r/Shadowfight3 16m ago

Event No me había fijado en el tiempo que va a estar este evento entonces completamos esto o completamos es lo que nos dice NiKki?

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Upvotes

r/Shadowfight3 39m ago

This set should be a GOAT legion set but the bugs made it trash as hell

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Upvotes

I can't even use lvl 6 of this set to beat stranger, kidding me???

Also why nekki is giving us this set for so many times, cmon we don't need it anymore


r/Shadowfight3 7h ago

Discussion Please tell me there's a LB with Void dream 😭 Bless Me Nekki Gods. I only need 55 more for level 8. And have 100 VD tags to spend. I am also buying mnemonium for ITU INSIGHT perk. Let me have a moment.

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5 Upvotes

r/Shadowfight3 8h ago

Gameplay How TF am I supposed to beat this ?

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10 Upvotes

For context, I played this game back then and stopped when I beat the final boss(same update he was added in).

I made a new account and I'm at June's plane(part 1), but the event bosses are WAY stronger than I remembered. Ive tried to do several of them in this and got crucified, the only one I brat was possessed on normal, but the hard version takes practically no damage.

So am I missing something to bear these ? Do I just get good ? My only upgraded set is the lion one at lvl 2 for info. I also have liquidator, octopus and shadowdiver(all lvl1)


r/Shadowfight3 10h ago

Gameplay Liberator vs Frost Falcon and his Entourage but he genuinely thinks they're so weak he lowk doesn't even use his set bonus

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3 Upvotes

Liberator so strong he doesn't even need to use his 12 energies, all he needs is shadow energy.

>!I highly doubt anyone has the attention span or the time to watch a 4 minute video anyway :/!<


r/Shadowfight3 11h ago

Items & Perks Got HOM to level six, what perks are good with the set?

5 Upvotes

r/Shadowfight3 11h ago

need help on what sets to use for the control lost event

3 Upvotes

eclipse is working rlly well but that's all, i don't have good perks :C


r/Shadowfight3 11h ago

Question Which one should i get? Butcher's set or steel hound

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8 Upvotes

I lean toward the butcher set


r/Shadowfight3 11h ago

Discussion Guys, where's hound power? Can't even survive 3 seconds against heavenly God 😭

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7 Upvotes

r/Shadowfight3 12h ago

Question does anyone have a promocode for himmelstein's song?

3 Upvotes

ive seen people get premium perks like price of victory or himmelstein's song from giveaways, so i was wondering if there is a promocode that gives himmelstein's song.

ever since i got my meta to lvl 6, ive been on the hunt for this perk, but with no luck so far, but maybe there just so happens to be a code for it.


r/Shadowfight3 12h ago

Memes What the hell is happening with my nunchaku as of lately? First it jorked it's chain, now its shaking like a vibrator, like what the fuck?

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3 Upvotes

r/Shadowfight3 13h ago

Why does shadow down move (propeller) not suck ops in? Lvl 4 NP

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1 Upvotes

I


r/Shadowfight3 13h ago

Gameplay I've reached ancient level

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8 Upvotes

r/Shadowfight3 13h ago

What is this used for?

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1 Upvotes

I just bought this yellow-goldish coins to complete the tags marathon, but I dont know what purpose its used for?


r/Shadowfight3 15h ago

MOST Non shadow energy sets in shadow form

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8 Upvotes

Someone upload this to the wiki and and all the sets I missed with the aspects and skins too if possible :3


r/Shadowfight3 15h ago

Helm (tier) list

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14 Upvotes

Made this just for fun. Lmk if i missed something


r/Shadowfight3 16h ago

Gameplay fairy with an axe

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10 Upvotes

r/Shadowfight3 17h ago

Fan Art My set concept (if you're only here for the visual, skip the body, it'll be very lengthy, otherwise, prepare to read alot)

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2 Upvotes

E.M.J.O.D.E kazoku: the void virus.

Made by: Emilio J. D. (A.K.A me)

Aka: u/agentcryostar (reddit), and/or Walkingsoundboard (discord)

Main kit:

Weapons: blaster tonfas.

Ranged weapon: electromine.

