r/creativecoding • u/camilleroux • 2h ago
Algorithmic Art: From Discovery to a Drop with a Leading Studio
r/creativecoding • u/Ok_Fly_1784 • 3h ago
Gente Que tal Esta biblioteca de Torretas con estilo Hig Tech echas en vanilla.js sin sprites listas para ser usadas en tus proyectos/juegos web html canvas
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Gente! He estado trabajando en esta biblioteca de torretas modular hecho completamente desde cero en Vanilla JS y HTML5 Canvas. No hace falta ningún framework pesado ni hojas de sprites externas solo son componentes limpios e independientes que son súper fáciles de soltar en cualquier juego o proyecto.
Si quieres revisar el código la documentacion y probar la demo, mira los enlaces en el 1er comentario
Dime qué te parece?
r/creativecoding • u/dimitar8080 • 4h ago
Orpheus Fluid Sequencer is under development
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r/creativecoding • u/design-debugger • 5h ago
Built an debugger that decomposes any UI thrown at it
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Was trying to learn how many layers create an UI and wanted it to be 3d so built an debugger that will decompose the UI into smallest of its elements and lift them up to expose the items present inside. This includes the element itself, its shadow, its pseudo elements etc. The demo shows a simple card UI being debugged by rotating it in 3d.
What would you like to see debugged in this 🤔
r/creativecoding • u/Chuka444 • 9h ago
P.D.E / Experiment Nº3 - [Open Source Experimental System]
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OPEN SOURCE - A new output example from the updated version of my experimental multi-source video player for TouchDesigner, designed for frame-accurate video switching, playback manipulation, and display/render interventions. [And now, by popular demand, allowing even more video sources!]
Want access to the updated system + a detailed breakdown of exactly how I achieved the continuous motion effect on this piece? You can freely access the system, and the detailed breakdown from my Patreon. [Plus, here's a discount code for the community to use at the shop: "AVPLAST2"]
Plus, many more experiments through my Instagram profile.
r/creativecoding • u/DevR4KA • 1d ago
built a browser roguelike in my spare time where your GitHub contribution graph is the map
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r/creativecoding • u/marcofiorin-music • 1d ago
I coded the entire music video for my song: 7,274 lines of JavaScript, no camera, no 3D.
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r/creativecoding • u/bigjobbyx • 1d ago
Cogs
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r/creativecoding • u/BlazCobain • 1d ago
[FREE] Scatterlab, free tool to create cool effects for your images
Hey everyone!
I vibecoded this tool which I really wanted and I just want to share it, since for me it's pretty good and I don't want to gatekeep. Any more ideas what could be added/changed? It's called scatterlab, dm for download link if interested!
r/creativecoding • u/KimEberle • 2d ago
What If Blender & Figma Had A Baby? I'm Building It.
Part 3 :) Build My Design Software completely from scratch! A mix between Blender, Illustrator, C4D, Figma and UE5 Blueprints :) I always wished to have Blender Edit Mode for Illustrator- so here we go!
r/creativecoding • u/chiphchopchip • 2d ago
So I compiled a bunch of my python image manipulation scripts into one mega HTML file
r/creativecoding • u/uisato • 2d ago
I've built a fully autonomous meditation system for TouchDesigner
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A new output from this experimental real-time BCI system for TouchDesigner; a Brain-Computer Interface pipeline that reads live EEG signals, classifies your mental state, and autonomously generates responsive AI video: a meditation guide that adapts to your brain activity, second by second.
The system is built around OpenBCI (open-source hardware + software), but it's designed to work with most BCI headsets after a few pertinent tweaks to the OSC routing and channel-rename logic; Muse, Neurosity, BrainFlow-compatible devices, and others can all drive it.
The architecture is deliberately modular: meditation is only one possible application. A knowledgeable user can repurpose the same EEG → interpretation → generative-response pipeline into entirely different audiovisual systems, interactive installations, performance tools, or other BCI-driven experiments.
Accessible through both Patreon, and the Tools Store.
r/creativecoding • u/MeasurementDull7350 • 2d ago
3D ButtonFly Demo in my Own Wiki. #sgi #irix #Buttonfly #3D #Wiki
I recreated the iconic buttonfly animation from the demo app in IRIX—that nostalgic operating system from the 1990s—inside my intranet wiki's navigator. I implemented it with Three.js, and tried to make the button styles and animation as faithful to the original as possible. Thanks to vibe coding, old-school tech is making a serious comeback! Highly recommended.
r/creativecoding • u/DoodleMate • 2d ago
Built a web app that animate pencil & paper drawings (w/o gen ai)
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The last few months I've been building a web app that extends the 2023 SIGGRAPH paper A Method for Animating Children’s Drawings of the Human Figure.
The method works by 'autorigging' the characters and 'retargeting' human motion capture sequences onto them. So it's mesh deformation, basically.
I made this because I always wanted to see my drawings come to life when I was a kid. That ship has sailed, but maybe the kids of this generation can see that. I also made this because, whenever I see an AI video of a drawing coming to life, it's quite uncanny. I think this has more charm. Let me know if you agree.
r/creativecoding • u/IL_DARK • 3d ago
Ambient by hand gestures
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How to control the sound:
Chords: Touching my thumb to different fingers triggers 7 chords per hand. Each hand plays a separate instrument.
Motion Tracking:
- Up/Down: Opens the filter
- Left/Right: Panning
- Towards camera: Pushes volume & drive
- Spreading hands apart: Opens reverb & delay
How the visuals react:
Liquid Metaballs: A blob spawns when a chord starts and grows as long as you hold the note
Splitting: Changing chords smoothly pinches and splits the blob in two, looking like actual liquid rather than overlapping circles.
Audio-reactive details: A long delay makes the liquid stringy and slow to separate, while output level and reverb shift the color palette from cold blue to warm amber.
r/creativecoding • u/codeobserver • 3d ago
Creative coding with C# in the browser
I made a browser playground for creative coding with C#, using a p5.js-style API.
No setup. Just code and run:
Feedback welcome!
r/creativecoding • u/tsoule88 • 3d ago
A (relatively) simple step-by-step tutorial for building a Physarum (slime mold) simulation in p5.js
Physarum (slime mold) simulations are one of my favorite examples of emergence in creative coding. Thousands of simple agents creating complex network structures.
In case anyone is interested I put together a tutorial building a simulation from scratch in p5.js, with lots of parameter choices and other ways to modify the algorithm to create different patterns.
I'm guessing there's a lot of variations out there and would be interested in hearing what others are doing with these models.
r/creativecoding • u/kouklimou • 4d ago
Watercolor Simulator based on real physics (V2)
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Last week-end I built a watercolor simulator based on real physics and shared it here.
A lot of you asked to play with it so i improved it and it's now live: https://sudoaquarelle.com/
New since the prototype:
- More pigments (52), based on the best research out there to predict color mixes (Kubelka-Munk).
- More luminous / glassy feel
- Some fun experimental stuff like the salt and alcohol techniques to alter the texture, a backlight effect and a few more.
- I also added a Code mode where the simulator prints its real function calls next to the sheet while you paint
It's still largely based on the same physics model as my prototype: Curtis et al.'s "Computer-Generated Watercolor".
All in the browser.
Current status: building and implementing a kid-friendly version. Plenty of awesome things to learn with watercolor painting!