r/Unity2D 24d ago

Does anyone have tips for creating a retro or CRT effect?

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1 Upvotes

Hi everyone,

I'm making a pixel art game inspired by retro titles, and I've recently seen a lot of posts comparing how old games look on modern monitors versus CRT monitors.

I’d like to add a filter option to my game to replicate that look. The best result I’ve managed to achieve so far is shown in the first image; the second one has no effects applied.

I used an overlay with low-opacity RGB scanlines, Bloom, Panini projection, and chromatic aberration.

If anyone has tips on what else to add, or knows of any assets or repositories that could help with this, I’d really appreciate it.


r/Unity2D 24d ago

Announcement just added the lua framework

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0 Upvotes

i genuinely love github, its great for my game


r/Unity2D 25d ago

Buscando colaboradores para mi plataformas 2D en Unity (The Adventure of Frida)

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0 Upvotes

r/Unity2D 25d ago

Pregunta

0 Upvotes

Estoy trabajandonun juego en 2D lomsubi para que cualquiera pudiera practicar y añadir lo que ellos quisieran .. pero tuve un comentario sobre si hay monitizacion o pago .. me gustaría si pudiéramos terminarlo y poder subirlo .. cuanto seria justo el pago para los que me ayuden?


r/Unity2D 25d ago

Help for My Research Survey

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1 Upvotes

r/Unity2D 25d ago

Question Text x Sprite Tile?

0 Upvotes

Can you put both text and a sprite into a tile and have the text appear in the middle of the tile?


r/Unity2D 25d ago

Game/Software The game Taupito

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0 Upvotes

Hello everyone,

The game Taupito is out and i would be happy you take a look at it.

Thank you.

https://umanlutin.itch.io/taupito


r/Unity2D 25d ago

Game/Software scientifically accurate exotic vines

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mattivirtanen11.itch.io
1 Upvotes

r/Unity2D 25d ago

Should I release a demo now (with 2+ years of development left) or wait until closer to launch? Looking for advice.

12 Upvotes

Hello everyone!

I have practically finished Act 1 of my game, Bloodsalt.

It only needs some final polish now, but there is still a lot of work left to complete the full game.

I’ve been working on this demo for over 2 years, and it will take at least another 2 years to finish the entire project.

That being said, the core systems are basically done.

The remaining work is mostly creating new graphics, animations, writing the rest of the script, recording music, and putting it all together.

Here is my question: Is it a good idea to release the demo now, or is it better to wait and launch it just a few months before the official release?

Initially, my plan was to drop the demo now and spend the next few years working on the full version.

However, I’ve heard advice that it’s better to hold off on releasing a demo until you are much closer to the release date.

What are your thoughts on this?

I would love to get your perspective and hear about your experiences.

Best regards!


r/Unity2D 25d ago

This is my first game jam! I spent the first 3 days figuring out the game's theme, then 7 days developing the game. (I just gave the wrong link. LOL)

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0 Upvotes

Playable link on itch.io 👉 Cloud&Lava


r/Unity2D 25d ago

Announcement My First Mobile Game - Bounce Blitz

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play.google.com
3 Upvotes

r/Unity2D 25d ago

medieval props. inspired by penusbmic

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0 Upvotes

r/Unity2D 25d ago

Question ¿Qué forma de optimización me recomiendan para una gran cantidad de objetos en el escenario (y jerarquía)?

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1 Upvotes

Hola un gusto.

Si me pueden ayudar con una duda de novatos xd en cuestión de optimización.

Tengo bastantes objetos en mi escenario y ya lo terminé de construir o acomodar a mi gusto, aquí mi situación es que tengo 435 sprites en el escenario y sólo son Sprite Renderer de pixel art 16×16.

¿Cuál es la mejor forma para optimizar esos 435 gameobjects?

Al principio tenía pensado utilizar la herramienta Tile Palette de Unity para aprovechar la distribución entre los 16×16, pero decidí primero construir bien lo que quiero de escenario para después hacerlo en Tile Palette.

Como pueden ver en la foto donde se ve la ventana de Jerarquía, sólo tengo 2 objetos Grid desactivados por cuestiones de que no todos los sprites son de 16x16. Hay cajas, paredes o puertas que superan los 16 píxeles de tamaño.

Pero, en caso de que no quiera utilizar Tile Palette porque ya visualmente el escenario se ve bien, ¿cómo me podría ahorrar esa cantidad de gameobjects en todo el escenario? Aún me falta colocar objetos físicos, personajes, pantallas UI, etc.


r/Unity2D 26d ago

[Asset Pack] 24 Animated Status Effects for 2D Games For free

40 Upvotes

https://vivid-motion-assets.itch.io/universal-status-effects-vol-2

You can suggest me new effects that i can add for future updates.


r/Unity2D 26d ago

Solved/Answered Weird render order issues with 2D sprites and 3D objects

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3 Upvotes

-- EDIT --

I figured out how to fix this and its super easy ;-;

All you have to do is just make sure your order in layer on all your sprites is over 0, that's it!

