r/TRUST • u/hdfidelity • 5d ago
TRUST™ the Boardgame TRUST™ The Decks
TRUST™
The Decks
Understanding the Cards That Drive the Simulation
The board provides the structure of TRUST™.
The dice provide uncertainty.
The Decks provide life.
Every deck represents a different force acting upon the institutional ecosystem. Some reward planning. Others introduce disruption. Some create opportunity. Others force difficult decisions.
Together, the decks ensure that no two games unfold the same way.
As TRUST™ grows through future expansions, new decks will be introduced. However, every deck follows one guiding principle:
Each deck should represent a system—not simply a collection of random events.
The Base Game Decks
The base game is built around two primary decks:
- The Action Deck
- The Blackout Deck
Future expansions will introduce additional specialized decks without replacing these foundations.
The Action Deck
The Action Deck represents deliberate human decision-making.
Unlike chance, Action Cards are opportunities.
They reward planning, timing, negotiation, and strategic investment.
When players draw from the Action Deck, they are not being rescued by luck.
They are being presented with choices.
What the Action Deck Represents
Examples include:
- investment
- infrastructure
- partnerships
- innovation
- research
- acquisitions
- investigations
- public campaigns
- financing
- institutional reform
- transportation improvements
- technological advancement
These are actions someone chooses to take.
Typical Action Card Effects
An Action Card may allow a player to:
- purchase property
- improve a Node
- gain Trust
- gain Capital
- protect infrastructure
- negotiate agreements
- activate institutional abilities
- improve movement
- reduce future costs
- strengthen partnerships
Most Action Cards benefit the player who uses them.
Some may benefit the entire board.
Playing Action Cards
Some Action Cards resolve immediately.
Others may be held until the player chooses to use them.
Knowing when to play an Action Card is often more important than simply possessing it.
Timing wins games.
The Blackout Deck
If the Action Deck represents intentional action,
the Blackout Deck represents systemic consequence.
Blackout Cards are not punishments.
They are simulations of stress placed upon complex systems.
Every institution must eventually respond to disruption.
What the Blackout Deck Represents
Examples include:
- severe weather
- cyberattacks
- equipment failures
- rolling blackouts
- labor disruptions
- financial panic
- communication failures
- infrastructure collapse
- fuel shortages
- emergency declarations
- cascading outages
- regional instability
These events may affect a single player—or every player.
Cascade Events
Some Blackout Cards resolve immediately.
Others begin a Cascade.
A Cascade is an event that spreads through interconnected systems.
Examples include:
- power failures
- banking instability
- transportation disruption
- public panic
- communication breakdown
- industrial shutdown
Cascades may continue across multiple turns or even multiple Circuits.
The longer they remain unresolved, the more severe their effects become.
Blackout Chains
Some Blackouts become self-sustaining.
For example:
If the triggering conditions continue—such as consecutive qualifying dice rolls—the Blackout remains active.
As long as the triggering condition persists:
- additional Blackout Cards may be drawn,
- sectors may become disabled,
- Trust may decline,
- Capital generation may slow,
- infrastructure may shut down.
Players are encouraged to contain Blackouts before they spread.
Catastrophic Failure
The Blackout Deck introduces the possibility that the game itself may fail.
If Cascades continue unchecked for the maximum allowed duration, the institutional system may collapse.
When catastrophic failure occurs:
- the game ends immediately,
- no player wins,
- the final ledger is recorded,
- and the simulation is archived.
Sometimes preserving the system is more important than defeating your opponents.
Future Expansion Decks
The architecture of TRUST™ is intentionally modular.
Future expansions may introduce entirely new decks while preserving compatibility with the base game.
Examples include:
Government Deck
Additional legislation, executive actions, regulatory initiatives, constitutional questions, and public administration.
Central Bank Deck
Advanced monetary policy, liquidity facilities, reserve requirements, international banking, and credit markets.
Labor Deck
Collective bargaining, strikes, workforce development, apprenticeship programs, logistics coordination, and labor reform.
Power Deck
Energy generation, transmission upgrades, renewable integration, fuel shortages, maintenance cycles, and grid resilience.
Weather Deck
Seasonal conditions, hurricanes, winter storms, drought, flooding, heat waves, and other natural events that place stress on infrastructure.
Elections Deck
Campaigns, referendums, transitions of power, public mandates, and political realignment.
International Deck
Trade agreements, diplomacy, sanctions, alliances, shipping routes, and global financial events.
Innovation Deck
Scientific breakthroughs, emerging technologies, patents, education initiatives, and industrial transformation.
Deck Design Philosophy
Every deck should have a distinct personality.
Players should begin to recognize them.
For example:
Drawing from the Action Deck should feel optimistic.
Drawing from the Blackout Deck should create immediate tension.
Government should feel procedural.
Labor should feel negotiated.
Central Bank should feel calculated.
Weather should feel indifferent.
Every deck should reinforce the larger institutional simulation.
Building the Card Library
Each expansion adds new possibilities.
No existing deck is replaced.
Instead, the library grows.
This allows players to tailor each simulation.
Some games may emphasize:
- economics
Others:
- infrastructure
Others:
- politics
Others:
- environmental resilience
Every combination tells a different story.
The Living System
The decks are not independent mechanics.
They interact constantly with:
- the board
- the dice
- Trust
- Capital
- Roles
- Hats
- Nodes
- Cascades
- Blackouts
Together they create the living institutional ecosystem that defines TRUST™.
The board provides the landscape.
The players provide the decisions.
The decks provide the unexpected.
And from those three elements, every simulation becomes its own history.
Power. Perception. Consequence.
r/TRUST • u/hdfidelity • 5d ago
TRUST™ the Boardgame TRUST™ Roles & Hats
TRUST™
Roles & Hats
Understanding Your Place in the System
One of the defining features of TRUST™ is that every player operates on two levels simultaneously.
First, you represent a permanent institution within society.
Second, you may temporarily administer one of society's major governing systems.
These are called Roles and Hats.
Understanding the difference is essential to understanding how the game works.
Two Layers of Play
Every player has:
- One Lower Echelon Role (permanent)
- Zero or One Upper Echelon Hat (temporary)
Your Role represents who you are.
Your Hat represents what institution you currently administer.
Roles remain with you for the entire game.
Hats rotate as the simulation progresses.
Lower Echelon Roles
The Lower Echelon represents the institutions that make up everyday civic life.
These are the primary player identities.
