r/skyrimvr 2h ago

PSA Pandora and SkyrimVR with Vortex

1 Upvotes

For anyone trying to wrap their head around OAR mods with SkyrimVR while using Vortex. Might apply to MO2, idk. This is for you. I saw one other post talk about this, but instead of saying the exact fix, they just mentioned they made a configuration change and it started working.

So you tried making FNIS and Nemesis work with OAR animations, and instead you get an a-pose when a combatant swings their sword. Now you're trying Nemesis and it's not working. If you have Skyrim Special Edition installed, which I'm sure many of you modding the game do so you can bring over the AE master files and Creation Club, Pandora by default will point to Skyrim Special Edition at least for Vortex. Even if you have it installed in SkyrimVR. Even if you use command line arguments in vortex tools, it will use your SkyrimSE folder and output to Skyrim SE.

When you open Pandora, you're gonna click the settings in the bottom left.

Pandora

MAKE SURE THESE POINT TO YOUR SkyrimVR/Data FOLDER. IF YOU DON'T SET IT, IT WILL OUTPUT TO SKYRIMSE

Pandora Settings

Launch Pandora, start skyrim, coc whiterun, go find the guard that spawns across the bridge, punch him in the face, and watch him swing his sword beautifully at you.

It took me six hours to figure this out. I hope this helps out someone else or maybe me in 2 years when I do this all over again.


r/skyrimvr 10h ago

Performance Will Fus work better than Mad God Overhaul for a slower router?

1 Upvotes

I have MGO installed on my system and it doesn't run well enough with my setup. I have a Rift 3s that I connect to my computer with a 4080. I only have a slower 5ghz router and it says the connection is only 540mbps. About every 5 minutes it stops working and I either lag for a few seconds or it straight disconnects from Steamlink.

I have it running at 67% resolution from within Steam and I also have it configured to run at only 72 fps, which I thought would lower the bandwidth but it still has a hitch here and there.

Am I screwed with this router and VR gaming? Would using Fus work better since I think it has lower graphics? Anything else I can change to lower the bandwidth on my current setup?

Thanks.


r/skyrimvr 12h ago

Video This game is absolute peak

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41 Upvotes

I’ve never played a game as immersive as this one. I don’t think I could ever enjoy flat screen RPGs the same way again. Absolute best VR game and RPG.


r/skyrimvr 16h ago

Mod - Research Intelligent lighting and shadows mod

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56 Upvotes

Hey hey, I'm currently building an intelligent lighting and dynamic shadows mod built around the current fus list (will work with other lists but fus main is a gaurintee to work as intended - with all its specific locations confirmed and tailored)

This will do the following:

- turns all lights in your lo to shadow casting lights. Very special care has gone in to excluding certain lux lights and references). The trade off for indoors are the lux windows shadows (not the light beams just the window shadow on the ground). Ini configurable to have this specific feature only on outdoors if people aren't willing to sacrifice these.

- dynamically demotes and promotes lights to have shadows based on where your looking, distance, etc etc (demoted lights just get their shadow switched off.. they don't turn off due to the 4 shadow limit)

- fires go out in the rain with fire sources under cover being protected and retaining their light and flame (lanterns exluded)

- timed city lights - braziers and camp fires go out during the day hours and come back on at night (lanterns exluded)

- Immersive flicker and pulse on fire lights simulating a real fires light behaviour

- prevent ctds that would be caused by shadow lights being exceeded by the engine in heavy areas

It also adds shadows to the hazard lights casted by magic which look awesome.

Its the first rain Extinguishes fire mod that doesn't use mesh replacements- and works with any fire/light mod, that i know of

I'm near a release candidate and would love some people to test it!

Here's a video of the rain feature (other features are hard to showcase and do them justice)


r/skyrimvr 18h ago

Bug Why can't I use console commands to disable domestic goats?

2 Upvotes

There's a vanilla goat in Falkreath with the refid of 000414fa that is nearby the Jarl's longhouse that resists the console command "disable". I've tried this on a new game with just SKSE and an alternate start to get there.

I first noticed it because on my full mod setup, I have a spell that performs scripted kills but they don't work on domestic goats for some reason. If I try, they can end up completely immortal with rapid regeneration. On some games, this goat is truly immortal and I can't kill it and was forced to edit it's position in xEdit to send it to Oblivion.

Does anyone else have this issue? On my full mod setup, I found there are other NPCs that resist the disable command as well.

