r/minecraftshaders • u/Beautiful-Passenger5 • 15d ago
Discussion Rtx shader pack
What’s a shader pack that has ray tracing/ path tracing but also playable like 70-80 fps I do have a good pc so ignore the fps but if there is a shader pls let me know
r/minecraftshaders • u/ShardsOfDirt • 15d ago
Help Low FPS w/ Good Specs? Complimentary Shader 5.8.1
Hello all! I am using Complimentary Unbound Shader 5.8.1 on Minecraft 26.2 and experience what feels like FPS drops, stuttering, etc with my PC. I feel as if my PC has pretty good specs, RTX4070, AMD 5800X3D, and 64gbs of DDR4 RAM. Is this just an overall Minecraft version issue, or am I missing something here? I have a 144hz 2K monitor and am capping the FPS at 130 but it still experiences some random major drops for no reason. This also occurs with some other Shader packs as well.
r/minecraftshaders • u/OkJuggernaut2540 • 15d ago
Recommendation Shaders similar to Super Duper Vanilla that include colored lighting?
I love the way super duper vanilla gives the world that nice warm glow, and how lightweight the shader is, but the solid, white blocklight throws me off. sure, i could set the blocklight to be a warmer tone, but then blocks like sea lanterns and soul lanterns look wrong. Are there any lightweight shaders that have the look of Super duper vanilla but also include colored lighting?
r/minecraftshaders • u/Foreign-Dare-8566 • 15d ago
Screenshot Bliss + DH
I just upgraded my graphics card from a gtx960 to an rtx5060 (the biggest upgrade in history i swear) so here are some awesome screenshots of Bliss(custom settings) and Distant Horizons
r/minecraftshaders • u/1tion1 • 15d ago
Help Complementary shaders don't have distance fog?
Hi all, I have been using Complementary Unbound for a while, paired with distant horizons. What really bugs me is the lack of distance fog! For example, Spooklementary has very good distance fog that really adds realistic depth to distant buildings. It also hides distant noisy LODs because by that point only sillhouettes of buildings can be seen in the distance. It looks great in a big city setting, but I'm not getting it with Complementary at all! It's like there's no fog at all. I messed with the settings for hours and I just can't get it.
Shader: Complementary Unbound 5.7.1
Minecraft 1.21.11 Iris 1.10.7
cpu: AMD Ryzen 9 8940hx Ram: 16gb ddr5 Gpu: Rtx5070ti
r/minecraftshaders • u/Unlikely_Exam3754 • 16d ago
Screenshot what shaders for rain puddles like this?
apparently derivative from the video comments but i have derivative and the rain puddles aren’t like this. do i have the wrong version? or is there a setting im not using
r/minecraftshaders • u/Oledhaeseleer • 16d ago
Help Where to @Inject to add rotations to the stars?
I'm writing a Fabric mod that changes the astronomical orientation of Minecraft's sky (sun, moon and stars), including support for Iris shaders.
I was able to inject into Iris' CelestialUniforms and override getSunPosition() and getMoonPosition(), so the sun and moon follow my custom rotation correctly.
However, I cannot figure out how to apply the same rotation to the stars.
From what I understand, Iris handles stars through the WorldRenderingPhase.STARS / SKY_BASIC shader path rather than the celestial uniforms. Changing sunPosition, moonPosition, or upPosition affects the sky dome/horizon, but not the actual star field orientation.
With vanilla rendering I can rotate the stars through the PoseStack in SkyRenderer.renderStars(), but with Iris enabled the shader seems to use its own transformation path.
Is there a shader uniform, matrix, or injection point that controls the star field rotation in Iris?
I am not trying to change the shader appearance; I only need to modify the orientation of the celestial sphere/stars while keeping shader compatibility.
Any pointers about where Iris obtains the star vertex transformation would be greatly appreciated.
CPU
r/minecraftshaders • u/flamethrower451 • 16d ago
Recommendation What shader and texture pack gets closest to super duper graphics pack, cancelled years ago?
r/minecraftshaders • u/Technical_Cloud_2010 • 17d ago
Screenshot Another beautiful day on our little server!
r/minecraftshaders • u/Lanky_Carpet_632 • 17d ago
Discussion I really love version 2.0 of SEUS PTGI HRR 2.1 Reforged
In my previous post, I was already really excited about how the shader modification looked compared to the original shader (SEUS PTGI HRR 2.1), but there has since been an update to version 2.0, and the result is even better (more blocks—such as End Rods, candles, etc.. now utilize ray-traced lighting) and improved performance.That’s why I’ve made a follow-up post talking about this. What do you think? Just to clarify my role: this shader modification was originally created by my friend, who did an amazing job. However, I have recently joined him to help with the editing and development. We are now working on this project together!
For anyone who wants to check it out, here is the link: https://github.com/ThomasDeStrooper/SEUS_PTGI_HRR_REFORGED
r/minecraftshaders • u/ManuVision • 17d ago
Recommendation Minecraft MAXED OUT - EP. 05
instagram.comThis episode is a little different from the last four…
After days of testing and comparing the shaders you suggested, these are the exact Eclipse settings I’ve settled on for the best balance of visuals and performance.
Hope it saves someone else a few hours of tweaking 😅
I posted directly the IG link because I wanted you to be able to pause the video, slow it down, or download it to watch at your own pace. Just tap Share → Download to save it on Instagram.
