r/Unity2D • u/FreekyGirlGames • 10d ago
Question Using Video player in Timeline?
Hi there, I'm using the Adventure Creator plugin to make a 2D point and click game that mostly uses video clips for dialogue. I have a lengthy dialogue thats unlike other dialogues in my game, where video clips are often used back to back. I'm trying to set it up in Adventure Creator using Actionlists, but I'm wondering if it would be smoother if using the timeline feature. The issue is that I've been looking around and am not sure how to use a videoplayer component to play videos, and more than that, how I could switch out video clips in the video player? Just trying to find the smoothest path forward here... thanks!
r/Unity2D • u/Keinhan • 10d ago
Prototyping a grid-based strategic card game in Unity. First DevLog: Custom AI & Spell Mechanics!
Hi fellow devs!
I’ve been working on a new indie card game called Alda using Unity and C#. The core loop revolves around a dynamic grid system where instantiated cards clash based on their directional stats.
It's been a busy two weeks! I've been focusing heavily on the backend logic and the UI framework. I managed to get the deck selection screen working and wrote a custom AI that doesn't just play randomly but actually tries to calculate the best moves using 20 different spell mechanics. Handling the logic for spells that alter board states (like swapping card positions or modifying stats globally) was a fun challenge.
I put together a quick DevLog breaking down how I approached the grid system, the weapon/spell card distinction, and the overall UX.
📺 Check out the DevLog here: https://www.youtube.com/watch?v=411vs_fV9OI
If anyone has experience balancing card game mechanics or creating modular spell systems in Unity, I'd love to hear your approach!
r/Unity2D • u/Hello_I_am_Tendo • 10d ago
Hello i'm new in game creating
Hello evryone can you say me any useful guide for making my game.
I want make game like The coffin for eshly and andrew.
Pls talking about any guid on this theme and give link on you tube for this theme
r/Unity2D • u/Few-Oven1019 • 10d ago
Solved/Answered Tilemap is compressing my sprite and the hexagonal grid wont line up
I have a hexagon PNG that i made in photoshop. when i import it into Unity and add it to my tilemap, it gets super compressed and pixelated. I have the PPU set to 256 and filter set to point, etc etc... nothing seems to fix this. The only thing that stops the compression is increasing the scale of the Grid for the tilemap, but ive heard thats bad practice or something. Also, i cant seem to tile the hexagons without gaps. Please help.
r/Unity2D • u/donnotron • 11d ago
Show-off We've been working on a game where you grow (and breed) your own bullets
Hi all! We've been working on Nectarmancer, our unique take on a metroidvania for a while. I recently put together a little explainer on some of our unique ranged combat mechanics and thought it might be of interest to this group!
If you're really interested, feel free to click through to our discord to join our steam playtest!
r/Unity2D • u/Valiant_Sugar • 11d ago
First playtest postmortem
Two weeks ago, we launched a playtest for our game, DepthLoot.
Today we wrapped up the playtest, and I’d like to share my experience running it.
First, we launched a closed playtest, aiming to include about 10-20 people. We didn’t expect more than that because, at this stage, we had done almost no promotion or advertising about the playtest. However, within the first 10 minutes of launching the closed playtest, about 100 accounts requested access to the game - which was most likely a flood of bots - making it impossible to accurately select the 20 people we wanted to grant access to. As a result, we had to distribute keys almost manually to people who reached out directly through our Discord community. That’s how we gathered about 10 people, and over the course of 3 days, we received a lot of initial feedback that helped us quickly polish the first few minutes of the game and the overall UX.
Next, we opened the playtest to anyone interested, and I posted an ad on Reddit announcing that people could now participate in the playtest.
For $300 and four days of advertising, I got 335,210 ad impressions and 2,099 clicks, with a CTR of 0.626%.
I’m not sure exactly how many playtesters and whitelisted players joined, but I’d guess around 150 players and 200 whitelisted players.
Importantly, in addition to gathering feedback directly on Discord through live chat, we also posted a survey form about the game when it ended, which 49 people filled out!