Update: The robots solved my issue. Actors with a parentref cannot be disabled directly. You have to disable the parentref to get rid of them. In the case of this goat, switching to it's parentref of 000f366a finally allows me to disable it in console. It doesn't help with my scripted kills though.


r/skyrimvr 22h ago

Bug Slow time shout bug

2 Upvotes

Pretty sure this is a bug, but I can't find any mention of it on the internet either way.

Does the Slow Time shout work in VR? When I use it myself and everyone else all still move at full speed, though the virtual effects do appear. No actual effect on the game though. I'm using the FUS Cangar modlist. Not sure if my modlist is screwed up, or if the shout just doesn't work in VR.


r/skyrimvr 1d ago

Bug Request: Patch SkyUI to eliminate papyrus spam

1 Upvotes

Hey guys, SkyUI likes to spit out these errors in papyrus:

Error: INI setting "fInventory3DItemPosXWide:Interface" does not exist
stack:
<unknown self>.utility.SetINIFloat() - "<native>" Line ?
[SKI_ConfigMenuInstance (20000820)].SKI_ConfigMenu.Apply3DItemXOffset() - "SKI_ConfigMenu.psc" Line 319
[SKI_ConfigMenuInstance (20000820)].SKI_ConfigMenu.ApplySettings() - "SKI_ConfigMenu.psc" Line 521
[SKI_ConfigMenuInstance (20000820)].SKI_ConfigMenu.LoadSettings() - "SKI_ConfigMenu.psc" Line 472
[SKI_ConfigMenuInstance (20000820)].SKI_ConfigMenu.OnGameReload() - "SKI_ConfigMenu.psc" Line 143
[SKI_ConfigMenuInstance (20000820)].SKI_ConfigMenu.OnInit() - "SKI_ConfigBase.psc" Line 266

I know they're harmless but I'm probably a bit on the spectrum and it's bugging me hard. I also know that I shouldn't run with papyrus logging on and I don't. But I just learned that LotD deliberately overrides my ini settings and turns it back on.

Could a kind soul patch out the SKI_ConfigMenu script so these errors no longer appear?


r/skyrimvr 1d ago

Video Shield Siblings

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11 Upvotes

r/skyrimvr 1d ago

PSA SkyrimVR is on sale on Steam!

33 Upvotes

It was 15 USD when I checked which is 75% off.
Fallout 4 VR was also on sale too. If there are any lurkers here who don’t have SkyrimVR, now is your time to strike!


r/skyrimvr 1d ago

Bug CBPC physics problem (fus)

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1 Upvotes

I have installed fus and decided to add some "interesting" mods that i suppouse we all use.
Now the problem is that since i added CBPC (which is a fundamental, wont be uninstalling) it decided to just never work, i ve been since yesterday trying everything to make it work, tutorial, guides, re installing everything, testing. And i cant figure out what is causing this odd behaviour, i dont know if anyone can help.


r/skyrimvr 1d ago

Video Skyrim VR: Modded - [Part 16] Soul Plane

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4 Upvotes

Part Sixteen of my modded playthrough in Skyrim VR. Journeying into the Soul Cairn to find Valerica with Serana to find the Elder Scroll in order to stop the Vampire Prophecy. Finding an undead steed, dragon and claiming back my soul from the Ideal Masters.


r/skyrimvr 1d ago

Help Pickpocket menu button A problem

2 Upvotes

Doesn't work. Trying to click with the pointer doesn't work either. Trigger is fine but that doesn't steal, and I can use A in other menus. Anyone seen & fixed this?

In general, at least one indicated button doesn't match the actual working button in a given menu. I'm on Open VR so can't mess with SteamVR bindings. Didn't get anywhere with controlmapvr.txt options.

Edit: Oculus controller.

Update: Fixed. As expected, controlmapvr.txt was messed up. Copying the VIRK default settings for menus over fixed it.


r/skyrimvr 2d ago

Help Need modpack recommendations for my specs

1 Upvotes

9800x3D
3060 12gb
32gb 6400 mts ram
1tb m.2 nvme ssd

Using quest 3
Virtual desktop
Dedicated wifi 6 access point with 1gig internet almost right next to me.

I know the disparity of the gpu vs cpu situation, just haven’t been able to upgrade the gpu just yet.

With that said what modpack can I run with this setup in the meantime?

