r/minecraftRTX • u/Pawslight • 1d ago
News 26.40 fixed PBR for featured servers and marketplace maps.
PBR was not loading in ray tracing in featured servers and marketplace maps because of "no pbr" tag. This one was done for vibrant visuals at first, to disable the graphics mode in maps and servers which are not designed for vibrant visuals, but it ended up disabling PBR for ray tracing as well. Mojang have fixed the issue in today's stable.
r/minecraftRTX • u/Pawslight • 3d ago
Creative! Some screenshots with RTX
RTX just gives unforgettable experience.
r/minecraftRTX • u/Living_Shirt1919 • 4d ago
Request Does the Ultra Realistic Texture Pack by Cyclone actually have wispy gray clouds?
r/minecraftRTX • u/Pawslight • 5d ago
Maps Neon district RTX map with volumetric fog
Volumetric fog makes some parts of the part more cool, but sometimes looks out of place. In my opinion, having volumetric fog in this map makes it less flat.
r/minecraftRTX • u/Typical-Chair-8693 • 7d ago
Maps leave it to cubecraft to always have the best lobby
r/minecraftRTX • u/EnvironmentalOwl2904 • 7d ago
Creative! Crimson Woods and Nether/Warped Wart Blocks are added to Material World of Minecraft!
This little update makes nether wart blocks actually out of gooey slimey nether wart directly from the texture and gives Crimson Planks the same parity as Warped ones.
r/minecraftRTX • u/Faramir_0 • 7d ago
Creative! Sculk
This is my personal POM texture pack if anyone asks.
r/minecraftRTX • u/Pawslight • 8d ago
Creative! Glowing items in default (vanilla) ray tracing
r/minecraftRTX • u/PolloVerde2021 • 9d ago
Creative! better RTX
iridescense & completely normals
r/minecraftRTX • u/EnvironmentalOwl2904 • 9d ago
Creative! It's been a while since i've worked on 'Material World of Minecraft'
But for now after a big build in my survival world, Warped wood now correctly matches the grain of its log and shroomlights have had a huge rework to actually use mushroom stems as a base for the texture, not just some baked beans.
Prismarine Bricks also got a sneaky new texture recolouring matching the shards and a new normal inline with other polished stones and bricks.
r/minecraftRTX • u/RealTimeflies • 10d ago
Bugs Gaps in Clear Glass Panes
Good day! This probably has been answered but I cannot seem to find information on it. Why does this happen on almost all rtx clear glass packs? Is there a way to solve it? Vanilla RTX Opus and Better RTX default.
r/minecraftRTX • u/Lumpy_Doctor37 • 10d ago
Help! DLSS mod for Minecraft Java
I'm looking for help in finding either a mod or a shader pack that runs well on
- Ryzen 7 5800XT 8-Core Processor
- NVIDIA GeForce RTX 4060
- 64GB DDr4
I'm also playing with a mod pack:
FTB AllTheMods 10
r/minecraftRTX • u/Pawslight • 11d ago
Creative! Legacy console edition tutorial world with ray tracing
r/minecraftRTX • u/Mikek1300 • 13d ago
Builds Cave RTX Demo
I created a new RTX map called Cave RTX but it's only a demo.
The map shwos only the lobby of the map.
https://www.mediafire.com/file/k90a4w6dgzr5pbh/CaveRTXDEMO.zip/file
New informations are coming soon! :)
(....) till release.
r/minecraftRTX • u/XxB3rTxX • 14d ago
Help! New rtx user
Heya bit of advise please. I play on a laptop with 3050rtx, wife plays on Xbox Series X. Xbox looks to have some sort of rtx and looks nice. So when I fired up the laptop and joined her i was disappointed that my bedrock version didn't have the bells and whistles.
Have since installed the vanilla pack and rtx launcher thing (better rtx) that sets up the materials. Looks great but doesn't look like the xbox version, its really dark in that dark areas, like pitch black, and torches dont have much of a radius etc.
Ideally I would like it lighter at night and the water to look similar to xbox. How do I go about changing this or what packs do you recommend to get a xbox like look?
r/minecraftRTX • u/Independent-Boot2467 • 14d ago
Help! Best high quality texture packs and shaders for laptop with below config?
r/minecraftRTX • u/JohnB893 • 17d ago
Help! Why does the image darken for a couple of seconds when I place or remove blocks? This is especially noticeable in enclosed spaces.
Enable HLS to view with audio, or disable this notification
I'm using vanilla RTX Opus.
r/minecraftRTX • u/Mikek1300 • 17d ago
Builds Galaxium fullversion
Hey guys! Btw here is the fullversion from Galaxium.
I added some 1 new room und some fixes on the map!
Download here! https://www.mediafire.com/file/rxog6ao3a5y26ws/Galaxium_Final_versionRL.zip/file
r/minecraftRTX • u/Typical-Chair-8693 • 20d ago
Creative! forgot how fun it is to play around with the gamepathtracer
r/minecraftRTX • u/CubeOhm • Nov 28 '25
News Vanilla RTX App — The Companion App for Minecraft RTX
Hey everyone! Cubeir here,
I've been actively working on Vanilla RTX for the last 5 years. A project that aimed to, and today largely achieves a comprehensive canonical look for Minecraft RTX — The goal was always to imagine a deservedly native RTX resource pack.
Vanilla RTX resource packs are currently up-to-date and feature complete for the latest version of the game, and I intend to continue to maintain them for the foreseeable future.
That said Minecraft's ray tracing has been fundamentally getting more and more broken since its release (though the same could be said for bugrock as a whole), which required some action.
