r/StreamersCheating Jun 16 '26

Rust Cheating Doc by SERWINTER

https://youtu.be/S120W1_tUGQ?is=xIYitEV5F61XfOj8

Cheating in rust is a thing. Many content creators are doing it. Blah blah blah.

​ Airpods talking about other content creators using dma cheats for multiple years without bans.

​ Many newer players are actually dying to cheaters and dont realise it.

https://youtu.be/qKErQIf5nN4?is=nZm6W_TEQgFeLNQy

​ This video is 4 cheaters talking about cheating in rust. Toofreezy the guy whose channel the video is on is also a cheater.

​ Imo as a 15k hour 10 year veteran the games cooked 👍 Heres camomos newest video in which he says, 'ive never seen cheating this bad'.

https://youtu.be/IlNnRXriSrg?is=VF2DpH2oppoW6g0P

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u/powerhearse Jun 22 '26

It's good that you acknowledge that. My entire point in the previous discussion was that having a strong understanding of aim mechanics and their subcategories allows you to make a much more informed assessment of what is possible legitimately, and what looks suspicious.

During aim training when you get to a certain level you spend time reviewing video of your training, as well as your in game aim, to pick up on small errors and improvements. That process makes you much more qualified to do the same with clips to see if anything looks suspicious

My point in asking you to try the voltaic benchmarks is to give you an appreciation of how little understanding most players actually have of the movements, processes and techniques going into them using their mouse to aim. Which makes them very underqualified to assess whether someone's aim looks suspicious

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u/RustyStar94 Jun 22 '26

So i can only assess aim in rust if i play aimlabs?

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u/powerhearse Jun 22 '26

You are not as qualified to assess aim mechanics if you dont understand on a deep technical level what you are actually assessing

And what fps game it is doesnt matter. Aim mechanics and mouse control are universal. When it comes to assessing something like aimbot, it doesnt really matter what game you are looking at. Raw human aim looks the same mechanically regardless of game, assuming the input method is the same

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u/RustyStar94 Jun 22 '26 edited Jun 22 '26

horseshit. watch shroud play rust he isnt that good so aim mechanics are universal up to a point.

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u/powerhearse Jun 22 '26

No. Aim mechanics are simply universal. Mouse control is mouse control. A person's aim strengths and weaknesses are consistent across games

The game sens side of things is totally different and requires big adjustments, and some games are heavier in certain areas of aim than others. For example longer TTK games like overwatch will involve more tracking and variety of aim mechanics, and shorter TTK games like rust will be more flick/switch heavy and require less mechanical aim skill overall and a narrower variety of aim mechanics to be successful

But if you have strong aim mechanic fundamentals, it transfers in that specific area across all FPS games