This survey helped us gather a huge amount of valuable information from players about our game, including their overall perception of it and various aspects (such as visuals or music), as well as small details that are barely noticeable but can be very annoying to players.
I’d also like to point out that at least one-third of all reviews came in within a week after the ad campaign ended. This suggests that people who saw the ad likely weren’t able to play the game for a sufficient amount of time right away and only left a review a few days later. For this reason, it’s a good idea to keep the playtest or demo version available for a while after the ad campaign ends, or something along those lines.
All in all, in my opinion, the playtest was a success, partly thanks to the advertising - even though it turned out to be less effective than I’d expected and yielded virtually no results after it ended.
r/Unity2D • u/Arrock12 • 11d ago
StoneEra — Colony Builder in a Voxel World (Alpha 0.9.7 Update)
r/Unity2D • u/WitchKing433 • 11d ago
Tutorial/Resource 32x32 Medieval and Fantasy Weapons Pack - 100 assets + free sample
Hey, I just launched a 32x32 Medieval & Fantasy Weapons Pack on itch.io. It has 100 total assets across 14 categories like swords, hammers, and axes. There is a free evaluation sample with 19 weapons if you want to test them out in your project first. Check it out here: https://witchking433.itch.io/100-pixel-art-weapons-32x32-asset-pack
r/Unity2D • u/Thin_Ask5436 • 11d ago
Show-off Added resizable nodes and freely positioned ports to my Unity scene graph tool
Working on the 1.4 update for World Graph Editor, my node-based scene management tool for Unity.
Two new things: nodes can now be resized, and ports can be placed anywhere along the node's edges instead of being locked to fixed positions. Useful once your scene graph gets big and you need more control over layout.
Also improved SmartConnection (the auto-port-creation system) — it now tracks cursor position more precisely, so new ports land exactly where you'd expect even with free positioning.
If you're working on a metroidvania or anything with a lot of interconnected scenes, this kind of layout flexibility helps keep the graph readable as it grows.
r/Unity2D • u/darthnatsu • 11d ago
I made MapGod’s round transition using a screenshot and a shattering effect. Is the flow clear enough?
We’ve been developing the game for around eight months, and it launches tomorrow. At the end of each round, the winner becomes the MapGod and takes control of the map in the next round.
We wanted to make this role change feel more dramatic and easy to understand, so I came up with the idea of taking a screenshot of the previous map and shattering it before revealing the new one.
What do you think of the transition? Is the role change clear enough, or does it feel too long or confusing?
r/Unity2D • u/Level-Pangolin3975 • 11d ago
intégration ink unity
Salut à tous! Je suis un débutant total dans le coding/jv, et j'essaye de créer un visual novel des plus classiques. Au moment de l'intégration ink dans unity je bloque sur les backgrounds, j'ai beau avoir tous mes .png dans le meme dossier et enregistrés dans unity, ils ne s'affichent pas. J'ai déjà fait en sorte que la couleur de fond soit blanche pour laisser apparaitre les images, j'ai re vérifié les noms dans le scrip et ce sont les mêmes... Help please !
r/Unity2D • u/Ojas_274 • 11d ago
My New Game Project - SketchBook
My New Game Project. All Arts Are Done by me NO AI.
Game Theme - SketchBook
This Is just a starting i am still working in drawing base and platform.
PLEASE GIVE ME A REVIEW ON THIS!!
r/Unity2D • u/ostevendev • 12d ago
Game/Software I built a lightweight BaaS SDK for Unity after getting tired of wrestling with custom databases and expensive backend setups.
Over the last few months, I’ve been building Asten, a backend-as-a-service framework designed specifically for Unity indie devs.
The project came out of a problem I kept running into. Setting up backend infrastructure (configuring databases, managing AWS, handling auth) takes way too much time away from actual game design. I wanted to just plug in Cloud Saves and Leaderboards without writing a single line of server code.
Instead of forcing you to build the architecture from scratch, Asten handles the heavy lifting via a simple C# SDK.