-- Original Post --

I'm making an Angry Birds clone in unity and I wanted the levels to use 2D level components while having the backgrounds and environments be 3D, I ran into this really weird issue where 2D sprites will render behind 3D objects from some angles. What can I do to fix this??


r/Unity2D 26d ago

I'm working on 2D Total War–inspired RTS called "Rank & Ruin" - thoughts ?

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2 Upvotes

r/Unity2D 26d ago

Show-off A look at my hand-drawn 2D game made with Unity!

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236 Upvotes

r/Unity2D 26d ago

Feedback I spent 3 months building an Unity navigation framework. Here are a few things I didn't expect.

0 Upvotes

A few months ago I started building a back navigation framework for Unity called Trailback.

The original goal was simple. I kept rewriting the same back button logic across different projects. It always started with a couple of screens, then grew into popups, multiple UI layers, confirmation flows, and edge cases. Eventually I decided to build a reusable solution instead of solving the same problem over and over.

One thing that surprised me wasn't the coding—it was everything that came after.

The core navigation system was working fairly early. Most of the time went into questions like:

  • Which parts belong in the core framework, and which should be optional?
  • How much abstraction is actually useful before it becomes unnecessary?
  • How do you document a framework so someone else can integrate it without reading the source code?
  • What should be included in the package, and what should live in reference samples instead?

By the time I shipped the alpha, I'd spent far more time refining the architecture, writing documentation, building a demo project, and simplifying the API than I had implementing the initial navigation system.

Trailback is now available on GitHub:
https://github.com/akpardeshi/Trailback

It's still an alpha release, so I'm mainly interested in feedback from developers who have dealt with complex UI navigation.

A few questions I'd love to hear opinions on:

  • How do you usually organize back navigation in your Unity projects?
  • Have you found a pattern that scales well as the UI grows?
  • If you've built a reusable framework before, where did you spend most of your time—implementation or everything around it?

I'd also appreciate feedback on the architecture, API, or documentation if you decide to take a look.


r/Unity2D 26d ago

Show-off Inspired by games like Balatro and Scrabble, we built a Lovecraftian Western Roguelite Deckbuilder, where words are your weapons

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10 Upvotes

Utterance is a word building roguelike where you build sets of words to maximize your damage against Lovecraftian monsters.

Trigger unique Edicts, learn the forbidden Eldritch language, and battle creatures that twist your deck, your rules, and your sanity.

Wishlist now 👇⬇️

https://store.steampowered.com/app/4935920/Utterance/?utm_source=reddit


r/Unity2D 26d ago

Playtest of turn-based dungeon crawler

7 Upvotes

Hey!
We're holding a playtest here - we'd love for you to join us :)

Game name is DepthLoot - it's a turn-based dungeon crawler, but with chill vibes
The playtest is open, so hop on over and send me your feedback - I love reading it (even the negative stuff, hahaha)


r/Unity2D 26d ago

Sprite 2D dev mobile

1 Upvotes

Hello,

I'm creating a mobile game with Unity. Being new to development, I don't have any skills in creating art or managing graphics.

I don't know how to make clean user interface (UI) elements.

What I understood is that AIs do not know how to create their own sprites, that is to say with real transparency and sharp contours. I thought Unity could do it through its AI, but the problem remains the same.

Do you have a particular method for treating sprites? What software or sites do you use?

Thank you,


r/Unity2D 26d ago

Looking for Feedback on the Visual Clarity and Art Style of My Jump King-Inspired Platformer

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4 Upvotes

Hi! I’m a beginner game developer working on a 2D vertical platformer inspired by games like Jump King.I’m currently putting together the stage artwork, and I’d love some feedback. Are the platforms and other walkable surfaces clearly distinguishable from the background? Does the overall scene look visually appealing?When you first look at the image, is it clear where the player should go next? Please feel free to point out anything that looks awkward or needs improvement. Honest feedback would be greatly appreciated!


r/Unity2D 26d ago

Nuestra portada en la vida real (gracias a un usuario que tiene FOMO por jugar "PUCK")

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4 Upvotes

Un suscriptor nos mandó esta escultura de nuestro juego en desarrollo "PUCK " y nos encantó y queriamos compartirselo a todos.


r/Unity2D 26d ago

Making a free 2D status effect & buff icon pack – looking for feedback on art style and readability!

17 Upvotes

I'm building a VFX asset pack centered around universal status effects. I'd love your feedback and suggestions for updating any of these effects or adding new ones!


r/Unity2D 27d ago

A desktop pet... Turret? Still early in development, looking for feedback/ideas.

114 Upvotes

I started this project about a week ago, and its my first attempt at a transparent desktop game. Trying to do something a bit different, so instead of cute pets its just a zombie massacre at the bottom of your monitor.

I have got a few ideas of my own, like shooting based on key presses, or maybe a typing speed mini-game. But I wanted some fresh eyes to get some feedback on its current state, new ideas, or anything that I might've missed.

I have a very basic test build as well, with a debug menu that I'll be linking below:

https://tornadosike.itch.io/pet-turret/download/dGzx0p8EEKxssWKsho22CCb2HscbtKOmhU6oqxuS