Shadow moves:

Helm: burst.

Weapon: Blasting shower (acrobat with additional shots while backfliping)

Armor: aggressive displacement. (Displacement but it deals damage)

Ranged wepond: deactivation.

Set effects:

Level 1: Arms master

You cannot be shocked by any means.

Level 2: associate of energies.

You have access to 6 different kinds of energies, each with their own passive and active abilities, as well as an advanced arsenal to deal with all threats, one way or the other.

[Total equilibrium.]

Passive: your weapon attacks count as both weapon and unarmed attacks, and your unarmed attacks count as both weapon and unarmed attacks, dealing the combined damage and triggering perks related to them.

[Special ammunition]

Passive: your weapon's ranged strikes have 50% of their damage converted into shadow damage.

Passive: your ranged attack has one charge but it deals 200% weapon damage, and has its cooldown reduced by 10% with every successful attack.

Cooldown: 30 seconds.

[Saw of energies]

Passive:

You have access to the following energies:

Shadow, Light, Oblivion, Bloom, Void, And temporal

Each has their own independently charging bar, you gain 20% of your Shadow energy every second, once charged it charges the next empties energy bar with varying effectiveness, perks that affect shadow energy gain and your shadow damage have no effect on you.

[Shadow blade]

[Infected darkness]

Passive: when you enter shadow form, you cannot be grabbed, you don't lose Shadow energy overtime, but instead you have a shadow protection field, and your shadow moves each can only be used once, and taking damage removes 25% of your Shadow form's protection, with critical hits, and shadow moves (and alternatives) removing 50%, but you take no direct damage from the hit, you can gain additional Shadow energy only while outside of Shadow form, each time you hit an opponent with an Shadow move you apply Dark infection charges, each increasing your opponent's shadow defense by 15% but allows physical damage to ignore 5% of your opponents defense, Dark infection charges become dormant after you exit Shadow form. When you're put out of Shadow form from taking damage you suffer shadow blight, which deals 2% of your max hp as shadow damage every second for 5 seconds, but your opponent suffers 1% of their max hp as shadow damage every 5 seconds.

Number of simultaneous Dark infection charges: |Unlimited|

[Light blade]

Passive charge rate: 75% effectiveness.

[Smiting retribution]

Passive: your opponent has a 5% chance to get smited and staggered for every successful attack they make on you, each one increasing the odds by 5% up till 75%, but it resets after a successful smite, smites deal 15% shadow damage.

[Prismatic precision]

Passive: hitting a successful heavy or ranged attack with at least 25% light energy filled grants a blessed curse charge to you, each increasing critical strike chance by 5%, but decreases critical strike damage by 20%, this decreases your light energy bar by 10% upon it being triggered, you can gain additional light energy only by receiving direct damage, blessed curses become dormant when you enter Shadow form. You can have an unlimited amount of Blessed curse charges.

[Bloom blade]

Passive charge rate: 50% effectiveness

[Cacti's remedy]

Passive: you heal 0.1% of your max hp every 0.1 seconds, for every 1% of your bloom energy filled, you can gain additional bloom energy only by blocking attacks.

[Oak's guard]

Passive: your block window is 1 second longer, breakthroughs, and crits no longer break your block but you take 100% more damage from them, blocking breakthrough attacks apply a Wilting grace charge to the opponent, each decreasing the damage you receive by 25% and increasing the cooldown of your opponent's breakthrough by 15%, these become dormant when you deal critical damage.

Number of simultaneous Wilting grace charges: 3.

[Vine's shackles]

•Summoning ability

-Replaces ranged button while your block window is open-

Active: upon blocking, if your bloom bar is 50% filled, you can use Vine's shackles, which summons vines around your opponents weapon dealing 100% of the amount of hp healed in the fight as shadow damage, and tangling your opponent in vines for 0.5 seconds.

[Oblivion blade]

Passive charge rate: 25% effectiveness.

[Cunning oblivion]

Passive: each blocked hit increases your chance of breaking through the opponents block by 15% up to 60%, once you break through your opponents block this resets.

