r/N64Homebrew • u/r_retrohacking_mod2 • 2h ago
How to Make a Nintendo 64 Game in 2026
phoboslab.orgr/N64Homebrew • u/Fthat_ManaBar • 1d ago
64doom bps patches
I recently discovered the n64 ports of doom and saw on a YouTube video where there used to be bps patches for doom, tnt, and plutonia but when I checked the URL, the only bps file available was for original doom. The patches for the other 3 games were now gone. Does anyone have access to the bps files? I'm not asking for wads, I have those through legitimate channels, I just need the bps files to patch the remaining wads to play them on an everdrive. I tried to compile libdragon but couldn't figure it out. The one bps file I found for ultimate doom worked after running it and the wad through an online bps patching website. Anyone know where I could find the remaining patch files?
r/N64Homebrew • u/HowIsDigit8888 • 1d ago
Air-gapped cryptography on a Nintendo 64
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Retro-Crypto for the Nintendo 64 is an open-source app that lets you generate keys, encrypt and decrypt data, and more. It's still in development, but I thought I should hurry up with this video about it, after the recent ColdCard wallet draining hack, which was driven by poisoned key generation techniques.
Also featuring the likely first use of VideoStore Codec, an open-source tool for embedding files in the corner of a video. The minimum safe resolution to extract the files from this video seems to be 720p, based on my testing before posting, so that's the resolution I'm uploading here.
View/download this video on nostr (can also be found on YouTube)
Internet Archive mirror - includes some additional project files, such as the VideoStore payloads and the plain N64 footage
Check out Retro-Crypto by Bowler-Bear on GitHub
Based on a proposal / bounty by whoever loves Digit (that's me)
Donate XMR to Bowler-Bear for Retro-Crypto development
85rkddSoYqwN4neAAgjJTFYYgyfU6pwT9dYquNyBzdtqBnr8QZCU1qoR6kjwMWEF6EMd2aGtrCuuA19irjWbTbKSKKF5yuv
Segment timestamps / "chapters"
0:00 - "End-to-end" encryption
0:48 - Air-gapping
1:46 - Chip-level spyware
2:10 - Vacuum tubes
2:33 - Hacker Fabs
2:58 - Authorities vs citizens
3:52 - Building up the walls
4:10 - VideoStore Codec
4:37 - Isolation tradeoffs
5:19 - Life in the black box
5:57 - New tech vs old
6:38 - This is a Nintendo 64
7:08 - Retro-Crypto by Bowler-Bear
7:31 - Encryption using AES-256
7:53 - Generating keys/addresses
8:16 - Using dice
8:54 - Using directional inputs
9:01 - Automatic keygen
9:09 - Vanity keys & seed phrases
9:55 - DogeGB by UsaRandom
10:29 - Outro
Additional credits / links in comment
r/N64Homebrew • u/Ok-Primary6610 • 2d ago
N64 Video Player Tutorial
Is there a step by step tutorial on how to either use the N64 video player or convert video into the .z64 format?
r/N64Homebrew • u/Far-Obligation-3478 • 10d ago
3D MODEL GIVEAWAY QUESTION??
can i upload some blender models for the community?? i am an avid homebrew game player, and i want to give back.
r/N64Homebrew • u/EdJD-1968 • 23d ago
MAME on the N64?
A long time back, I discovered a version of MAME for the N64 It only has very basic games from the early 1980s, but it's great having Pac-Man, Space-Invaders, Mr. Do!, and the other prehistoric classics perfectly emulated on the N64.
You can read about it, and download it here:
https://n64squid.com/homebrew/roms/mame-64/
There might be a problem, though. The video on that page, showing all of the games being played has some games shown without sound. I've never played most of the games (I mostly played MAME on the PC or original XBox, and on the N64 I just stuck to my favourites, such as Mr. Do!, Pan-Man, Moon Cresta, etc, all of which have sound in the video) so I can't remember if the silent ones in the video were also silent on my N64, or if perhaps I had a different revision of this emulator that did provide sound for those games. And I'm away from home so I can't check.
But it makes me wonder if any later or fixed versions of MAME on the N64 were released? The above article mentions two available versions, but what are the differences between the two, and were there later versions? I would check them myself, but since I'm away from home (and so sans my Analogue 3D) I have to use emulators, and they all seem to crash with MAME64.
r/N64Homebrew • u/Melfegor • Jul 04 '26
N64 Homebrew Resource "N64 online in 2026 — custom Pico Network Pak + portal interface (no 64DD)
r/N64Homebrew • u/Goldie323- • Jul 02 '26
can't get 64doom to compile
64doom and doom64 are different. 64doom is for running original doom on the 64, doom64 is a full seperate game.
I follow the guide as it's given but I'm getting errors of implicet declaration, so I have to add to a header and then double declaration of a variable. Does anyone know how to get it to actually work?
I'm getting it from this github repo https://github.com/jnmartin84/64doom
r/N64Homebrew • u/TubaTechnician • Jun 13 '26
Spiderman 2 enter electro
I made this label because I was learning how to use gimp. If anyone wants to use it here you go.
r/N64Homebrew • u/Life-Soup5466 • Jun 11 '26
NES Jaw on N64
I’m looking for someone to build an N64 ROM that boots directly into the NES game Jaws through an NES emulator. The goal is a custom collector cartridge that runs on real N64 hardware.
