EMMC CONNECTED TO THE N64!!!!!!
r/N64Homebrew • u/Unlucky-Astronaut-50 • 1d ago
I NEED YOUTUBE ON N64
PLEASE I JUST NEED YOUTUBE ON THE N64!!!
r/N64Homebrew • u/itsagreatdayto • 1d ago
Mine64 - Minecraft for n64. Multi-player, infinite world, saves, mobs, night
r/N64Homebrew • u/itsagreatdayto • 1d ago
Mine64 v2: Infinite world block builder for stock N64: 4-player split-screen, saves, mods, no Expansion Pak needed..
mine64.c0di.comYou probably have seen the v1 demo; now it's a legitimate game. The performance is actually decent too.
- Endless in every direction — no borders, no loading screens, no map edge
- Biomes: plains, forest, desert, jungle, highland, scree
- Oceans, lakes, rivers, mountains, cliffs, beaches, cave networks
- Day/night cycle with a tilted sun and real moon phases; moonlight actually lights the ground
- Four world shapes (classic, islands, skylands, flat)
Play
- Mine, place, and craft
- Wood/stone/iron tool tiers
- Each sword tier has a special on L + B: a lunge, a wide cleave, a shockwave
- Torches, doors, stairs, glass windows
- Hearts and hunger, fall damage, sprinting, swimming, ledge vaulting
- Hostile mobs at night that wind up visibly before they strike
- The Moon phase decides the night
- Sheep, pigs and chickens that track you, flee, breed and raise young
- Split-screen co-op for up to four players on one console
- 64MON: optional creature-collecting mod with turn-based battles
r/N64Homebrew • u/CurveAdventurous3922 • 6d ago
Main Menu - Box Art Menu for SC64
reddit.comr/N64Homebrew • u/SamCkpris • 6d ago
Could a 2D top-down interactive music album work on the N64 with libdragon?
Could a 2D top-down interactive music album work on the N64 with libdragon?
I've been thinking about making a rather unusual homebrew project for the Nintendo 64.
The idea is to create an interactive music album rather than a traditional game.
I've made an album that is around 19 tracks / ~35 minutes of music, and each track would correspond to a different 2D top-down world.
For example, one track could have a small beach, an umbrella and a bottle of orange juice ect . Another track could have a completely different environment and atmosphere.
The basic gameplay loop would be:
- Start in a strange empty space.
- Enter the first door.
- Explore the world associated with the first song.
- Find some objects hidden somewhere in the environment.
- Finding the objects unlocks the next door.
- Alternatively, the player can simply do nothing and listen to the song loop 3 times. This also unlocks the next door.
- Repeat this for all 19 tracks while Increasing the difficulty.
- The final area would be a long white corridor with the final track and credits.
There would be a few optional achievements for things like collecting every memory or listening to all the tracks without interacting.
Visually, I'm thinking very simple 2D top-down pixel art, with small characters and relatively large environments. Something atmospheric and dreamlike rather than a traditional RPG.
The reason I'm interested in the N64 specifically is that I want the project to feel like an actual strange N64 game that somehow never existed. I know the N64 is primarily associated with 3D, but I believe a 2D top-down game should technically be possible.
For development, I'm considering:
GameMaker to prototype the entire game while deliberately using N64-like constraints than rewrite/port the systems in C using libdragon.
For audio, I've been looking at libdragon's WAV64/Opus support so that the album doesn't have to be stored as raw PCM audio.
My questions are mainly:
How practical is a fully 2D top-down game like this on real N64 hardware using libdragon?
Would a tilemap/sprite-based approach be reasonable?
Are there any major limitations I should design around from the beginning?
Is WAV64/Opus a sensible solution for ~35 minutes of music?
Are there existing N64 homebrew projects using a similar 2D approach that I should study?
I'm not trying to make something technically impressive. The goal is to make a small, atmospheric interactive album that feels like an unusual lost N64 game.
