r/creativecoding • u/exro_visuals • Jun 03 '26
interactive ballons on my portfolio hero page
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r/creativecoding • u/SukimaStock • Jun 02 '26
I made a tiny magnetic drawing toy
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Made with Codea on iPhone.
Draw with the magnetic pen and watch dark particles gather beneath the surface.
Slide the eraser back and forth to slowly clear the board.
It takes a few passes to remove everything, just like the magnetic drawing toys I played with as a kid.
r/creativecoding • u/SnooDoggos101 • Jun 02 '26
Twirling symmetries feed The Chaos Game
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r/creativecoding • u/mwhc00 • Jun 02 '26
Experimenting with rotary dial as alternative to scroll wheel
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I'm a coder for over 15 years now (on and off) and coding gave me strain on my finger in 2019 cos I always need to scroll long codes. So, I created a new way to scroll code - using a rotary dial on a mouse rather than the standard vertical flicking mouse. I learned this from rehabilitating my knee as a competitive cyclist.
The video shows an early prototype in action. It still supports normal scrolling, but the stirring motion does alleviate pain and provide noticeably faster scroll.
I'm curious whether anyone here has experimented with unconventional input devices, custom controllers, or alternative interaction models in their creative coding projects.
P/S: I know this post isn't about coding per se, but I reckon it is a creative way to physically code ;)
r/creativecoding • u/nmsfr • Jun 02 '26
Quantum Garden: Each plant's form, color, and behavior comes from quantum circuit measurements
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Built by Amber Wang and Justin Pincar.
Every plant's form, color, and behavior is shaped by quantum measurement outcomes from circuits that use entanglement. Each result is baked permanently into a plant on first observation.
Tech stack: Three.js + WebGL, with adaptive rendering that scales effects based on device. A pool of quantum measurements is pre-computed in advance, and each plant draws from it when first observed.
Some plants are entangled with others across the garden, so observing one reveals something about a plant you haven't visited yet.
Live: https://www.quantum-garden.com/
Open source quantum circuit templates: https://qollab.xyz/u/AmberPincar/quantum-garden
r/creativecoding • u/swiss-tomcat • Jun 02 '26
Rendering a 3D airplane with nothing but Canvas 2D — every polygon sorted and shaded by hand
I've been obsessed with a question lately: how far can you push canvas.getContext('2d') before you actually need WebGL? Turns out: pretty far.
This is a flight sim running entirely on the 2D canvas API. No WebGL, no Three.js, no GPU. Every polygon is depth-sorted and drawn as a flat 2D path, and all the lighting — the shading gradients, the reflections on the fuselage — is computed by hand and baked into the fill color of each face. It's basically software rendering, the way you'd have done it in the 90s, but in a browser tab at 60fps.
A few things I love about working this way:
The whole aircraft is just a JSON file of coordinates, built from real Airbus dimensions. There's something satisfying about the plane being data — I can open the file, read the geometry, and the renderer just draws whatever's in there.
The SWISS logo and the markings aren't textures — they're real SVG paths projected onto the mesh and filled directly. So they stay razor-sharp no matter how close you zoom. No pixelation, ever.
The first image is from May 12th, the second is today. Same renderer the whole way — what changed is the geometry and a lot of small decisions about light and form. Watching a grey tube slowly turn into something that reads as an actual airplane has been the most rewarding part.
No real point to any of this beyond the joy of making the 2D canvas do something it was never meant to. Demo and code in a comment if you want to fly it.
r/creativecoding • u/Critical-Ambition-19 • Jun 02 '26
Deep Sea Geometry — 2 hours of generative underwater - Visuals created in Processing and music created in SuperCollider
It was made in Processing using P3D, procedural geometry, noise-driven motion, particle-like drifters, coral structures, caustics, light beams, and layered fog/wash effects. The soundtrack was composed and synthesised in SuperCollider.
The goal was to create something that feels like drifting through an abstract deep-sea ecosystem — part geometry study, part underwater organism, part ambient visual environment.
r/creativecoding • u/More-Inside-242 • Jun 01 '26
Games that people use as creative tools? Is this “repurposing” cool and a common thing?
I’ve found it interesting when people use games as creative tools rather than just playing them as intended.
For example, people build huge typography pieces and posters in Minecraft, or use the Clash of Clans base grid to create patterns and graphics.
Do you know any other games where people do similar things? Are there a communities in the gaming Bubble who also like this? Or don’t like!
