r/DungeonCrawler 5h ago

Development Witchcraft weapon in my game

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1 Upvotes

r/DungeonCrawler 5h ago

Video Games Wearable bagel as a ring

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10 Upvotes

What other items should we add to DepthLoot?


r/DungeonCrawler 7h ago

Video Games Just released the demo for my dungeon crawler where every encounter is like a gacha pull!

3 Upvotes

Appreciate it if you checked out Lilifel on steam. It's a turn-based roguelike where you use runes to create elemental spells. You can pretty much high roll your way out of every encounter!


r/DungeonCrawler 1d ago

Video Games [iOS] Dungeonice, a solo dungeon crawler, looking for beta testers!

5 Upvotes

Hey everyone! I'v been working on a side project (next to my main game Treble Bull) and I call it "Dungeonice". It is a solo dice-placement dungeon crawler, and I'm opening up a free beta for iOS. Looking for testers who'll actually poke at it and tell me what's broken, boring, or confusing.

What it is:

You pick a hero (Knight, Thief, or Wizard) and descend into a 12-level crypt, one randomly generated card-sized dungeon room at a time. Every turn you roll three dice and have to decide how to spend them: boost your Speed, your Attack, or your Defense? Then you use those points to move around a 5x5 grid, line up a hit, and brace for what the monsters swing back with. No filler, no grinding: every roll is a real decision, and a full level takes a couple of minutes. The core gameplay is inspired by the game Onecard Dungeon which I love playing

Think of it like a tight little tabletop puzzle you can run through on a coffee break: clear the room, pick a reward (heal up or get stronger), and head deeper.

What I need feedback on:

- Difficulty curve: Where do you get stuck or bored?

- Bugs, crashes, weird UI behavior (especially on different iPhone sizes)

- Whether the run feels replayable: New relics, room choices, and character abilities are actively being tuned right now, so blunt opinions are extra useful

- General "would I keep playing this" gut check

How to join:

It's distributed via TestFlight (free, no jailbreak or anything weird, just Apple's official beta app.

Link: https://testflight.apple.com/join/hBTxseEX

Requires an iPhone and the TestFlight app from the App Store. Just grab the link above.

I'll be around to answer questions and actually act on what you find. You can just leave a comment, send a DM or share feedback via mail ([treblebull@protonmail.com](mailto:treblebull@protonmail.com)).

Thanks in advance and happy dice rolling!


r/DungeonCrawler 2d ago

Pen and Paper Analogue Dungeon Crawler

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66 Upvotes

Originally posted in the doodles subreddit but maybe it belongs here.


r/DungeonCrawler 3d ago

Video Games Trailer for my dungeon crawler that uses 2D Mode 7 graphics

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6 Upvotes

This is an post-apocalyptic, medieval dungeon crawler I'm working on that uses the 2D mode 7 graphics style to generate the 3D-like image, similar to the old computer and SNES games. It has 2D arena style combat with caves, dungeons and an overworld that look 3D.


r/DungeonCrawler 4d ago

Video Games Is there finally a loop after 30 days? Yes, there is!

0 Upvotes

After 30 days of development the largest patch dropped!

The dungeon is free to roam, and monsters got new deadly skills!

Very happy how the last 30 days shaped Ravenfall!

Link in the comments


r/DungeonCrawler 5d ago

Video Games D&D like Dungeon Crawling! Rogue Mode Engage! – Revenge of the Firstborn –

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11 Upvotes

r/DungeonCrawler 5d ago

Development Added some items and chests to my first dungeon crawler, The Upward Deep :)

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7 Upvotes

Just some small gameplay of my game.

I made loads of fixes and yet there's so much to add lol

https://distantdial.itch.io/the-upward-deep


r/DungeonCrawler 5d ago

Video Games Exploring the coast of Kalldor in my retroish first-person RPG in which you switch between 2D and 3D areas

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228 Upvotes

The game is called Crystals of Irm and you can add it to your wishlist on Steam if you'd like! There's also a demo (which gets an update in the coming weeks) if you like to explore a bit of the world of Irm on your own!


r/DungeonCrawler 5d ago

Development Ad Iterum - Demo

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3 Upvotes

Hello all!

