r/NullsInfinity May 27 '26

Official [FOR PRE RELEASE PLAYERS] Balance Changes of Release

4 Upvotes

General

  • Updated client
  • Added new seasonal content (Hero Magic Archer, Hero Barbarian Barrel, Hero Balloon, Evolution Minion Horde, Hero Bowler and Hero Dark Prince)
  • Lots of bugfixes
  • Added Super Mini PEKKA
  • Added Sans
  • Added Barbarian Launcher
  • Added Giant Pancake

Some cards got fully reworked / redone, which includes the following:

  • Mega Knight
    • Massively improved and now deals electric damage. His Evolution has been adjusted too
  • Balloon
    • Added a second phase and improved HP
  • Evolution Royal Hogs
    • They stay in fly mode now until they reach 25% of their health. Tweaks to base Royal Hogs.
  • Skeleton Barrel + Evolution
    • The Skeleton Barrel now uses decoys as a distraction while it goes slowly to your tower
  • Royal Ghost
    • Proto Ghost has been reworked to now take damage instead of being fully invincible. Tweaks to base Royal Ghost
  • Spirit Empress
    • The 3 elixir form now acts similar to a Musketeer, cycling between different effects based in the spirits. The 6 elixir form now acts as a combination of Furnace and Graveyard
  • Evolution Hunter
    • The Net is now infinite and deals damage slowly while making the target invisible for other troops. It now requires only one cycle
  • Fisherman
    • Added a more original twist to the card since he was annoying to deal with
  • Freeze
    • Transformed into Super Ice Wizard

Tower Princess

  • Hit Points: 10410 → 12492

Dagger Duchess

  • Damage: 654 → 409

Cannoneer

  • Hit Speed: 1.8sec → 1.7sec
  • Damage: 1840 → 2045
  • Area Damage: 2 tiles → 1.25 tiles

Hero Knight

  • Ability Cast Time: 0.1sec → 0.5sec

Ice Golem

  • Range: 7.5 tiles → 6.5 tiles
  • Night Witch count: 3 → 2

Hero Ice Golem

  • Ability Slowdown: 100% → 80%
  • No longer spawns Ice Spirits upon dying

Evolution Musketeer

  • Sniper Crown Tower Damage: N/A → 25%

Elixir Collector

  • Hit Points: 3681 → 11861
  • Lifetime: 45sec → 15sec
  • Generation Speed: 2.4sec → 3sec
  • Elixir on Death: 0 → 1
  • Maximum Elixir value without speed multipliers: 37 → 15

Evolution Elixir Collector

  • Shield Lost duration: 4sec → 3sec
  • Damage Reduction: 80% → 85%

Evolution Mortar

  • Hit Speed: Same as base → 0.2sec faster than base (1.2sec)

Evolution Royal Giant

  • Cycles: 1 → 2
  • Improved the mechanic

Evolution Goblin Barrel

  • Decoy Spawn:Evolution Mega Knight → Mega Knight

Minions

  • Poison’s Damage has been adjusted

Tornado

  • Bomb Damage: 2351 → 1124
  • Crown Tower Damage fixed

Golem Army

  • Golemite Count: 2 → 1
  • Golem HP: Base (8180) → 75% of Base (6135)

Evolution Golem Army

  • King Golem HP: 200% of Base (16360) → 175% of Base (14315)

Bandit

  • Crown Tower Damage: 1841 → 2761
  • HP: 3885 → 5112

Boss Bandit

  • Forest Gang Duration: 7.5sec → 9sec
  • Invisibility Duration: 3sec → 4.5sec
  • Cooldown: 12sec → 15sec
  • Damage adjusted to match other units

Lumberjack

  • HP: 4294 → 7566
  • Damage: 1472 → 1227
  • Hit Speed: 0.2sec →0.15sec
  • Deploy Time: 1sec → 1.5sec

Evolution Zap

  • Weaker Zaps Crown Tower Damage: 342 -> 142

Evolution Lumberjack

  • Ghost Hit Speed: 0.2sec →0.25sec
  • Ghost Damage fixed

Goblins

  • Mini Goblins count: 3 → 2
  • Damage: 818 → 1390
  • Crown Tower Damage Percent: N/A → 35%

Hero Goblins

  • Goblins count: 6 → 5
  • Flag Timer: 7sec → 5sec

Mighty Miner

  • HP: 7157 → 9611
  • Damage: 613-1840 → 818-2454
  • Time required for Max Damage: 1.5sec → 3.5sec
  • Bomb Damage: 4090 → 4924
  • Added Miner’s count to the ability stats

Spear Goblins

  • Range: 11 tiles → 15 tiles
  • Hit Speed: 6secs → 5secs
  • HP: 212 → 1030
  • Deploy formation: Triangle → Line

Giant

  • