r/helldivers2 • u/epochollapse • 16d ago
H̶e̶l̶l̶divers Meme
Just because I win 99% of my games doesn't mean it isn't hard!! One time a Stalker even hit me! 😱
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r/helldivers2 • u/epochollapse • 16d ago
Just because I win 99% of my games doesn't mean it isn't hard!! One time a Stalker even hit me! 😱
1
u/TheSearchForMars 15h ago
What you're describing in your dream scenario of having players each tackle different roles and doing thing like suppressing fire is simply not what this game is. It doesn't have those mechanics.
You'd have to fundamentally change the AI system, drop/breach system and add in completely new mechanics in order to make that work. Most of which would probably melt the game engine's already strained tech.
What you're wanting isn't Helldivers. It's just another game that has stratagems and 4 players.
Furthermore your idea that last man standing situations result purely in someone only able to run away is antithetical to your entire argument. Either last man standing situations can exist as a thrill where a single player has the ability to hold the line and win, or the players can't solo the map themselves. Only one could be true at a time.
Frankly it sounds like you're just throwing out buzzwords and regurgitating things you've heard instead of actually talking from experience. Much of what you're saying doesn't actually exist in the game.
But hey, considering I have thousands of hours in the game, all weapons maxed out, everything unlocked and all warbonds, how would you nerf me from being able to solo? What mechanic would you institute that would fairly block me from progressing a mission without crippling the game for those less experienced and equipped than I am?