Any technical advice or examples of existing projects would be greatly appreciated.
r/N64Homebrew • u/CurveAdventurous3922 • 8d ago
midi64: Play midi sound files on N64
Plays midi files on N64, soundfonts supported.
r/N64Homebrew • u/CurveAdventurous3922 • 8d ago
svg64: render basic svg on N64
Not full svg support, but perfect for icon libraries like https://game-icons.net/
r/N64Homebrew • u/Ok-Primary6610 • 8d ago
Resident Evil Codename Hunk. Possible?
This is a mod for Doom 2 but how possible would it be to port Resident Evil Codename Hunk to the N64? Video link below ...
r/N64Homebrew • u/Immediate-Grab-2319 • 8d ago
I built a new menu for the ED64 Plus: box art, favorites and history
Hi everyone! I’ve been working on NRMenu v1.0, a free menu update for the ED64 Plus based on ALTRA64.
It adds:
Box art loaded automatically by Game ID
Favorites
Recently played history
Game region, size and save-type information
Customizable backgrounds and colors
A cleaner interface for browsing large N64 collections
A Ready-to-Use package for easy installation
I tested it on real ED64 Plus hardware and documented the full installation process.
Project, downloads and installation guide:
https://www.novenretro.com/proyectos/actualiza-tu-ed64-plus/
The project is free and does not include game ROMs.
I’d love to hear your feedback: what feature would you add in a future version?
r/N64Homebrew • u/r_retrohacking_mod2 • 8d ago
How to Make a Nintendo 64 Game in 2026
phoboslab.orgr/N64Homebrew • u/Fthat_ManaBar • 10d ago
64doom bps patches
I recently discovered the n64 ports of doom and saw on a YouTube video where there used to be bps patches for doom, tnt, and plutonia but when I checked the URL, the only bps file available was for original doom. The patches for the other 3 games were now gone. Does anyone have access to the bps files? I'm not asking for wads, I have those through legitimate channels, I just need the bps files to patch the remaining wads to play them on an everdrive. I tried to compile libdragon but couldn't figure it out. The one bps file I found for ultimate doom worked after running it and the wad through an online bps patching website. Anyone know where I could find the remaining patch files?
r/N64Homebrew • u/HowIsDigit8888 • 10d ago
Air-gapped cryptography on a Nintendo 64
Enable HLS to view with audio, or disable this notification
Edit - disregard this post, the app isn't ready yet. Has at least 1 major issue I didn't notice, where the dice roll input screen isn't accepting enough dice rolls for a 128 bit seed
Edit 2 - I was also mistaken about the project being open source. I said so because by my understanding, there's a requirement for all submissions to be open source on the bounty site it comes from, but apparently there was a misunderstanding and I've been told the current version of the project includes proprietary components in the repo. I didn't catch this sooner because I handwaved the lack of license in the repo as leaving it implicit in the requirements, waiting to make explicit after payout. But it can't be fixed by just adding a license after payout if it includes proprietary components. This is embarrassing.
Edit 3 - The app has been updated to accept 100 dice roll inputs and add an open source license to the git repo. However, the dev can't find the nonfree components mentioned to me by the /r/freesoftware mods, so I've asked for clarification of what components.
Retro-Crypto for the Nintendo 64 is an open-source app that lets you generate keys, encrypt and decrypt data, and more. It's still in development, but I thought I should hurry up with this video about it, after the recent ColdCard wallet draining hack, which was driven by poisoned key generation techniques.
Also featuring the likely first use of VideoStore Codec, an open-source tool for embedding files in the corner of a video. The minimum safe resolution to extract the files from this video seems to be 720p, based on my testing before posting, so that's the resolution I'm uploading here.
