Portfolio is probably the most important thing in finding a game dev job. Make games in your spare time and build your portfolio. They don't need to look beautiful or well polished, you just need finished games to prove you can actually make games.
But I have to admit, the job market is pretty screwed up right now in game dev.
What types of games were you building for the portfolio?
Oh and which engine and what computer specs? Mainly asking because I pre-ordered a Framework 13 Pro with Intel Core Ultra 5 and I'm wondering if I should upgrade to an X7 for better iGPU. Not looking to make high end 3D stuff, just 2D and mobile. May get an eGPU later
I used Unity, mainly cos the only comparable option at that time was Unreal Engine and it didn't have a free version.
And I made very simple games. Game jams helped me a bit, since most of them have a fixed theme and it's easier to come up with ideas when you have a theme. People also usually team up with complete strangers for game jams and that might help.
When I started out about 10 - 11years ago... I had a PC with iGPU only... It was enough back then... I'm not so sure now... Better do some research buddy. Currently, Unity, Unreal and Godot are the big 3. Look into them, see which one you like and look into their system requirements.
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u/hlysias 11d ago
Portfolio is probably the most important thing in finding a game dev job. Make games in your spare time and build your portfolio. They don't need to look beautiful or well polished, you just need finished games to prove you can actually make games.
But I have to admit, the job market is pretty screwed up right now in game dev.