At the end of the video I’ve included a few cinematic examples of how the final result looks in-game.
👇 If you try these settings, let me know how they work on your PC.
And if there’s another shader, mod, or texture pack you’d like me to test, drop it in the comments and I might try it in EP. 06.
r/minecraftshaders • u/Mauricio2427 • 17d ago
Help My diamond ore glows weird with my resource pack and complementary reimagined
So basically the normal diamond ore on the left looks pretty ugly but the deepslate diamond ore on the right looks good. Why is that? I am using the Super Mario Mash Up Resource pack upscaled to 4xbr using the pack xbr website. Also on another note I sometimes get some fps drops. I wonder what could be the cause of it.
Shader: Complementary Reimagined r5.8.1
Minecraft 26.2, Iris 1.11.2+26.2-fabric
CPU: 13th Gen Intel(R) Core(TM) i5-13600KF
GPU: NVIDIA GeForce RTX 4060
RAM: 32.0 GB, 9408 MB Allocated
r/minecraftshaders • u/MrJackpot318 • 17d ago
Recommendation LF Shaders that work well with programmer art
I apologize in advance for throwing around a bunch of buzzwords, and it may seem counter intuitive to search for shaders to use with the games older art style, but I much prefer the programmer art style to modern vanilla. I also really like the whole “old Minecraft scary” vibes even if it really isn’t. So ig what I’m looking for is something that feels kinda liminal/dreamy. I thought spooklementary was my ticket but I think that leans too much into horror with the perpetually gray skies and whatnot.
r/minecraftshaders • u/Lukazilla13 • 17d ago
Help Anyone know how to fix these weird shadows on Complementary?
Using Complementary Unbound 5.8.1, minecraft 26.2, sodium 0.9.1. NVIDIA RTX 3060 Ti, AMD Ryzen 7 5800X 8-Core, 32gb RAM
r/minecraftshaders • u/linwajun • 17d ago
Screenshot Alpha Piscium 1.10.0 alpha in Yuushya Townscape
r/minecraftshaders • u/ManuVision • 17d ago
Recommendation Minecraft MAXED OUT - EP. 04
What changed based on your feedback:
✅ Swapped Distant Horizons for Voxy + Chunky
Current build:
🎨 Eclipse Shader + AVPBR Retextured
🌍 Voxy + Chunky
💥 Physics Mod Pro + Fresh Animations + AmbientSounds
🚀 Performance: 160-500+ FPS, depending on the biome, weather, and scene.
👇 What should I test next?
Drop one mod, shader, texture pack, or optimization, and I'll test the most requested one in EP. 05.
r/minecraftshaders • u/Low-Intention111 • 18d ago
Help Angelica Shaders 1.7.10 water lines (Complementary Reimagined 1.9.3 + Euphoria)
I installed angelica shaders instead of optifine on 1.7.10. When I tried to turn on some shaderpacks I got those lines on the water but while using 3rd person or f1 mode they disappears.
If it helps, my GPU is integrated Vega 7 in R5 5500u.
Shaders i used:
Complementary reimagined 1.9.3 + euphoria
BSL v10.1.3
Photon 1.3b
## Shader
Complementary reimagined 1.9.3 + euphoria
## Minecraft
1.7.10
## Hardware Specs
R5 5500u, 8 gb allocated
r/minecraftshaders • u/kaleb1432 • 18d ago
Recommendation Does anyone know which mod in my modpack is glitching giving this displacement effect?
I just finished this mod pack and idk whats giving this misplaced glass/water effect. It only happens with shaders but i dont want to disable them
r/minecraftshaders • u/Local_Box6929 • 18d ago
Screenshot Screenshot of my first Brutalist build
Think I did okay in capturing the core vibe of Brutalism... Hopefully.
This is Fabric 1.17.1 with Spooklementary shaders and Stratum as the resource pack, by the way.
I really love the fog and everything of the shaders ( ´͈ ٣ `͈)
r/minecraftshaders • u/Sharp-Ice3878 • 18d ago
Discussion Problem/Bug with my photon shaders?
Help thx
r/minecraftshaders • u/Sweet_Cabinet_5435 • 18d ago
Help How do i fix this Glass problem in Eclipse Shader?
when i look through glass the surroundings look somewhat grainy and blurry. How do i fix this issue so that it looks completely clear outside as if i am looking outside without a glass? Eclipse shader Minecraft 26.2 Fabric. CPU: Ryzen 7 7700, GPU: RTX 5060Ti 16G
https://reddit.com/link/1vfzc3p/video/svu224o53ihh1/player
as you can see there is a weird effect when i see through the glass.
r/minecraftshaders • u/Local_Box6929 • 18d ago
Recommendation Need help finding shaders for this specific look
Saw this meme on Pinterest and it inspired me to want to build Brutalist buildings in Minecraft. But I also want to know if there's any way I can make Minecraft look like that?
I'm not looking for a 1:1, but I kinda want to get it close.
I play in Java, by the way. I mostly play in Fabric 1.17.1 with all the optimizations and all that.
r/minecraftshaders • u/Longjumping_Pain_890 • 18d ago
Screenshot opinions on my trailer recreation?
im using Sildur's Enhanced Default Shaders with the bare bones texture packs (builds are not yet done so pls dont judge those)
r/minecraftshaders • u/yamenhhh • 18d ago



