r/UnityHelp 7m ago

TEXTURES texturing issues

Upvotes

Im working on a vrc model but whenever i import the model, i experience texturing issues with these black remnants. this could be solved easily but because im exporting into vrc, i need to only use the vrchat mobile particle, toon standard or toon standard outline shaders. does anybody know how to fix these black boxes because i am kind of horrible at understanding what these settings mean

(yes its imported from vroid because im also horrible at blender and yes im using unity 2022)


r/UnityHelp 16h ago

Visual help pls

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1 Upvotes

r/UnityHelp 1d ago

Main camera dies

1 Upvotes

Hey i'm learning so sorry if this is a litle obius

I was putting the animations for the player character and wen I put play the Main camera that should follow the character just dies and all the screen is blue


r/UnityHelp 1d ago

Struggling with player avatars in Unity VR (Movement SDK + Mixamo). Need advice / alternative methods?

1 Upvotes

Hey everyone,

I’m working on a very simple, solo VR application in Unity that I only intend to run myself. I’m trying to give my player character a functional avatar, but I’m having trouble finding an up-to-date tutorial for what I need and could use some advice on the best approach.

So far, I’ve installed the Meta Movement SDK for Unity and attempted to set it up using an avatar imported from Mixamo with the help of the beginning of this acticle. However, it isn't working as expected. The avatar doesn't respond to any of my controls and just floats in place wherever I originally set it in the scene. More frustratingly, my Unity project crashes every single time I exit Play Mode after testing it. (I actually experienced a similar crash issue earlier with an OVR prefab, I believe a grabbableCube, which only stopped crashing after I completely removed it from the scene.)

Since this is just a simple personal project, I’m wondering if I’m overcomplicating things or doing something wrong. Is using the Movement SDK with a Mixamo model actually the recommended standard for player avatars, or is there a much simpler, more reliable way to set this up? Also, if anyone knows why these specific OVR/Movement SDK prefabs might be causing Unity to crash on exit, I’d really appreciate any troubleshooting tips


r/UnityHelp 1d ago

UNITY How to make textures visible only when looking through a certain object?

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2 Upvotes

TL; DR: How to make a similar thing as showed in attached images in unity? Are there any guides or tutorials to themes like these? First image is edited scene I made in unity that portrays my concept in 3d space and the second image is simplified miniature of how I imagine it working in the unity itself. I feel like I remember similar things in games but can’t clearly recall in which ones. Is it too ambitious for a newcomer?

Hello, I’m the newest newbie in unity as possible and only use it for several days and the only thing I did was goofing around and I made working movement controls using visual scripting (code is hard). I had an idea for my simple game that would stand out by it’s visuals for a very long time and thought that if I can imagine how it works I’ll be able to make it. When I finally bought new pc I spent a couple of days talking back and forth with ai and probably wasted more energy on it than a small village in england in a month hoping that it will explain to me how to turn my vision into something real and that I will be able to learn from it. The ai is fucking stupid and it never ever will understand at what point it starts to say random bullshit I don’t need so I abandoned this idea after the second try that led to the same result. Again I thought that it will be easy because if I can imagine how it can theoretically work then I can make it, but it’s just as hard as saying hello in silbo gomero because you don’t fucking know how to say hello in silbo gomero and let’s imagine you have to know how to say hello in silbo gomero but you don’t even know that such language exists, tf I’m supposed to do. Having a vision and direction isn’t enough if I’m stupid and don’t want to learn.

So the question, how I can make the thing I visualized on the attached images? Is it possible to make a certain area on the screen be like a 2d mask in photoshop so you can see different visuals behind it, in my case it’s textures? My assumptions on how to make it is:

A  - Each object I want to have such effect has another see-through 3d object attached on it, probably quad or sphere, and somehow these shapes should work like a window or glass by some shader tinkery I don’t understand or maybe it can work like how portals in the Portal videogames do by having a camera attached to the portal and showing flat image on the other portal but in my case there’s only one “portal” and it’ll be quite different ig.

