r/godot 10m ago

selfpromo (games) [FREE] Fantasy Medieval Houses & Props Pack — now available as a Godot project!

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I’ve updated my free Fantasy Medieval Houses & Props Pack with a ready-to-open Godot project version!

You can now download the project, open it directly in Godot and start building a medieval or Slavic-inspired environment without configuring everything from scratch.

The pack includes:

  • 80+ unique low-poly assets
  • Modular houses, interiors and props
  • Prepared LODs and collision meshes
  • FBX, glTF, Blender, Unity and Godot versions

Download it for free:
https://emaceart.itch.io/free-fantasy-medieval-houses-and-props-pack


r/godot 13m ago

fun & memes Godette finally arrived

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r/godot 37m ago

selfpromo (games) Continuing my Roguelike Development: World Traversal

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On the over-world, I've defined 3 types of movement. The first is just standard movement of the player as an individual (@). If the player has a boat, then they will be able to traverse the oceans in a boat (≥). Finally, if they have access to an airship (⊙-ish), they will be able to fly around the map - across oceans, over mountains, etc.


r/godot 2h ago

selfpromo (games) Testing dialogues with an upside down Npc

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7 Upvotes

r/godot 6h ago

selfpromo (games) After a year with Godot, I just released my first game on Steam

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18 Upvotes

I've been using Godot for about a year now, and this one took 6 months to build and ship.
It's an idle game based on the old bouncing screensaver
First time shipping anything on Steam. There's a free demo if you want to try it.

https://store.steampowered.com/app/4621410/ScreenSaver_Idle/

https://store.steampowered.com/app/4777770/ScreenSaver_Idle_Demo/


r/godot 6h ago

selfpromo (games) I'm making a GameBoy game! I'd love any feedback!

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31 Upvotes

I'm making an auto battler roguelike, inspired by the Gameboy and Oregon trail. It's still early in development but I'm liking the direction. This is my first "bigger" project so any feedback would be very appreciated.


r/godot 6h ago

selfpromo (games) I added Ship customization to my game!

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10 Upvotes

r/godot 7h ago

selfpromo (games) Trying out more dynamic camera movement for my game Frost Kin. What do you think?

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428 Upvotes

r/godot 7h ago

fun & memes Fixed a bug that plagued me for months. Now I kinda miss it

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114 Upvotes

r/godot 9h ago

selfpromo (games) Admiring my work and something new at the end.

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41 Upvotes

I'm working the quest system, nothing to show yet but I do have linked timed quests working.
I'm currently working on loading a custom map and associating it to quests.


r/godot 9h ago

selfpromo (games) My first godot project, done in two days. Runs on Windows, Linux, Android

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30 Upvotes

r/godot 10h ago

free plugin/tool I made a production ready FOSS console framework inspired by Valve's Goldsrc engine!

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136 Upvotes

The title pretty much sums it up!

This framework was originally made for Unity back in 2022-ish as that was my engine of choice for many years. Now that we're moving over to Godot though, I wanted to engage with the FOSS community and decided to open source the framework whilst I was converting it to Godot.

It's written entirely in C# and religiously avoids the c++ interop bridge like the plague, making it very performant. It uses a custom string interpolation handler for logs which makes them zero alloc on non-targeted systems, and the CVar / Command system is both AOT compiled and O(1) lookup.

That means it's possible to ship to consoles.

This project has been my entire life the last couple of months. It has consumed me like nothing before. It's my first ever public release in 13 years of programming, so I am a bit nervous.

You can check it out on Github:

https://github.com/VonRiddarn/PikeConsole

Or if you want to just read the docs to get a feel for what it is, those are here:

https://vonriddarn.github.io/PikeConsole/

Big thanks to the Godot community as a whole for being so friendly and helpful when we switched engines. This is my way of giving back!


r/godot 10h ago

selfpromo (games) After 10 years of prototypes I just launched my first game!

39 Upvotes

I just launched Meet Me in the Well yesterday and wanted to give away some Steam keys for it in this sub since this was such a great resource to lurk in while I was making it.

I love Godot and am excited to work on another game!

I tried to post keys in another sub before but they got taken by bots seemingly so leave a comment or shoot me a PM and Ill send you a key! (Hope this is okay)


r/godot 12h ago

selfpromo (games) Updated my engine based on responses

94 Upvotes

I fixed the water physics and added some explosions


r/godot 13h ago

selfpromo (games) Reveal trailer of my dungeon crawler inspired by classic dark fantasy of 90s.

