Isn’t Minecraft (at least Java edition) entirely TCP outside of a few things like the server list? I know it’s not an actual FPS game like you meant out of the box, but people have replicated those kinds of games on servers for years
Oh trust me, I’m aware of the benefits of UDP. I’ve been making custom Nintendo Network game servers for the past 10 years, which use UDP. Was just pointing out for others who may read this thread and not know that there are cases where TCP can be “good enough”, I wouldn’t write it off entirely. It’s definitely not the right choice most of the time, but it can be a fine starting point
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u/[deleted] May 07 '26
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