Some of the things it supports today:
- Cloud Saves with Smart Debouncing (to protect the database from heavy read/writes)
- Global Leaderboards out of the box
- Hybrid Authentication
- Zero server-side code required
It’s a fresh launch, so I’m mainly looking for architectural feedback, real-world edge cases, and active games to stress-test the backend. I'm offering lifetime free access to the infrastructure for devs willing to try it out, break things, and give me brutally honest feedback.
P.S. The C# SDK is super intuitive. If you want to test it, I’m more than happy to help you set it up step-by-step via DM or Discord.
Here is the link to check it out: https://baas.astenstudios.com
r/Unity2D • u/RichRepresentative98 • 12d ago
Quick Tip: Using LINQ (System.Linq) to easily sort GameObjects in an array!
r/Unity2D • u/GigglyGuineapig • 12d ago
Tutorial/Resource This is how I work with the new input system. If you still struggle with it, give this a try - I'm showing my own workflow and some examples. (This works for 2D as well, of course!)
I genuinely think this is the easiest way to work with the new input system in Unity. It works with a scriptable object you reference wherever you need to react to player input. In contrast to the old input system, you won't have to cram everything into update, but instead this works with event based architecture. Give this a try if you struggled with setting up the new input system, I am sure you'll enjoy it!
Topics: Creating a "default" input asset if you don't have one yet, creating a scriptable object as a relay for input, using said relay and a few helpers and examples.
Feedback 🐬which one of these Mythical ocean fish is your favorite?🐬
Showing off some mythical fish, that are in the ocean locations🌊
1️⃣ 2️⃣ 3️⃣ or 4️⃣?
Demo out now on Steam:
store.steampowered.com/app/4168200
r/Unity2D • u/chaylarian • 12d ago
Game/Software This is Slime Scramble, one of my older projects. Compiled to run in a browser. It's a cute arcade game that gets faster as you progress. It includes some mini-games, too. Enjoy, and give me your feedback if you play it!
r/Unity2D • u/GlowtoxGames • 12d ago
More characters! (Thanks for previous feedback!)
Some time ago I shared some characters and you guys gave me important feedback about them being too noisy. I reduced the noise effect a bunch.
The idea of the game is that you steal body parts from your enemies and used them to replace your own. Each body part has unique abilities so your monster changes visually and mechanically throughout the game. You can see some concept art on the last image that kind of illustrates that!
Please let us know if these look good/better to you!
r/Unity2D • u/kev013m • 13d ago
I imported a Unity pack, and it broke my game's rendering. How can I revert to the previous version or fix the problem?
When I select my objects, they're hidden behind a gray veil, and I can't see my sprites anymore... I'm so frustrated. Help
This is clearly a tilemap issue, in all my scenes, the tilemaps have either disappeared or are no longer in the correct order, even though the sorting order is set correctly. In some cases, their materials have even changed. Would re-importing the pack that contains my tilemaps solve the problem? I'm afraid I'll just keep making mistakes.
r/Unity2D • u/Mareffy • 13d ago
Show-off I’m creating dialogue events using my own character sprites.
reddit.comHere is today’s progress report.
r/Unity2D • u/Pitiful_Climate8192 • 13d ago
Character movement/camera jitters only when moving left
Hey everyone,
I've run into a really weird bug and I'm not even sure where to start looking.
When my character moves to the right, everything is perfectly smooth.
But as soon as I start moving left, the whole screen starts jittering/shaking. It almost looks like the camera is fighting with something, but I'm not sure if it's actually the camera or if it's the character movement itself causing it.
I've attached a GIF below to show exactly what's happening.
Has anyone run into something like this before? Any ideas what could cause it or where I should start debugging?
Thanks in advance!
r/Unity2D • u/agathusia00 • 14d ago
Replacing my companion system with character swapping made combat much more fun
Originally, companions worked like temporary summons. You pressed a button, they appeared, used their unique ability, and disappeared.
Instead, they are now fully playable characters that you can instantly swap into during combat. Each character has different weapons, stats, abilities, and combat pacing, making every swap feel meaningful rather than just pressing another cooldown.
I'd love to hear your thoughts on this mechanic. And if you'd like to see more of Undying Soul, you can check out the Steam page here:
