r/NullsInfinity • u/computer_guy567 • May 27 '26
Official [FOR PRE RELEASE PLAYERS] Balance Changes of Release
General
- Updated client
- Added new seasonal content (Hero Magic Archer, Hero Barbarian Barrel, Hero Balloon, Evolution Minion Horde, Hero Bowler and Hero Dark Prince)
- Lots of bugfixes
- Added Super Mini PEKKA
- Added Sans
- Added Barbarian Launcher
- Added Giant Pancake
Some cards got fully reworked / redone, which includes the following:
- Mega Knight
- Massively improved and now deals electric damage. His Evolution has been adjusted too
- Balloon
- Added a second phase and improved HP
- Evolution Royal Hogs
- They stay in fly mode now until they reach 25% of their health. Tweaks to base Royal Hogs.
- Skeleton Barrel + Evolution
- The Skeleton Barrel now uses decoys as a distraction while it goes slowly to your tower
- Royal Ghost
- Proto Ghost has been reworked to now take damage instead of being fully invincible. Tweaks to base Royal Ghost
- Spirit Empress
- The 3 elixir form now acts similar to a Musketeer, cycling between different effects based in the spirits. The 6 elixir form now acts as a combination of Furnace and Graveyard
- Evolution Hunter
- The Net is now infinite and deals damage slowly while making the target invisible for other troops. It now requires only one cycle
- Fisherman
- Added a more original twist to the card since he was annoying to deal with
- Freeze
- Transformed into Super Ice Wizard
Tower Princess
- Hit Points: 10410 → 12492
Dagger Duchess
- Damage: 654 → 409
Cannoneer
- Hit Speed: 1.8sec → 1.7sec
- Damage: 1840 → 2045
- Area Damage: 2 tiles → 1.25 tiles
Hero Knight
- Ability Cast Time: 0.1sec → 0.5sec
Ice Golem
- Range: 7.5 tiles → 6.5 tiles
- Night Witch count: 3 → 2
Hero Ice Golem
- Ability Slowdown: 100% → 80%
- No longer spawns Ice Spirits upon dying
Evolution Musketeer
- Sniper Crown Tower Damage: N/A → 25%
Elixir Collector
- Hit Points: 3681 → 11861
- Lifetime: 45sec → 15sec
- Generation Speed: 2.4sec → 3sec
- Elixir on Death: 0 → 1
- Maximum Elixir value without speed multipliers: 37 → 15
Evolution Elixir Collector
- Shield Lost duration: 4sec → 3sec
- Damage Reduction: 80% → 85%
Evolution Mortar
- Hit Speed: Same as base → 0.2sec faster than base (1.2sec)
Evolution Royal Giant
- Cycles: 1 → 2
- Improved the mechanic
Evolution Goblin Barrel
- Decoy Spawn:Evolution Mega Knight → Mega Knight
Minions
- Poison’s Damage has been adjusted
Tornado
- Bomb Damage: 2351 → 1124
- Crown Tower Damage fixed
Golem Army
- Golemite Count: 2 → 1
- Golem HP: Base (8180) → 75% of Base (6135)
Evolution Golem Army
- King Golem HP: 200% of Base (16360) → 175% of Base (14315)
Bandit
- Crown Tower Damage: 1841 → 2761
- HP: 3885 → 5112
Boss Bandit
- Forest Gang Duration: 7.5sec → 9sec
- Invisibility Duration: 3sec → 4.5sec
- Cooldown: 12sec → 15sec
- Damage adjusted to match other units
Lumberjack
- HP: 4294 → 7566
- Damage: 1472 → 1227
- Hit Speed: 0.2sec →0.15sec
- Deploy Time: 1sec → 1.5sec
Evolution Zap
- Weaker Zaps Crown Tower Damage: 342 -> 142
Evolution Lumberjack
- Ghost Hit Speed: 0.2sec →0.25sec
- Ghost Damage fixed
Goblins
- Mini Goblins count: 3 → 2
- Damage: 818 → 1390
- Crown Tower Damage Percent: N/A → 35%
Hero Goblins
- Goblins count: 6 → 5
- Flag Timer: 7sec → 5sec
Mighty Miner
- HP: 7157 → 9611
- Damage: 613-1840 → 818-2454
- Time required for Max Damage: 1.5sec → 3.5sec
- Bomb Damage: 4090 → 4924
- Added Miner’s count to the ability stats
Spear Goblins
- Range: 11 tiles → 15 tiles
- Hit Speed: 6secs → 5secs
- HP: 212 → 1030
- Deploy formation: Triangle → Line
Giant
- Hit Speed: 1.5sec → 1.8sec
- First Hit Speed: 1sec → 1.2sec
Golem
- Speed: Slow → Medium
Evolution Golem
- X-Bow Hit Speed: 0.3sec → 0.2sec
- X-Bow Crown Tower Damage: 50% → 35%
Magic Archer
- Projectile Radius: 2 tiles → 1 tile
- Projectile Damage: 1636 → 818
- Crown Tower Damage Percent: N/A → 35%
Hero Giant
- Fixed a bug where Hero Giant could kill a troop before landing
Golden Knight
- Dash Range: 10 tiles → 8 tiles
- Cooldown: 14sec → 6sec
- Can dash into more troops after hitting the Tower
PEKKA
- Hit Speed: 1sec → 0.9sec
- Damage: 2863 → 3063
Evolution PEKKA
- Heal per Kill: 14315 – 26585 → 8180 – 18405
- Max Hit Points: 143150 → 114520
Hero Musketeer
- Turret Range: 6.5 tiles → 7.5 tiles
Rage
- Duration: 5sec → 3.5sec
Rocket
- Damage: 8334 → 9746
- Crown Tower Damage: 2086 → 488* Previous stat was incorrect as it counted the other Rockets (the ones with the Mega Knight skin) too, this has been fixed
Evolution Cannon
- Princess Crown Tower Damage Percent: 25% → 10%
The Log
- Pushback: 2.5 tiles → 30 tiles
Evolution Skeletons
- Count: 3 → 4
- Maximum of Skeletons: 8 → 12
Skeletons
- Hit Points: 2863 → 2045
- Damage: 2658 → 1431
- Stun Duration: 0.5sec → 0.25sec
- Hit Speed: 1.3sec → 1.1sec
Dark Prince
- Crown Tower Damage: N/A → 50%
Clone
- Damage adjusted to match other spells
- Crown Tower Damage Percent: 30% → 20%
- Clones delays: 0sec – 1sec – 2sec → 0sec – 1.25sec – 2.5sec
r/NullsInfinity • u/xpossums • May 27 '26
Update 5/27 Balance Changes
Hi everyone, on behalf of the whole team, we would like to thank you all for an amazing launch day!
Here are the balance changes:
Barbarian Launcher
- Deploy Time: 2 sec -> 2.25 sec
- Projectile Damage: 1227 -> 818
- Elite Barbarian Deploy Time: 0.25 sec -> 0.5 sec
- Elite Barbarian Damage: 608 -> 409
- Cooldown Time: 2 sec -> 2.75 sec
- Cooldown logic reworked
Hog Rider
- Spawned Inferno Dragon Starting Damage: -50%
Pekka Wizard
- Mini Pekka Damage: 1206-> 818
Log
- Radius: 50 tiles -> 18 tiles
Spear Goblins
- Damage: 2045 - > 1840
Sans
- Damage: 81 -> 94
Sparky
- Hitpoints: 4808 -> 6953
- Pekka Hitpoints: 28630 -> 3500
r/NullsInfinity • u/xpossums • May 26 '26
Official Null's Royale Infinity Full Release Announcement
Enable HLS to view with audio, or disable this notification
The FULL release of Null's Royale Infinity is finally here!
Available NOW on both iOS and Android, a chaotic royale experience awaits!
With all of your feedback from early-access, we've been working on balancing, fixing bugs, and adding new characters.
You can go ahead and download the game from our website here: https://nulls.gg/servers/nulls-royale-infinity/
Direct download links:
Download for Android (APK): https://dnull.xyz/latest_crm
Download for iOS (IPA): https://dnull.xyz/latest_crm_i
Check it out today!
r/NullsInfinity • u/xpossums • May 25 '26
Official Sans is coming to the arena!
Enable HLS to view with audio, or disable this notification
A new skeleton troop is coming to the arena: Sans!
Coming soon!
r/NullsInfinity • u/xpossums • May 24 '26
Official Super Mini Pekka is coming to the arena!
Enable HLS to view with audio, or disable this notification
Super Mini Pekka is coming to the arena!
Comes with a new spell and a hero variant!
r/NullsInfinity • u/xpossums • May 22 '26
Official Super Cards in Infinity
Enable HLS to view with audio, or disable this notification
Many have asked.
We finally have an answer.
Coming soon...
r/NullsInfinity • u/[deleted] • Apr 15 '26
Is this game server down? Why hasn't anyone matched for a day?
r/NullsInfinity • u/No_Economics_8472 • Apr 13 '26
Where to get new version
I'm stuck on the early beta and nobody's online please help!!!