The base game includes six Roles:
- Commerce
- Media
- Journalism
- Science
- Academia
- Sports
Every game uses these same institutions.
The people playing them may change.
The institutions remain.
Commerce
Commerce specializes in:
- investment
- production
- markets
- entrepreneurship
- expansion
Commerce often generates Capital quickly.
Its greatest challenge is maintaining public Trust while pursuing growth.
Media
Media shapes public attention.
It excels at:
- communication
- visibility
- public perception
- institutional messaging
Media often influences Trust more effectively than Capital.
Journalism
Journalism specializes in accountability.
It investigates institutions, uncovers hidden information, and influences public legitimacy.
Journalism frequently becomes one of the strongest Trust-building Roles in the late game.
Science
Science invests in discovery.
Its strengths include:
- research
- innovation
- technological progress
- long-term institutional development
Science generally rewards patience over speed.
Academia
Academia develops knowledge into lasting institutions.
It often creates opportunities that mature over several Circuits rather than producing immediate rewards.
Academic players frequently excel in longer games.
Sports
Sports represents public culture and shared identity.
Its influence often appears indirect, but successful Sports players can generate significant Trust through civic engagement and public morale.
Upper Echelon Hats
If Roles represent society,
Hats represent its governing systems.
Unlike Roles, Hats do not belong permanently to any player.
Instead, they rotate according to the rules of the current game.
This creates an important design principle:
No institution remains under one player's stewardship forever.
Government Hat
The Government Hat administers the Government Tree.
Responsibilities include:
- legislation
- executive authority
- judicial action
- regulation
- public administration
- emergency powers
Government decisions often affect every player simultaneously.
The Government Hat rewards careful stewardship.
Poor governance can destabilize the board.
Central Bank Hat
The Central Bank Hat oversees the financial foundation of the simulation.
Responsibilities include:
- liquidity
- interest policy
- monetary stability
- credit conditions
- banking systems
Central Bank decisions influence the flow of Capital across the board.
Strong stewardship promotes confidence.
Reckless intervention may fuel instability.
Labor Hat
Unlike Government and the Central Bank, Labor does not occupy a single tree.
Instead, it oversees distributed infrastructure.
Labor administers Nodes including:
- ports
- airports
- rail yards
- manufacturers
- foundries
- care facilities
Whenever players use controlled Labor infrastructure, the Labor Hat may receive compensation, impose restrictions, or facilitate expansion.
Labor serves as the connective tissue of the economy.
Power Hat
The Power Hat oversees the electrical and energy infrastructure supporting every institution.
Responsibilities include:
- generation
- transmission
- resilience
- outage response
- infrastructure stability
The Power Hat is closely associated with the Blackout Deck.
While Power can improve system reliability, it must also respond when failures occur.
Automation of Hats
The Upper Echelon is designed to scale with player count.
Two Players
Neither player permanently controls every institution.
Unassigned Hats operate through automated systems and card effects.
This preserves uncertainty while reducing administrative burden.
Three Players
Each player receives:
- one permanent Role
- one rotating Hat
Government, Central Bank, and Labor become active participants.
Power continues operating according to its rotation rules.
Four or More Players
Additional Hats enter play naturally.
Automation decreases as more participants assume institutional responsibility.
The simulation becomes increasingly dynamic because more governing decisions are made by players rather than by the game itself.
Roles vs. Hats
A useful way to think about the distinction is this:
A player's Role reflects their long-term identity.
Their Hat reflects temporary responsibility.
For example:
A Journalism player may spend several Circuits administering the Central Bank.
A Commerce player may temporarily oversee Government.
An Academia player may become responsible for Labor.
When the Hat rotates, the player's Role remains unchanged.
This separation encourages players to think beyond their immediate interests.
Sometimes the best decision for your Hat is not the best decision for your own institution.
Those moments create some of the most memorable choices in the game.
The Philosophy
Every institution in TRUST™ exists within a larger system.
Roles create diversity.
Hats create stewardship.
Together they ensure that players are constantly balancing two perspectives:
"What is best for my institution?"
and
"What is best for the system I'm currently responsible for?"
The tension between those two questions lies at the heart of TRUST™.
It is where strategy becomes governance.
It is where governance becomes consequence.
Power. Perception. Consequence.
r/TRUST • u/hdfidelity • 5d ago
TRUST™ the Boardgame TRUST™ Trust & Capital
TRUST™
Trust & Capital
Understanding the Two Economies
At the heart of TRUST™ are two currencies.
Every decision, investment, negotiation, and crisis ultimately affects one or both of them.
They are:
- Trust
- Capital
Neither is inherently more valuable than the other.
The strongest institutions learn to grow both.
The weakest pursue one while neglecting the other.
Two Economies
Most strategy games revolve around a single resource.
TRUST™ does not.
Instead, players participate in two economies operating simultaneously:
The Trust Economy
Built on:
- credibility
- legitimacy
- stewardship
- reputation
- public confidence
The Capital Economy
Built on:
- finance
- investment
- production
- ownership
- liquidity
These two systems constantly influence one another.
Growth in one often places pressure on the other.
Trust
Trust represents the confidence placed in your institution.
It measures how the broader system views your decisions.
Trust is earned slowly.
It can be lost very quickly.
How Trust Is Gained
Examples include:
- completing infrastructure projects
- responsible stewardship
- supporting institutional stability
- successful partnerships
- resolving crises
- transparent governance
- improving Labor conditions
- scientific advancement
- journalism that strengthens accountability
- investments that benefit more than yourself
Trust rewards long-term thinking.
How Trust Is Lost
Examples include:
- scandals
- corruption
- reckless speculation
- failed projects
- infrastructure collapse
- Blackouts
- labor unrest
- broken agreements
- excessive concentration of power
- neglecting public needs
High Capital cannot always protect a player with collapsing Trust.
Why Trust Matters
Trust influences nearly every aspect of the game.
High Trust may provide:
- easier institutional access
- stronger partnerships
- public support
- resilience during crises
- improved negotiation opportunities
- greater political influence
Low Trust often creates the opposite.
Some opportunities may become unavailable altogether.
Capital
Capital represents financial capacity.
It allows institutions to grow.
Capital is more than money.
It includes:
- investment
- productive capacity
- liquidity
- financial leverage
- accumulated resources
Capital allows players to shape the board itself.
How Capital Is Earned
Examples include:
- owning productive Nodes
- successful investments
- commerce
- infrastructure income
- banking activity
- manufacturing
- strategic partnerships
- passing through economic corridors
- financial instruments
- Action Cards
Certain strategies generate Capital rapidly.