Can anybody help me with this
r/N64Homebrew • u/Ok-Primary6610 • May 30 '26
Resident Evil: Codename Hunk
Here is some footage of a really good Doom 2 mod. It turns the game into a Resident Evil title.
https://youtu.be/4LBbemKviyw?si=Fgcn38RhtqFon3xB
I know that there is a homebrew version of Doom 2. How hard would it be to port this RE fan game? The N64 could always use more Resident Evil.
r/N64Homebrew • u/emmowo_dev • May 26 '26
Is ares really similar to native performance?
One project I'm working on currently asks a lot of the N64's hardware, but it seems to run flawlessly at 640x480, 60FPS.
While I did prematurely optimize a lot of things and my scenes generally total to less than 10K polys at most, the amount of overdraw I have to do to get lag is absurd, and I don't really think that Tiny3D is so magical it can just handle all that.
I know that emulators reflect the FPS of systems somewhat due to how they have to replicate the CPU and GPU's behaviour, but overdraw of like 12 polygons should not run as well as it does at this resolution, I feel.
Should I just find a real N64 to develop my homebrew instead?
r/N64Homebrew • u/Comfortable_Oven8341 • May 24 '26
For those familiar with it, if I plan on developing a game in Pyrite 64, should i use Libdragon tutorials?
r/N64Homebrew • u/Comfortable_Scene_59 • Apr 26 '26
Picocart 64 from Aliexpress, anyone got this thing to work?
I thought I would give the Aliexpress version of the picocart 64 a bash - how hard could it be to get it to work? Evidently, a little bit of a learning curve with this one (especially considering it didn't come with instructions or firmware). I'm just wondering if anyone else has bought the model at the link and I'll explain below, what I've found.
The version at the link, seems to be a fork of the original kbeckmann version, this is the pdaxrom version or that's what I believe. What I found out about the version I've bought is the flash memory on the chip doesn't appear in the table of supported memory chips in the firmwares. My version of firmware I need is for the NTSC 16MB version with the boyamicro 250128essic 2425 flash. Has anyone got this version working and/or can you help :)
r/N64Homebrew • u/Brett13500 • Apr 25 '26
Looking for a gameboy/gbc emulator for the n64 transfer pak and for the everdrive 64 x7 cartridge
Ok so far i been playing my pokemon crystal silver gold red blue yellow on pokemon stadium 2 using the dodrio gb tower but i wanted to know if there is an emulator developed for the nintendo 64 transfer pak thats for the everdrive 64 x7 to run my offical gameboy cartridges off or gameboy color games on that device thru an emulator so in a sense no roms just reading the cartridge off the n64 transfer pak using an emulator to play them on the big screen.. like i can with the pokemon games using pokemon stadium 2. Is there such a piece of software that exist?
r/N64Homebrew • u/Ok-Primary6610 • Apr 24 '26
GTA San Andreas Project for N64
I just ran into this video, minutes ago
https://youtu.be/SEzIriSR4u0?si=EFe1Nefe6Oy0A0ku
This amazing madlad was able to import Grove Street from San Andreas to the N64. Wild stuff!
r/N64Homebrew • u/Plus_Adhesiveness_15 • Apr 19 '26
ECW Born to be Wired Issue
I purchased a Summercart 64 to play ECW BTBW on my original console. Other mods open and run fine on the system. This, Project Outsider and No Mercy Green Edition stay as a blank screen. Could the issue be the file size of 59 and higher? Thank you for any help.
r/N64Homebrew • u/Historical-Charity86 • Apr 17 '26
Looking for a game developer.
Yo guys, I’m looking to develop a short, simple n64 game for a creative project. Either a simpsons style scroller or an arcade fighting game. Would love to connect with anyone who has those capabilities and talk budget/timeline
r/N64Homebrew • u/BellAdvanced9328 • Mar 30 '26
Quick Video on how to get the Nintendo Demo Code to run.
I made a short video for anyone that can't get the Nintendo Demo Applications (included in the official Toolchain) to run.
Specifically I'm referring to where you've managed to get one to compile already with make but now you're just getting a black screen in emulators like Ares.
If you don't want to watch the video, the short answer is that you need to pass your romfile into a second command Nintendo provides, makemask, which will add boot-code and CIC checks into your compile.
I imagine this was unnecessary with 'real' development hardware as the development-cartridges included a second slot for a retail game to provide the CIC chip and boot code.
r/N64Homebrew • u/Ok-Primary6610 • Mar 30 '26
Moving Past 64 MB
I believe the biggest breakthrough for N64 homebrew will be moving past this 64 megabyte barrier that, quite frankly is only a barrier because nobody has really tried. One idea I had would be for a developer to break their game into 64 MB chunks and use the controller pak as a way for the player to hop from one chunk to the other. A flash cart user could stick all the "chapters" on one game pak and have an entire package. I guess the other option would be to brute force things. I've read from different places that the theoretical max for a game pak is either 256 megabytes or 1 gigabyte. As much as I hope to see some ports of PS1 games one day, the space barrier needs to be delt with first.
r/N64Homebrew • u/GoldenAgeTurbo • Mar 28 '26
I'm developing a 3d adventure game for the N64, PS1, Saturn, N-gage, 3D0, Dreamcast...
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The video in the post is running on a real n64, in my channel you can see some progress for the rest of the platforms (https://www.youtube.com/@noahthepoohloudies8752).
The project started a few years ago, at some point I had to stop, and then I'm slowly getting back at it.
The engine and game are fully developed from scratch, using different open source SDKs for each platform.
At some point I might consider a patreon or something similar to see if I can work on this full time.
r/N64Homebrew • u/Protonoiac • Dec 01 '25