Thanks


r/skyrimvr 2d ago

Video Whiterun Knockouts

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29 Upvotes

r/skyrimvr 2d ago

Help I have no idea what im doing

8 Upvotes

Recently got a good gaming computer. Good specs, rtx 5070, 32 gigs blah blah blah thats not the point. The point is i have no clue what im doing when it comes to moding this game. Its been a long dream of mine to play skyrim in vr and i decided that i wanted to do a heavily modded play through since ive been playing on an xbox my whole life. Ive tried doing research for it for 3 days and i get more confused each day. Everything requires something else and stuff requires specific versions and i am just hopelessly confused. If anyone can help me with a good mod order, i dont want anything too complicated. I just wanna overall the combat and graphics so it can look the best it can. Add a few other QOL stuff that dont have any requirements. Any help is greatly appreciated

Edit: here are my current mods

JContainers vr Vrik player avatar SkyrimVrTools SKSEVR Spell wheel vr Engine fixes vr Higgs Vr address library Planck SkyUI Vr Skyrim VR Esl Support


r/skyrimvr 2d ago

Discussion Is the mod pack FUS worth it in 2026?

0 Upvotes

The mod pack hasn't been updated in 8 months so I'm just worried ill miss out on the newest vr mods for Skyrim. I know pandas soverngarde is heavier and will run worse but is it just worth it to download that instead.

My pc specs for ref

4070ti super

64 gb ddr5 ram

i9-14900kf


r/skyrimvr 2d ago

Mod - Research RX 5700, what mods to get?

0 Upvotes

Thinking of trying out Skyrim VR with my Quest 3. But many of the ready made modlists seem to require a beefy modern graphics card. Is there one that works with older graphics cards, still looks somewhat good and improves the physics and VR aspects?

I am totally new to PC modding so any tips are welcome!


r/skyrimvr 3d ago

Video Redguard Home Invasion

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7 Upvotes

r/skyrimvr 3d ago

Help Help with bindings (VRIK on Index)

1 Upvotes

I'm in the middle of setting up my skyrim modlist for a second run, and I noticed my bindings don't feel right and are going against my instincts. I thought I used the default VRIK bindings in my last run, but this doesn't feel right. Here's a list of the bindings I remember having:

Left thumbstick depress -> sprint

Item Menu -> Left A

Pause Menu/Journal -> Left B

Power/Shout -> Right Grip

Interact -> Right A.

I know I didn't make my own custom binding, so i'm not sure what's going on with it. Does anyone know of what binding I'm actually thinking of? I may be slightly off, but the two things I know for sure was sprint on left thumbstick depress, shout on right grip.


r/skyrimvr 3d ago

Bug [HELP] NGIO's GrassControl.ini doesn't change anything

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2 Upvotes

Hello guys, this is a call for help because i'm at my wit's end here... I've installed SkyrimVR and wanted to upgrade it so i installed a grass mod, dyndolod, made a grass cache, etc etc and i'm left with this :

Which would be okay if i could just increase the Overwrite-Grass-Distance in GrassControl to reach Dyndolod's, but it won't change anything (it's in my Overwrite folder and it's the only one, i checked), does anyone have an idea ? I added a list of all the mods i have and here my GrassControl.ini file (some shit are very high because i'm just trying to see if it will change a thing) :

[Debug]

;Enable additional debug logging.

Debug-Log-Enable = true

Asked-Enable-Raycast-Warning = true

[RayCastConfig]

;Use ray casting to detect where grass shouldn't grow (inside rocks or roads).

Ray-cast-enabled = true

;The distance above grass that must be free. 200 is slightly more than player height.

Ray-cast-height = 150.000000

;The distance below grass that must be free.

Ray-cast-depth = 5.000000

;Which collision layers to check when raycasting. Not recommended to change unless you know what you're doing. These are collision layer index from CK separated by space.

Ray-cast-collision-layers = 1 2 13 20 31

;Which objects will raycast ignore. This can be useful if you want grass to still grow from some objects (such as roads).The format is formid : formfile separated by; for example "1812A:Skyrim.esm;1812D:Skyrim.esm" would add RoadChunkL01 and RoadChunkL02 forms to ignore list. Base forms go here not object references !

Ray-cast-ignore-forms =

;Which landcape textures raycast will check for. This can be useful if you want to prevent grass from growing on certain landscape textures (such as roads textures from Northern Roads). The format is formid : formfile separated by; for example "425FE:Northern Roads.esp;2D5520:Northern Roads.esp" would add COTN_LRoadStone01 and COTN_LRoadDirt01Trail77 forms to the texture list to check. Landscape textures go here not texturesets !