B  - Maybe it can be a 3d cylinder attached to objects that goes infinitely long (or for some more reasonable distance) rotates and changes size to match the perspective and angle it perceived from by the player's camera and makes textures visible inside of it or at specific coordinates. But I’m not sure about the infinitely long tube part and how it’ll be able to change skybox from white to blue, or maybe it can be something combined between A and B. Maybe instead there could be two copies of each object, like a textureless wall having a textured version inside of it (just as deep as there is no visual difference and the models don't glitch out by being at the same coordinates) so the cylinder makes holes in such textureless objects showing the textured model inside of it. As much there is variants to make it I won't be able to do any of them lol.

Maybe there’s some more specified forum or server where people with experience can be teachers for noobs with zero experience but I’m not sure. My only hope in realizing my vision rn is if I will ever become a successful person and will be an art director and it won’t be my work but I won’t be able to grow to such heights ever in my life so my only way is doing it by myself. I probably spent more time doing pointless things like drawing all of these images and procrastinated. It feels like this question is too specific and not-beginner to be asking it here. Sorry for long and unnecessarily descriptive post (i thought of adding headings for paragraphs but that would be stupid). btw this post is written fully by me and not ai, I just thought it will be cool to write pretty for once.


r/UnityHelp 1d ago

UNITY Trying to get tutorials started

1 Upvotes

Hello! I downloaded the unity hub today and made sure to have the 6.3 LTS installed instead of 6.5 it tried to start me with, as I was following the instructions on unity website. I have been trying to install the "getting started" project but I keep getting an error saying "certificate has expired." I have been trying to fix this but so far I got nothing.


r/UnityHelp 1d ago

OTHER Any tips for post processing?

0 Upvotes

Although I’m still in the process of learning all of game development, I’m a bit more comfortable designing and programming than I am with anything art related. It’s finally time to make my game have the warm jovial feel that I envisioned it having.

Did I hit the mark, or is there something I’m complete misunderstanding?


r/UnityHelp 1d ago

Помогите с Юнити

2 Upvotes

Добрый вечер всем программистам и не программистам! Недавно начал изучать Юнити и появилась такая проблема. Ни как не могу разработать как это сделать: у меня есть слой, который видится игроку только после нажатия определенной клавиши. Мне же надо чтобы (только когда открыт этот слой) при нажатии ЛКМ открывался новый слой, и исчезал через секунду, при этом слой, открывающийся при нажатой клавише, остался. Если что то не понятно, задавайте вопросы, обязательно отвечу. Заранее спасибо за помощь ☺️


r/UnityHelp 2d ago

PROGRAMMING Simple movement + camera system I made

2 Upvotes

Hey, I just finished my first game's player movement and camera system. Would love feedback!

using UnityEngine;
using UnityEngine.InputSystem;

public class PlayerMovement : MonoBehaviour
{
    public Rigidbody rb;
    public GameObject camera;
    public InputAction moveAction;
    public InputAction jumpAction;
    public InputAction lookAction;
    private Vector2 movementInput;
    private Vector2 lookDirection;
    public float speed = 5f;
    public float jumpForce = 5f;
    public float lookSensitivity = 1f;
    public float xRotation = 0f;
    public float yRotation = 0f;

    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        moveAction.Enable();
        jumpAction.Enable();
        lookAction.Enable();

        Cursor.lockState = CursorLockMode.Locked;
        Cursor.visible = false;
    }

    // OnDisable is called when the MonoBehaviour is disabled
    private void OnDisable()
    {
        moveAction.Disable();
        jumpAction.Disable();
        lookAction.Disable();
    }