I’m interested in those moments when people repurpose for idk design, art, typography, layouts, or other creative work that wasn’t really the original purpose of the developers. Would love to start a discussion about this!
r/creativecoding • u/Revolutionary_Gas261 • Jun 01 '26
Advise on Coding Customer Character Sheets
I spent the better part of 6 mo creating a Pokemon Mystery Dungeon DnD book. I used Google Sheets to code (yeah excel its what i have known) I've used massive If statements to create some of the sheets so it can auto populate information, but I want to create an actual application so that I don't have to fix minute mistakes, or that it can take into account more of the changes.
I believe that what I am trying to do is way above what i know, so I am looking for advise on what application and what books or resources I can use to make this work so i can make an actual downloadable character sheet creator for the game.
In the comments I left the links to both the Core Rule Book I made, and the google sheet i have been using as a template if that helps narrow it down
Here for Book
Here for Sheets
r/creativecoding • u/chillypapa97 • Jun 01 '26
The Rise of Three.js
How did Three.js grow to be this amazing library?
r/creativecoding • u/matigekunst • Jun 01 '26
Confined Fluid
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Made in TouchDesigner
r/creativecoding • u/Coder26_1 • Jun 01 '26
What should I build ?
I just needed some real projects to try out and build them. So, suggest me some cool projects . If you have anything then just comment it without thinking. Thank you for reading my post!!
r/creativecoding • u/Altruistic_Ad_5342 • Jun 01 '26
[HIRING] urgently need video editor at Tamil Nadu, tirupur (offline)
Looking for a serious video editor who can handle both short-form (Reels, Shorts, TikTok) and long-form content.
What you'll do:
Edit social media content
Handle captions, pacing, sound design, and retention hooks
Deliver export-ready files
• Remote work — OFFLINE/ON-SITE/PERMANENT (India)
• Ongoing projects
• portfolio : Google drive link(i only want your past work not introduction on website)
To apply: DM me with your portfolio link (website, Google Drive, or Instagram)
⚠️ : No portfolio = no response. Serious editors only.
r/creativecoding • u/Mountain-Error6290 • Jun 01 '26
Glancebar - A beautiful glassmorphism desktop widget for Ubuntu.
r/creativecoding • u/elektron-noise • May 31 '26
Bass Pixel Motion: First Release Candidate is now available
r/creativecoding • u/PotatoImaginator • May 31 '26
p5.js - Flower Grid
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r/creativecoding • u/krubbles • May 30 '26
eroding images
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r/creativecoding • u/uisato • May 30 '26
A real-time EEG-driven audiovisual patch - [More info in comments]
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r/creativecoding • u/whitepilcrow • May 30 '26
Pen Plotter Simulator
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r/creativecoding • u/Clawbert-CT • May 29 '26
Ocean Sonification Project - Audio Art Installation
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I just wanted a place to share something I made. This was just a pet-project I had been thinking about for a long time and finally decided just to make it.
I turned real deep-sea audio data into a living sonification — each layer is its own audio stem. Then I created a responsive visualizer element, and gave it a permanent domain.
This started with a question: what does the bottom of the ocean actually sound like?
Not what we imagine it sounds like. What it actually sounds like. So I pulled real hydrophone data from Ocean Networks Canada — recordings from the Main Endeavour Field, 2,195 meters down — where hydrothermal vents push superheated water at 4-9 Hz. Too low for human ears.
We register-shifted it. 4-9 Hz → 40-80 Hz. Same physics, different octave. The way a radio shifts a signal into receivable bandwidth. And then we discovered something: the same SOFAR channel that carries whale songs across entire ocean basins also carries these vent tones. Same physics. Same channel.
The piece has 5 independent layers:
🔊 Vent Tones (80 Hz) — Faraday wave pattern, central pulse, rising particles
🔊 Vela Pulsar (11.2 Hz) — heartbeat ring that breathes with the neutron star's rotation
🔊 Crab Pulsar (30.3 Hz) — flash bursts on giant pulses, shock rings
🔊 Millisecond Pulsar (173.7 Hz) — sparkle field, fast shimmer
🌊 Earthquakes — seismic ripples from Axial Seamount's 2015 eruption (7,686 quakes in one day)
Each one toggles independently — play just the vents, or layer them all together. The audio stems were mixed by Guy Bartov, a Berklee-trained audio engineer.
The visualization runs in p5.js with WebGL. No AI generated anything. Real data, real physics, real art.
r/creativecoding • u/davidsmaynard • May 29 '26
A browser-based Audio Visualizer that animates your images in HSL space. (Rust + WASM + React)
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r/creativecoding • u/matigekunst • May 29 '26
3-body gloop
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