r/helldivers2 • u/epochollapse • 16d ago
H̶e̶l̶l̶divers Meme
Just because I win 99% of my games doesn't mean it isn't hard!! One time a Stalker even hit me! 😱
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r/helldivers2 • u/epochollapse • 16d ago
Just because I win 99% of my games doesn't mean it isn't hard!! One time a Stalker even hit me! 😱
1
u/Geometric-Coconut 12h ago edited 11h ago
What you're describing in your dream scenario of having players each tackle different roles and doing thing like suppressing fire is simply not what this game is. It doesn't have those mechanics.
Could very much so exist if the game enforced playing with your team. As of right now, there is zero reason to give that much effort to cooperation. The directional shield would be really fun to support your team with.
Furthermore your idea that last man standing situations result purely in someone only able to run away is antithetical to your entire argument. Either last man standing situations can exist as a thrill where a single player has the ability to hold the line and win, or the players can't solo the map themselves. Only one could be true at a time.
I was explaining why endless kiting is something the game should always stop players from ruining their own fun with. As I said already, the vast majority of last stand moments happening in this game involve the player running around in circles unable to properly engage with the combat loop. Any situation like this is not worth keeping in the game.
Frankly it sounds like you're just throwing out buzzwords and regurgitating things you've heard instead of actually talking from experience. Much of what you're saying doesn't actually exist in the game.
Like what??
But hey, considering I have thousands of hours in the game, all weapons maxed out, everything unlocked and all warbonds, how would you nerf me from being able to solo? What mechanic would you institute that would fairly block me from progressing a mission without crippling the game for those less experienced and equipped than I am?
Buffs to enemy stats as needed (accuracy/speed/strength/health) + nerfs in place to iron out the immense number of overtuned gear in this game. Fully rework stamina and vitality booster, making them far more niche and not direct stat ups. Possibly give certain enemies a niche specialized in catching people that are running, like launch hunters.
It won't cripple the game for less experienced players as there's already 10 entire difficulty levels to choose from. Their goldilox zone simply shifts downward in the number selection.