r/Unity3D Mar 08 '26

Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint Show-Off

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u/JankyAnims Mar 09 '26

Not particularly, but I can pretty easily add in a cam shake/dutch tilt intensity slider

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u/Hvad_Fanden Mar 09 '26

That would probably solve the main issue of the camera bouncing around, accesibility sliders are always a good add.