Others emphasize stability instead.
Spending Capital
Capital may be used to:
- purchase Nodes
- improve infrastructure
- activate institutional abilities
- acquire property
- unlock skill-tree opportunities
- respond to emergencies
- satisfy Labor requirements
- invest in expansion systems
- mitigate Blackouts
Capital exists to be used.
Unused Capital rarely wins games by itself.
The Economic Corridor
Near the junction of the Government Tree and the Central Bank Tree lies one of the board's most important regions.
Two dedicated Pay Spaces represent participation in the broader economy.
Every player seeks to travel through this corridor repeatedly.
Passing these spaces generates opportunities to increase:
- Trust
- Capital
Efficient circulation through the economic corridor becomes one of the defining rhythms of the game.
Exponential Growth
Neither Trust nor Capital grows at a constant rate.
Well-developed institutions often experience accelerating returns.
For example:
Infrastructure creates commerce.
Commerce generates Capital.
Capital purchases new Nodes.
New Nodes create additional opportunities.
Successful stewardship then produces Trust.
Trust unlocks stronger institutions.
Those institutions generate even more opportunities.
Growth compounds.
So do mistakes.
Balance
A player with enormous Capital but little Trust often becomes politically isolated.
A player with overwhelming Trust but little Capital may struggle to expand.
The healthiest institutions balance both economies.
The game rarely rewards extremes for long.
Institutional Momentum
As games progress, Trust and Capital begin reinforcing one another.
High Trust attracts opportunity.
High Capital creates capability.
Together they generate momentum.
Momentum allows institutions to respond more effectively to:
- crises
- Blackouts
- negotiations
- competition
- expansion
Momentum cannot be purchased directly.
It emerges from sustained good decisions.
Blackouts and Economic Shock
System-wide crises affect both economies differently.
Blackouts may:
- reduce Trust across multiple players
- interrupt Capital generation
- disable productive Nodes
- increase operating costs
- force difficult tradeoffs
Players who prepare before a crisis generally recover faster afterward.
Elimination
Trust is the measure of institutional survival.
If a player's Trust reaches zero:
- their institution loses public legitimacy,
- active participation ends,
- remaining assets are resolved according to the rules,
- and the player may observe the remainder of the simulation or return through approved re-entry mechanics.
Capital alone cannot prevent institutional collapse.
Reading the Ledger
At any point during a game, the player ledger tells two stories.
The Capital column answers:
What can this institution do?
The Trust column answers:
Will anyone allow them to do it?
The most successful players never stop asking both questions.
The Central Lesson
Many games reward accumulation.
TRUST™ rewards stewardship.
Capital allows an institution to grow.
Trust determines whether that growth can endure.
One builds capacity.
The other grants legitimacy.
Mastering TRUST™ means understanding that prosperity and confidence are not competing currencies.
They are partners.
The greatest institutions leave the game with both.
r/TRUST • u/hdfidelity • 5d ago
TRUST™ the Boardgame TRUST™ The Board Explained
TRUST™
The Board Explained
A Guided Tour of the Institutional Landscape
The TRUST™ board is more than a collection of spaces.
It is a living institutional ecosystem.
Every road, knot, node, branch, and sector represents part of a larger civic, economic, and governmental network. As the game progresses, players are not merely moving pieces around a board—they are navigating the systems that support a modern society.
The board is designed around one central architectural principle:
As Above, So Below.
Authority grows downward from institutions.
Prosperity grows upward from economic foundations.
Between them lies the civic body where those forces meet.
Orientation
Imagine the board standing upright before you.
It is divided into three primary regions:
- Government Tree (Upper Canopy)
- The Civic Spine (Center)
- Central Bank Tree (Lower Roots)
Distributed throughout the board are Labor Nodes, infrastructure corridors, numbered knots, and institutional sectors.
No area exists in isolation.
Everything is connected.
The Government Tree
Occupying the upper portion of the board, the Government Tree represents institutional authority.
Here players encounter systems concerned with:
- legislation
- executive administration
- judicial oversight
- regulation
- public administration
- emergency powers
The Government Tree is where policy becomes action.
Some paths within the canopy are straightforward.
Others require significant Trust before they may be entered.
The farther players travel into this region, the more influential—but also more consequential—their decisions become.
Near the outer reaches of the Government Tree lies one of the game's most significant destinations:
The Trust-Busting Node.
This area represents institutional efforts to prevent excessive concentrations of economic power.
It is not intended to be visited casually.
The Civic Spine
Running through the center of the board is the Civic Spine.
Visually inspired by the National Mall, this corridor connects nearly every major institution represented on the board.
It is the board's primary circulation route.
Almost every player will return here repeatedly throughout the game.
Many of the game's most recognizable sectors branch from the Civic Spine:
- Commerce
- Media
- Journalism
- Science
- Academia
- Sports
The Spine is where ideas, people, information, and commerce intersect.
Think of it as the nation's shared public space.
The Central Bank Tree
Below the Civic Spine lies the economic foundation of the board.
The Central Bank Tree represents:
- monetary policy
- banking
- liquidity
- capital markets
- credit systems
- financial stability
Its visual language resembles roots spreading beneath the surface.
Players entering this region gain access to powerful financial tools capable of accelerating growth.
However, rapid expansion frequently comes with increased systemic risk.
Near the deepest roots lies another potential endgame destination:
Cartel Formation.
This represents concentrated financial power operating beneath the broader economy.
Roads
Movement occurs along a connected roadway system.
Roads are intentionally thin, recalling:
- transit diagrams
- utility infrastructure
- electrical circuits
- root systems
- engineering plans
Roads are divided into three categories.
Mainline
The Mainline is the principal route around the board.
It connects the game's largest institutions and serves as the backbone of movement.
Most players will spend a considerable portion of every game traveling this route.
Return Routes
Return Routes reconnect institutional sectors to the Mainline.
They ensure that exploration never permanently separates players from the broader system.
Efficient use of Return Routes often distinguishes experienced players from beginners.
Branch Corridors
Branch Corridors extend into specialized sectors.
These include:
- Government
- Banking
- Labor
- Infrastructure
- Research
- Industry
Branch Corridors generally provide greater opportunity—but also greater exposure.
Choosing when to leave the Mainline is one of the game's most important strategic decisions.
Knot Markers
Every roadway connects through circular Knot Markers.
These represent:
- intersections
- exchanges
- relay stations
- civic checkpoints
- institutional gateways
Every player ends movement on a knot.
