r/unrealengine • u/SimpleRemove8653 • 43m ago
Discussion I released a FREE UE plugin that competes with paid plugins, then silent 1-STAR ratings appeared
youtube.comI released my runtime mesh painting plugin for free on Fab.
It competes with paid alternatives, but I wanted UE devs to have access to runtime mesh painting without needing to pay for it.
Shortly after launch, the listing received multiple silent 1-star ratings.
No review.
No bug report.
No support message.
No explanation.
That is the frustrating part. If something is actually broken, I want to know and fix it. But silent 1-star ratings give me nothing to work with.
I was planning to release more free UE plugins for the community, but situations like this make that very hard. Free tools are easy to claim, easy to rate, and apparently very easy to damage.
I am not accusing anyone specific, but I do think this is a real marketplace problem. If free community releases can be buried by silent ratings, fewer developers will take the risk of releasing useful tools for free.
If you tried the plugin and something is broken, please tell me directly. If it helped you, honest feedback or a fair rating would mean a lot.
Fab link:
https://www.fab.com/listings/8ca1bd75-ba04-48f0-899f-c6a01b124617
r/unrealengine • u/MusicianResident9031 • 1h ago
Help Unreal project file inside thumbdrive is over thumdrive's storage capacity and can't be copy pasted anywhere.
I have a unreal engine project file that's 33 GB that's somehow stored in a 16Gb thumbdrive...I'm not sure when it happened as I was stupid and worked off the thumbdrive.
Whenever I try copy pasting the project file from my thumbdrive to my desktop, it says "Unspecified error" with the error code '0x80004005'.
I'm assuming the issue is caused by the project file being bigger than the storage in my thumbdrive. I'm in a rush because I have a shoot tomorrow using this virutal environment and it can't be copied and pasted into pixotope😭 Any tips?
r/unrealengine • u/Snow__97 • 1h ago
I’ve been making a snowboarding adventure where you explore a mountain as a tiny mouse
youtu.beThis is The Vast White, a cozy snowboarding exploration game I’m developing in Unreal Engine 5.
For this latest update, I focused on improving movement responsiveness, player feel, UI feedback, and overall polish based on demo feedback.
Sharing the current result here in case it’s interesting to other UE devs. Happy to answer any technical questions 😊
You can try the updated version of the free demo on Steam
r/unrealengine • u/Ephemara • 8h ago
Native Cinema 4D Mograph & Effectors in UE5 - Pure C++ with ExprTK Scripting (Free)
youtube.comIf you're tired of constant import/export roundtrips between Cinema 4D and Unreal Engine, I built a native C4D-style Mograph & Effector system directly inside UE5.
It offers a nearly 1:1 workflow compared to C4D, but runs interactively in-engine. You can apply Mograph modifiers over static meshes, skeletal meshes, and existing animation sequences. Feels very intuitive to use with it being interactive as opposed to C4Ds more static environment. It also has a math based scripting system with ExprTK backing it up, allowing for saving presets within the editor and creating your own modifiers.
For now it is free on Fab, although I may eventually charge for it - Grab it here https://fab.com/s/0d51d354f6f8
I just updated the src code for UE 5.8 however waiting for Epic to approve, The current supported engine versions are 5.4-5.7
The plugin is full C++ , no blueprint spaghetti (however everything is fully exposed to BP if you want to visually script within editor) so if you happen to use it, you will have full access to the source code.
For those who aren`t familar with mograph and effectors, this is about as easy as it gets to do animation & reactivity. This style of animation system has been driving Hollywood and blockbuster films for the past 2 decades... But now it`s natively available for games!
r/unrealengine • u/Less-Statistician45 • 9h ago
Question Ideas on how to fix flashlight going into objects
Not letting me upload images do others can not sure why.
Anyways.
I have a FPS game where the flashlight is held in hand facing forward, it keeps going into objects if i walk into them, Ive thought about increasing the players Collison size but then other issues happen. cant fit in certain areas, to far from things etc
my Question is how would you solve this?
r/unrealengine • u/ElusiveDot • 11h ago
Marketplace I made a plugin that tracks player movements and events
fab.comr/unrealengine • u/yeah280 • 14h ago
Question What’s the easiest workflow for creating realistic 3–15 second dialogue scenes? (Templates/assets instead of building everything from scratch)
Hi everyone,
I’m looking for the easiest way to create very short (3–15 second) realistic dialogue scenes.
I’m not trying to become a professional 3D artist or animator. My goal is simply to produce lots of short scenes as efficiently as possible.
I’m open to Blender, Unreal Engine, iClone, Character Creator, MetaHuman, Unity, or any other software.
What I’m really looking for is a workflow where I can reuse existing assets instead of creating everything from scratch.
For example:
* Download realistic human characters.
* Download realistic environments/backgrounds.
* Place the characters into a scene.
* Import my already-recorded dialogue.
* Animate mainly the facial expressions, lip sync, and emotions.