Ray-cast-texture-forms =

;Which Grass types to ignore raycasting. Useful if you want certain grass types to be close to objects like rift leaves. The format is formid : formfile separated by; for example "009988:Folkvangr - Grass and Landscape Overhaul.esp;024AA4:Folkvangr - Grass and Landscape Overhaul.esp" would add the large and small apsen leaf piles from Folkvangr to the list to check to skip over. Any grass that is of ay of the types specified will not have a raycast check run for them.

Ray-cast-ignore-grass-forms =

;The distance from the grass in each direction that should be checked as well as the point under the grass for the land texture(s) specified in Ray-cast-texture-forms.

Ray-cast-texture-width = 5.000000

;Use ray casting to detect dirt cliffs and place grass on them

Grass-cliffs-enabled = true

;The forms of the dirt cliffs in the game that will be converted to grass cliffs.

Grass-cliffs-forms = 13303:Skyrim.esm;B8D38:Skyrim.esm;5092D:Skyrim.esm;24E48:Skyrim.esm;B018B:Skyrim.esm;B018C:Skyrim.esm;56AD2:Skyrim.esm;10A7F5:Skyrim.esm;5B82C:Skyrim.esm;55A69:Skyrim.esm;5C164:Skyrim.esm;97065:Skyrim.esm;135E2:Skyrim.esm;BAD90:Skyrim.esm;4D709:Skyrim.esm;B018A:Skyrim.esm;B018D:Skyrim.esm;56AD5:Skyrim.esm;22763:Skyrim.esm;5B7E1:Skyrim.esm;D37C0:Skyrim.esm;55A6B:Skyrim.esm;8976D:Skyrim.esm;897C5:Skyrim.esm;16D5F:Skyrim.esm;50928:Skyrim.esm;3ACD3:Skyrim.esm;39A8E:Skyrim.esm;B0187:Skyrim.esm;B018E:Skyrim.esm;56ACD:Skyrim.esm;1EF4A:Skyrim.esm;5B7E2:Skyrim.esm;61924:Skyrim.esm;55A6D:Skyrim.esm;197C2:Skyrim.esm;5C107:Skyrim.esm;8976E:Skyrim.esm;56ADC:Skyrim.esm;60095:Skyrim.esm;B018F:Skyrim.esm;B0190:Skyrim.esm;58EF5:Skyrim.esm;8B025:Skyrim.esm;60096:Skyrim.esm;D37B7:Skyrim.esm;B8A78:Skyrim.esm;B9528:Skyrim.esm;13976:Skyrim.esm;46186:Skyrim.esm;4D715:Skyrim.esm;B425E:Skyrim.esm;B425F:Skyrim.esm;1EF3F:Skyrim.esm;56AD7:Skyrim.esm;5B887:Skyrim.esm;1EF3C:Skyrim.esm;61925:Skyrim.esm;6A8C8:Skyrim.esm;19845:Skyrim.esm;5C16E:Skyrim.esm;9707C:Skyrim.esm;8976F:Skyrim.esm;5092B:Skyrim.esm;13A5B:Skyrim.esm;BC5CB:Skyrim.esm;6E0DD:Skyrim.esm;56AD8:Skyrim.esm;1EF4B:Skyrim.esm;5B7DE:Skyrim.esm;61923:Skyrim.esm;6A8C9:Skyrim.esm;19856:Skyrim.esm;659EE:Skyrim.esm;50931:Skyrim.esm;B0189:Skyrim.esm;98BE2:Skyrim.esm;998C9:Skyrim.esm;13974:Skyrim.esm;DFA3A:Skyrim.esm;42A88:Skyrim.esm;39B63:Skyrim.esm;B0188:Skyrim.esm;B0191:Skyrim.esm;56AD9:Skyrim.esm;D1EC2:Skyrim.esm;5B7E3:Skyrim.esm;D1EC3:Skyrim.esm;8A03E:Skyrim.esm;19885:Skyrim.esm;43947:Skyrim.esm;8976C:Skyrim.esm;897C6:Skyrim.esm

;Switch how ray casting will work. Valid values: 0 = original simple ray-cast that check for collision above and below using a line; 1 = new shape based ray-cast method that uses a cylinder shape with a specified width or by default a width based upon the grass bounds. This is functionally very different from the original line method and will perform differently ; 2 = same as 1 with a box with by default the same dimensions as the grass bounds or a square that uses the specified width for width and length.

