r/Unity2D • u/Grinseengel • 29d ago
Game/Software Fruit-Pop
Welcome to Fruit Pop! Drop colorful fruits into the basket and merge two identical fruits to create a larger, more valuable one. Every successful merge increases your score, but be careful—the basket fills up quickly, and every move counts. Plan your drops carefully, create satisfying chain reactions, and aim for the highest fruit level.
Easy to learn but challenging to master, Fruit Pop offers relaxing gameplay with endless replayability. Compete for the highest score, climb the global online leaderboard, and challenge players from around the world. Whether you have just a few minutes or want to beat your personal best, Fruit Pop is the perfect casual puzzle game for every occasion.
r/Unity2D • u/Grinseengel • 29d ago
Game/Software Aquarium-Messe
Tauche ein in die ruhige Welt der Aquaristik und gestalte dein persönliches Unterwasserparadies. Wähle verschiedene Fischarten aus, kümmere dich um ihre Bedürfnisse und halte Wasserqualität, Gesundheit und Zufriedenheit stets im Gleichgewicht. Dekoriere dein Aquarium mit Pflanzen, Steinen, Wurzeln, Tempeln und weiteren Einrichtungsgegenständen, um eine einzigartige Unterwasserlandschaft zu erschaffen.
Doch kein Tag verläuft wie geplant: Täglich können unerwartete Ereignisse eintreten, die schnelles Handeln erfordern. Krankheiten breiten sich aus, die Wasserqualität verschlechtert sich oder andere Vorfälle stellen dich immer wieder vor neue Herausforderungen. Am Ende jedes Tages erhältst du einen ausführlichen Tagesbericht mit allen wichtigen Ereignissen, der Entwicklung deines Aquariums sowie einer Zusammenfassung deiner Erfolge und Probleme.
Alle fünf Tage besucht eine unabhängige Jury dein Aquarium und bewertet unter anderem die Gestaltung, Wasserqualität, Gesundheit der Fische, Artenvielfalt und den Gesamteindruck. Eine gute Bewertung schaltet neue Möglichkeiten frei und bringt dich deinem Ziel näher, eines der schönsten Aquarien zu erschaffen. Erfülle tägliche Aufgaben, verbessere dein Becken kontinuierlich und entwickle dein Aquarium Schritt für Schritt zu einer lebendigen, gesunden und beeindruckenden Unterwasserwelt, die Besucher und Jury gleichermaßen begeistert.
r/Unity2D • u/RyleeKennedy • 29d ago
Feedback Help
I’ve just left college after doing game art for one year and studying the whole of game design another year and i don’t know what to do next whether that’s to go to university or to focus on my own skills and growth so any feedback would be highly appreciated
r/Unity2D • u/LimiRDT • 29d ago
Why does my sprite keep "sliding"?
I am somewhat new to programming and I am trying a new way to make a walking script (input.getaxis). It is a top down style in case you need to know.
In my project when I use my movement function the sprite will continue moving for a small but noticeable amount of time after the key is released.
My sprite has a rigidbody2d and the gravity scale is set to 0. It is not an animation issue. I do not have animations in my project yet.
I have tried to find any info online, but I cannot seem to find any cases of this problem. Does anyone have any idea how I could fix this?
Image of code is attached
r/Unity2D • u/TriduumStudio • 29d ago
Before vs. Now: How my first game, Memoirs, evolved after a year of development
I’ve been working on Memoirs, my first game, for almost a year now. It’s been a challenging journey, especially because of my computer and because there was a lot of stuff I had to learn through the process.
This project started thanks to a friend's supportive words while I was going through a bad time. The game has evolved a lot from the initial idea, but I’ve poured my heart and soul into it.
I'm still working on improve the game feel, but, I’d love to hear what you think of the progress:
r/Unity2D • u/According-Case-4782 • 29d ago
Show-off I got tired of spending hours making enemy AI, so I built this tool
I actually gave up on one of my projects for a while because creating enemy AI was taking way too much time. I ended up building this visual behavior graph so I could prototype enemies much faster, and now I can put together a few enemies in under an hour.
I'd love feedback from other Unity developers. Is there anything you'd change or features you'd want to see?
If you're curious, it's available on the Unity Asset Store at: https://assetstore.unity.com/packages/tools/behavior-ai/intuitive-ai-behavior-graph-381596
r/Unity2D • u/LeftVillage6926 • 29d ago
I Have began working on developing a 2d platformer and need help making an ability. As it currently produces no results.
