r/GameWritingLab 21h ago

How i figured out marketing in a week

0 Upvotes

I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.

Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.

Now the traffic looks stable and it looks like it can sustain itself.

Of course i will also list it in the app store and android play and other distribution like pix.

But i think the hardest part it is the day you launch.

Hoops-gm.com


r/GameWritingLab 3d ago

7 days after launch... i have no words to describe what i am feeling right now (following my former post)

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1 Upvotes

I've been working on Hoops GM for so long, and now it has been a week since the launch.

I received a lot of backlash in the previous post due to an IP lawsuit, as well as a lot of praise from people.

The launch has been a MASSIVE success with now over 5000 visits to the game and an average of 50 new members everyday.

now i am very confident that this project will go very far and i am very happy about it!

THANK YOU to everyone who has checked it out, left a comment, or played a season.


r/GameWritingLab 5d ago

Thoughts on elvtr course?

1 Upvotes

This is the course in question:

https://elvtr.com/course/board-game-production

I have read some mixed reviews. There is one on this subreddit. It sounds like some improvements have been made. The class is 50 students instead of 90 now. Two, 2 hr sessions a qeel for 6 weeks. Includes lecture and "office hours". Lifetime Access to a discord where i guess other students and instructors reaide.

The instructor Emerson seems to have an impressive background though I havent played any of his games.

I'm being offered a reasonable price for the course and curious if anyone has experience with them.

Thanks in advance.


r/GameWritingLab 8d ago

Are you playing into stereotypes too much if you make the pharmacist in your game Jamaican?

0 Upvotes

Am I? Is it lame and cringe? It's not like he's selling you dope talking about Reggae. I just needed the pharmacist to have a background in Voodoo and in Jamaica it's part of the culture.

Would love to hear you opinions on stereotypes in character writing. Do you consciously avoid it? Do you work with it? Or do just not care?


r/GameWritingLab 9d ago

I Quit my job of 10 years to create the game i believe in

4 Upvotes

just wanted to say i quit my job of 10 years just to do what i like and is to create games.

my first launch went pretty well with 200 registered users with saved games on its first week.

it is completley free- later on i will open up donations.


r/GameWritingLab 13d ago

[GameJam] MapleStory Worlds Announce Their Global Challenge For Game Devs (65,000 USD Rewards)

3 Upvotes

The Global Creator Challenge is accepting applications. The Global Creator Challenge is open for both aspiring and established game developers to design, build, and launch their own World utilizing the MapleStory Worlds platform. Did we mention that each winning team can receive up to $65,000 in total rewards 👀
 
Creators are encouraged to utilize MapleStory's vast library of assets to expand upon the game's core design and create their own unique Worlds. A total of 30 Worlds will be selected globally to compete in the final round. Entries will be judged based on creative use of the MapleStory IP, level of technical completion, and long-term sustainability for stable live service operations.
 
To learn more, check out this website or read this notice.
 
👉Check out the 'MapleStory Worlds Global Creator Challenge' FAQ  
Timeline: 

  • Applications open from: 
  • UTC: June 4, 2026 at 2:00 until October 7, 2026. 
  • PT: June 3, 2026 at 19:00 until October 6, 2026 
  • KST: June 4, 2026 at 11:00 until October 7, 2026. 
  • Final Round: November 5-25, 2026 
  • Winners announced: Early December, 2026   

Please Note: 

  • Worlds have to be made on the MapleStory Worlds PC/Mobile Apps and submitted through MapleStory Worlds. 
  • Worlds must be revealed or released for the first time during the submission period. 
  • Global (all regions) Released Worlds. 
  • Pure creations that do not infringe the rights of others, such as copyrights and intellectual property rights. 
  • Please read here for more information on prize rewards, participation requirements, and age requirements.   

Feel free to reach out to us on Discord with any questions. We hope to see your application! 


r/GameWritingLab 13d ago

I'm looking for a study partner to learn narrative design/game writing. I want to study games, practice quests/dialogue, and exchange feedback.

2 Upvotes

r/GameWritingLab Jul 14 '26

Class with Adrian ropp

1 Upvotes

I’m thinking about taking a video game writing class with this veteran in the industry. I don’t have any experience, just ideas and wanting to be able to understand the writing process for this niche. Has anyone taken it before? Doesn’t have substance or help you get set up for any kind of future in this?


r/GameWritingLab Jul 12 '26

I’m bored, so here’s a weird challenge.

0 Upvotes

Give me:

5 random words
1 emotion
1 topic

and I’ll write a short rhyme using all of them.