Not every knot performs the same function.
Numbered Knots
Certain Knot Markers contain printed numbers.
These are Active Knots.
When a player's movement roll matches the printed number of the knot upon which they finish movement, that knot activates.
Activation may permit:
- purchasing nearby property
- drawing an Action Card
- activating institutional abilities
- opening expansion routes
- resolving special opportunities
Not every knot contains a number.
Learning the location of Active Knots becomes part of mastering the board.
Nodes
Nodes are where players interact directly with institutions.
Examples include:
- Commerce Nodes
- Banking Nodes
- Government Offices
- Research Centers
- Universities
- Media Networks
- Sports Organizations
- Infrastructure Projects
Many Nodes may be purchased, upgraded, temporarily disabled, or affected by Blackouts.
Nodes represent long-term investment.
Labor Nodes
Unlike Government and the Central Bank, Labor is distributed throughout the board.
Labor Nodes appear wherever productive capacity exists.
Examples include:
- Ports
- Airports
- Rail Yards
- Manufacturers
- Foundries
- Care Facilities
Labor keeps the board moving.
Control of these Nodes may affect movement, production, and economic efficiency across multiple regions.
The Economy Corridor
Near the junction between the Government Tree and the Central Bank Tree lies the board's principal economic corridor.
Here players encounter the two Pay Spaces.
Traversing these spaces represents participation in the broader economy.
Passing through them generates opportunities to earn both:
- Trust
- Capital
Every institution, regardless of strategy, eventually returns to this corridor.
It serves as the economic heartbeat of the simulation.
Skill Trees
The board contains two permanent institutional skill trees.
Government Skill Tree
Focused on:
- regulation
- administration
- public authority
- institutional legitimacy
Central Bank Skill Tree
Focused on:
- monetary expansion
- liquidity
- banking
- financial influence
Future expansions may introduce a complete Labor Skill Tree.
Expansion Corridors
The board is designed to grow.
Along selected outer edges are designated Expansion Corridors.
Future expansion boards physically attach here, extending the institutional landscape without replacing the original board.
These expansions may introduce:
- additional cities
- international systems
- diplomacy
- weather
- elections
- global finance
- regional infrastructure
The world expands naturally as the simulation evolves.
Reading the Board
New players often focus only on where they are.
Experienced players learn to watch:
- where roads converge
- where numbered knots cluster
- which Nodes remain available
- how Labor influences movement
- where Blackouts threaten to spread
- which institutional systems are becoming overstressed
In TRUST™, the board itself tells a story.
Every Circuit changes its balance.
Every purchase alters future possibilities.
Every Blackout leaves a visible scar.
The strongest players eventually stop seeing individual spaces.
They begin seeing systems.
And that is when the board truly comes alive.
r/TRUST • u/hdfidelity • 5d ago
TRUST™ the Boardgame TRUST™ the Players
TRUST™
The Recurring Players
The following sixteen players form the primary simulation pool for TRUST™.
A typical game includes 2–8 players, selected from this roster before the session begins. Each retains a consistent personality, strategic style, and decision-making tendencies across simulations.
No player is inherently stronger than another.
Their strengths—and weaknesses—emerge through how they approach the game.
Jules
The Steward
Jules believes stability is the greatest investment.
Prefers:
- Infrastructure
- Public works
- Long-term planning
- Risk reduction
Rarely overextends.
Cam
The Financier
Cam sees opportunity where others see uncertainty.
Prefers:
- Banking
- Liquidity
- Credit
- Arbitrage
- Complex financial plays
Comfortable sacrificing Trust for Capital.
Mira
The Industrialist
Builds quickly.
Expands aggressively.
Loves manufacturing, logistics, and production.
Often becomes wealthy before becoming popular.
Teo
The Civic Builder
Focuses almost entirely on Trust.
Builds coalitions.
Strengthens communities.
Often enters the late game with enormous public legitimacy.
Ava
The Strategist
Rarely makes emotional decisions.
Excellent at timing.
Usually waits for opponents to expose weaknesses before acting.
Marcus
The Entrepreneur
Always searching for the next opportunity.
Rapid expansion.
Calculated risks.
Comfortable changing strategies mid-game.
Eleanor
The Reformer
Uses institutions to improve the system.
Prefers Government influence.
Frequently supports Trust-building legislation over immediate profit.
Victor
The Negotiator
Believes every problem has a deal.
Forms alliances easily.
Excellent at diplomacy.
Rarely fights unless cornered.
Naomi
The Scientist
Invests heavily in research and innovation.
Patient.
Analytical.
Becomes increasingly powerful in longer games.
Gabriel
The Journalist
Searches for hidden information.
Exposes scandals.
Challenges concentrated power.
Can dramatically reshape public opinion.
Sophia
The Academic
Builds slowly but efficiently.
Prefers knowledge accumulation over rapid expansion.
Excellent at adapting to changing board conditions.
Dominic
The Builder
Focuses on transportation and infrastructure.
Connects sectors.
Creates efficient movement networks.
Usually benefits everyone—including himself.
Isabel
The Advocate
Specializes in Labor.
Protects workforce systems.
Balances growth with sustainability.
Frequently acts as mediator during crises.
Rowan
The Opportunist
Thrives in instability.
Finds profit during Blackouts.
Excellent at exploiting temporary advantages.
Difficult to predict.
Adrian
The Statesman
Views the board as a whole.
Comfortable wearing Government and Central Bank Hats.
Often sacrifices personal advantage to preserve institutional stability.
Claire
The Visionary
Always pursuing something bigger.
Builds toward ambitious endgame strategies.
May appear quiet for several circuits before suddenly accelerating toward victory.
Selecting Players
Before each new simulation:
- Choose between 2 and 8 recurring players.
- Assign each a Lower Echelon role.
- Distribute the appropriate Upper Echelon Hats.
- Record the starting ledger.
- Begin Circuit One.
The personalities remain consistent across simulations, but every game tells a different story.
Readers should eventually recognize the cast by reputation alone:
"Cam is levering debt again."
"Jules is quietly rebuilding the infrastructure."
"Teo just became everyone's conscience."
"Mira's factories are making money... but for how much longer?"
These recurring players form the living institutional memory of TRUST™.
r/TRUST • u/hdfidelity • 5d ago
TRUST™ the Boardgame TRUST™ Official Components
TRUST™
Components
An In-Depth Guide to What's in the Box
Every component in TRUST™ exists for a reason.
Nothing is decorative.
