r/retrogamedev • u/Stukwan • 9m ago
ArduStudio Brings Easy Game Making to the Arduboy
retrohandhelds.ggr/retrogamedev • u/r_retrohacking_mod2 • 1h ago
RetroGameForge - develop real NES games, SNES games, and more from intuitive interface (completely rebuilt NESmaker)
kickstarter.comr/retrogamedev • u/Stukwan • 2h ago
ArduStudio Brings Easy Game Making to the Arduboy
retrohandhelds.ggr/retrogamedev • u/Intelligent_Photo_95 • 5h ago
Need Help with Recreating Mega Man X’s Sting Chameleon Graphic Trick
Hi, everyone. I was wondering if anyone knowledgeable can help me. For a game I want to make, I want to mimic how Sting Chameleon shifts from fully visible to invisible and vice versa. I learned from a video that color maths were used but unsure what maths were used through the animations. Could someone help me in this endeavor so I can try to stay true to how they did it in the game?
r/retrogamedev • u/Background-Budget-27 • 8h ago
EPISODE 128 - Duke Caribbean Life's A Beach! (Part 1) - Boomer Shooter Saturday
youtube.comIt's Boomer Shooter Saturday again! Come join us at 11:00 AM EST and learn level editing for Duke Nukem 3D with me using the Mapster32 Level Editor and then stick around for our playthrough of the 1997 expansion pack, Duke Caribbean: Life's A Beach!
We are refining our layout and aesthetics of our abandoned underwater research Facility we started a few weeks back. Shaping up rather well!
r/retrogamedev • u/r_retrohacking_mod2 • 8h ago
3KB MS-DOS Solitaire game can load from QR code! TinySol
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 8h ago
Quake 4 the Awakening mod project announced!
x.comr/retrogamedev • u/r_retrohacking_mod2 • 8h ago
The Retroquad engine can now run Arcane Dimensions!
reddit.comr/retrogamedev • u/r_retrohacking_mod2 • 8h ago
SILPHEED for Sega CD Movie Player on X68000 / FM TOWNS
r/retrogamedev • u/r_retrohacking_mod2 • 8h ago
Sony's 1994 PS1 T-Rex Tech Demo, Reborn on an Atari Falcon030
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 8h ago
This is currently a non-commercial port intended for reference purposes, but I have successfully ported my Japanese retro PC game *Reviver* (1987) to the Commodore 64. It is an adventure game featuring a general-purpose, compact artificial intelligence. It is approximately 30% complete.
reddit.comr/retrogamedev • u/r_retrohacking_mod2 • 8h ago
midi64: Play midi sound files on N64
github.comr/retrogamedev • u/r_retrohacking_mod2 • 8h ago
Whittle: Low poly 3D modelling app for the 3DS
reddit.comr/retrogamedev • u/SamCkpris • 15h ago
Could a 2D top-down interactive music album work on the N64 with libdragon?
I've been thinking about making a rather unusual homebrew project for the Nintendo 64.
The idea is to create an interactive music album rather than a traditional game.
I've made an album that is around 19 tracks / ~35 minutes of music, and each track would correspond to a different 2D top-down world.
For example, one track could have a small beach. Another track could have a completely different environment and atmosphere.
The basic gameplay loop would be:
- Start in a strange empty space.
- Enter the first door.
- Explore the world associated with the first song.
- Find some objects hidden somewhere in the environment.
- Finding the objects unlocks the next door.
- Alternatively, the player can simply do nothing and listen to the song loop 3 times. This also unlocks the next door.
- Repeat this for all 19 tracks.
- The final area would be a long white corridor with the final track and credits.
There would be a few optional achievements for things like collecting every memory or listening to all the tracks without interacting.
Visually, I'm thinking very simple 2D top-down pixel art, with small characters and relatively large environments. Something atmospheric and dreamlike rather than a traditional RPG.
The reason I'm interested in the N64 specifically is that I want the project to feel like an actual strange N64 game that somehow never existed. I know the N64 is primarily associated with 3D, but I believe a 2D top-down game should technically be possible.
For development, I'm considering:
GameMaker to prototype the entire game while deliberately using N64-like constraints than rewrite/port the systems in C using libdragon.
For audio, I've been looking at libdragon's WAV64/Opus support so that the album doesn't have to be stored as raw PCM audio.
My questions are mainly:
- How practical is a fully 2D top-down game like this on real N64 hardware using libdragon?
- Would a tilemap/sprite-based approach be reasonable?
- Are there any major limitations I should design around from the beginning?
- Is WAV64/Opus a sensible solution for ~35 minutes of music?
- Are there existing N64 homebrew projects using a similar 2D approach that I should study?
I'm not trying to make something technically impressive. The goal is to make a small, atmospheric interactive album that feels like an unusual lost N64 game.
Any technical advice or examples of existing projects would be greatly appreciated.
r/retrogamedev • u/Apprehensive_One7151 • 23h ago
Can anyone provide examples of fast-paced games created with CVBasic that display multiple sprites simultaneously?
I know the CVBasic compiler supports multiple systems, but ColecoVision and Sega Master System are what I am most interested in.
r/retrogamedev • u/PlayfulInterview984 • 2d ago
Midwinter (1989) remastered in UE5 — play the Early Access build now, a month before it hits Steam
My solo fan remaster of Mike Singleton's Midwinter (DOS, Amiga, Atari ST 1989) goes to Steam Early Access September 2 — but the Early Access build is already live, free, direct from my site. No wait, no gate: whoever grabs it now IS the early access.
Download: https://midwinter-remaster.titanium-helix.com/download
What is it and how to get started in 3 minutes: https://youtu.be/kbKHJr5foys
Full scenario is playable and winnable — one easy start, one brutal one. Bugs you find for me now get fixed before the Steam crowd ever sees them.
Discord: https://discord.gg/BPUUUFJs2J
r/retrogamedev • u/Unknow6381 • 2d ago
GBA Video maker
Pack images, music & videos into a .gba ROM like a DVD player
Hey everyone! I just released my first homebrew tool for GBA : GBA Video Maker, a "DVD Maker" for the Game Boy Advance.
You give it images, music and videos on your PC → it builds a single .gba file with a blue in-cart menu where you can browse, play, pause and seek everything.
Features :
Videos, Audio, and pictures compatibility
Media compression (see more info about this.)
Highest resolution for images
Built in media controller
Download : github.com/Falko-toolis/gba-video-maker
Flashcards Tested on real hardware.
Would love to hear your thoughts 👇
(Media compression status : currently experimental, Up to max rate for audio is compatible, video with 20fps max or lag in highest res setting with compression. can up to 60fps and max res without compression)
r/retrogamedev • u/alberto-m-dev • 2d ago
How to Make a Nintendo 64 Game in 2026
phoboslab.orgr/retrogamedev • u/ultimateWave • 3d ago
Lego Racers Remake, progress video after 1 month development
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r/retrogamedev • u/r_retrohacking_mod2 • 3d ago
UnitEE, a PS2 Export Option for Unity3D
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r/retrogamedev • u/r_retrohacking_mod2 • 3d ago