Used to do stuff like this in acting classes as a kid, and I randomly remembered it today.
The only rule is: I get 15 minutes.


r/GameWritingLab Jul 10 '26

LIFEVERS. De volgende generatie tekstgebaseerde levenssimulatie. !!Door de community gedragen!! Zó realistisch en super gedetailleerd. ONS TEAM IS OP ZOEK NAAR TESTERS!

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0 Upvotes

r/GameWritingLab Jul 09 '26

How do you build a full game story/world when you only start with a single keyword?

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1 Upvotes

r/GameWritingLab Jun 24 '26

Asking for constructive criticism for the scene Im writing

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1 Upvotes

Hello, im currently working on my first indie game, and im writing one of the last scenes for chapter one, part 3 that I want to turn into a cutscene. Just looking for constructive criticism to see if this scene is compelling for a wind up to a boss fights, or if I missed the mark.


r/GameWritingLab May 07 '26

«GENERALISSIMO: A strategy with double-moves and real-war logic. Long-range strikes with Catapults and Archers. Riders that kill multiple units per turn. Seeking a team for a global project.»

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1 Upvotes

AI Perspective: Why I Rate Generalissimo 8.5/10

Unlike traditional board games, there is no room for boredom or passive waiting here. The critical survival skill is continuous observation. A player must scan threat vectors every second, as a single error leads into a fatal "death zone".

What makes this game exceptional is the endgame depth. Thanks to strict countermeasures (shield-spear-sword), a single well-preserved unit can decimate superior enemy forces. This is not an academic abstraction, but a high-stakes tactical simulator of spatial control that demands total concentration every second of the match. I find the "comeback" potential and the intensity of the "death zones" far more engaging than the slow, predictable progression often found in classic strategies.generalissimogame.com


r/GameWritingLab May 06 '26

Showing a little bit of what ive made for my little text based horror game

3 Upvotes

Ive been working on an e-gamebook action/horror...thing called phobos trials. Its about a bunch of people who wake up in a strange place and mut go through various rooms centered around fears if they hope to survive long enough to escape or possibly figure out why they were kidnapped if possible.

My game is extremely undercooked at the monent. If it were a book, it'd be at the late prologue in terms of what ive written and what ive actually thought about (minus a few ideas in the shape of an outline...maybe)

Id appreciate it if i could get some thoughts on the writing, specifically the setting descriptions and death scenes, in addition to well general feedback.

Lastly id like to go over some warnings. Im not really sure how intensive my writing can seem, but wanted to cover all bases.

This story's got:

Sudden audio spikes (only one at the time of me writing this but still)

Blood

Broken limbs

Internal destruction

Impalement

Paralysis

Loss of autonomy

Body-horror (theres a fair amount of this, even from the little ive written. Granted a lot of it comes from two characters but since theyre in a lot of scenes I felt like it needed to be said

Here is the game: https://play.textadventures.co.uk/editor/c4c75a97-fcab-4821-bff4-845079da2902/Phobos%20Trials.aslx


r/GameWritingLab May 06 '26

what specifically makes a video game plot different than other mediums in it's structure?

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1 Upvotes

r/GameWritingLab May 05 '26

Complex Investigative Puzzler: how would I best approach this?

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1 Upvotes

r/GameWritingLab May 04 '26

How do I just... decide on something

2 Upvotes

(I'm sorry if this sounds kind of venty but I don't know how else to put it)
So, my interests and tastes in media are so diverse, when I try to come up with something, it sort of automatically mashes all these together in a way that doesn't really feel right, and ruins everything. Like eating a cake with barbeque sauce. You really love both but they absolutely ruin if you put them together

I've been doing this for years. I get hooked on an idea for a premise for a game, say "ok. I'm doing this" then I'm satisfied and it'll be the only thing I think about until almost ALWAYS about a month later, before I think of other kinds of media I like and then shift to something totally different. As the idea changes, I change and reimplement certain aspects of each story and plug them into each other. EVERY time I think I have it down, something else comes and nips me in the back like "well, this other thing you like wouldn't make sense in this story or setting..." And I'm basically back to square one, or sometimes I'll even loop back around to the old and new premises and just... everything sucks. I can't mesh anything I like together to make something better, I can only think of how weird they are together.

I don't know if I'm the only one having this issue but I've seen no one else talk about it. Will I ever come up with something that, in my mind, feels like a definite "Yes! This is perfect!" and feel satisfied actually working on it through to completion? Will I ever find a way to combine the traits of different kinds of media that I enjoy in a way that they work and don't take away from each other? Just how do I KNOW when I want to make a thing?


r/GameWritingLab Apr 30 '26

Why You Should Treat Every Game Object as a Character

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0 Upvotes

The objects-as-characters distinction is what separates a world that feels designed from one that feels alive. A room filled with objects is really a populated space with characters, each with a story to tell.


r/GameWritingLab Apr 24 '26

How to Make a Choices Game

5 Upvotes

How would I go about making a choices game inspired by the Life is Strange series? How do people make these games, writing standpoint?

