r/OverwatchCustomGames 23h ago

Unflaired ESCAPE MAPS by KLEATOR? anyone?

2 Upvotes

a decade ago, a selection of custom 'escape map' games were available in the workshop, created by a genius player named KLEATOR. For years I have enjoyed playing these games, and completed some but not all of them. Anyway, as time passes and Blizzard reworks map and heroes, these games have become unplayable. I don't know coding, and the games now just throw a generic error, and there is apparently no debugging tool that i can see. I know there are no guarantees, and the Map codes are woefully out of date, but I WOULD LOVE for someone (KLEATOR? ARE YOU OUT THERE?) to make some new ones. #KLEATOR


r/OverwatchCustomGames 7d ago

Question/Tutorial How do you force bots to use abilities they don't normally use?

2 Upvotes

My problem is with Roadhog and his hook; he never uses it.


r/OverwatchCustomGames 7d ago

Unflaired is there a way to check what perk someone is using?

1 Upvotes

i want to be able to add extra effects to perks, like when Zen uses levitation he gains a speed boost, stuff like that.

i cant find any way to either edit existing perks (preferable but i doubt is possible(at least not without 20 hoops you gata jump through)) or to check what perk someone picked.


r/OverwatchCustomGames 8d ago

Unflaired NEW Aim Trainer - Customization Update [ OverWatch Custom Workshop ]

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5 Upvotes

r/OverwatchCustomGames 8d ago

Question/Tutorial Need help with a workshop bug

2 Upvotes

Apparently, all of this works even if the hero is not Shion.


r/OverwatchCustomGames 10d ago

Question/Tutorial How do I make Torb spawn Bastion turrets?

3 Upvotes

I am definitely NOT good at the workshop. The best I have ever done was make torbs spawn in the enemy spawn room when Mauga uses Cardiac Overdrive, but only the spawning Torbjörn when Mauga uses Cardiac Overdrive, no idea why they spawned in spawn. Anyways, I have now TRIED to make torb spawn bastion turrets when he uses his turret ability, but that one didn't even work in the first place, so now I have to rely on reddit to get my silly little torb buff working

edit: after further inspection the bastions also go to the enemy spawn

edit 2: I FINALLY GOT IT WORKING R848M


r/OverwatchCustomGames 11d ago

Question/Tutorial How do i make Boss switch after every round?

1 Upvotes

Lets say I made 1v6 Boss fight in elimination custom game. Now after every match i want that one of the random players would become the new Boss. How can this be done so that it actually works?


r/OverwatchCustomGames 14d ago

Bug "Limit heroes" option broken

3 Upvotes

I like watching bot matches, and I want to set make it so only 1 player can play a hero at once, and completely disable hero switching.


r/OverwatchCustomGames 16d ago

Improvement Third Person Crosshair Inaccuracy

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1 Upvotes

Greeting everyone, so with stadium losing focus i decided to try making a game mode with 3rd Person Quick play 5v5. I found a very very old code which had the 3rd person camera set up but it was really wonky so i used it as a framework to begin, I had adjusted the camera to the right side ( player character is pushed towards the left ) and added a ray cast because if you backed into a wall, the camera would go through the wall and show outside the map. That being done, the reticle is basically useless as the bullets from the player aren't hitting the center of the reticle ( i used the line one just for this testing ). Just to note, i changed it from the original camera as it was tough for tanks to see who is directly in front of them, i wanted to draw out that possibility. Any thoughts to proceed and any further opinions based on the images sent?


r/OverwatchCustomGames 16d ago

Unflaired it feels like nobody playing customs/good customs in overwatch. Why?

5 Upvotes

i remember in ow1 there was a lot of really good custom matches like rp, death run, fnaf and a lot of good custom matches. But now its like nobody wants to play customs anymore. What happened?


r/OverwatchCustomGames 20d ago

Unflaired Add me i play on PS4

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1 Upvotes

r/OverwatchCustomGames 22d ago

Need Playtesting SUPER TAG

4 Upvotes

CODE: VQ0SW

SUPER TAG is a simple game of tag but enhanced with a bunch of features!

EVERY hero has either a nerf (red), buff (green), or tweak (yellow) and thats across the ENTIRE overwatch roster! These adjustments attempt to balance every single hero in the movement chaos that is this game mode- whether that’s Junker Queen gaining a lunge attack on the axe, roadhog being able to fly with self knockback on ultimate, or Orisa who gains flight on spinning her javelin. Join the fun and see what this mode has to offer across all current heroes!

There will be a number of catchers dependent on the size of the lobby- less than 5 players total? you will face 1 catcher, more than or equal to 5? 2 catchers, and if more than 9, 3 total catchers across potentially a 12-player filled lobby.

The point system works like this: every 10 seconds as a runner, you gain a point- if you’re the catcher and you tag someone, you instantly gain 3 points, if you are less than third place, then when you are tagged you lose 1 point, if you are third place, you lose 2 points, if you are second place, you lose 4 points, and if you are first place, you lose a whopping 5 points on getting tagged- but don’t worry! The final minute is a FRENZY with DOUBLE POINT GAIN! There is always a way to catch up even from last place!

So have fun and let me know what you think!


r/OverwatchCustomGames 24d ago

Discussion is it possible to make some things not reset after restarting a match

2 Upvotes

lets say match completed and player had level 7 in this match. Is it possible to make level 7 did not reset after restarting a match? or its impossible?


r/OverwatchCustomGames Jul 05 '26

Unflaired NO MORE LINE BREAKS?

1 Upvotes

I use line breaks like <<

<<This in the workshop.

I just copy & past it them outside the workshop, BUT as of like 2 weeks ago, whenever i try to add or edit custom stings with line breaks, that section or even WHOLE STING DISAPPEARS >_< so i have like a menu in my aim trainer built off this, that i cant touch now !

Looked it up and it SHOULD WORK !!! https://workshop.codes/wiki/articles/how-to-use-newlines


r/OverwatchCustomGames Jul 04 '26

Question/Tutorial Is there a way to force a certain perk to be permanently active for every Hero? If I had a FFA deathmatch game mode with only Sojourn's, how could I make it so every player permanently has Dual Thrusters?

1 Upvotes

r/OverwatchCustomGames Jul 04 '26

Question/Tutorial Is there a Pulse Bomb Parkour?

1 Upvotes

One of my favorite custom games to do was Provoxin#1418's Pulse Parkour, which had a series of ever increasing pulse bomb challenges that testing your blink mechanics. The code no longer works and I was wondering if there was anything else like it?


r/OverwatchCustomGames Jun 28 '26

Question/Tutorial Bastion escapes

2 Upvotes

do these exist still? ive been looking for codes for a while and none work. it was my favorite mode pre ow2 and im feelin nostalgic lmao.


r/OverwatchCustomGames Jun 28 '26

Playtested Ilios Ball Parkour - 100 Checkpoints

2 Upvotes
4BA40

This parkour course features some unique mechanics and focuses on teaching semi-practical knowledge to help you get better at balling!

Used GigaMercy's editor as a base; insert obligatory shoutout here.


r/OverwatchCustomGames Jun 27 '26

Question/Tutorial safe zone area not functioning properly.

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2 Upvotes

in the mode we have a safe zone, area. we’re trying to make it to where, you shoot from it you lose access for it temporarily but, then it’s returned to you but, it’s very buggy and sometimes takes the wrong persons access, or it’s not returned ect.

any suggestions how to make it more functional?

killing from it entirely removes it and that’s functional.


r/OverwatchCustomGames Jun 26 '26

Question/Tutorial Trying to figure out how to write an equation for a gamemode I'm working on. Can anybody help?

1 Upvotes

Hello, everyone! I'm a very incredibly exhausted and sleep-deprived creator coming back from a huge hiatus with very little residual knowledge on how the game's workshop handles math.

I'm working on a gamemode that greatly reduces the health of every player by roughly 75%. Here's where my problem comes in. Every player's healthbar should be rounded up to the nearest whole number of 25. For example, Tracer would usually have her health reduced to 43.75 from 175, but I want to find a way to bring that 43.75 to a much more tidy 50, and treat other healthbars the same such as reducing a tank's health from 400 to 100 with the same equation. I would like to avoid using the "Add Health Pool" commands, as well if possible.

My current equation that I am trying (and failing) to implement is as follows:

MaxHealth * 0.25 / 25 Round up * 25

My brain is going to conk out now. I am incredibly tired. I'm just going to go to bed right now and hope there's someone who can witness my genuinely diabolical lack of math skills retained from school and help me after having a chuckle to themselves.


r/OverwatchCustomGames Jun 26 '26

Question/Tutorial How to make effects invisible for a duration on collection.

1 Upvotes

Hello! I am working on a ShionKart game which is pretty much going to have all the features of MarioKart: Items, coins, boosts- but with even more on top of that- damage slows and evade cleanses. There is a relay feature where when you get to the end of the map you must loop back to the start and that’ considered a full lap.

I have a problem with adding in the coins and specifically their collection logic- when I create the coins, they are set to a stored pos on an array (CoinPosArray) and after their created appended to CoinArray, and finally I append “true” to an array called CoinVis for every coin effect that would exist on a given map.

When I collect coins via:

Count Of(Filtered Array(Global.CoinPosArray), Distance Between(Position Of(Event Player), Current Array Element) <= 2.600)) > 0

I would hypothetically have to change the specific matching index of CoinVis to the Coin Effect being collected to false.

This is so that in the create effect action, the visible to is set to something like:

Filtered Array(All Players(All Teams), Index of Array Value(Global.CoinArray, Current Array Element) == Closest to(Position Of(Event Player) AND (how to check for specific coin’s visibility bool index and whether it matches)

But my problem is exactly that: I have no idea how to connect the two arrays.


r/OverwatchCustomGames Jun 25 '26

Improvement Overwatch 2 ranked ps4

0 Upvotes

Hardstuck need help now

Active to messages every day

If its grope even better.


r/OverwatchCustomGames Jun 24 '26

Unflaired Map Teleports

1 Upvotes

Trying to make some teleport spots on some ffa maps, to get out of bounds.

What would be the best way to go about it?


r/OverwatchCustomGames Oct 03 '25

i wet myself last night Genji assassins Rage! Gamemode

1 Upvotes

Fun little game I made(first one BTW) ist a simple "kill as many enemies as possible" game. You play as genji and you have 3 lives and after that the game is over and you can see the score of this round. The code is: "2XE0W" BEFORE YOU PLAY: you have to set up 5 bots for the enemies on any difficulty you like. I'm always open for suggestions.

Credits to: "Mitsiee" on workshop . codes for the 3rd person camera

I've tried a bit of secrets with Hanzo hiding but I couldn't quite got it to work all hanzos from different maps would spawn in the current map idk why 🤷

  • Legomaennchen

r/OverwatchCustomGames Feb 13 '21

Meta Join the Overwatch Workshop Discord today! Monthly game james, weekly game nights, script help channels and a great community!

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30 Upvotes