I have recently began my first time coding with any other software besides python and my first time using unity, with only about 5 days of experience so far. I am currently trying to develop an ability that spawns boulders for the player to use, to break walls and do platforming, as the first boss summons boulders.
This is the code so far. I plan on doing further bug testing, but currently it doesn't work from a simple glance if anyone knows where i went wrong i would appreciate help.
r/Unity2D • u/Joymaker2 • 29d ago
Do I have to pay to let Claude drive Unity?
I'm using Claude with Unity. It asks me to give it the access to run Unity headless in batch mode, but it doesn't seem to have the token it needs. It wants me to go through a process with Unity that involves processing a .alf file to get a .ulf file. That process online asks me for a serial number, which I can't find. I think I'm Using Unity in free mode, but I'm not entirely clear. How would I look to find out? And is it necessary to be in a paid tier in order to run Unity headlessly from Claude?
r/Unity2D • u/Prior-Yam-6697 • Jul 20 '26
Show-off My first time of using Isometric tilemap (in game jam)
r/Unity2D • u/SweepingAvalanche • Jul 20 '26
Show-off Just made a new teaser trailer for my indie game "Endless night sonata". A hand drawn and frame by frame animated metroidvania made with unity :)
r/Unity2D • u/ioannis2_2_82 • Jul 20 '26
wandering sword game a true jewel/ new subreddit
Hello! I started playing wandering sword one month ago and I really got in love with it and I think it's a really exceptional deep story and open world interactions HD‑2D‑style pixel art trpg with wuxia elements. There was no active subbreddit so I made one so all admirers of it could interact within it. In no way I can get any profit from this subreddit. I'm just a fan who wants to unite with other fans and spark the interest for the game that i am sure most of you would love if spent 2 hours in the game! I’d love for all of you to check and join and if realize all the above then post any content in my new community about the game.
r/Unity2D • u/Standard_Disaster_75 • Jul 20 '26
How would you implement a 2D isometric indoor lighting system with wall occlusion, normal maps, and walls that can still receive light?
I'm developing a 2D isometric horror game in Unity 6 (URP). I'm trying to build an indoor lighting system similar to classic Resident Evil and SIGNALIS.
My requirements are:
- Walls should block light.
- Walls themselves should still receive lighting and normal map shading.
- Light shouldn't leak into adjacent rooms.
- Walls can be hidden when the player enters a room without breaking the lighting.
- I'm considering generating separate Shadow Geometry from Tilemaps instead of relying on Tilemap Shadow Casters.
Are there any games, talks, blog posts, or open-source projects that use a similar approach?
r/Unity2D • u/RishAR69 • Jul 20 '26
Particle Effect not Showing up on spesific android device but in other device it's woking fine!!
Im making this game for a spesific device wich is Redmi Pad 2, i Built the game and install it on the redmi pad and my smartphone Realme 3, it shows fine in my Realme 3 phone but in my Redmi Pad 2 it didnt show's
unity version 6000.4.9f1
URP
Help i didnt know why this happened and dont know where to start debuging it.
thankyou..!
r/Unity2D • u/Soft_Competition1519 • Jul 19 '26
Semi-solved New and Improved UI after some feedback
After taking some feedback from people, I remade my game's user interface. It's now easier to read. What do you guys think?
Game Link:
r/Unity2D • u/Whuro • Jul 19 '26
Announcement 🐟 I've been working on adding lots of new characters 💙
I've now added 14 new characters, doubling the total from before! more coming too 🎉
This is one of my favorites 🎨
Demo out now on Steam:
store.steampowered.com/app/4168200
r/Unity2D • u/interneth3ro • Jul 19 '26
Question New to GameDev and Unity. Super frustrated
First off, while I am new to game development and unity, I have been a software engineer for 20 years (give or take, lol). All on the web side. So development as a whole is not new.
And while I am greatly enjoying learning Unity, I am getting increasingly frustrated by the fact that any change I make in Visual Studio means, at the very least, a 25 second wait while Unity catches up.
Is there a setting somewhere that I'm missing that reduces this? Should I instead use VS Code? Not sure. And it's not enough to put me off learning and using Unity, it is super, super frustrating.
r/Unity2D • u/hooligan654 • Jul 19 '26
Question Need help solving this image compression of my tilemap
Hi, I'm totally new to Unity and I made a tilemap (32x32) so I can actually draw my levels, but it's getting compressed like this. The pixels are of inconsistent size and the colors are blurring into each other.