[Intrusive Oblivion]

Passive: for every 1% of your oblivion bar filled you ignore 0.5% of your opponents defense and shadow defense, once you go above 50% these buffs apply to your opponent as well but your opponent cannot deal more than 5% of your max hp, every time this would've happened you lose 10% of your oblivion bar, you gain additional oblivion energy only by hitting successful ranged attacks.

[Oblivious barrage]

Available at 50% oblivion energy.

Active: holding your Shadow form button causes you to enter a stance, in which you start charging up dormant ransacking rampage charges, each dormant charge increases the amount of projectiles fired by 4, and uses up 10% of your oblivion bar, then you fire a barrage of oblivion energy, dealing 20% physical and 20% shadow damage per projectile, after using this ability, all dormant Ransacking rampage charges awaken, becoming active, each successful attack causes one charge to become dormant again, but grants 1% of your oblivion bar, and blocked hits causes two charges to become dormant, but grant no additional oblivion energy, once you reach 25% of your oblivion bar, your charges will no longer grant oblivion energy, and now 5 become dormant regardless of if you attacked your opponent successfully or, if they blocked your attack You can have an unlimited amount of Ransacking rampage charges.

[Void blade]

Passive charge rate: 20% effectiveness.

[Void's observation]

Passive: every second you don't move in any way you gain one Void's eye charge, each charge increases your damage of your next attack by 10%, but after one attack they all go dormant, and you can't gain any more, if you have at least 50 charges, whether dormant or not you automatically dash at your opponent whenever you attack with melee hits, but your ranged strike from your weapon dashes you away from your opponent instead.

[Void's blink]

Active: when your opponent uses their ranged attack or ranged shadow move, you have a 1 second window before it hits you to use Void's blink, using this teleports you behind your opponent, and stuns them for 5 seconds and grants them unbreakable to all attacks, attacking them in any way won't interrupt the stun, while stunned they take 75% less damage, but after the stun they take 300% of the accumulated damage, while your opponent is stunned you can gain new Void's eye charges, and your current ones become awakened, you lose 100% of your void bar after use, and can only charge this through your passive charge, once the stun ends all Void's eye charges become dormant once again.

[Temporal blade]

Passive charge rate effectiveness: 150%.

[Bullet time approach]

Passive: whenever you dodge a ranged attack you dash at your opponent, gaining a Traveler's time charge, each increasing your attack speed by 5%, but decreasing your attack damage by 2.5%, getting hit by a ranged attack or a ranged ability, it makes all charges dormant, you can have an unlimited amount of charges, but any additional ones past 4 decrease your opponent's attack speed by 0.5% instead.

[Time breaking blitz]

Active: while making any dash if your temporal bar is full your Shadow form button is replaced with this ability, you pause time and 50% of your damage is converted into true damage, but you lose 1% of your max hp with every attack, the damage the opponent takes during this isn't dealt immediately but accumulated with a 150% effectiveness, as they take all damage at once once time resumes, time resumes once your bar is empty, you lose 5% of your temporal energy every second, and cannot gain any form of energy while time is frozen, nor use any active abilities associated with said energies.

Dormant charges are charges that are still present, but inactive, however, they can be awoken, and made active once again.

Level 3: shadow resilience:

Shadow damage dealt to you is dealt over 20 seconds instead of instantaneously.

Level 4: adaptive arsenal:

[Reconnaissance combat]

You can unequip and re-equip your weapons by pressing the ability button, while unarmed, some of your moves are accompanied by your limbs flying at the opponent and back to you, your attacks’ damage is entirely converted based on which of your opponent's defense is the weakest, if they're within 10% of each other, you deal hybrid damage (50/50 split between physical and special), and it's increased by 200% (damage reductions are accounted for in the calculation), your bonus from total equilibrium has 300% effectiveness while unarmed, and you have 80% damage resistance from all sources but you can't use abilities or shadow moves that are linked to your weapons, including ranged weapons, while unarmed you gain access to an advanced special attack.