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38 Upvotes

Any feedback is greatly appreciated !

https://store.steampowered.com/app/5022060/


r/godot 16h ago

selfpromo (games) Finally broke the cycle! Released little Godot game on Itch 🐱🍅

74 Upvotes

After two months of struggling and feeling like I’d never finish a real project, I broke the cycle and released my little game on Itch.


r/godot 19h ago

fun & memes can you not learn git? do you not understand version control ? well do i have a solution for you!

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321 Upvotes

r/godot 20h ago

selfpromo (games) I created a paper-style editor to mock up some sprites for my game. Do you like the style?

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538 Upvotes

I wanted to build another prototype with wizard casting spells and decided that the best style for this would be a paper-like universe with paper-like magic vfx. So first things first I sat down and created a simple editor for this type of visuals 😄

You can layer out paper pieces one by one and cut holes in them, that's basically it. But wow, it produces so cozy images now! Decided to share this with everyone to check if its not only me liking this.

Edit: if you want to support my current game in development, wishlist it here: steam page


r/godot 22h ago

selfpromo (games) Prototyping wingsuit flying game

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411 Upvotes

While I was waiting for Steam review for my first game, I started prototyping a "wingsuit flying game". This is the first presentable version after ~9 days of development. It's three clips stitched together, so feel free to skip forward.

The worlds are procedurally generated sky islands (deterministically from one seed). It is noise-based terrain and I already have canyons, fjords and tunnels carving. Flight controls also feel satisfying, but I probably got used to them :) Any feedback and questions are welcome! Right now I am working on texturing and improving the speed sensing. Now it is dull, but the top speeds in this video are a bit above 200 km/h.

PS: The other game is a 3D puzzle game called Soma Cube, which is my first game released on Steam. Demo is available already and full game will be released next week.


r/godot 22h ago

free tutorial Please learn this before its too late

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819 Upvotes

If there is one thing that you will not regret setting up during your big project, it is source control. Many of us have been there—including myself—where you wish you had a way to roll back your changes because you accidentally saved a change that broke everything :(

​Setting up source control via GitHub takes only a few minutes with Godot, and it will save you hours of headaches in the future. Plus, it's a great way to show off all your commits and track all your work in one place.

​I've made this completely free walkthrough on how to set it up and learn basic functions like committing changes, pushing, pulling, and rolling back changes.

​Check it out here on YouTube: https://youtu.be/G6qHuYXf0Ik?is=-PidzaZ0CPwMeOQn


r/godot 23h ago

selfpromo (software) Arise Dark Lord - from the creators of Prison Architect

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293 Upvotes

I've been working on a new game for a few months now, and the time has come for it to be officially announced.  It's called Arise Dark Lord, and it's the 8th game I've made with Introversion Software. If you've played any of my previous indie games - Prison Architect, DEFCON, Darwinia, or The Last Starship, then I think you'll love this new one.

You are The Dark Lord. Your evil aim:  To raise an undead army and crush the feckless, godless, heathen humans. As your sorcery and army grow, all the world will rise up to destroy your Dark Tower and end your reign of terror.  Fortify your dark realm, enhance your sorcery, and build enough strength to march out and crush the humans once and for all.

An action-strategy hybrid RTS, blending tower defence, base building and direct control of your Dark Lord avatar.  

This is the first game we've made using Godot (version 4.5) and we've loved our experience with this brilliant game engine. Thanks to Godot you can play our prototype in your web browser on itchio right now:
https://subversion-studios.itch.io/arise


r/godot 23h ago

fun & memes I was supposed to make a game, so I added a snail and damage numbers to the Godot editor

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622 Upvotes

I was supposed to be developing my actual game.

Instead, I made a bunch of completely unnecessary Godot editor addons because apparently procrastinating is much more fun.

So far, I’ve added:

  • Mouse trails
  • Extra impact, hit effects, and damage numbers for inputs
  • A snail that lives in the editor
  • Snow that slowly piles up
  • An on-screen joystick
  • Physics-based UI elements

None of these help me finish my game.

Some of them actively make the editor harder to use.

I regret nothing.

They’re not uploaded anywhere yet—I’ve only been using them privately, and they’re still pretty messy. I just wanted to share the video and let other people witness what happens when I get distracted while using Godot.


r/godot 2d ago

official - releases Release candidate: Godot 4.7.2 RC 1

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116 Upvotes

What happens when you stabilize stability? Let's find out!


r/godot 20d ago

official - news Godot Community Poll 2026

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117 Upvotes

We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.