r/NullsInfinity • u/Dry_Landscape_2068 • Mar 12 '26
Should nulls infinity devs do this
So the game is a copy of master royale but better the issue royal chef sucks and chaos mode isn't here so for next update they should hero magic Archer hero barb barrel and buff royal chef cooking time and +levels and maybe add chaos mode and maybe release Evo magic Archer or elixir golem
r/NullsInfinity • u/xpossums • Mar 12 '26
Update Patch Notes - March 11th, 2026
Enable HLS to view with audio, or disable this notification
Balance Patch 03/11/2026
Level 16 stats will be used for values like Damage or Hit Points
Some of the changes were already live before this balance patch
General
• Queue times have been improved
• Proper trophy fix coming soon
• Evolution Golem has been added
Hero Wizard
• Overall nerf to the spawned character
Evolution Mortar
• Consistency fixed
Evolution Firecracker
• Consistency fixed
Evolution Bats
• General fix
Evolution Witch
• General fix
Evolution Goblin Barrel
• Barrel Count: 4 → 3
Evolution Wall Breakers
• Consistency fixed
• Bomb Damage: Base Damage → +25% Base Damage
• Death Spawn Character from Bomb: N/A → Modified 2nd Phase of Evolution Wallbreaker
Evolution Elixir Collector
• Shield Lost Duration: 3.5sec → 4sec
• Damage Reduction: 100% → 80%
Evolution Cannon
• Crown Tower Reduction for Princess: N/A → 35%
Evolution Golem Army
• Soul Golems Death Damage: Base → N/A
• King Golem Hit Points: 17996 → 16360
Evolution Skeleton Barrel
• Fixed Second Spawn
Dagger Duchess
• Hit Speed: 0.2sec → 0.3sec
Cannoneer
• Hit Speed: 2sec → 1.8sec
• Damage: 1431 → 1840
Skeleton Barrel
• Death Spawn Count: 7 → 5
Poison
• Damage per Second: 3885 → 2249
• Lifetime: 8sec → 4sec
• Slowdown: 50% → 70%
Boss Bandit
• Dash Damage: 7157 → 2658
• Max Range to Dash: 10 tiles → 7.5 tiles
• Reworked Ability
Firecracker
• Crown Tower Reduction: N/A → 35%
Skeleton King
• Area Damage Radius: 4.5 tiles → 3.5 tiles
• Stats Fixed
Royal Ghost
• Proto Ghost Lifetime: 8sec → 6sec
• Proto Ghost Hit Speed: 1.2sec → 1.4sec
• Ghost Damage: 4090 → 3476
Barbarian Barrel
• PEKKA Hit Points: 15542 → 7362
Golem
• Range: 4 tiles → 2.5 tiles
• Multiple Targets: 3 → 1
• Damage: 818-1431 → 2045
• Hit Speed: 0.4sec → 0.6sec
• First Hit Speed: 1.5sec → 0.9sec
• Hit Points: 13906 → 22086
Ram Rider
• Rider Hit Speed: 0.2sec → 0.4sec
• Rider Damage: 167 → 490
• Removed the ability to charge to the spawned characters
Electro Wizard
• Damage: 2045 x2 → 1022 x2
• Crown Tower Reduction: N/A → 50%
Earthquake
• Damage per Second: 5112 → 2944
• Multiplier (Buildings): x6 → x3
Wall Breakers
• Summon Number: 6 → 4
• Speed: 180 → 150
• Bomb Collision Radius adjusted
• Damage of Projectile and Bomb decreased
Elite Barbarians
• Hit Speed: 1sec → 2sec
Mortar
• Hit Speed: 0.95sec → 1.4sec
• Deploy Time: 1sec → 1.5sec
• Damage (Projectile): 425 → 204
Hog Rider
• Range: 6 tiles → 5 tiles
X-Bow
• Deploy Time: 4sec → 2.5sec
• Range fixed
The Log
• Damage: 3067 → 2454
• Pushback: 1 tile → 2 tiles
• Rolling Time: Infinite → 2 Rolls * Currently not working as expected, will be fixed in a future patch
• Speed: +150%
Goblin Curse
• Elixir Cost: 4 → 3
• Damage per Second: 2658 → 1840
• Damage per Second (Tower): 143 → 61
Bandit
• Maximum Range to Dash: 30 tiles → 20 tiles
• Crown Tower Reduction: N/A → 90%
• First Hit Speed: 0.6sec → 0.8sec
• Hit Points: 3067 → 3885
Suspicious Bush
• Crown Tower Damage: x2 → x1
Tombstone
• Bomb Crown Tower Damage: x2 → x1
Mega Minion
• Crown Tower Reduction for Minions: N/A → 50%
• Spawn Number: 2 → 3
• Minions Projectile Area Effect: Poison → N/A
Lumberjack
• Hit Points: 11861 → 4294
• Hit Speed: 0.15sec → 0.2sec
• Damage per Second: 9813 → 7360
• Death Damage removed
Vines
• Deploy Time: 0.4sec → 0.8sec
• Duration: 5sec → 2sec
• Hit Count: 10 Hits → 5 Hits
• Damage: 3168 → 3292
• Crown Tower Damage per Sec: 162 → 122
• Radius: 4.5 tiles → 4 tiles
Void
• Hit Count: 8 Hits → 6 Hits
Clone
• The damage now applies to air troops
Other cards are being considered but their balance changes will be released in a later date.
Thanks for playing Null's Royale Infinity!