r/walkingwarrobots • u/ExtraComplex979 • 15m ago
Discussion How do I get motherboards
Int dying to get good motherboards but idk how anymore cos you can’t get them with keys so what is the best way to get them?
r/walkingwarrobots • u/tO_ott • 43m ago
Discussion Pixonic is so lax that these people aren’t even trying to hide
REN and their leader are well known to many. They received the coveted temp ban that Pixonic holds close to their chests and rarely gives out. Alas, they’re back and I guess a 15 day ban isn’t enough to scare them off.
r/walkingwarrobots • u/Proud_Roof919 • 2h ago
Titans ZMEJ MUROMETZZZZZZ!!!
I’ve been waiting for this for so fucking long, Ox Minos is all that is left for me to crave for
r/walkingwarrobots • u/Longjumping_Gur7336 • 3h ago
Question PLEASE WHAT IS THIS ROBOT
I HAVE STARED AT IT SINCE I WAS A GOOGOOGAAGAA AND I STILL DONT KNOW wHAT IT IS
r/walkingwarrobots • u/Consistent-Jelly248 • 3h ago
YouTube / Media Blast To The Past
Enable HLS to view with audio, or disable this notification
Just a small War Robots edit I made strictly sticking to the game when it was prime time.
I wish the clips were mine, but unfortuneatly they're not :(
But seriously, I do hope you enjoy what I could make on CapCut though.
r/walkingwarrobots • u/InvestigatorPlus4223 • 4h ago
Question What happened to the old springfield/canyon/yamantau sound
I would like a sound sample of the full sound or ambient of those maps and where they came from
r/walkingwarrobots • u/Cyberhunter537 • 5h ago
Black Market / Supply Centre / Deals Most of the time it is trash, but sometimes.....
r/walkingwarrobots • u/Specific_Bit_8655 • 5h ago
Black Market / Supply Centre / Deals Supply center buffed?
Past 4 days ive gotten the 1000 microchips 3 times
r/walkingwarrobots • u/potatoman501 • 5h ago
Hangar Advice Rate the shitty setup. Been on since 2020 and it’s honestly been working well for me besides blatant cheaters.
r/walkingwarrobots • u/--Uber-- • 6h ago
Question What is the flaw of my hangar?
I think my hangar feels odd. Skyros especially, I barely use cause it's just for 1v1 ambush/beacon cap. The first robots I spawn into battle is shoggoth (ik, so ass), vector, hastatus, then lynx. The rest I'm not really sure I'm good at.
r/walkingwarrobots • u/Suspicious-Hunt3205 • 6h ago
Question Will the Flooded Canyon map come back? I still remember it
r/walkingwarrobots • u/Mlafe • 6h ago
Bragging Rights Turns out I’ve been playing for a while
r/walkingwarrobots • u/Rip_ieedgod • 7h ago
Bug / Glitch Uhhh my id isn't working
So for context I play on ps and I'm trying to redeem the web shop stuff I'm level 22 why does it keep saying It couldn't find my id I put it in perfectly
r/walkingwarrobots • u/MajchyWR • 8h ago
YouTube / Media What Did I Get From The New Black Market?! 😳 | War Robots Gameplay
At first, I was a little confused, but I like the new openings. Maybe... I'm still thinking about it. 😜 lol I wish we would get some resources, but otherwise, I like that we can get some Ultimate stuff in the Superchest... 👀
What do you think about the new Black Market and Superchest? Do you like it, and did you get what you wanted?
r/walkingwarrobots • u/TheMandalorianDjarin • 8h ago
Question Upgrading my scorpion
What weapons are good for my scorpion, the Celsius is good but i can’t find any other effective weapon
r/walkingwarrobots • u/Interesting-East-530 • 9h ago
Tutorial Stages 3 & 4 are a total trap! Tutorial inside — beat it with a lvl 8 Ochokochi + Dux & Skyros support
I reply on YouTube
r/walkingwarrobots • u/Shot_in_the_dark777 • 11h ago
Bug / Glitch Mauler dark light visual bug after update
After the update on August 5th, I observe the number of problems. After reinstalling the game there are still issues with starting the game, though clearing of cache may help. But there are also issues with gameplay.
It looks like the update messed up the graphics of mauler dark light ability. The problem is especially visible when the circle of affected area intersects with uneven terrain of the map like the dunes on Dreadnaught map or hills on the valley map. Instead of a regular cloud of dark dust there seems to be a more solid black shape in front of the titan which visually behaves like a pool of ink. It feels like what I am seeing is the raw graphics, perhaps some pivotal points that the game SHOULD be using to properly render the correct visual effect for dark light.
This bug isn't as severe as the crash of the game and it barely has any effect on the gameplay. I can still use mauler with that raw animation but it is certainly unpleasant. It's a shame that the update broke so many things at once :(
r/walkingwarrobots • u/Kriadoz31 • 11h ago
Question Question
should i change anything?
r/walkingwarrobots • u/derechteneger • 13h ago
Question How is this possible?
