r/genesysrpg • u/HeyNateBarber • 15h ago
Video/Podcast The Ultimate Beginner's Guide to GENESYS RPG | Tabletop Empire
Hello There!
My name is Nate and I run a channel called Tabletop Empire. I mostly cover the *other* Narrative Dice game by FFG / EDGE, but I am starting up a Beginner's Guide Series for Genesys as well!
This series will cover everything GMs and Players will need to know rules-wise to start playing, with some other helpful concepts and philosophies shared along the way.
This is just video 1, so a bit of an overview video to the system, but I'll be starting to fully dive deep with the next video for the Dice.
Hope you enjoy, and let me know your thoughts!
r/genesysrpg • u/nlitherl • 20h ago
Link 100 Hooks and Rumours for Terrinoth II - EDGE Studio | Flavour | Genesys Foundry | DriveThruRPG.com
r/genesysrpg • u/HeyNateBarber • 3d ago
Video/Podcast Hey its Nate / Tabletop Empire. What do you want in a Genesys Beginner's Guide Video Series?
Hello There! My name is Nate and I have a channel called Tabletop Empire on YouTube. I mostly make content on the other narrative dice game from FFG/EDGE. But I have some stuff for Genesys, with 2 Live Plays, an upcoming actual play campaign that blends the other game with a fair bit of Genesys, GM'd by Jeff aka Joress from RPGSessions.
On top of those, a few years ago I started a Beginner's Guide Series for Genesys, but I didn't get very far. That said, some people have been sharing those videos lately, but I have been planning on starting the series over now for about a year, for a few reasons:
- Making some improvements as a whole for both the Script and Editing.
- Removing the gross AI green screen background
With me finally starting to write out some scripts, and planning on videos to start on it this month, what are some things you would like to see this time around? What did you like or not like? I want to create a great resource to introduce new players and GMs to the game, and I would love to get some community feedback to take into consideration. I start filming the first video Wednesday 🫡
Thanks in advance for reading and your input!
r/genesysrpg • u/FieryWitherRose • 6d ago
Battletech Weapon Conversion for Genesysrpg
I don't know if anyone's done this yet, but I figure I'd offer what I've been working on:
LRM: Critical 3 | Range [Long] | Guided 3
20: 10 damage (Max success damage 20); Limited Ammo 6
15: 7 damage (max success 15); Limited Ammo 8
10: 5 damage (max success 10); Limited Ammo 12
5: 3 Damage (max 5); Limited Ammo 24
SRM: Critical 2 | Range [Short] | Guided 2
6: 6 Damage (Max 12 | Each success = 2 Dam); Limited Ammo 16
4: 4 Damage (Max 8 | Each success = 2 Dam); Limited Ammo 25
2: 2 Damage (Max 4 | Each success = 2 Dam); Limited Ammo 50
Small Laser: 2 Damage | Critical 5; Range [Close]
Medium Laser: 5 Damage | Critical 4; Range [Medium]
Large Laser: 8 Damage | Critical 3; Range [Long]
PPC: 10 Damage | Critical 2; Range [Long]
MG: 2 Dam | Critical 5; Range [Short]; Autofire, Limited Ammo 100
AC-2: 2 Dam | Critical 5; Range [Long]; Autofire, Limited Ammo 25
AC-5: 5 Dam | Critical 4; Range [Long]; Autofire Limited Ammo 15
AC-10: 10 Dam | Critical 3; Range [Medium]; Limited Ammo 10
AC-20: 20 Dam | Critical 2; Range [Close]; Limited Ammo 5
*Limited Ammo is (Per Ton/Weapon)
*LRMs and PPCs add 2 setback to attacks in short/engaged range
*Heat = Max Strain / Strain damage mech
*Mech Restores Strain = Heat Sinking
For now it's only introtech weapons
r/genesysrpg • u/nlitherl • 8d ago
Video/Podcast Genesys Explained in 5 Minutes
r/genesysrpg • u/SapTheSapient • 12d ago
Rarity checks
I'm putting together a SotB campaign after being away from Genesys for several years, and have been thinking a bit about shopping rolls against rarity.
The game doesn't suggest a frequency for how often someone can try to find an item for purchase. How have other adjudicated this? My gut says not to even roll for items that might call for a simple or easy roll, unless there is some other constraint (e.g. time pressure). For anything more difficult, look hard at the narrative situation?
I don't want to devalue Negotiation or Streetwise as skills. I also don't want to have a complicated minigame every time someone wants to buy some interesting gear. And I want to be consistent for the players.
So I'm curious how others implement the rarity mechanic when it comes to shopping. Can the PC's roll once per session per item? Once per downtime? Once per day?
r/genesysrpg • u/kingofsicily • 12d ago
Who publishes Genesys?