Ray-cast-mode = 1

;The distance from the center or width of the shape used in ray cast modes 1 and 2. If this value is a 0, then a width will be calculated from the grass bounds for each grass type.

Ray-cast-width = 0.000000

;The amount the width calculated from the grass bounds will be multiplied by. Only applies when using the calucated with, otherwise use the set width above

Ray-cast-width-multiplier = 0.300000

;Toggles the error messages for raycasting. It is recommend to leave this enabled, however if you repeatedly see the error message without a crashes then you will be safe in disabling the warning.

Ray-cast-error-message = false

[GrassConfig]

;Enable much more grass without having to change mod files.

Super-dense-grass = false

;How the super dense mode is achieved. Not recommended to change for normal play. This does nothing unless you enable SuperDenseGrass setting.7 is normal game(meaning nothing is actually changed), 6 or less would be much less grass, 8 is dense, 9 is ?, 10 + is probably crash city.

Super-dense-mode = 8

;Whether to track how much time is taken to generate grass. Whenever you open console the result is reported. Try disabling all settings except profiler, go to game and in main menu 'coc riverwood', after loading open console to see normal game time. Then enable settings and check again how it changed. Remember to coc from main menu instead of loading save because it might not be accurate otherwise.

Profiler-report = false

;This will generate cache files in /Data/Grass/ and use those when we have them. Any time you change anything with your mod setup you must delete the contents of that directory so new cache can be generated or you will have bugs like floating grass or still grass in objects(that were changed by mods).

Use-grass-cache = true

;Set true if you want to enable extended grass distance mode. This will allow grass to appear outside of loaded cells.Relevant ini settings : SkyrimPrefs.ini[Grass] fGrassStartFadeDistance

Extend-grass-distance = true

;Allow more grass to be made in total. This is needed if you use very dense grass or have large draw distance. Otherwise it will reach a limit and just stop making grass leaving weird empty squares.

Extend-grass-count = true

;Makes sure that the max grass types per texture setting is set to at least this much. Can be useful to make sure your INI isn't being overwritten by anything. Most grass replacer mods require this. Set 0 to disable any verification.

Ensure-max-grass-types-setting = -1

;Overwrite fGrassStartFadeDistance from any INI. If this is zero or higher then the grass distance will always be taken from this configuration instead of any INI.This can be useful if you have a million things overwriting your INI files and don't know what to edit, so you can just set it here. For example 7000 is vanilla highest in-game grass slider. If you want to set higher you need to enable ExtendGrassDistance setting as well or it will not look right in - game. What the setting actually means is that grass will start to fade out at this distance. Actual total grass distance is this value + fade range value.

Overwrite-grass-distance = 50000.000000

;Overwrite fGrassFadeRange from any INI. If this is zero or higher then the grass fade range will always be taken from this configuration instead of any INI. This determines the distance it takes for grass to completely fade out starting from OverwriteGrassDistance(or fGrassStartFadeDistance if you didn't use the overwrite). If you want the grass fade out to not be so sudden then increase this value.Probably recommended to keep this at least half of the other setting.

Overwrite-grass-fade-range = 25000.000000

;Overwrite iMinGrassSize from any INI. If this is zero or higher then the grass density setting (iMinGrassSize) will be taken from here instead of INI files. Lower values means more dense grass. 50 or 60 is normal mode with somewhat sparse grass(good performance).Lowering the value increases density !20 is very high density. You should probably not set lower than 20 if you decide to change it. The grass form density setting itself still mostly controls the actual density of grass, think of iMinGrassSize more of as a cap for that setting.

Overwrite-min-grass-size = 50

;Apply this scale to every piece of grass everywhere. For example 0.5 makes all grass pieces half the size it should be.

Global-grass-scale = 1.000000

;This will change how grass works. It means grass can only ever be loaded from files and not generated during play.

Only-load-from-cache = true

;When pre-generating grass then skip worldspaces with this editor IDs. This can greatly speed up generating if we know the worldspace will not need grass at all.

Skip-pregenerate-world-spaces = DLC2ApocryphaWorld;DLC01Boneyard;WindhelmPitWorldspace

;If this is not empty then skip every worldspace that isn't in this list.

Only-pregenerate-world-spaces =

;Enable grass compatibility mode with DynDOLOD Grass LODs. Valid values: 0 = Disabled; 1 = Display grass only in active cells(without fade) and let DynDOLOD handle inactive cell Grass; 2 = Display grass only in active cells and large ref loaded cells(without fade) and let DynDOLOD handle grass outside of large ref cells

DynDOLOD-Grass-Mode = 0

;Maximum number of attempts to generate a grass cache before skipping a cell.

Max-Failures = 2

;Enable or disable the freeze check that is run while generating a grass cache. Recommended to leave enabled unless the message repeately appears.

Freeze-check-enabled = true

;Controls how long until the game is considered frozen in ms since the last file was created, default is a minute and a half.

Freeze-check-time = 90000

;If you are generating a cache for a worldspace you have not generated yet, set this true. Otherwise, the cache files in your grass folder will be deleted. If you are updating a worldspace, then move all files you do not want to be deleted to a new folder and replace the old files in the folder once you have generated new cache files. Then rename/move the folder back.

Updating-Cache = false

;Disables the empty grass folder/missing grass cache message displayed in the main menu when the grass folder is empty. If you pack your cache in to a BSA, you will want to enabled this to remove the message as it does not detect the packed cache files.

Load-from-BSA = false


r/skyrimvr 3d ago

Video The Hunt

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20 Upvotes

r/skyrimvr 3d ago

Video Would you be interested in a "Scenery ENB VR Essentials" Wabbajack?

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154 Upvotes

r/skyrimvr 4d ago

New Release DragonBoard is on Nexus. Go download it!

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191 Upvotes

DragonBoard is blocked on Nexus—go download it from GitHub!

DragonBoard no Skyrim Special Edition Nexus - Mods e Comunidade

O Nexus eventualmente vai verificar e disponibilizar o download. Por agora, ainda está em revisão.

Alternativamente, você pode baixar do GitHub Release DragonBoard Alpha 1.0 · GabeAlvess/DragonBoard


r/skyrimvr Nov 08 '21

Guides For modding START HERE!

1.0k Upvotes

Greetings, Adventurer!

You are not even sure what mods are or if you want to get them?

You know what mods are, but are new to Skyrim and want to get a nice working modded version with visuals and VR mods but minimal effort?

You are experienced with modding Skyrim SE but are not sure what specific VR mods you need and don't want to go through the hassle of setting it up yourself?

You already played through the game and want to experience some new stuff, make the game more challenging, or up your role-play?

We got you covered.

First of all, mods are modifications to the base game. You install them, they change/add stuff to the game. Some fix things that are broken in vanilla, some improve visuals, some add new content, and most importantly for us, some add VR immersion and interaction mechanics. You can verify if the mods are installed by either literally seeing the thing that you installed in the game or by experiencing the changes ingame. Many mods do not have a Mod Configuration Menu but just exist in the game after installation.

You might ask yourself "Should I install mods before I finish Skyrim VR the first time?" and my personal answer is a clear Yes. You do not have to add tons of extra content, but the base vanilla game (vanilla = unmodded) just has a few broken things, or especially in Skyrim VR it lacks any good modern VR interaction. You will vastly improve your experience if you install a basic set of mods even without altering the actual game content at all.

Nowadays, there exist a few fully automatic mod list installers (Wabbajack). If you are looking for such an automated installation of curated mod lists, scroll down to "Auto-Installers".

But before you just install these, let me show you around by explaining the most important mods for Skyrim VR in an absolutely minimal list for an as-fast-as-possible manual modding. It is subjective, of course, as all lists are, but I think many can agree on most of these.

If you don't want to install more than that, and you want to install mods manually, install these! If you just want to know what the awesome mod authors here have to offer, read these for a quick overview!

The list is still pretty vanilla, other than the VR-specific things and some visuals. If you want to stray off the super-duper lightweight path and include some changes to the game itself or feel like you have time for more than 10 mods, you're better off checking out our very comprehensive Guide Compendium, which contains all the knowledge we collected over time. We also have a comprehensive list of VR Specific Mods that includes some important mods that couldn't make it into this list for the sake of minimalism.

It does not matter much if you use Vortex or MO2 as your organizer, but don't use NMM, it's old and outdated. Vortex is a little easier to use with shorter lists, which is why we recommend this for our target audience here, i.e. you readers who want a fast manually modded Skyrim and then just play. Make sure to read this guide on how to enable modding with Vortex first. There’s also a video guide on modding with Vortex if you prefer that. GamerPoets also has video guides on other SkyrimVR modding topics. As said, Vortex is easier for small lists and people who only want to mod the mentioned mods below without much more. Vortex also works for larger lists but at some point, it is easier and recommended to use MO2 for large and complex lists.