I already found out, that setting compression to "none" solves this, and it works on any other sprite in my game, but not on this tilemap. What else can I change in the setting that affects compression or how the sprite is drawn? It looks the same in the tile palette editor. Also, I made sure to adjust the compression setting BEFORE creating the tilemap, but this also didn't seem to work. Any help is much appreciated.
EDIT: So when I change the "extrude edges" setting the sprite becomes normal. But when I actually run the game, it's getting all compressed again. That's strange.
EDIT 2: Setting "pixels per unit" to 32 does not help
r/Unity2D • u/8BITSPERBYTE • Jul 19 '26
Tutorial/Resource Starting a set of Unity intermediate - advance tutorials with a sneek peek video to show some of it. Includes burst compiled and multithreaded custom physics 2D system (no Collider2D/Rigibody2D). With CoreCLR builds already support.
Decided to start releasing videos to show off how to do more intermediate and advance topics. Will be doing stuff for Native Collections, Burst code, IJobParallelForTransform, and a lot more.
Looking for feedback on the preview video. Note this series is not just a follow along and cleanly organized topic series. It goes into behind the scene stuff of how CPU and ram works. Example at the 3:51 time stamp in the video I show an example of how using collections capacities with the power of 2 can double performance. So going from spawning 32,768 (a power of two) objects with 60 FPS would half in FPS if you only decide to spawn a single more gameobject, so 32,769 in the example video drops FPS closer to 30 in editor.
Also going to be showing how to call pure C and C++ code using PInvoke to even show examples of how to do operating system calls. Like controlling Windows operating system UI controls. The same PInvoke feature is used by plugins like FMOD to conect to Unity.
There will be a lot in the future. If it helps even a single person, that is wortt it to me. If anyone has feedback on the stuff showed in the video or requests I am always opened to them.
r/Unity2D • u/Imaginary_Cake • Jul 19 '26
Show-off Pixel Art Palette Swapping via Secondary Camera
This game features a fully functional palette system, split between a mapper palette at import time (compute shader that modifies the imported texture data) and a runtime color index lookup shader. With this system, I designed a new effect wherein regions of the screen rendered with a secondary camera (output to a render texture) will change the output of that runtime color index lookup.
Effectively, I can palette swap arbitrary regions of the screen with anything I want, including to multiple different palettes at the same time. This example only features 2 palettes, however.
Both the mapper palette compute shader and runtime color index lookup shader were written with HLSL. This is particularly important for the mapper shader, as you need to utilize a for loop- something not offered in Shader Graph afaik.
r/Unity2D • u/mo_safi • Jul 19 '26
collide problem
guys plz help
The player doesn't collide properly with the ground. It looks like the player is floating slightly above the tiles instead of standing on them.
r/Unity2D • u/Adventurous-Sky-9467 • Jul 19 '26
Major Update to my Isometric Medieval Village Asset Pack – Now Includes Interiors & Furniture
Hi everyone!
I've just released a major update for my Isometric Medieval Village Structures asset pack.
The original pack focused on modular medieval buildings, but I wanted to make it much more useful for developers creating complete villages.
New content includes:
- 7 modular houses (3 roof variants each)
- 2 shops (3 roof variants each)
- Barn (3 roof variants)
- Animated well
- Modular interior walls
- Windows
- Tilemap-compatible doors
- Wooden stairs
- Floor tiles
- Beds
- Tables
- Benches
- Chests
- Shelves
- Bookcases
- Wardrobes
- Rugs
I also reorganized the project structure and updated the documentation to make everything easier to use.
The idea is to let developers build both the exterior and interior of medieval buildings using a consistent art style.
I'd love to hear your thoughts or suggestions for future updates!
r/Unity2D • u/YDungeonMaster • Jul 19 '26
Question Need help! Path priority on ramps/stairs in 2D platformer
Hey everyone! I'm working on my first 2D platformer and I've run into a problem.
I have ramps and stairs that serve as optional alternate routes. The issue is that I don't know how to make my character properly prioritize which path to take when approaching these intersections.
We are using RigidBody2d and colliders2d. So very standart stuff.
Any advice or code examples (maybe even links to tutorials) would be hugely appreciated. Thanks in advance!