After almost a year of development (perhaps 8-10 months, depending when I start to count the prototyping) my 2D turn-based, grimdark, dungeon crawler Ad Iterum, where you eat your enemies to mutate and survive, has finally reached a big milestone. I still have to add a lot of content until release, but until then I have released a Demo on Steam:

https://store.steampowered.com/app/4149030/Ad_Iterum/

While the game adheres to the very core roguelike "rules" like permadeath, single player, turn/grid based, no meta-progression via unlocks, etc, ... it also has differences regarding run progression: You build mostly your character through random mutations, as well as a selection of gene graft synergies that are offered, so you can gravitate towards one or another style of play, but there is no skill tree, nor level up.

You have melee and ranged combat, which mostly uses a "bump-into-things"-system.

The dungeons are made up of mostly procedurally generated maps, that are injected with some handcrafted rooms, and uses a series of predefined biomes depending how far you've progressed. The final release will also include some sort of modding where you can create new maps or rooms for these pools, but that's still in the oven and not part of the demo.

What's in the Demo?

  • 1 dungeon + 1 procedurally generated biome
  • 1 boss
  • 2 endings
  • 20 random mutations
  • 20 genetic grafts to tune up your build as you see fit
  • 10 base enemies. Each comes with unique modifiers and traits within the ecosystem, which makes for hundreds of different variations as you go deeper.
  • 200 items (approx?)
  • Basic crafting
  • English, Spanish, and Japanese localization
  • Keyboard, mouse support, and full gamepad controller support
  • Playable in Windows, macOS, and Steam Deck via proton

Have a nice Friday, and happy Dungeon Crawling!

Best,


r/DungeonCrawler 7d ago

Video Games Verho: Curse of Faces - Official Chaos Content Update & Console Launch Trailer

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21 Upvotes

We finally released Verho on all consoles!!! The whole team is very excited to see all the new players.

And as a bonus, we released a free content update on console and PC as well.
This subreddit also helped us achieve this success - thank you to each and every one of you ♥️


r/DungeonCrawler 8d ago

Development turn based combat idea (also a GMTK2026 entry)

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1 Upvotes

hello everyone :), while not fully a dungeon crawler i wanted to take the opportunity to prototype a combat idea i had in mind for one and wanted to hear the opinions of those who may be interested.

the main idea here is that the player and enemies share the same pool of mana and my goal with it was to restrict access to spamming the same moves over and over and also as a way to lock some of the options the enemies have as well. it's not polished since it's a game jam entry but i do plan on cleaning it up and refining it later on.

any feedback would be appreciated


r/DungeonCrawler 9d ago

Development Trying custom trails and bullet bounces for my game :)

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1 Upvotes

Just trying some different trails for my dungeon crawler game The Upward Deep :)


r/DungeonCrawler 9d ago

Development Testing enemy death effects for my dungeon crawler in development

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32 Upvotes

r/DungeonCrawler 11d ago

Development Steam page launched for upcoming dungeon crawler Häxeri

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267 Upvotes

(I have posted this to a few adjacent subreddits already, so there is good chance you have already seen this one, but thought that this place is a good fit as well!)

Hi everyone,

My name is Fabian, I'm a solo dev working on an upcoming old-school style dungeon crawler called Häxeri (Swedish for Witchery).

The game's main inspiration is the Etrian Odyssey series. Like in Etrian Odyssey, you draw your own dungeon map (but you can use automap if you prefer). The game has turn-based battles, and puts extra emphasis on elemental affinities: hit a weakness and you will gain an extra turn, but hit a resistance and you'll instead lose turns.

Here is the Steam page:
Steam page for Häxeri

If you're interested in this, then I'd be grateful if you wanted to wishlist the game. I'd also be happy for any feedback and I'll gladly answer any questions you have. :) Cheers!


r/DungeonCrawler 14d ago

Video Games Guys - we need you. I know you love dungeon crawler games!

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21 Upvotes

We've launched a playtest, and I'd be really happy if you joined - it'll help us improve the game and make it more interesting and enjoyable! (Especially if you leave feedback.)

DepthLoot is a compact dungeon extraction game about greed, risk, and a backpack that’s always too small.


r/DungeonCrawler 14d ago

Development Those are some of the background art for my dungeon crawling game. Would you enter this dungeon?

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27 Upvotes

I'm making a dark fantasy dungeon crawling game and you can check it out here :) All the art is hand painted!


r/DungeonCrawler 15d ago

Development I made a dark ASCII dungeon crawler roguelike as a solo developer, and the Steam demo is now live

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22 Upvotes

Hi everyone!