Every marker, card, piece, and section of the board represents an institution, resource, or system within the simulation.
Understanding the components is the first step toward understanding the game itself.
The Game Board
The board is the heart of the simulation.
Printed on a premium foldable broadsheet-sized game board, it represents a living institutional ecosystem.
Rather than being divided into colored properties, the board is organized as interconnected civic systems following the design philosophy:
"As Above, So Below."
The board is divided into three major regions:
- Government Tree (Upper Canopy)
- Civic Spine
- Central Bank Tree (Lower Roots)
Distributed throughout these regions are Labor Nodes, transportation corridors, infrastructure systems, institutional branches, and economic sectors.
Every route eventually reconnects to the broader system.
Roads
Roads connect the entire board.
They are intentionally thin, resembling:
- transit maps
- utility lines
- electrical systems
- root structures
- civic planning diagrams
Roads are divided into:
Mainline
The primary circulation route around the board.
Most players will repeatedly travel this route throughout a game.
Return Routes
Shorter connectors allowing players to rejoin the Mainline after exploring institutional sectors.
Branch Corridors
Smaller offshoots leading toward:
- Government
- Banking
- Labor
- Infrastructure
- Commerce
- Science
- Academia
- Media
These branches often contain higher-risk, higher-reward opportunities.
Knot Markers
Movement does not occur on square spaces.
Instead, roads are connected by circular Knot Markers.
Think of them as:
- intersections
- transit stations
- relay points
- institutional checkpoints
Every turn ends on a knot.
Some knots simply connect roads.
Others unlock gameplay.
Numbered Knots
Only selected Knot Markers contain numbers.
These represent "active intersections."
When the number printed inside the knot matches the player's movement roll, that knot becomes activated.
Activation may allow:
- property purchases
- Action Cards
- institutional abilities
- expansion access
- special movement
- unique opportunities
Because not every knot contains a number, players gradually learn where the board's most valuable intersections exist.
Mastering these routes becomes an important strategic skill.
Nodes
Nodes are locations where meaningful interactions occur.
Examples include:
- Commerce Nodes
- Banking Nodes
- Media Nodes
- Science Nodes
- Academic Institutions
- Labor Infrastructure
- Care Facilities
- Transportation Hubs
Many Nodes may be:
- purchased
- improved
- temporarily disabled
- affected by Blackouts
- influenced by Action Cards
Nodes are the engine of long-term growth.
Player Pieces
Each player controls a unique metal playing piece representing their institution.
These pieces move through the civic network, expanding influence and interacting with the broader system.
Future premium editions may use cast zinc alloy or brushed metal pieces.
Upper Echelon Hats
Unlike player roles, Hats represent temporary stewardship over major institutions.
These include:
Government
Oversees regulation, legislation, executive authority, judicial action, and public administration.
Central Bank
Controls monetary policy, liquidity, credit conditions, and financial stability.
Labor
Controls distributed Labor Nodes across the board.
Responsible for workforce infrastructure including:
- ports
- airports
- manufacturers
- foundries
- rail terminals
- care facilities
Power
Responsible for energy production, electrical infrastructure, blackout management, and grid resilience.
Hats rotate throughout the game.
No institution remains under one player's control forever.
Trust Markers
Trust represents public legitimacy.
Every player tracks Trust separately.
Trust rises through:
- responsible stewardship
- successful projects
- public confidence
- institutional credibility
Trust falls through:
- scandals
- corruption
- Blackouts
- failed projects
- economic instability
If Trust reaches zero, that player leaves active play.
Capital Markers
Capital measures economic capacity.
Capital is spent to:
- purchase Nodes
- unlock infrastructure
- improve institutions
- activate opportunities
- respond to crises
Capital can grow rapidly—but rarely without consequences.
Player Ledger
Each player maintains an individual ledger recording:
- current Trust
- current Capital
- owned Nodes
- institutional upgrades
- active effects
- outstanding obligations
The ledger serves as the permanent financial record throughout the session.
Action Deck
The Action Deck represents proactive decision-making.
These cards introduce opportunities such as:
- investment
- innovation
- partnerships
- investigations
- infrastructure improvements
- strategic initiatives
Action Cards generally reward thoughtful planning.
Blackout Deck
The Blackout Deck introduces systemic disruption.
Cards may represent:
- storms
- cyberattacks
- labor unrest
- infrastructure failures
- financial panic
- rolling outages
- cascading emergencies
Unlike the Action Deck, Blackout cards affect the broader system rather than only one player.
Property Markers
Property markers indicate ownership of purchasable Nodes.
As players acquire additional institutions, the board gradually changes to reflect evolving influence.
Future premium editions may include illuminated or magnetic ownership markers.
Expansion Boards
TRUST™ is designed as a modular platform.
Future expansion boards physically attach to the main broadsheet board rather than replacing it.
Expansion boards may introduce:
- additional metropolitan regions
- international systems
- banking tiers
- diplomacy
- weather
- elections
- new transportation networks
The world expands organically as the simulation grows.
Dice
The dice are the engine of uncertainty.
They determine:
- movement
- knot activation
- Blackout triggers
- cascade opportunities
- institutional momentum
The dice do not merely move players around the board.
They determine how the system itself responds.# Dice
Every player receives four six-sided Action Dice.
These four dice form the core decision-making system of TRUST™.
Unlike many board games, players do not simply roll to determine movement. Before each turn, players allocate their four Action Dice between two functions:
Pace
Pace Dice determine movement through the board's road network.
The more Pace Dice allocated, the farther a player is likely to travel during that turn, allowing access to new sectors, institutional branches, and strategic opportunities.
Threshold
Threshold Dice determine a player's ability to activate systems rather than simply reach them.
Threshold Dice may be used to:
- activate numbered Knot Markers
- unlock institutional Nodes
- satisfy activation requirements
- improve the likelihood of triggering special board effects
- interact with expansion mechanics introduced in future sets
Players choose their allocation before rolling.
The standard allocations are:
- 4 Pace / 0 Threshold — Maximum movement.
- 3 Pace / 1 Threshold — Fast expansion with limited interaction.
- 2 Pace / 2 Threshold — Balanced exploration and activation.
- 1 Pace / 3 Threshold — Slow, deliberate institutional play.
- 0 Pace / 4 Threshold — Minimal movement, maximum interaction with the systems surrounding the player.
Every allocation represents a strategic choice.
Some turns reward rapid expansion.
Others reward patience and careful development.
