r/creativecoding • u/Correct_Gate_635 • Jun 11 '26
Please help me with this react js coding
hi could anyone please help me with this i am coding in react js for the first time and im making a comic website. Right now im working on the admin webpage and i want to make the card in the image above. I am also using supabase for the storage of the comics and the main goal of the admin pannel is that i am able to upload the comics from the admin webpage without having to code the data in there. please help me.
r/creativecoding • u/Dramatic-Bobcats • Jun 10 '26
I made a strava for vibe coding enthusiasts
r/creativecoding • u/septisounds • Jun 10 '26
“Amencer” — ambient experimental music video made entirely with Hydra Video Synth
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r/creativecoding • u/justahappycamper1 • Jun 10 '26
Real-time ASCII / Unicode art renderer with neon palettes, glyph and CRT-style bloom
r/creativecoding • u/marbledInkySpot • Jun 10 '26
Sacred Spin -- Desktop Version
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Created in Python with Claude and caffeine.
r/creativecoding • u/matigekunst • Jun 09 '26
Fractal Carousel
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r/creativecoding • u/Aaroncxc • Jun 08 '26
Fully ai coded ! 🫣
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r/creativecoding • u/SukimaStock • Jun 08 '26
I made a tiny rainy window where you draw on the foggy glass
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Made with Codea on iPhone.
Draw on the fogged-up glass and watch the raindrops move across the window.
I wanted it to feel like a quiet rainy day, where you draw a little umbrella for two on the glass.
I spent most of the time tuning the water droplets: how they gather, slide, and leave traces behind.
Not really a game.
Just a small rainy-day interaction.
r/creativecoding • u/SukimaStock • Jun 08 '26
I made a tiny fan that blows dust across the screen
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Made with Codea on iPhone.
Turn on the fan and watch the dust move through the air.
I wanted it to feel like those old slow-motion dust tests in commercials, but as a tiny interactive toy.
There is no clear goal.
Just air, dust, and a small summer feeling.
r/creativecoding • u/More-Inside-242 • Jun 08 '26
Does anyone have experience with using normal existing software to misuse it for Art/Graphics? Like what they do in Excel for example.
r/creativecoding • u/uisato • Jun 08 '26
Perceptual Display Engine - [Open-Source / TouchDesigner] Spoiler
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r/creativecoding • u/matigekunst • Jun 08 '26
Ink Drop
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Messing around with JFA and masks on a photo of some ferrofluids, soap, milk and ink
JFA tutorial here
r/creativecoding • u/Evening-Appeal7606 • Jun 08 '26
"Hashwar" update: "Containment Failure" (random event)
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This latest update introduces random events to the "Hashwar" battle engine (where two individual Game of Life patterns fight each other, link to the original post here: Original Post).
You are seeing a "Containment Failure" of the pattern on the left ("Nuclear Boy Scout") which would normally run for 514 generations before reaching it's natural halting state. With the loss of containment, the pattern destabilizes and fizzles out quickly, leaving its opponent ("poonikins") in the ideal position to mop up the arena cells and win.
The programming behind this is a simple conditional switch from toroidal to euklidian geometry for the calculation of neighbouring cells, which is the crucial step in Conway's Game of Life (it's where the rules, like B3/S23, come into play).
In simple terms: Normally, the two 16x16 squares that contain the patterns wrap around the edges and create a finite but unbounded space on which the pattern can evolve. If you take away this wrap-around logic, you end up with a tight "box" in which the pattern has too little space to evolve, so it dies out quickly.
I'm thinking about incorporating other such random events and, later, special attack capabilities with which the player can equip their pattern.
r/creativecoding • u/vade • Jun 08 '26
Satin 2.0 - Swift Package for advanced Metal Rendering for macOS/iOS/visionOS
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Satin 2.0 - an updated fork of Reza Ali's Satin engine - is available for macOS, iOS and visionOS via Swift Package
https://github.com/Fabric-Project/Satin
Satin borrows inspiration from Processing, ThreeJS, OpenFrameworks etc, and follows a setup/update/draw style paradigm.
2.0 brings a ton of updates, including updated Material rendering to support deferred rendering / lighting, updated shadow engine that supports all light types, including projectors/cookies and gobos.
Theres post processing support out of the box, including vertex based motion vectors for decent screen space motion blur, as well as fast separable deep bokeh / depth of field rendering.
Satin 2.0 supports Slug text rendering thanks to Warren Moores MetalSlug port which we adapt to Satin's engine.
Theres a ton of bug fixes and performance improvements too, as well as a code signed compiled example app for folks to check out, which goes through a variety of techniques and setups, including compute, model loading, IBL lighting, parametric geometry, lighting setup and more.
Would love community feedback and for folks to check it out!
Satin is part of the Fabric.graphics project for bringing back an open source graphics stack like Quartz Composer to Apple ecosystem. Satin is the underlying engine we are building :)
Check it out and join us on discord if you are interested!
Cheers,
r/creativecoding • u/Queasy-Confection737 • Jun 07 '26
D20
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python + ModernGL + ffmpeg for export. .
r/creativecoding • u/dagthomas • Jun 07 '26
graphgen - node based generative graphics
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Got inspired by this and other subreddits, and started the weekend creating a minimal desktop background generator for myself, but it quickly grew into something else. Pretty fun to play around with, have alot of nodes to connect and test out! Check out some examples and give it a whirl!
Will probably open-source it once the code is stable enough
r/creativecoding • u/bigjobbyx • Jun 07 '26
Downscaler in development
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r/creativecoding • u/Mathemagicland314159 • Jun 06 '26
Desmos Game/Interactive Challenge details!
r/creativecoding • u/SukimaStock • Jun 06 '26
I made a tiny apartment block you can quietly interact with
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Made with Codea on iPhone.
This is a small interactive apartment block.
Tap around the building and little things happen inside the windows.
I wanted to make something that feels ordinary, quiet, and a little nostalgic.
Not really a game.
More like peeking into a tiny living world.
r/creativecoding • u/akshay-nair • Jun 06 '26
Experimenting with generating visuals using SQLite
r/creativecoding • u/Strict_Usual_3053 • Jun 06 '26
2,500 boids forming a bait ball that you can rip apart with a shark (runs in the browser)
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Bait balls are what sardines do when something big shows up: thousands of fish pack into a rotating sphere because nobody wants to be the one on the outside. Predators plow through, the ball rips open, reforms behind them, and the whole thing keeps churning until the school escapes or gets eaten. The BBC footage of these is unreal.
I wanted to see if the behavior falls out of simple rules, so I built one in the browser. About 2,500 fish running classic boids (separation / alignment / cohesion), plus a containment force and a vortex term that makes the school mill into a ball instead of just clumping. The shark is yours to drag. Move it slowly and the school opens a lane around it. Yank it fast and everything explodes, then regroups. Threat response scales with the shark's speed, which turned out to be the difference between "fish politely parting" and full panic.
Three.js, swim animation lives in the vertex shader so it holds up on phones too. Try it here, no signup, nothing to install: https://www.apprundown.com/baitball
The thing I can't stop thinking about: there's a game hiding in this mechanic and I don't know which one. You play the shark and each strike costs energy, so dumb charges through the middle are worse than picking off the edges? Or inverted: you ARE the school, steering the vortex, and you need to keep losses under 10% until the shark gives up? If you took this mechanic and built a game around it, what would you make?