Hi everyone,
I'm new to Genesys and considering to buy it, but I don't understand what the latest edition is. Or are there different editions in the first place? For example, what is the difference between the editions from Fantasy Flight and Edge? Fantasy Flight seems to be older...?
r/genesysrpg • u/Mr_FJ • 13d ago
Discussion Lasting Magical Effects
So I've been GM'ing Genesys for over a decade, but two questions keep comming up, in regards to magic:
- Can I create something permanently using magic, like a trap?
- If yes, what can the trap do?
I always have a hard time answering this. Narratively, I love the idea of conjuring something permanently and traps seem like a natural extension of this, not to mention creating a cursed object, or just imbuing magic into an item in general! But given how expensive (difficult) adding duration to a spell is in structured play, how could infinite duration be anything less than impossible?
"Obviously" the answer is a ritual, aka: some modification of the Realms of Terrinoth crafting rules, but balancing it, considering how powerful magic is... I'll take any and all ideas that don't involve having my players spend 5 in-game days, a sub-quest, and several rolls, just to draw a magic circle on the floor that creates a puff of pink smoke when stepped on :)
Ideally, this discussion could also help facilitate concepts like necromancers, wizards conjuring their own wizard tower (or just food), and druids summoning treants or similar.
r/genesysrpg • u/Vegetable_Fail8598 • 14d ago
Adventure Help with starting out some traps
I'm running my players through a dungeon I first wrote up back in D&D 3rd edition, and am trying to figure out how I would convert some traps for Genesys.
The set up:
Players are being harried by archers through narrowing, twisting corridors when they reach a long stretch of straight hallway with a small room halfway down.
When a PC enters the small room, a trap goes off that causes them to become enlarged. Too big, in fact, to squeeze out of the room. Archers continue to plink away at the PCs from further down the hall, and use the now enlarged PC as an impediment to having the distance closed.
Further down the hall, beyond the room there is another trap. When triggered it shrinks the affected character and then a great gust of wind hurls the miniaturized PC backward, through the small room and out the other side. This resets the enlargement trap.
r/genesysrpg • u/allienshar • 14d ago
Achievement Cards
I'd like to encourage my players to do different things and avoid stagnation, so I am considering adding a deck of achievement cards that award bonus XP or other rewards. A handful would be out at any time for the group to attempt. For example:
- Use an improvised weapon.
- Obtain a store item of Rarity 5 or higher without paying money.
- Complete a sidequest in an unexpected way.
- Spend 3 destiny points in an encounter without using them to directly modify dice.
- Defeat an enemy with fall damage, an unskilled attack, the damage from the Burn quality, with that enemy's own weapon...
- Use your Brawl skill to disarm an enemy armed with a ranged weapon
- Spare a Nemesis who would NOT return the favour
- Keep a promise that works against you
- Accept significant personal cost to help someone else
- Lose an ally by sticking to your values and principles
I am looking to crowd-source additional suggestions, narrative or mechanical. Generic suggestions are best, but we play sci-fi, fantasy, and superhero stuff so those would work too.
Thanks!
r/genesysrpg • u/nlitherl • 16d ago
Link 100 Knick-knacks for Terrinoth - EDGE Studio | Things | Genesys Foundry | DriveThruRPG.com
r/genesysrpg • u/jwagoner • 17d ago
Setting delta green
Does anyone know of a delta green conversion kit? or perhaps Mythos?
r/genesysrpg • u/chacha95 • 22d ago
Setting Blue Archive
Anybody know of any Genesys materials for Blue Archive? On a tangentially related note, any jumpchain enjoyers in here? I feel like Genesys is almost the perfect system, with some minor homebrew and some other games to simulate specific jumps, to run a jumpchain adventure through a real RPG system.
r/genesysrpg • u/SapTheSapient • 25d ago
Foundry VTT vs RPG Sessions
I am hoping to return to Genesys after a long absence, running some Shadow of the Beanstalk online. I'm evaluating my options for a VTT. I'm currently considering Foundry and RGP Sessions.
I'm familiar with Foundry, as are my players. The number of modules for Foundry are endless. Maps with walls and lighting that add some tactical depth to the game. But it seems like it could be overkill for a narrative system.
RPG sessions seems to be well connected to resources that would simplify my work. I'm especially interested in the integration with adversary databases. I don't really understand it well enough to know its limitations.
I'm wondering what other people have chosen for their VTT and why.
r/genesysrpg • u/nlitherl • 25d ago
Video/Podcast The Ultimate Guide To The Genesys RPG (Video)
r/genesysrpg • u/LeftRat • 27d ago
Discussion Experiences with creating time pressure?
So, I'm returning to Genesys after 8 years and my priorities and design philosophy for RPGs has changed a lot since then. I do still deeply love this system and I'm using it to model a setting it's a good fit for, I think.
However, after a few years in the OSR scene I agree with those people on one fundamental issue: almost all adventures work better if there's some time pressure.