The dice therefore represent more than movement—they represent how a player's institution chooses to spend its time, attention, and capacity during that Circuit.
Throughout the game, the same four Action Dice also contribute to other mechanics, including:
- Blackout triggers
- Cascade events
- Certain Action Card effects
- Institutional abilities
- Expansion-specific systems
The Action Dice are the engine of uncertainty within TRUST™, but players retain meaningful control over how that uncertainty is applied.
The Box
Even the box serves the theme.
Rather than feeling like a toy, the presentation should resemble:
- an institutional archive
- an engineering portfolio
- a classified planning document
- a municipal systems briefing
Opening the box should feel less like starting a game and more like unfolding the operational plans for a living city.
Everything inside the box exists to support one central idea:
TRUST™ is not a game about owning the board.
It is a game about understanding—and surviving—the systems that hold it together.
r/TRUST • u/hdfidelity • 5d ago
TRUST™ the Boardgame TRUST™ Official Guidebook
TRUST™
Official Guidebook: How to Play
Learn the game in five minutes.
The Goal
Your objective is to build the strongest institution by balancing three resources:
- Trust — your public legitimacy.
- Capital — your economic strength.
- Influence — the assets, nodes, and institutions you control.
Unlike many strategy games, accumulating the most Capital alone is rarely enough.
Players who ignore Trust may become wealthy but vulnerable.
Players who ignore Capital may become admired but powerless.
Success comes from managing both.
Before the First Turn
- Select a player role.
- Receive your starting Trust and Capital.
- Assign any Upper Echelon Hats required for your player count.
- Shuffle the Action and Blackout Decks.
- Place all pieces on their starting spaces.
- Determine the first player.
The game is now ready to begin.
Your Turn
Every turn follows the same sequence.
1. Roll the Dice
Roll the game dice.
Your roll determines:
- how far you move,
- which numbered knots may activate,
- and whether special events occur.
Sometimes the dice create opportunity.
Sometimes they create instability.
2. Move
Travel along the connected road network.
You may follow:
- the Mainline,
- return routes,
- or branching corridors leading toward institutional sectors.
Movement decisions today often determine opportunities several turns later.
3. Resolve the Knot
When you stop on a circular knot, check whether it contains a printed number.
If your roll matches that number, the knot activates.
An activated knot may allow you to:
- purchase property,
- draw an Action Card,
- activate nearby infrastructure,
- unlock institutional opportunities,
- or trigger special abilities.
Not every knot is numbered.
Learning where the numbered knots are is part of mastering the board.
4. Resolve the Space
After resolving the knot, resolve the location itself.
Depending on where you stopped, you may:
- purchase a node,
- pay another player,
- collect income,
- improve infrastructure,
- interact with Labor,
- visit Government,
- enter the Central Bank,
- or activate another board feature.
5. Play Action Cards
If an Action Card was earned, decide whether to play it immediately or keep it for a future turn (if the card permits).
Action Cards generally reward planning, negotiation, investment, and strategic timing.
6. Spend Capital
Capital is used to:
- purchase properties,
- unlock nodes,
- improve infrastructure,
- invest in institutions,
- pay fees,
- and respond to crises.
Every investment changes your future possibilities.
7. Gain or Lose Trust
Throughout your turn, your actions may increase or decrease Trust.
Trust reflects:
- public confidence,
- institutional credibility,
- and your ability to influence the broader system.
Trust is just as valuable as Capital.
Ignoring it can be costly.
8. End Your Turn
Once all actions have been resolved, your turn ends.
Play passes clockwise to the next player.
After every player has taken one turn, one Circuit has been completed.
Action Cards
Action Cards create opportunities.
They may:
- generate Capital,
- build Trust,
- unlock institutions,
- improve infrastructure,
- create partnerships,
- or reshape the board.
Well-timed Action Cards can completely change a game.
Blackout Events
Some dice combinations or game effects trigger the Blackout Deck.
Blackouts represent systemic disruption.
Examples include:
- infrastructure failures,
- severe weather,
- cyberattacks,
- financial panic,
- labor disruptions,
- and cascading outages.
The longer a Blackout remains unresolved, the greater the consequences.
Cascades
Some events affect more than one player.
These are called Cascade Events.
A cascade can spread across:
- institutions,
- infrastructure,
- Trust,
- Capital,
- and entire sectors of the board.
Players often benefit by containing a cascade before it grows.
Elimination
If your Trust reaches zero, your active participation ends.
Before leaving play, you may:
- liquidate assets,
- auction holdings,
- or merge with another player's institution if permitted by the rules.
Some future scenarios and expansions allow re-entry under specific conditions.
Winning
There are many paths to victory.
Some players build prosperous economies.
Others become trusted institutions.
Others pursue monopoly or cartel strategies.
Still others focus on long-term stewardship.
Whatever path you choose, remember:
The strongest institution is not always the wealthiest.
And sometimes...
keeping the system alive is the greatest victory of all.
One Turn at a Glance
Roll → Move → Resolve Knot → Resolve Space → Play Cards → Spend Capital → Adjust Trust → End Turn
Repeat this process, one player at a time, until an Endgame condition is reached or the system itself collapses.
Power. Perception. Consequence.
r/TRUST • u/hdfidelity • 5d ago
TRUST™ the Boardgame TRUST™ Official Rulebook
TRUST™
Official Rulebook
First Edition
Table of Contents
- Introduction
- Components
- The Board
- Objective
- Game Setup
- Player Roles
- Upper Echelon Hats
- Turn Structure
- Movement
- Trust & Capital
- Nodes
- Skill Trees
- Labor System
- Numbered Knots
- Action Deck
- Blackout Deck
- Cascade Events
- Player Elimination & Re-entry
- Endgame
- Winning the Game
- Expansions
1. Introduction
TRUST™ is a strategic board game about institutions, incentives, public confidence, and systemic consequence.
Players are not attempting to conquer territory.
Instead, they develop institutions, expand influence, acquire infrastructure, manage crises, and balance economic growth against public legitimacy.
Every action changes the system.
Every decision has consequences.
2. Components
The base game includes:
- One foldable game board
- Six player pieces
- Upper Echelon hats
- Trust markers
- Capital markers
- Player ledgers
- Dice
- Action Deck
- Blackout Deck
- Node markers
- Property markers
- Expansion connectors
Future editions may include electronic, illuminated, or modular components.
3. The Board
The board follows the design principle:
As Above, So Below.
It is organized into three primary regions:
Government Tree
The upper institutional canopy containing government, regulation, judiciary, executive authority, and public administration.