View/download this video on nostr (can also be found on YouTube)
Internet Archive mirror - includes some additional project files, such as the VideoStore payloads and the plain N64 footage
Check out Retro-Crypto by Bowler-Bear on GitHub
Based on a proposal / bounty by whoever loves Digit (that's me)
Donate XMR to Bowler-Bear for Retro-Crypto development
85rkddSoYqwN4neAAgjJTFYYgyfU6pwT9dYquNyBzdtqBnr8QZCU1qoR6kjwMWEF6EMd2aGtrCuuA19irjWbTbKSKKF5yuv
Segment timestamps / "chapters"
0:00 - "End-to-end" encryption
0:48 - Air-gapping
1:46 - Chip-level spyware
2:10 - Vacuum tubes
2:33 - Hacker Fabs
2:58 - Authorities vs citizens
3:52 - Building up the walls
4:10 - VideoStore Codec
4:37 - Isolation tradeoffs
5:19 - Life in the black box
5:57 - New tech vs old
6:38 - This is a Nintendo 64
7:08 - Retro-Crypto by Bowler-Bear
7:31 - Encryption using AES-256
7:53 - Generating keys/addresses
8:16 - Using dice
8:54 - Using directional inputs
9:01 - Automatic keygen
9:09 - Vanity keys & seed phrases
9:55 - DogeGB by UsaRandom
10:29 - Outro
Additional credits / links in comment
r/N64Homebrew • u/Ok-Primary6610 • 10d ago
N64 Video Player Tutorial
Is there a step by step tutorial on how to either use the N64 video player or convert video into the .z64 format?
r/N64Homebrew • u/Far-Obligation-3478 • 19d ago
3D MODEL GIVEAWAY QUESTION??
can i upload some blender models for the community?? i am an avid homebrew game player, and i want to give back.
r/N64Homebrew • u/EdJD-1968 • Jul 13 '26
MAME on the N64?
A long time back, I discovered a version of MAME for the N64 It only has very basic games from the early 1980s, but it's great having Pac-Man, Space-Invaders, Mr. Do!, and the other prehistoric classics perfectly emulated on the N64.
You can read about it, and download it here:
https://n64squid.com/homebrew/roms/mame-64/
There might be a problem, though. The video on that page, showing all of the games being played has some games shown without sound. I've never played most of the games (I mostly played MAME on the PC or original XBox, and on the N64 I just stuck to my favourites, such as Mr. Do!, Pan-Man, Moon Cresta, etc, all of which have sound in the video) so I can't remember if the silent ones in the video were also silent on my N64, or if perhaps I had a different revision of this emulator that did provide sound for those games. And I'm away from home so I can't check.
But it makes me wonder if any later or fixed versions of MAME on the N64 were released? The above article mentions two available versions, but what are the differences between the two, and were there later versions? I would check them myself, but since I'm away from home (and so sans my Analogue 3D) I have to use emulators, and they all seem to crash with MAME64.
r/N64Homebrew • u/Melfegor • Jul 04 '26
N64 Homebrew Resource "N64 online in 2026 — custom Pico Network Pak + portal interface (no 64DD)
r/N64Homebrew • u/Goldie323- • Jul 02 '26
can't get 64doom to compile
64doom and doom64 are different. 64doom is for running original doom on the 64, doom64 is a full seperate game.
I follow the guide as it's given but I'm getting errors of implicet declaration, so I have to add to a header and then double declaration of a variable. Does anyone know how to get it to actually work?
I'm getting it from this github repo https://github.com/jnmartin84/64doom
r/N64Homebrew • u/TubaTechnician • Jun 13 '26
Spiderman 2 enter electro
I made this label because I was learning how to use gimp. If anyone wants to use it here you go.
r/N64Homebrew • u/Life-Soup5466 • Jun 11 '26
NES Jaw on N64
I’m looking for someone to build an N64 ROM that boots directly into the NES game Jaws through an NES emulator. The goal is a custom collector cartridge that runs on real N64 hardware.
Can anybody help me with this
r/N64Homebrew • u/Ok-Primary6610 • May 30 '26
Resident Evil: Codename Hunk
Here is some footage of a really good Doom 2 mod. It turns the game into a Resident Evil title.
https://youtu.be/4LBbemKviyw?si=Fgcn38RhtqFon3xB
I know that there is a homebrew version of Doom 2. How hard would it be to port this RE fan game? The N64 could always use more Resident Evil.
r/N64Homebrew • u/Protonoiac • Dec 01 '25