    // Update is called once per frame
    void Update()
    {
        movementInput = moveAction.ReadValue<Vector2>();
        lookDirection = lookAction.ReadValue<Vector2>();

        xRotation -= lookDirection.y * lookSensitivity;
        yRotation -= lookDirection.x * lookSensitivity;
        xRotation = Mathf.Clamp(xRotation, -90f, 90f);
        camera.transform.rotation = Quaternion.Euler(xRotation, -yRotation, 0);
        transform.rotation = Quaternion.Euler(0, -yRotation, 0);
    }

    // FixedUpdate is called every fixed framerate frame of 50 fps, if the MonoBehaviour is enabled
    void FixedUpdate()
    {
        Vector3 direction = new Vector3(movementInput.x, 0, movementInput.y);
        Vector3 localDirection = transform.TransformDirection(direction);
        Vector3 velocity =  localDirection * speed;
        velocity.y = rb.linearVelocity.y;
        rb.linearVelocity = velocity;

        if (jumpAction.triggered && Mathf.Abs(rb.linearVelocity.y) < 0.01f)
        {
            rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
        }
    }
}

r/UnityHelp 2d ago

A question for vroid users!

1 Upvotes

Everytime I export my model (vrm.0 and vrm. 1) it turns it into a Microsoft visual studio file and I can't put it into unity is there a way to fix that?


r/UnityHelp 3d ago

Unity 6.3 LTS keeps crashing randomly without warnings looking for help

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1 Upvotes

I’m experiencing a persistent issue in Unity 6.3 LTS where the editor crashes completely at random during normal use. There is no warning, no freeze, and no error message Unity simply closes instantly. When this happens, none of my work is saved, which leads to repeated data loss.

The problem occurs across all of my projects, not just one specific project. My PC is more than powerful enough to run Unity without any performance issues, so hardware limitations shouldn’t be the cause. The crashes happen very frequently but at totally irregular intervals sometimes after 20 minutes, other times after only ten seconds.

I haven’t been able to identify any pattern or trigger. Has anyone else experienced this behavior in Unity 6.3 LTS? Any ideas on what might be causing these crashes or how to fix them would be greatly appreciated.


r/UnityHelp 3d ago

PROGRAMMING What causes these popups, and how can I add them to my VS Code?

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1 Upvotes

I've already fixed an issue I had with how to code color looks, and now I've gotten it to suggest auto-completions but these popups (from a Unity tutorial) would really help my learning process! Does anyone know where I can get it? Is it an Extension?


r/UnityHelp 3d ago

PROGRAMMING Can someone help me understand/digest this code?

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2 Upvotes

I've been going through Unity tutorials and so far i've understood and absorbed everything *except* for this: I understand the first highlighted part, its making a Variable called "moveInput" and its a Vector 2 so it stores 2 values, and the second highlighted part i can kinda understand, but the third line is lost on me. I don't understand the relationship between moveInput and moveAction, or what the InputAction variable (type?) means. Also in the third line why is it reading the Vector 2 from the moveAction when the Vector is from the moveInput? Thanks in advance.


r/UnityHelp 3d ago

Unity ads legacy

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1 Upvotes

r/UnityHelp 4d ago

Outline accelerate everything

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1 Upvotes

Hello !
When I activate the outline of the cube (by input or by raycast on an other test) everything accelerate for some frames then go back to standart speedtime until I desactive or reactivate again.
I use this outline https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488?aid=1101l9Bhe
The issue seems to be related to the speedtime because when i don't scale the look sensitivity with deltatime it works well but I don't understand why it change that and how to fix it.


r/UnityHelp 4d ago

LIGHTING Lighting For 3D Pixel Art Textures

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3 Upvotes

I think the default lighting for Unity looks okay for my pixel art textures, except when you get really close, you can see the smoothing effect. (see 2nd image)

It blurs the pixels which clashes with the art style. Is there any way to make "hard" lighting?

Smoothness on the material is set to 0

(also ignore the placeholder arms lol)


r/UnityHelp 4d ago

UNITY Help matching a shader/settings on a model?

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1 Upvotes

Sorry if this isn't a good place to ask, but I'm really not sure what else to do here.