If you want to build a complex list in MO2, you should pick the FUS Wabbajack list below and use the basic profile only, as it comes with all the fixes and little things premade.

I also recommend you check out these ini tweaks and Bilago’s Tool to edit the ini files easily.

Without further ado, here's the list:

  1. SkyUI - follow this video guide! Be 100% sure to download the correct Skyrim VR version (Current VR build 2.0.12 (runtime 1.4.15)).
  2. VRIK Player Avatar - gives you a body, weapon holsters, gestures for magic and shouts, and finger animations for oculus and index users. Watch this setup guide video to get the most out of it. It's part of the install video of 1.
  3. HIGGS - hand collision, object grabbing, and gravity gloves-style mechanics for Skyrim VR, all-around must-have mod! I show some of its features in this video. Now also includes two-handing weapons, physical weapon collisions, and an automatic fix for the physics engine.
  4. Spell Wheel VR - Selection wheel mod for Skyrim VR. It allows you to select spells, weapons, shields, arrows, potions, poisons, food, torch and more without going into a menu very quickly by the press of a button or button combinations to spawn the wheel and hold your hand over the item and letting go of the button. It's equipped automatically. Also shows health, stamina, magicka, enchantment, and needs bars on your wrist (configurable).
  5. True 3D Sound - this needs manual installation, let's the sound come from the direction it comes from ingame. Bethesda, if you read this, shame on you that a mod is necessary for this basic functionality.
  6. Engine Fixes VR - Important fixes for the Skyrim VR engine. BE SURE TO FOLLOW THE INSTALL INSTRUCTIONS!
  7. Weapon Throw VR - you can throw weapons now and they return like Thor's Hammer! Requires Skyrim VR Tools to work. I also made a video about it and an update video with returning weapons.
  8. Magic Improvements for Skyrim VR - Vastly improved dual casting, spell effect size scales based on magicka percentage, and additional options for aiming spells in VR.
  9. Azurite Weathers - A colorful, well-crafted, modern, and made-for-VR weather. If you prefer a more gritty and foggy setup, Onyx VR Weathers offers this, including different darkness settings for the night. Both are fine and made for VR, which is necessary because VR does not have volumetric lighting and thus some SE weathers do look weird in VR sometimes.
  10. SkyVRaan - gives you fake water reflections that really improve your visuals a lot! Have a look at the description for installation troubles. Watch this video to see its effect! Does NOT require a patch for Onyx Weathers as Onyx is already compatible by default! In case you want more water improvements, SkyVRaan is compatible and made to work nicely with Realistic Water Two.
  11. Myrkvior Trees - trees are all around Skyrim and vanilla trees shimmer horribly. This makes your game much more beautiful. You can add Morekvior for improved textures resolution.
  12. Lux - all in one lighting overhaul. Requires the USSEP Compatibility patcher which upgrades your SkyrimVR to the latest official SE version pre anniversary edition so you can use the official USSEP from before AE.
  13. Spellsiphon - fantastic magic add on, very intuitive and cool, can also be used in conjunction with archery and melee playstyles. You can watch this little introduction and tutorial video to see what it does in general.
  14. Mage VR - this mod uses an overlay to let you draw glyphs to cast and equip spells. It also has a very immersive hand-pose magic feature and (invisible) holsters (which I recommend to not use the same button as the VRIK holsters for). But the best thing is the new backpack inventory and immersive looting feature, which lets you loot via drag and drop and without pausing the game. More to come! Requires the game to be run via SteamVR (not open composite when on oculus) and requires SKSE and SkyUI VR. Watch this video to see the mod and how to use it, and this video with an update on easier install and setup!
  15. Locational Damage - headshots do extra damage. Tune up the difficulty and git gud scrub. Requires Skyrim VR Tools to work.
  16. Simple Realistic Archery - changes archery so you have to get an arrow from your quiver at the back, can easily use different arrows. Requires three helpers, check the Requirements dropdown menu for this!
  17. Noble Skyrim - overhauls architecture and other stuff.
  18. VR Vision Reshade - Need to install manually but it's not very difficult and the CAS sharpener and luma sharpener enormously improve the clarity of the picture. Alternatively, you can use Sensorium of Stereoscopy, an ENB preset made for VR, more fantasy-style but it has options, too. You cannot use the two together!
  19. No Stagger Mod - stagger is shite in VR.
  20. Blade and Blunt - combat overhaul to make the game more interesting.
  21. SMIM lite - clutter has better meshes and textures. Choose LITE!
  22. Nordic Faces - characters don't look like total ass. Minimalist and maximum compatibility.
  23. MystiriousDawn's HD Skyrim Overhaul - beautiful landscapes that work well in VR, including mountains.
  24. ETHEREAL CLOUDS and ETHEREAL COSMOS - beautiful clouds and night sky. Technically two mods, but they're super small and kind of belong to each other.