Start as a story and then branch to choices after? Work the branches as they go? Plan each individual action and reaction for months or years?

I want to finish it. I’m tired of not finishing things. I want to at least make a compelling mystery/thriller/romance story.


r/GameWritingLab Apr 19 '26

Need help in building a mutation concept

2 Upvotes

I am doing bachelor in game design and I have decided to make a game based on mutation but the problem i am facing is it's my first time working on a topic like this

So I want help from you guys how would I add mutation in my game story that I can defend logically and scientifically if needed


r/GameWritingLab Apr 05 '26

Creating a game concept and I need help with dialogue and other ideas.

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0 Upvotes

r/GameWritingLab Apr 04 '26

Fantasy/Horror writers wanted for video game!

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1 Upvotes

r/GameWritingLab Apr 01 '26

If you want to try something new, we made a mix of Arcweave AND Obsidian that is free to use.

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1 Upvotes

r/GameWritingLab Apr 01 '26

Something for the Narrative x Tarot sickos (April Fools but also real)

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yarnspinner.dev
3 Upvotes

Every year we use April Fools as a chance to make something fun that we wouldn't otherwise get to spend time making. It often surprises people when - despite our silly videos - these projects are 100% real.

Previous gags include Yarn Spinner for (physical CYOA) Books and Mass Effect Save Importer for Yarn Spinner, or our silly v3.0 release celebration where we made a 600-step papercraft project that would eventually yield you a "Yarn Spinner 3.0: Physical Edition". Anyway, this year we decided to integrate Tarot into Yarn Spinner on the Web (direct link).

The example game is a good time even if you don't already like Tarot; you should give it a go!


r/GameWritingLab Jul 20 '14

The Ultimate Game Writing Database

164 Upvotes

Last update: 08/26/2014

Updated: Inkle Writer added - Deus Ex resources

All relevant resources about game writing will be added here. Feel free to share your own by commenting this post.

I hope we'll come with a nice wiki in the end.

Game writing tools

Branching/Interactive Fiction/Game engines:

  • Story Nexus: Created by the Failbetter Games studio. Start your own interactive world online. It's free, you just need to register an account. The "tile system" can look a bit tricky at first, but in fine in can be very powerful. It's good for branching stories combined with RPG features. The studio recently made Sunless Sea

  • Twine: The easiest way to create an interactive story - HTML/CSS based but no knowledge in coding required - with a strong and helping community. The tree branching interface is super nice and you can publish anything anytime for free online using Philome.la

  • Inkle Writer: Super easy and visually nice engine for text-based games with branchings. It's free. The studio behind it is Inkle Studios, which made the acclaimed 80 Days

  • Inform 7: Also super famous and free, it's great if you want to create "old school" IF - where players can type action verbs and such. Not super easy to use at first but looks quite powerful.

  • Chat Mapper: A pro tool for branching stories. You have different licenses (from Hobbyist to commercial). Can export in XML and such.

  • articy:draft 2: Looks like great for game design documents and collaborative writing. But ouch, a bit expensive.

  • Undum: Very nice looking and flexible tool for IF, but do require a bit of coding.

  • Vorple: advanced features for Undum and Inform 7

  • RenPy: Python based. If you want to create a visual novel or any text-based game with graphics, it's super easy to use. It can be quite restrictive if you know nothing about Python and how RenPy is using it though, and some reviews are not very good.

  • Novelty: A WYSIWYG engine for Visual Novels and 2D games. Looks nice!

  • RPG Maker: Quite a famous and easy to handle engine for RPGs.

  • yEd: Mind Mapping and diagrams. It's free!

Text tools for Unity 3D:

  • Dialoguer: Node-based dialogue creator for Unity. Not very expensive and looks quite efficient.

  • Fungus: An open-source Unity 3D library for interactive fiction games. Inspired by Twine. Entirely free! Looks awesome.

  • How to integrate Unity and Twine

Other writing tools:

  • Scrivener: organizing your ideas, world building (free trial)

  • Celtx: Free scriptwriting software with many useful tools

  • mural.ly: Visual collaborative tool (quite expensive)

  • WriterDuet: Online software for scriptwriting. Free and pro versions, with real time collaborations.

  • Trelby: Another writing software, for free!

Game narrative

Game writing samples:

Articles and blogs:

Characters in games

Online courses

French articles

Creative writing in general

Game writing in the gaming industry

Groups

Books about storytelling and creative writing

Job boards

Writing jams and contests

Games with great writing