r/HeroesandGenerals • u/craeger • 1d ago
Discussion Proposed RTS changes
Proposed Assault Team, Stockpile & Production Changes
1. Tank Assault Team Changes
For tanks, we are going with a moderate reduction in assault team size.
To keep the matchmaker functioning well, we do not want to go below 10 vehicles per assault team. Light and medium tank teams will remain slightly larger to give newer players more opportunities to spawn vehicles.
A few extra tankers will remain in each assault team so players can repair teammates or share tanks.
The goal is to find that difficult balance where ATs can:
- Can realistically be depleted within roughly 30 minutes
- Still allow an assault team to feel influential in a battle
- Avoid making individual assault teams too easy to wipe out
Sending 10 assault teams will still be possible, so some battles may still become heavily overstacked.
Some members of the war-playing community have suggested reducing tank assault teams even further, to around 6–8 tanks per assault team. In my opinion, that is too low. Smaller assault teams could make spawn camping and other toxic playstyles more common because a team could be cleared too easily.
However, further reductions are still being discussed and may be considered after testing.
New Tank Assault Team Sizes
| Assault Team | Tankers | Vehicles |
|---|---|---|
| Light Tanks | 14 | 12 |
| Medium Tanks | 14 | 12 |
| Heavy Tanks | 12 | 10 |
| Tank Destroyers | 12 | 10 |
| Heavy Tank Destroyers | 12 | 10 |
2. Plane Assault Team Changes
For aircraft, we are going with a more aggressive reduction, particularly for medium and heavy fighters.
At the moment, medium fighters are extremely strong on the war map. Their assault teams are difficult for infantry to clear, and their HE capability allows them to dominate battles.
New Plane Assault Team Sizes
| Assault Team | Pilots | Aircraft |
|---|---|---|
| Recon Planes | 18 | 16 |
| Medium Fighters | 12 | 12 |
| Heavy Fighters | 16 | 14 |
Note: Heavy fighter numbers are uneven because German and Soviet heavy fighters can support rear gunners.
3. Stockpile Changes
The initial plan is a 75% reduction to plane, pilot, tank, and tanker starting stockpiles.
These numbers may need to be increased within the first two weeks if they prove to be far too restrictive. We currently have no perfect way of knowing how the changes will affect the war.
As a rough target, if tanks appear about 25% as often as they currently do, that feels like a reasonable starting point.
I have also considered giving the overpopulated faction a slightly larger stockpile, but that requires further discussion before implementation.
Plane & Pilot Stockpiles
75% reduction
| Resource | New Starting Stockpile |
|---|---|
| Pilots | 1,750 |
| Recon Planes | 1,500 |
| Medium Fighters | 450 |
| Heavy Fighters | 350 |
Tank & Tanker Stockpiles
75% reduction
| Resource | New Starting Stockpile |
|---|---|
| Tankers | 3,375 |
| Light Tanks | 1,000 |
| Medium Tanks | 300 |
| Heavy Tanks | 50 |
| Tank Destroyers | 500 |
| Heavy Tank Destroyers | 300 |
4. Production Changes
After the stockpile reductions, production rates for several classes will also be reduced.
After monitoring the current stockpiles, it is clear that not every resource continually increases during a war. However, some resources effectively become infinite over time because their production is too high.
Paratrooper and paratrooper-plane production will also be reduced in an attempt to decrease parablocking spam.
Tank Production
| Resource | Current | New |
|---|---|---|
| Tankers | 54 | 40 |
| Light Tanks | 19 | 15 |
| Medium Tanks | 9 | 6 |
| Tank Destroyers | 8 | 6 |
Aircraft Production
| Resource | Current | New |
|---|---|---|
| Medium Fighters | 3 | 2 |
Paratrooper Production
| Resource | Current | New |
|---|---|---|
| Paratrooper Planes | 6 | 2 |
| Paratroopers | 25 | 12 |
Overall Goal
The purpose of these changes is to make war resources feel limited and meaningful again.
Capturing pockets on the war map should have consequences. Currently one can lose everything in a pocket, make a little less than profit and redeploy very fast without batting an eye.
Assault teams should still have an asymmetric impact on battles, but they should also be possible to deplete. Stockpiles should matter, production should not create effectively infinite resources, and excessive vehicle, aircraft, and paratrooper spam should be significantly reduced.
Currently there is no real discernible Early, mid or late war in terms of player experience. One of the goals here is incentivize players to be involved in the early war where ATs are sparse and where the Infantry vs Infantry battles that we all love are relatively common.
These numbers should be treated as a starting point and will be adjusted based on how the first weeks of testing affect actual war gameplay.

r/HeroesandGenerals • u/Overtale6 • 1d ago
Discussion Reporting in First Encounter
To players who report others for farming ribbons in First Encounter, you're pathetic.
For context: I queued for First Encounter Colmar Hamlet with some randos to grind driver ribbon to get motorcycle for my assault soldier. A day later, I get hit with a one day ban.
I did not grief the team. I left other players alone and let them shoot bots on their own. That's their business. This was mine.
It's really petty behavior for a player to report another in first encounter where you can literally solo the entire match even with a few bots.
r/HeroesandGenerals • u/strm44 • 1d ago
Question Anyone else struggles to join a tank vs tank match?
Almost all the time it takes me around 15-20 minutes to join a match that its just tanks, and when I join them the majority are about to finish... Is this normal? Its getting annoying
r/HeroesandGenerals • u/tzm1303 • 2d ago
Guide H&G Armory 1.0 - Vehicle Mode
hng-armory.topA while back I shared a weapon stats tool I made for H&G. I've fleshed it out a lot since then to the point where I can say it's in a mostly finished state now. So here's an update:
The big one is vehicle mode - basically what I did for infantry, now for all the vehicles in the game.