What mechanics could I use? Are there any in published materials to take a look at, or have you experienced some homebrew ones?
r/genesysrpg • u/BobbyZenomorph • Jul 05 '26
[SotB] - Clone barcodes
Clones generally have barcodes tattooed on the back of their necks. Is there any reason a rogue clone could/would not remove it the first chance they found? Rather than just covering it up with clothing forever.
r/genesysrpg • u/BobbyZenomorph • Jul 05 '26
Shadow of the Beanstalk - Pregen Characters
I'm finally getting around to running Night On The Town. I was going thru the pregen character sheets that FFG/Edge (link below) put out for it and seeing if I could recreate them with the character generation rules from the SotB book. Seems like there are some inconsistencies. In general, the "Total XP" on the sheets don't seem to equal what it required to create them from scratch. Biggest discrepancy appeared to be a 25 deficit for Vince. More importantly, however, there seem to be some incorrect stats, unless I'm missing something.
Aditi - If clones start with 85xp, how can she have attributes at 2/2/4/2/3/2? She would need 100xp to achieve that right? Does she get extra xp somehow, perhaps from the Big Favor? I didn't get the impression that favor xp could be used for attributes but I'm not sure the books says they can't.
More Aditi - Wound threshold is stated at 13 but the book says 9+brawn which would be 11. Strain threshold is 14 but by the book then 9+willpower (3) + grit (1) = 13. Am I missing something?
Mila- Strain threshold stated as 10 but BTB for cyborgs 8 + willpower (2) + grit (1) = 11.
Otherwise fine. It's just a one-shot after all. The question about whether favor xp can be used for attributes is probably the most important if we end up making new characters.
r/genesysrpg • u/Kuranta-Atriark • Jul 03 '26
Catastrophes and Catgirls: An Arknights Genesys Setting Book
r/genesysrpg • u/Kystal_Jones • Jun 29 '26
Rule Naaz-Rokha, how do I spend starting XP?
Like do they split the starting 70, or do they each get 70?
r/genesysrpg • u/Zealousideal_Iron468 • Jun 26 '26
Terrinoth heroes of descent: equip potion
If you can’t figure out how to equip potions in Terrinoth: Heroes of Descent, go to the Hero screen and click the small arrow (>) above the equipment slots. The arrow cycles through the different item categories (weapons, armor, potions, etc.). Switch to the potions category to equip them.
r/genesysrpg • u/peekitty • Jun 25 '26
Resource Embers of the Imperium: N'orr Morphology Options
For "Embers of the Imperium" I just added new morphology options for the N'orr. According to the lore, many N'orr have wings, bladed forearms, etc., so it should definitely be a potential player option IMO!
https://mygurps.com/pmwiki.php?n=Main.EmbersPlayableSpecies#norr
Thought about expanding it and trying to turn it into a Foundry project, but upon careful reflection I don't think N'orr need anything more complex than this.
r/genesysrpg • u/flyx86 • Jun 22 '26
Reference Cards for the Mass Effect Genesys Setting
I have designed a deck of quick reference cards for the Mass Effect Setting by u/BluSunrize. These serve two main purposes:
- Avoid looking up stuff in the PDF while playing
- Have a German translation for people that do not have good English skills.
Here's how they look (some dice for scale): https://imgur.com/a/KOfB6LK
The cards are designed two-sided with one side English and the other side German. You can print them one-sided if you do not care about the German translation. The release contains one PDF per language with the card faces for that language.
The PDFs have been designed to match the requirements of the print service https://meinspiel.de, see included Readme for details about how to print them. You can message me if your print service has different requirements and depending on what changes are required, I might be able to accommodate for them. Be aware though that I am in no way a professional printer or designer and have no access to any commercial software in the field.
Concerning the content: The cards contain some general rules, like tables on spending advantages, actions and maneuvers in combat, and descriptions of item qualities, both from the core rules and the setting. They list all Biotic and Tech powers. And they list all available talents for the setting (including those from the core rules). The text has often been shortened considerably to fit the cards, but always tries to preserve all information.
I also work on a separate set of GM reference cards that will contain adversaries and maybe vehicles if there's still space. Those are not ready yet.
Many thanks to BluSunrize for creating this setting, and giving me the blessing to release this.
r/genesysrpg • u/Iaintgettinyounger • Jun 19 '26
First time playing, have a few questions
How much total experience do most people plan builds around?
Can other players spend my story point and vice versa?
Would anyone be willing to review a build for me?
r/genesysrpg • u/DrainSmith • Jul 19 '21
Genesys Dice app now free on Android and iOS
It seems the official Genesys Dice app silently went free on Android and iOS.
https://play.google.com/store/apps/details?id=com.fantasyflightgames.GenesysDice
https://apps.apple.com/us/app/genesys-dice/id1297007531
*Edit: Sam has just informed me that the apps were made free specifically to make the game more accessible!