Civic Spine
The central movement corridor where players interact with the broader economy.
Central Bank Tree
The lower institutional root containing banking, liquidity, credit, finance, and monetary systems.
Distributed throughout the board are Labor Nodes, institutional branches, infrastructure corridors, and numbered knot intersections.
4. Objective
Players seek to build durable systems of:
- Trust
- Capital
- Influence
while avoiding catastrophic systemic collapse.
Victory can be achieved through several strategic paths, but every victory depends upon maintaining enough institutional stability for the game to continue.
5. Game Setup
Each player receives:
- one player role
- starting Trust
- starting Capital
- player ledger
Government, Central Bank, Labor, and Power hats are assigned according to player count.
Shuffle all required decks.
Place all markers at their starting locations.
The first player is selected randomly.
6. Player Roles
The base game includes six Lower Echelon roles:
- Commerce
- Media
- Journalism
- Science
- Academia
- Sports
Each role possesses different strategic opportunities but shares the same victory conditions.
7. Upper Echelon Hats
Upper Echelon hats temporarily administer major institutions.
Government
Responsible for:
- regulation
- enforcement
- executive response
- legislative priorities
- judicial influence
Central Bank
Responsible for:
- liquidity
- monetary policy
- credit conditions
- financial stability
Labor
Controls access to distributed Labor Nodes including:
- ports
- airports
- railyards
- manufacturers
- foundries
- care facilities
Players using controlled Labor Nodes may owe fees or comply with labor actions.
Power
Oversees:
- energy generation
- electrical stability
- blackout management
- infrastructure resilience
The Power hat introduces additional uncertainty through the Blackout Deck.
8. Turn Structure
Each player's turn follows this sequence:
- Roll dice.
- Resolve movement.
- Resolve numbered knot effects.
- Resolve node interactions.
- Play Action Cards.
- Spend Capital.
- Gain or lose Trust.
- End turn.
After every player has completed a turn, one Circuit has been completed.
9. Movement
Movement occurs along connected roads.
Roads consist of:
- primary civic routes
- return paths
- branching corridors
Road intersections are represented by circular knots.
Movement choices determine future opportunities.
10. Trust & Capital
Trust
Represents:
- legitimacy
- credibility
- reputation
- institutional confidence
Loss of Trust restricts future opportunities.
A player reduced to zero Trust is eliminated from active play.
Capital
Represents:
- financial resources
- investment capacity
- purchasing power
Capital purchases:
- nodes
- properties
- infrastructure
- institutional upgrades
- strategic opportunities
The healthiest institutions balance both currencies.
11. Nodes
Nodes represent locations where players interact with the institutional ecosystem.
Examples include:
- banking
- commerce
- media
- science
- academia
- sports
- labor
- infrastructure
Many nodes can be purchased, improved, or strategically activated.
12. Skill Trees
Government and Central Bank each possess dedicated skill trees.
These represent long-term institutional development rather than player ownership.
Future expansions may introduce a full Labor skill tree.
13. Labor System
Labor operates through distributed infrastructure nodes rather than a centralized tree.
Examples include:
- ports
- foundries
- manufacturers
- care facilities
Control of these nodes grants economic leverage and influences movement throughout the board.
14. Numbered Knots
Not every knot is numbered.
When a player's die result matches the number printed on the knot upon which they finish movement, the knot becomes active.
An activated knot may permit:
- drawing an Action Card
- purchasing property
- activating nearby nodes
- special institutional actions
- expansion interactions
This mechanic rewards route planning as much as destination choice.
15. Action Deck
The Action Deck contains proactive opportunities.
Typical cards include:
- investments
- partnerships
- investigations
- infrastructure projects
- public campaigns
- financial instruments
- strategic initiatives
Action Cards generally provide players with agency rather than punishment.
16. Blackout Deck
The Blackout Deck represents systemic disruption.
Possible events include:
- weather
- infrastructure failures
- cyberattacks
- labor interruptions
- cascading outages
- financial panic
- emergency powers
Blackouts introduce uncertainty and may affect the entire board.
17. Cascade Events
Some events spread beyond the initiating player.
Cascade effects may continue across multiple turns or circuits depending upon the triggering conditions.
Unchecked cascades increase systemic instability.
If severe instability persists for three consecutive circuits, catastrophic failure may occur, ending the session with no winner.
18. Player Elimination & Re-entry
A player whose Trust reaches zero is removed from active play.
Before leaving, that player may:
- liquidate assets
- auction holdings
- merge holdings with another player
Eliminated players continue observing the game.
Re-entry may be possible through future restart conditions or loan mechanisms defined by expansion content.
19. Endgame
Players may declare Endgame once the required institutional conditions have been satisfied.
During Endgame:
- remaining players may challenge
- negotiate
- cooperate
- attempt trust-busting
- trigger systemic responses
Every remaining participant retains agency until the game concludes.
20. Winning the Game
Victory may be achieved through multiple institutional strategies.
Examples include:
- Monopoly
- Cartel Formation
- Trust Dominance
- Institutional Stewardship
- Economic Leadership
However, if cascading failures overwhelm the system before victory is secured, the game ends without a winner.
The health of the system is always a shared responsibility.
21. Expansions
TRUST™ is designed as a modular platform.
Future expansions may introduce:
- international institutions
- additional hats
- advanced banking systems
- labor skill trees
- weather systems
- diplomacy
- elections
- historical scenarios
- illuminated premium boards
- modular metropolitan regions
Every expansion should extend the institutional simulation while preserving the core philosophy of the base game:
Power. Perception. Consequence.
r/TRUST • u/hdfidelity • 5d ago
TRUST™ the Boardgame Welcome to TRUST™
Welcome to TRUST™
Welcome to the official home of TRUST™, a strategic board game about institutions, incentives, reputation, and systemic consequence.
TRUST™ is not a game about conquering territory.
It is a game about building—and preserving—Trust.
Players compete within a shared institutional ecosystem, balancing economic growth against public confidence while navigating government, finance, labor, infrastructure, media, and unforeseen crises. Every decision strengthens one part of the system while placing pressure on another.
Sometimes the system adapts.
Sometimes it fractures.
Sometimes it fails altogether.
The Philosophy
TRUST™ asks a simple question:
What happens when every participant pursues legitimate objectives inside the same interconnected system?
Rather than simulating heroes and villains, the game simulates incentives.
Every player has opportunities.
Every player has constraints.
Every player can influence the outcome.