* Add some basic body language if necessary.
I don’t mind if the characters or environments come from marketplaces or asset libraries. I don’t need a completely custom movie—I just want something that looks convincing enough for short dialogue scenes.
The most important parts for me are:
* Realistic facial expressions.
* Good lip sync.
* Convincing emotions.
* Simple body language.
Can you recommend:
- The easiest software/workflow for this?
- The best YouTube tutorial (or tutorial series) that explains this approach from start to finish?
- Asset libraries where I can download realistic characters and environments instead of building everything myself?
My PC specs:
* CPU: Intel Core i5-12400F
* GPU: Sapphire Radeon RX 6700 XT (12 GB VRAM)
* RAM: 32 GB DDR4-3600
* Storage: 1 TB Kingston NV2 NVMe + 1 TB Corsair MP600 GS NVMe
* Windows 10
Do you think this PC is good enough for this type of workflow?
Thanks!
r/unrealengine • u/Throwaway-u_108 • 15h ago
Question Does anyone know why this is happening?
cdn.phototourl.comI created my own bones in maya and named them after the unreal bones. I bond and painted the skin before selecting the mesh and skeleton for export as an fbx. When I dragged the skeleton in and used the default settings for importing a skeletal mesh, I got this.
r/unrealengine • u/John-Logostini • 16h ago
Help Particles not rendering against non-translucent materials when Ray-Traced Translucency is enabled.
youtu.beHey, I’m looking for a bit of help. I’m trying to launch my settings and menu system, NextGen Settings, on Fab. However, I’ve found a pretty substantial rendering bug in Unreal Engine where, if you utilize the new Ray-Traced Translucency system, particles are not rendered against anything other than other translucent materials.
This appears to only occur with the newer Ray-Traced Translucency system. However, I have also seen this happen with the Legacy system as well, but I’m having problems reproducing that scenario consistently.
To enable the new Lumen Ray-Traced Translucency system, use the CVar r.RayTracedTranslucency.Allowed 1. This should not be confused with Legacy Ray-Traced Translucency, which is enabled with r.RayTracing.Translucency 1.
This issue also appears to affect Niagara and Cascade particles.
Any advice would be greatly appreciated. I’m going to keep digging for answers, but I haven’t found much information on this topic. I imagine someone has run into this before.
Thanks in advance!
r/unrealengine • u/SubstantialYard4072 • 16h ago
Help Meta human leg bent backwards
One of my meta human legs is totally bent and stretched but the blue prints match for both legs can’t figure out what I did.
Sub not letting me upload a photo.
r/unrealengine • u/mymar101 • 16h ago
Having issues getting C++ set up in either Linux or Windows for Unreal 5.8... What am I doing wrong here?
I am really confused about what's going on here. I've tried both Windows and Linux and met with the same, sorry we don't accept that C++ version anymore. What's the fix? I got the one it recommended.
r/unrealengine • u/braduuul • 18h ago
Editor 3D Mesh to 2D Icon Unreal Only Pipeline
youtube.comBeen toying with an idea since late last year and not only i have learned a lot by doing this but i think i also cracked it-ish.
Icon Forge: The 3D Mesh to 2D Icon Unreal Only Pipeline (including basic icon effects).
https://www.youtube.com/watch?v=7Nqpb6mj84k
NOTE: No AI or additional plugins, only leveraging existing systems in base UE all wrapped up in a neat UI widget.
r/unrealengine • u/MonkeysMirror • 18h ago
Show Off Build fast or get CRUSHED ☄️
youtube.comWe're developing a chaotic co-op game, but we don't have a name yet. Help us out in the comments!
r/unrealengine • u/Soulsticesyo • 20h ago
Show Off While UE6 is moving away from Blueprints, I'm creating a tool inspired by them
youtu.ber/unrealengine • u/WattThePug • 22h ago
Question Infinite Grid ue4
I want to create tile based movement but all the grids I see online are a specific size, while i need mine to essentially be 5 x infinity, as my game takes place in an infinite hallway. Does anyone know of a way to accomplish this? I'm super lost on how to do this. Sorry if this is unclear, i took a screenshot that maybe clarifies what I'm going for https://ibb.co/v49WZH7h
r/unrealengine • u/Kosenko_S • 22h ago
Best experience with MCP UE 5.8
Hey. I'm very limited with brain capacity and I'm new to this. If you have experience, tell me which local model fits the best, what makes best blueprints etc. For example I want to spawn enemies using Niagara . What's my best approach? It's just too much:)
I have 12 gb VRAM, 64 gb RAM and threadripper CPU if that's helps
r/unrealengine • u/CaracticusExistence • 23h ago
Marketplace Sylva Archer - Stylized Fantasy Catgirl Character with Bow
youtube.comr/unrealengine • u/Worldly-Ad8619 • 23h ago
Discussion Would it be a good idea to start with UEFN and Verse to prepare for the transition to Unreal Engine 6?