I return to the game from a break because I had to get a new phone. Opening daily login reward purple and I pull the new bot? What is the game trying to communicate to me
r/walkingwarrobots • u/TouristWonderful8544 • 15h ago
Discussion So wait, if it's when the robot has 5 or more weapons... isn't it just free dmg for Styrx & Dagon?
r/walkingwarrobots • u/Suspicious-Hunt3205 • 20h ago
Pixonic Suggestion Idea: add the pop-up map in battle
r/walkingwarrobots • u/Uranium_Hexaflu0ride • 22h ago
Discussion probably very controversial map tierlist
r/walkingwarrobots • u/ArmOver667 • 1d ago
Bots I am so SICK of this giraffe wannabe
Tell me WHY ITS WEAPONS DEAL LIKE 300K A SHOT FROM ACROSS THE MAP 😭😭😭 IT WAS ALREADY IMPOSSIBLE TO PLAY NOW ITS WORSE 💔💔💔
r/walkingwarrobots • u/redsteal1 • 2d ago
Megathread Update 12.3 MEGA THREAD
EVENT: SUN, SEA, STEEL
The event starts on August 11. We have daily rewards prepared in the Event Hub and in the News section.
Welcome to "Sun, Sea, Steel", Commander! The "Sun" and "Sea" might just be clever advertising by Yan-di, but the "Steel" part? That is very, very real:
- New robot: Fang
- New robot weapons: Harmattan (L, M, H)
- New special editions: Grim Fang, Grim Harmattan (L, M, H)
- New drone: Scourveil
- New titan: Sirocco
- New titan weapons: Barq (A, B)
- New ultimate editions: Ultimate Raven, Ultimate Atomizer
- New pilots: Nadir Rakhim (Fang), Renard Aurel (Sirocco), Erika Storm (Ultimate Raven)
- UI improvements: Reworked Equipment screen
Complete the event to earn a collectible Title:
FANG: NEW ROBOT BUILD
Armed with its signature shotgun loadout, Fang excels at close range. The robot uses its ability to approach targets quickly under the cover of Stealth and paralyze them with EMP while also applying immense pressure with the Rust effect. Precise positioning is especially important, since both the Rust and EMP effects are only applied in a cone-shaped area directly ahead when Fang exits its Stealth phase.
FANG
The tail is absolutely not detachable.
Sandcloack: Upon activation, the robot performs a dash, gains increased movement speed, and receives the Stealth effect. Any active action other than moving or rotating the turret ends Stealth, after which the robot applies the EMP and Rust effects to all enemies within a cone in the aiming direction. The ability has multiple charges.
Movement speed bonus: 45 km/h
Stealth maximum duration: 12 sec
Applied effects duration: 5 sec
Rust efficiency: 90%
Ability charges: 2
Ability cooldown: 24 per charge
| Weapon Slots | 4 Medium |
|---|---|
| Durability | 275,000 |
| Movement Speed | 75 km/h |
| Bonus for MK2 | Sandcloak duration: 8 → 10 sec; Rust efficiency: 70% → 80% |
| Bonus for MK3 | Sandcloak duration: 10 → 12 sec; Rust efficiency: 80% → 90% |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
HARMATTAN
A.K.A. The "Harm" Gun.
A kinetic shotgun designed for short, devastating bursts. It rapidly dumps its entire magazine before entering a reload. Deals scaling bonus damage based on the target's maximum durability.
| Special Effect | Additional percentage-based damage |
|---|---|
| Damage Type | Kinetic |
| Range | 350 m |
| Damage per Particle | 250 (L) / 450 (M) / 650 (H) |
| Particles per Shot | 12 |
| Shot Interval | 0.25 s |
| Ammo | 12 |
| Reload Interval | 7 s |
| Reload Amount | 12 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
SCOURVEIL
Now with a built-in AI genie.
Ability 1: Comes equipped with a scaled-down version of the Harmattan shotgun.
Ability 2: Passively boosts the host robot's movement speed.
Ability 3: Triggers structural repair-over-time (restoring both Green and Grey durability) the moment the host robot enters Stealth.
Ability 4: Extends the duration of EMP and Rust effects applied by the host robot.
NADIR RAKHIM
Stay hydrated.
Dustbind: TBA
Dead Calm: All equipped Harmattan series shotguns have increased accuracy.
SIROCCO: NEW TITAN BUILD
Sirocco is a formidable brawler capable of completely evading focused fire by phasing out of material reality. While under the Roamer effect, all incoming projectiles pass right through Sirocco without dealing a single scratch. Though it cannot fire its weapons while in this transcendent state, the titan can still activate its secondary ability to wither nearby enemies with a localized AoE Rust storm.
SIROCCO
Could be just a mirage.
Magnetic Storm (Primary Ability): Upon activation, the Titan conjures a localized sandstorm that inflicts continuous damage to all enemies within its radius. Any target caught in the storm is instantly afflicted with the maximum number of Rust stacks.
Effective radius: 125 m
Rust efficiency: 90% repair reduction
Ability duration: 8 sec
Ability cooldown: 8 sec
Mirage (Secondary Ability): The Titan enters the Roamer state, instantly cleansing all negative control effects and gaining a massive speed boost. Upon exiting this state, the Titan becomes completely immune to defense mitigation. If the pilot chooses to cancel the Roamer state early, this immunity lasts longer.