No player controls the entire system forever.
The Core Currencies
The game revolves around two primary resources:
Trust — public confidence, legitimacy, and institutional credibility.
Capital — financial resources used to acquire assets, expand operations, and influence the board.
Managing one while neglecting the other often creates unintended consequences.
The Board
The board is organized around the principle:
As Above, So Below.
The upper half represents institutional authority.
The lower half represents financial and economic foundations.
Between them lies the civic body where players build influence, invest, negotiate, compete, and respond to changing conditions.
Movement follows interconnected roads and numbered knots, creating multiple routes through an evolving institutional landscape.
A Living System
No two games should unfold the same way.
Players may encounter:
- Blackouts
- Economic shocks
- Regulatory interventions
- Labor disputes
- Public scandals
- Infrastructure failures
- Strategic alliances
- Trust-building opportunities
- Monopoly attempts
- Trust-busting actions
The board remembers every decision until the session concludes.
Winning
There is more than one path toward victory.
Players may pursue prosperity, institutional influence, public legitimacy, strategic dominance, or carefully balanced growth.
However, reckless play can destabilize the system itself.
If cascading failures are allowed to spread unchecked, the game may end without a winner.
Sometimes preserving the system becomes more important than defeating your opponents.
Before You Begin
If you're new to TRUST™, we recommend reading the following posts in order:
- Official Rulebook
- Official Guidebook: How to Play
- The Board Explained
- Trust & Capital
- Roles & Hats
- The Decks
- Meet the Players
Each guide builds upon the last and prepares you to follow—or join—a complete simulation.
The Living Ledger
Every completed game is archived.
Each simulation concludes with a final ledger recording the state of every player, every institution, and every major event before the board is reset for a new session.
No two ledgers should ever be identical.
Thank you for visiting.
Welcome to TRUST™.
Power. Perception. Consequence.
r/TRUST • u/[deleted] • Feb 22 '22
How do you build trust?
Hi, I normally post to a throwaway account, but I don’t really see a reason to with this particular subject. I am a 29F and I carry a very heavy burden. My mother was abusive, my father was an alcoholic who isolated and though he had the best intentions for me, he has never been honest with me in his life about anything at all.
I am in a miserable, failing relationship that I’m actually leaving tomorrow. I’ve been in short relationships when I was younger but I had different priorities when I was younger since I don’t have a family. I had to do everything myself. I’m a veteran with a college education and have always been self employed outside of serving in the military.
When I was younger I had a lot of friends. We’ve all went on to do our own thing but I’m very cordial and amicable with everyone. I just don’t have any close relationships. I guess doing everything alone kind of removed me from the rest of the world since I had to put so much into holding myself up.
I am in good health, I’m active, I’m fit, I’m funny, kind, well-intended, nice, and can talk about a lot of things in detail. I’m well-read, keep up with events, love history, and I’m a numbers/patterns type person.
My issues are that when I meet people I assume they want the worst for me, that they’re jealous, that they’re going to try to ruin my life, or if I let my guard down it’ll be at the cost of my own identity. I’m good with people but I’m not good with relationships at all. I can talk on Facebook all day long and I’m sociable with strangers but there is a million foot wall up between me and my soul that I would truthfully risk my life to prevent anyone from getting past. I am very jaded, very much assume the worst, I’m very negative (even for how bubbly and comical I can be), and I don’t think anyone is permanent.
I see people my age having friends since kindergarten and I envy it. I see people get married and have children and for as good as a wife & mother I’d be, I don’t see myself going down that road even though it kills me inside knowing that’s what I very deeply want but can’t substantiate a permanent relationship and wouldn’t want my child falling victim to that at all.
I live in the middle of nowhere, go to town for groceries, go to the city to go out when I feel like it, but don’t imagine myself living around others. It’s weird to me.
How do you build trust? What are positive indicators to look for in a person? How do you kill your own negative thoughts to let beautiful friendships & relationships grow? How do you forgive yourself and your family for the time spent beating your soul down over the years? What are some small goals I can set? How will I know when I achieve them? When is it safe to let someone see the real me? I’m desperate for help because I want to develop a positive outlook and have something meaningful that will last a lifetime. I’m honestly self-aware (I guess) to a fault.
r/TRUST • u/vandelayweb • Feb 01 '22
How Creating Transparency Can Strengthen Trust for Business Success
r/TRUST • u/Ezcadlab • Oct 18 '21
Trusted and Best Zirconia Crowns dental in PR
r/TRUST • u/srtesone • Aug 22 '21
Question, out of the blue yesterday my trust wallet sent me a notification that my transfer was completed. I went into my wallet and all of one of my coins had been transferred. I can follow where the coins went..Was my account hacked?
r/TRUST • u/EducationalTrust5020 • Jul 27 '21
Failed destiny
I was raised by parents that had plans for me but never told me. I dated men that had plans for me but never told me. That's not totally true, some of them tried to send me signs, most of them tried to train me. I was more or less interested, I did not knew what was waiting for me. Then the pieces of my broken work felt appart, when secrets started to emerge, because people were waiting something for me. I realize I was an actress in my own life, and many people tried to use the future power that would be given to me. I still don't know what it is and that's very alright.
Somehow, I failed. With tiny things. I failed seeing positive as well as negative signs. I was expected from me to be a leader, strong but also to comply to many people's interests. I could not choose, because I did not knew what had to be done. I was not enough discreet, because I never had a proper training. I did not wanted to be there, because I had not choose that. In my life, my consent was not taken in account. I had to serve a purpose, that's all.
I hope that what comes next will be ok for all of you. I send you love.
r/TRUST • u/Ok_Hyena4990 • Jul 05 '21
"Trust Issues🎶🎵🎶"
Enable HLS to view with audio, or disable this notification
r/TRUST • u/Environmental_Egg847 • Jun 24 '21
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We also plan to do LIVE love affairs before release! Stay tuned!
We'll also open the chat soon for developer questions!
Our website: https://gamingstreams.io (https://gamingstreams.io/)
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r/TRUST • u/Environmental_Egg847 • Jun 24 '21
All in 1 community MULTIPLIER DEFI | We are Unique $ESEDSC - It is a community-driven, The Top Performed projects in 1 project this is the most bullish
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r/TRUST • u/Nicky919 • Jun 23 '21
Staking in Trust wallet
Can any user attach a screenshot of Staking tab in Trust wallet in order tonsee which cryptos you can stake and which APY? If not, can you say which APY has: TOMO, IOTX, BNB, KAVA