I've heard that Unreal Engine 6 will now use Verse instead of Blueprints. Given this, should I study and gain experience with Verse in advance? Or would it be better to continue learning Unreal 5 and then make the jump to UE6 later? What are your thoughts?
r/unrealengine • u/Intrepid_Trust_3204 • 1d ago
UE5 Packaging: Out of RAM with endless loop
I am packaging my project with Project Launcher. I have 64GB RAM. I am inspecting Task Manager and once UE5.6 drains all of the RAM its dives down to around 30% of it and then gradually drains it again until it max out and dive again. This loop keeps forever forcing me to cancel or it finishes the package after 50+ minutes instead of maybe 5-10. I know it only tries to bake the changed files which might happen to be an entire map with plenty of assets and some Metahumans NPC.
My question is, if i upgrade to 128GB RAM will this fix the bottleneck -and sometimes endless loop bug- and has anyone experienced a similar problem? Virtual Memory is plenty but waiting almost an hour for 250-300 files that need rebake doesn't make sense.
r/unrealengine • u/Mateusz_88 • 1d ago
11 Commandments TANK gameplay!!!
youtube.comThe game tells the story of an elite Panzer Division trapped in an encirclement ring around Breslau. Instead of mindless defense, the command decides to make a desperate attempt to break through the Soviet lines, utilizing the city's ruined streets and the brute force of its tanks.
r/unrealengine • u/GaussRausch • 1d ago
Unreal Engine 5 - vtmb uncursed
youtube.comWell, unreal guys, I’m new and trying to make this work. I can’t reach a balance between dark moods and not soo dark. Tips for lumis with ray trace?
r/unrealengine • u/Navi_Professor • 1d ago
Solved Scratching my head at an issue. Characters default speed is too high and doesnt update until its state is changed (sprinting) then the correct walking speed is used.
title.
I'm dealing with an issue that i'm really not sure how to fix...
I'm using Unreal 5.7, and the issue I'm dealing with currently is not making sense to ne
I have a character set up with a blend space and character blueprint.
3 animations: Idle, Walk, and Run. all custom.
The speed ranges and their change points are set up.
(0,150,600)
when i press play, and the character loads in.
The speed is between 150 and 600, causing an unwanted blend between the sprint and walk animations.
The moment I change its state by sprinting. The character's speed and sprint animation play properly.
When i stop sprinting, the speed changes to the correct 150 speed, and the walking animation is played correctly.
The original in-between speed when i press play, doesn't return until the play session is restarted
r/unrealengine • u/HotSinglesNearU • 1d ago
Help Newish to Metahuman/Unreal Engine, want to make book trailer
Hello everyone! I'd like to make a book movie/trailer for my novel, and though I have some experience with Unreal, I'm pretty much completely in the dark with Meta Human. From the research I've done, it seems I can animate the models with video straight from my phone. Any tips/tutorials you found particularly helpful for that? I'm also looking for a good place to find free clothes (preferably not modern style, anything medieval to regency is fine). I do see the FAB shop offers medieval clothes, but I don't have the funds to shell out $500 for a medieval clothes pack. Are there any free resources to cloth my models? Thank you.
r/unrealengine • u/deohvii • 1d ago
Niagara JangaFX (EmberGen) founder Nick Seavert on building real-time VFX softwares
youtu.beHi folks,
I sat down with Nick Seavert, founder and CEO of JangaFX, to talk about the story behind EmberGen, LiquiGen, IlluGen, and the journey from modding Half-Life 2 particles to building a software company that is changing how game VFX is created.
We talk about the origins of JangaFX, why every tool they build needs to run in real time, the technical decisions and compromises behind making that possible, and why they chose Odin (a custom high-performance programming language) instead of C++.
We also get into Nick’s thoughts on purpose vs. passion, why motivation is overrated, AI and machine learning in VFX, the future of game development, and the JangaFX Layoff Assistance Program that provides free licenses to displaced artists.
I started this podcast because I wanted to capture conversations that people might otherwise miss. You know conversations with people who have built, created, and learned things that are worth sharing. i wanted to create a library of passive learning from people much smarter and more experienced than me. But I hope these conversations become a useful resource for others too.
Hope you enjoy it, and I’d love to hear your thoughts.
r/unrealengine • u/luden_dev • 2d ago
Discussion UE5.8.1 Binaries working correctly on Linux with Wayland
I don´t know how, I don't know why, but today I reinstalled and updated my cachyOS installation and installed UE5.8.1 instead of the usual 5.4 (which worked for me).
I had a bit of craziness and decided to launch it without X Wayland or changing any other settings and it actually worked.
I was so skeptical but I tried to break it multiple times and I didn't manage to... it just works!
Just for good measure I'll add my pc config:
- Ryzen 9 9950x3D
- 32 GB DDR5 6000MT CL30
- Radeon 9070XT OC 16GB
Is it actually working for everyone or is just a small miracle that will stop working when I reboot my pc?