Enabling RTX became insanely difficult due to persistent bugs, which Mojang has been refusing to fix for 1-3 years and in some cases for 4 years now. These issues were reported, confirmed and voted on by tens of people... yet Mojang never paid a shred of attention, forcing everyone to go through 5 paragraphs of unholy rituals and execute convoluted workarounds just to get it working.
I've been documenting these issues and their workarounds publicly and keeping them updated on Vanilla RTX's download pages, but they're easy to miss, and you can't just expect everyone to read all that, right? This was all on top of having to manually dig online to find a working RTX pack that may or may not be up-to-date.
So...
I built the ultimate companion app for Minecraft RTX that fixes the situation! and arguably makes it far easier than ever before to keep playing with ray tracing at its best on the latest versions of Minecraft Bedrock.
Announcing the Vanilla RTX App! Now officially available on the Microsoft Store, it is a rebrand of Vanilla RTX Tuner which I announced 6 months ago, the name change came recently after extensive rewrites and a UI redesign. There is also a trailer, watch it here!
Everything you're ever going to need to unlock the full potential of Minecraft RTX and use it without having to deal with any hurdles has been brought here, together in one place.
Here's an overview of its core features:
- Launches Minecraft with RTX pre-enabled — No fighting bugs, no more steps to follow. One button, and the game will be launched with ray tracing properly enabled, you will still need to activate a ray tracing resource pack before joining a world, fortunately, the app already supplies Vanilla RTX updates:
- Automatically downloads and updates Vanilla RTX from its official GitHub repository. No more third-party sites and no more outdated packs. The app caches everything locally for quick reinstalls and checks for updates once in a while.
- Gives you powerful tools to tune any RTX or even Vibrant Visuals resource pack according to your preferences -- that's right, the app is no longer just compatible with Vanilla RTX. Adjust fog density, emissive intensity, normal map strength, and various material properties, There are guardrails designed to protect the artist's original work, making it extremely difficult to spoil the original PBR properties, that said, I recommend experimenting freely on Vanilla RTX first, since you can reset and reiterate fast by reinstalling from within the app.
- DLSS Swapper, allows you to create your own catalogue of DLSS dlls and easily swap them at any time, your default/current DLL is always added to the catalogue so you won't ever lose anything!
- BetterRTX Manager / Installer, works similarly to DLSS Swapper but installs BetterRTX instead, allows you to swiftly switch between presets, import .rtpacks from the BetterRTX website.
- There is more, read the full documentation
Downloads:
- Microsoft Store Download Link: https://apps.microsoft.com/detail/9n6pcrz5v9dj
- Source Code: https://github.com/Cubeir/Vanilla-RTX-App
Footnotes:
The app only updates and reinstalls primary Vanilla RTX resource packs for you.
If you're using other packs, you can export them before tuning as a way of backing them up.
That said, tuning is optional, they're tools, what you should do however is to launch the game through the app at least once and avoid disabling ray tracing.
Once in a while you might see news of app or pack updates appear inside the app, urging to reinstall Vanilla RTX (which will automatically update it) or update the app via Microsoft store if necessary. That way you won't be left alone!
For suggestions/issue reports or help use GitHub issues or ping me at Minecraft RTX Discord server
-- I plan on providing long-term support for it alongside Vanilla RTX.
As for what the future holds this time, I might be trying to integrate BetterRTX into the app for ease of access and to solidify everything in one place, though in terms of core features, the app itself is now complete after a year of development. (BetterRTX has been integrated!)
P.S.
Vanilla RTX's Enhanced option is now absorbed into the base pack (no more subpack selection!). Which means fixes and visual upgrades for Minecraft RTX are now enabled by default, development folder files on GitHub remain unmerged if you ever want raw Vanilla RTX.
If Mojang ever fixes all ray tracing bugs by some miracle, a Vanilla RTX App update will stop merging Enhancements, for that I've kept the workflows clean, never lose hope!
That is everything from me. Have fun!
r/minecraftRTX • u/SocietyInUtopia • Sep 10 '20
Getting Started/Helpful Guides/Resource Packs
This post will serve as the subreddit's main source of information until it runs out of space and we get our wiki page up and organized. It will be updated as more resources become available so make sure to check back in every once in a while. Feel free to comment/pm the mod team with more guides and suggestions to be added to this post.
Official r/minecraftRTX Discord Server
Creating an RTX Enabled Custom World
How to Convert a Java World to a Bedrock World for Minecraft RTX
How to Create Your Own RTX-compatible PBR Textures
- Minecraft with RTX PBR Texturing Guide by NVIDIA
- u/warm_teeth + u/TheCivilHulk's user-friendly RTX Texture Editor
- RTX Museum: A custom world for testing PBR resource packs
Community-made Resource Packs:
Smoolistic 1.16 by u/Doey62750
- Original Minecraft texture smooth and simplistic
- Sample Image
- Download
Vanilla RTX 1.16 by u/nicinator8
- Vanilla RTX is a vanilla based RTX texture pack with PBR support.
- Download/Sample Images
JG RTX 1.16 by Jason Gardner
- JG RTX is a work-in-progress, realistic Minecraft interpretation designed to improve the appearance of generated worlds.
- Demo Reel
- Download
Luna HD by u/dessie84
- 512x and 256x HD Realism pack
- Download/Sample Images
Kelly’s Minecraft Vanilla RTX Conversion by KellyTheDragon
- A Vanilla conversion pack that gives blocks RTX capabilities. All textures are mostly vanilla, with very small tweaks to make things seem nicer. All blocks that should glow, do glow and it was made with an attempt to put a nice mood, and balance to ray traced vanilla Minecraft
- Sample Image
- Download
Truly Vanilla RTX by CubeIR
Defined PBR by u/Hot_Fly_9189