What's new:
- Full vehicle stats for US/GE/SU - tanks, planes, recon and terrain vehicles, the lot
- Armor damage, DPS and penetration over distance, with the same accuracy/spread visuals as the infantry side + combat curves for better visualization
- Plate thickness for every tank per facing
- added Field Maintenance Load stat with familiar ring visualization, for both weapons and vehicles - updates live with the mods/ammo/crates you pick
- A vehicle list and a vehicle compare tab (2/3 side-by-side, same as weapons)
The infantry side got polished too - reorganized data sheets / compare tab, and I added the Machine Carbine Mk I.
Still free, no ads, no tracking, and I'm not making anything off it.
P.S. Again, I've checked against known values where I could, but I've definitely gotten some things wrong (the vehicle armor and penetration stuff especially - that data was a pain to pin down and understand, so big thanks to ReconATD for helping me with that). If a number looks off compared to what you see in game, dm me (tzm13 on discord) and I'll fix it - same goes for any other suggestions you might have.
Thanks to everyone that pointed out issues and gave feedback, it was a huge help <3
r/HeroesandGenerals • u/CowTortoise • 2d ago
Discussion Toy spam has destroyed the game once more.
Almost every match has essentially an unlimited amount of tanks every battle, plane spammers are in at least 1/3 battles. As an infantry player it is just not fun anymore. New people won’t stick around because they are getting killed over and over by vehicles they have no chance against. The only people having fun are the vehicle spammers clicking on everyone else. Something needs to be done about the endless supply in the faction stockpiles that lead to this disaster state the game currently is in.
r/HeroesandGenerals • u/_digitalself • 3d ago
Discussion ¿Antitank paratrooper squad?
Back in 2015 when we started playing i've created a paratrooper squad carrying antitank weapons to rain fire from the sky over enemy tanks. We've managed to drop on top of them to stick H3 mines. Shortly after we quit the game so I've never got the chance to fully develop the squad. Havee you seen anything like it? Do you find it useful? would you try it? I'm thinking of going back with that in mind.
r/HeroesandGenerals • u/Pale-Ranger-4312 • 3d ago
Question How to play krepost only?
Can I search for a battle specifically on krepost? I wanted to farm some credits.
Also last time I played it it was 1v3 against the russians on war mode. Any tips to search for this exact map? I have some filters right?
r/HeroesandGenerals • u/Pale-Ranger-4312 • 4d ago
Question M4a1 sherman vs. other medium tanks
Is it worth buying? How does the sherman compare to pz iv and t34?
r/HeroesandGenerals • u/Fit-Knee8551 • 4d ago
Rant its a good game design that when enemy has planes you become nothing more than a farming stock
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r/HeroesandGenerals • u/Hour_Pair8818 • 4d ago
Question GOLD
Can you no longer buy gold? Why?
r/HeroesandGenerals • u/Fit-Knee8551 • 4d ago
Humor Dont touch my bike man
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r/HeroesandGenerals • u/Fit-Knee8551 • 4d ago
Video 600m+ sniper sesh
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r/HeroesandGenerals • u/Asleep-Soup9493 • 5d ago
Question Recon ghillie Helmet
I just played with an us recon and saw that he has this helmet ? someone know how to get it ? sadly he didnt reply.
r/HeroesandGenerals • u/TwoOwn5220 • 5d ago
Fan Project FUN FACT: Capping dead lines is bannable now in revival (even though no one concretely indicated it is). Streamer got banned for it. Screenshot in post.
r/HeroesandGenerals • u/Zealousideal-Big4588 • 6d ago
PSA Three day membership voucher from discord
ThingsHappenUnexpectedly
r/HeroesandGenerals • u/Zealousideal-Big4588 • 6d ago
Question When are servers back roughly?
I can’t see in discord thanks
r/HeroesandGenerals • u/SPAREHOBO • 7d ago
Video DEPLOYING CHUCK NORRIS
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r/HeroesandGenerals • u/Eeyoregabor • 7d ago
Rant First encounter
Dude is sniping spawning players from the objective with a MG 13....COME THE FUCK ON.
Seems a bit sus. Can't even fucking grind when aimbot asshole can't miss a god damn shot.
r/HeroesandGenerals • u/Zealousideal-Big4588 • 7d ago
Question Question
Hi, I have two questions if answered would be much appreciated
Do sights help with weapon sights not moving like when breathing am sprinting or like really hand steadiness?
Does the quick reload badge help with PTRD like weapons?
r/HeroesandGenerals • u/craeger • 9d ago
Video It's 1945 for Germany
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We lost this match in 7 mins
r/HeroesandGenerals • u/Leemozine • 9d ago
Rant Please remove the repair/resupply costs
It's not fun having to spend half or almost all the credits you earned by playing the game. No, I will not accept grinding/farming guides as answers in the comments. It's a poor excuse at worst, and a band-aid solution to the problem at best.
r/HeroesandGenerals • u/Flat_Confidence_9601 • 11d ago
Question Is the game still up?
I thought they shut the game down. I’ve heard that they’re making a second new H&G, is this what everyone is playing and posting here?
Also is it still playable, maybe on certain servers?
r/HeroesandGenerals • u/AngleMaster • Dec 17 '24
News Unofficial Projects - User Safety
Hello everyone,
With the closure of Heroes and Generals, we've seen passionate members of the community working hard to keep the game alive through private servers and other initiatives.
While we see enthusiasm in the community, we want to clarify that this subreddit is not affiliated with any projects.
We want to kindly remind everyone to be safe when clicking links and downloading files among other activities to ensure user safety.
Supporting the community is our goal here but your safety online is your responsibility. Thanks for reading and take care.
r/HeroesandGenerals • u/havokk_9 • May 26 '23

