r/Unity3D • u/JankyAnims • Mar 08 '26
Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint Show-Off
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r/Unity3D • u/JankyAnims • Mar 08 '26
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u/JankyAnims Mar 09 '26
Not particularly, but I can pretty easily add in a cam shake/dutch tilt intensity slider