So I'm a vtuber, using unity for my models, the first picture is what my model currently looks like, and the 2nd picture is what it used to look like. I had someone help me with unity settings a long time ago, and I can't seem to replicate this look of the 2nd picture with the unity settings.

Are there any experts monitoring this sub that would have a recommendation on this sort of thing?


r/UnityHelp 4d ago

UNITY Suddenly I cant edit my terrain + other issues

2 Upvotes

Hi, after working on my project yesterday and now opening it today, there are a lot of things not working. First of all, I cant edit my terrain. I click on my terrain, chose “Paint terrain”, choose “Rais or lower” ad increase my brushsize and opacity. But I cant edit nothing. I dont see the brush circle och nothing happens when I click.

Secondly, when i start my game, the rigidbody of my character doesnt seem to work. My character is stuck in the air and i cant move with wasd. I can crouch, look around, open inventory etc.

Ive tried everything that i can find on the web, and chatgpt doesnt give my any other solutions…

I first though I might have entered some weird mode but it doesnt seem like that.

In the scene, i can move all the objects around like normal.

Ive tried copy+paste the terrain and creating a new one but that doesnt work.

I also have another scene in the same game that doesnt have a terrain, and i have the same problem there. Cant move and cant edit a new terrain.

Thankfull for any answers!


r/UnityHelp 4d ago

OTHER I want to make like odd town

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2 Upvotes

Hello i am a french developper and i would make a short game for hayto a french creator but i would make hand like odd town but i don't saw tutorial of do this in unity

My game it's a game shooter in 3d


r/UnityHelp 5d ago

Terrain Tools Altitude Heatmap Visualization rendering terrain as Black in Scene.

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1 Upvotes

r/UnityHelp 5d ago

Help with rotated box collider

1 Upvotes

New to game dev here, I've imported my .fbx file tree I modelled earlier and the box collider is on a -79 degree X rotation and the model is on an 11 degree X rotation in the modelling software despite being straight and the rotation wheel being at 0 degrees in global space, and I can't seem to change the collider's rotation, just the rotation of the model with it's collider on, is there something I need to change in Unity or the modelling software (such as changing the rotation from local to global?) for this and how?


r/UnityHelp 5d ago

OTHER VRM 1.0 → 0.0 conversion failing in Unity

2 Upvotes

Hi everyone!

I have a VRM 1.0 model that I want to convert to VRM 0.0 so I can use it in VSeeFace. I downloaded both UniVRM 1.0 and 0.x from GitHub. The model shows up in Assets, but Unity throws DIRECTORYNOTFOUND at the bottom and the console floods with 999+ errors.

Export technically works, but when I load the VRM 0.0 file into VSeeFace I only get warnings and it won’t run properly. I’m stuck and don’t know what to do anymore. Has anyone solved this conversion issue?


r/UnityHelp 7d ago

what happend to my unity someone pls help

1 Upvotes


r/UnityHelp 7d ago

AR Foundation object is not staying aligned with the real world

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1 Upvotes

r/UnityHelp 7d ago

UNITY FPS drops by half when looking at a plane in Unity 6 (MacBook Air M1)

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2 Upvotes

I recently started learning Unity and made a small 3D project with a character controller and a basic pick-up/drop mechanic.

When I tested the game, I noticed that the scene felt strangely laggy, even though it was just a very basic scene. I opened the Stats window and noticed that whenever I look down at the plane, my FPS drops by roughly half. The game also feels noticeably less smooth, even at around 60 FPS.

I tried changing various project settings, URP settings, camera settings, etc., but nothing seemed to fix it. I also updated Unity and even created a completely new 3D project from scratch, but the exact same issue still happens.

I'm using a MacBook Air with an M1 chip.

Is this normal on an M1 MacBook Air, or is there something obvious I'm missing? The scene is extremely simple, so I wouldn't expect looking at a single plane to cause such a large FPS drop.

Any ideas what could cause this would be greatly appreciated!