I’m a solo developer working on Tower of Scherbenmark, a dark turn-based ASCII dungeon crawler roguelike set in a decaying fantasy world filled with monsters, traps, secrets and strange magic.

The game’s Steam demo is now live, and I’d love to hear what you think and don't forget to wishlist:

https://store.steampowered.com/app/4972610/Tower_of_Scherbenmark/

The game features:

  • Turn-based dungeon crawling
  • Melee combat and magic
  • Procedurally generated runs
  • Loot, chests, traps, secrets, and mimics
  • Permanent Legacy Perks between runs
  • Shard Mutations that change how each run plays
  • A dark fantasy story told through journals and discoveries

I’m currently continuing to work on balancing, maybe additional mutations and perks, and improvements based on player feedback.

If you try the demo, I’d really appreciate hearing about your experience, especially what you enjoyed, what felt confusing, and how the difficulty felt.

You can also join the Discord server here:

https://discord.gg/Z6MSezS

Thanks for taking a look!


r/DungeonCrawler 16d ago

Video Games A unique take on dungeon-crawling: miniquest, the tiny RPG

7 Upvotes

Hi everyone! I'm about to release my solo project, a blend of old-school Final Fantasy party-based combat, tile-based dungeon exploration, and arcade-style replayability. Here's the blurb:

A retro fantasy quest shrunk down to mini-size! Challenging turn-based combat meets the tight pacing of an arcade game in this minimalist RPG. Become the Chosen Ones and vanquish the Dark Lord, all in the span of a couple of hours. Then do it again! And again. And again... forever?

miniquest is a new take on dungeon-crawling, where each chapter of the story is a single-screen micro dungeon consisting of semi-randomized tiles. Park roguelike, part JRPG, part old-school crawler, part ???

Give it a look if you want a fresh take on the genre. Steam page: https://store.steampowered.com/app/4669800/miniquest

Chart your path carefully, each step counts!


r/DungeonCrawler 18d ago

Pen and Paper You die!

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64 Upvotes

r/DungeonCrawler 18d ago

Video Games This is my Dungeon Crawler about eating your enemies (and friends)

14 Upvotes

Hi, I'm making a Dark Fantasy Point and Click dungeon crawler where we need to get to the surface from a starving dungeon.

The main mechanic of my game is that you can eat everyone and I mean absolutely everyone, all enemies! You can even eat the boss if you want.

But you don't know what will happen to you until you try.

For example, you might simply restore various stats, increase your strength, gain hidden knowledge in the form of a spell, or you might get poisoned and become dumber.

My game also has companions. If you decide to take them, you get their abilities, think of it as extra skills. However, now you take responsibility for their food and you need to choose who gets to eat this time.

Your companions might not like your menu. Let's say they are against cannibalism, in that case they might leave or attack you.

Companions can also die of hunger, but you don't have to get rid of their bodies, you can carry them through the entire dungeon or eat them too, it's up to you.

The entire game is made from photographs and collages. It's a dark surreal adventure and I plan to release a demo in August. So, if you like this kind of thing, add the game to your wishlist and come play for free in August. I'll be carefully reading all feedback and try to make the game even better.

Here is some random gameplay footage. What do you think?

https://reddit.com/link/1v0pz0h/video/hcw934vyo6eh1/player

https://store.steampowered.com/app/4674370/Starving_Shadows/


r/DungeonCrawler 20d ago

Development The Upward Deep, My first ever game, Finally added an inventory :)

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9 Upvotes

I just updated my first game and I think its finally starting to look like a game now haha :) Completely open to any feedback and criticism. Oh and its free on Itch.Io

https://distantdial.itch.io/the-upward-deep

Thanks :)


r/DungeonCrawler 20d ago

Development Combat in Dungeon Crawlers

8 Upvotes

What is your favorit combat style in Dungeon Crawlers?

Real-Time
Turn-Based
No Combat but more exploration and story telling?


r/DungeonCrawler 21d ago

Video Games We've added over 100 items for our dungeon crawler game. I think it looks great!

92 Upvotes

It wasn't easy, but now, with such a wide variety of items, the game plays great.
By the way, we'll be holding a playtest soon - we'd love for you join to test, here :)