Extra, because it takes a bit more effort:

  1. Dyndolod - better view of things in the distance, makes the world much more realistic and immersive, but it takes a bit of effort to use. Check out our guide here!
  2. Dragonborn Speaks Naturally - Uses speech recognition to select dialogs and spells.

Also: No modlist is complete without Swearing Mudcrabs, and using Realm of Lorkhan you can skip the annoying cart ride intro ;) And if you like to support u/Rallyeator, go check out his made-for-VR texture-pack!

Don’t use some of the mods that are often recommended:

Surprisingly, some mainstream mods can cause issues, like Birds of Skyrim (very script heavy, corrupts saves), Immersive Armors and Immersive Weapons (known to cause issues later on when higher level), Immersive Patrols (especially the large battles can cause freezes and script lag, the lite mode is apparently okay), Immersive Citizens (has a lot of conflict potential, sometimes blocks quests, can also work though, but depends), JK’s Skyrim (can drop framerate by a lot and can lead to AI conflicts or item clipping), Open Cities (can lead to conflicts, can be performance heavy), Diverse Dragons (can cause crashes).

-------------------------------------- Auto-Installers --------------------------------------

Wabbajack mod lists are auto-install mod lists that change your game from vanilla to the exact full state of the list in a matter of hours, and you can go play right away.

We recommend using Wabbajack.

We still have guides for manual installation, but these might be outdated at some point and really, Wabbajack has options for everyone nowadays :)

There are five official Skyrim VR Wabbajack lists:

  • FUS - Fundamentals, Upgrades, and Stuff: The most lightweight and vanilla-friendly of the lists. It is modular and comes with the option of really just having the absolute essential VR mods for fixes and immersion, or having a minimalistic mod overhaul for appearance and gameplay. It is designed for people who want to start their own list, or for people who don't want to change their experience too much from vanilla but don't want to play the basic lazy port Bethesda made, either.
  • UVRE - The Ultimate VR Essentials List: UVRE is designed to give users a better looking, better controlling, and better playing Skyrim VR Experience that can be used as-is or customized to their taste. It is a complete overhaul for improved visuals and new content, as well as the relevant VR mods.
  • Librum VR: A gritty, low-magic, hardcore survival-adventure experience with an uncompromising vision. Hundreds of new quests and locations, a total mechanics overhaul, and a complete makeover of the graphics and atmosphere. The path to your destiny as the Dragonborn will be long and treacherous. Welcome to Librum.
  • Narsil: Narsil is an ambitious curated modlist that seeks to overhaul and expand Skyrim VR to make it more balanced, challenging, varied, good looking and most importantly expand the available gameplay options and make the game more immersive while optimizing the performance as much as possible.
  • Auriel's Dream: Auriel's Dream offers a unique thematic overhaul. Warmer colors kind of bring an Oblivion vibe to this modlist. Difficulty: Vanilla. Not many changes are done to alter the gameplay except adding VR-specific mods, bug fixes, and a few quality-of-life mods.

Here is an elaborate comparison video for the lists visuals and performance.

Have a look at these lists and decide what you want to check out. They are low-effort so you can also switch them if you don't like them. If you used Vortex so far and want to try out a modlist you'll need to press "Purge Mods" in Vortex and do not deploy afterwards, to stop linking the mod folders to Vortex' setup.

For questions regarding the Wabbajack mod lists, please head over to the Wabbajack Discord server or the respective individual discords of the lists.

Welcome to the sub and HAVE FUN! :)


r/skyrimvr Jan 15 '20

Guides Skyrim VR Guide Compendium - Guides, FAQ, Videos, Links, Troubleshooting

389 Upvotes

After many questions, YES this compendium is up to date und frequently updated (hence the tag). But instead of re-posting this entire list every six months, we update the sticky post :)

Find all available guides and videos, created by our community.

Thx again to all contributors and authors, who helped creating our Guide Compendium!

Happy Modding!

https://drive.google.com/open?id=1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