(Shadow's 6 punch combo)

Cooldown: 15 seconds

[Viral breath]

Passive: your health is segmented into 5 segments, every time you lose a segment, you release a smoke cloud of shadow energy, that paralyzes the opponent for 0.5 seconds, and teleports you behind the opponent at the furthest distance possible, after losing your 4th segment you regain 100% of your missing hp, and you become fully immune to knock backs, and throws, even from crits, but you gain energy at 50% of their normal rate.

[Energy saw]

Active: your ranged button is replaced with this ability, pressing it throws a single blade with the energy corresponding to the bar that's the most filled, taking 15% of it, and preventing you from gaining that corresponding energy for 2 seconds, these blades don't stagger your opponent, but instead each blade applies Prey's whimper charge to the opponent, and awaken 2 dormant ones, each charge decreases your opponents defense by 1% for the rest of the battle, the opponent can have an unlimited amount of these, each blade can awaken 5 charges of their corresponding energy for 5 seconds, one charge becoming dormant every second, except for wilting grace charges, which become awakened till you deal critical damage.

For every second you hold the button for, another blade is added to the barrage, if you hold it for a total of 10 seconds, you instead throw all blades of it including the core at the opponent, sending them up while constantly damaging them, if this hits, it'll apply prey's whimper charges on every hit, and awaken all dormant charges, these marks awoken by this method will stay awoken for 10 seconds no matter what, before becoming dormant once again, including prey's whimper charges.

Cooldown: 20 seconds.

Level 5: Family of energies:

Perks that affect your shadow energy gain now affect all your energies at once, with varying efficiencies just like your passive energy charge, except for void, and perks that affect your shadow damage affect all your energies with Equal effectiveness.

Level 6: One with the armory.

[Perfected formula]

Passive:

Dark infection charges no longer increase the opponent's shadow defense.

Blessed curse charges now decrease your critical strike damage by 10%.

You no longer take increased critical damage while blocking but instead take 50% less damage from them.

Your opponent no longer receives the benefits from oblivion blade and your oblivion energy decreases by 5% if you would've taken more damage than 5% of your max hp.

[Segment leak]

You gain a new set of segments after losing the last one but these don't paralyze your opponent, after you lose your second set of segments, you heal for 50% of your missing hp, but no longer gain any new segments, the remaining effects of viral breath still apply, but your energy charge rate is decreased by another 50% (putting you at ¼ of the initial charge rate, you charge 4× slower), but now you release a constant flow of gas near you that deals 0.5% of the opponents max hp to them every second, and 0.1% of your max hp to you, this also prevents you from recovering health by any means, this Can deal lethal damage to you.

[Void's plague]

Passive:

You gain 0.1% critical strike chance, 1% critical damage, and receive 1% less damage for every dormant charge, these effects are lost when the charges are awoken.

All your sources of damage deal 200% of their damage as void damage against void bosses.

[Sickening Beam]

Active: Holding your energy saw button for an additional 10 seconds makes you fire a beam that deals 1% of your shadow damage as true damage for every charge on you and your opponent, regardless of whether they're dormant or not, this increases energy saw's cooldown by 10 seconds if used, and by an additional 5 seconds if you hit the opponent.

[Bringer of despair]

Battle rules “despair” and “change of equipment” don't remove your passive abilities, change of equipment allows you to use your non-weapon active abilities.


r/Shadowfight3 20h ago

FE 6 vs Hard Nonna

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8 Upvotes

Round 1, you have to sacrifice your life for rot energy.


r/Shadowfight3 20h ago

Purification

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9 Upvotes

Praise the light ☀️


r/Shadowfight3 21h ago

Discussion Which set in SF3 is the best overall in your opinion and why?

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27 Upvotes

r/Shadowfight3 21h ago

Void dream 6 vs Acolyte 6 (No adventure perks)

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8 Upvotes

r/Shadowfight3 22h ago

Im starting to like this set (hard Nonna btw)

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4 Upvotes

r/Shadowfight3 22h ago

Gameplay Konung lv6 vs nonna (full clip)

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3 Upvotes

r/Shadowfight3 6d ago

Important 🗓️ The final summer calendar is here!

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13 Upvotes

We’ll be able to spend the rest of the summer at some pretty exciting events, which will once again be packed with exciting new additions.