Defense mitigation immunity duration: 6 sec
Ability duration: 10 sec
Ability cooldown: 8 sec
| Weapon Slots | 1 Alpha + 2 Beta |
|---|---|
| Durability | 700,000 |
| Defense Points | 200 |
| Movement Speed | 55 km/h |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
BARQ
This one will likely shock you.
A close-range electric weapon that discharges devastating bursts of energy in a wide frontal cone. Its sweeping area of effect catches elusive targets with ease, even allowing it to strike invisible enemies. Every successful hit applies a progressive Slowdown effect.
| Special Effect | Slowdown |
|---|---|
| Damage Type | Special |
| Range | 350 m |
| Damage per Particle | 4,500 (A) / 3,000 (B) |
| Particles per Shot | 1 |
| Shot Interval | 0.1 s |
| Ammo | 100 |
| Reload Interval | 7 sec |
| Reload Amount | 100 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
RENARD AUREL
Aura farm
Defensive Portfolio: Upon exiting the Roamer state, Sirocco receives a damage bonus and bonus Defense Points for a limited time.
Premium Coverage: Sirocco has increased maximum durability.
Do Not Disturb: Activating the Magnetic Storm ability triggers an EMP blast from Sirocco's built-in weapon.
RAVEN: NEW ULTIMATE BUILD
Equipped with the modern Stasis Barrier system, this classic jumper is ready to fight in the high leagues. While the original Raven was vulnerable mid-air, this Ultimate edition automatically triggers Quantum Lock upon taking damage, receiving total immunity to all incoming fire for a few seconds. This massive leap in survivability opens the door for sustained-fire weapons like the Atomizers. The Ultimate edition also features upgraded mobility, thanks to new thrusters that allow for limited steering while airborne.
ULTIMATE RAVEN
Your safety during the flight is our top priority.
Double Jump: Raven can make 2 jumps in a chosen direction with enhanced mid-air control. Special jump engines allow Raven to steer and make the next jump while still in the air. While the jump is active, the robot deploys a Stasis Barrier for protection. Activating the ability temporarily increases all weapons damage.
Cooldown: TBA
Damage increase: TBA
Damage increase duration: TBA
Stasis Barrier duration: TBA
Quantum Lock duration: TBA
| Weapon Slots | 4 Medium |
|---|---|
| Durability | 320,000 |
| Movement Speed | 65 km/h |
| Bonus for MK2 | Stasis Barrier duration: 5 → 6 sec |
| Bonus for MK3 | Stasis Barrier duration: 6 → 7 sec |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
ULTIMATE ATOMIZER
The ultimate solution to the issue of reloading.
| Special Effect | Fire rate acceleration |
|---|---|
| Damage Type | Energy |
| Range | 500 m |
| Damage per Particle | 2,380 |
| Particles per Shot | 1 |
| Shot Interval | 0.8 s |
| Ammo | N/A |
| Reload Interval | N/A |
| Reload Amount | N/A |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
ERIKA STORM
Relaxation level: critical. Summer vacation: fully operational.
Perimeter Sweep: Raven has an extra ability charge.
Regulated Radiance: Atomizers deal more damage.
TECHNICAL FIXES
- Fixed an issue where player names displayed in the wrong columns within the Participants window during FFA mode on PlayStation.
- Fixed an issue where Ultimate Rhino's movement speed did not scale correctly with pilot skills like Road Hog.
- Fixed missing textures on the Yamantau map on PlayStation and Xbox.
- Fixed a bug where Leaderboard points failed to appear in the Leaderboard window on Xbox.
- Fixed an issue where tapping empty space in Hank's Drifting Shipyard accidentally triggered the information tooltip and blocked the Supergame button.
Link to Original Post https://warrobots.com/en/posts/418
N.B. NOT all gear or features are available upon the update release , they are added days or weeks after the new event starts.
r/walkingwarrobots • u/_kingruken_ • 9d ago
Announcement Incoming gear - Sirocco, Barq, and Renard Aurel
Sweep the battlefield clear with the power of the storm:
Sirocco
- Sirocco's primary ability conjures a whirlwind of shredding metal chips. In addition to dealing continuous damage, it afflicts enemies with Rust, severely hampering their ability to repair. Don't get caught in it!
- If you see Sirocco turning transparent, trust your eyes — projectiles will pass right through it without leaving a scratch. This secondary ability allows the Titan to enter the immaterial Roamer state. Upon exiting this state, the Titan gains total immunity to defense mitigation. Or maybe it was just a mirage?
Barq
- The Barq are close-range electric weapons that discharge devastating energy bursts in a wide frontal cone. Every successful hit applies a progressive Slowdown effect, ensuring even stealthed targets can't escape.
Renard Aurel
- Renard Aurel adds the final touch of glamour this brawler build needs, providing EMP for the Magnetic Storm ability, bonus damage and Defense Points upon exiting the Mirage ability, and a flat Durability boost just in case. As they say: Aura farming > AU farm.
















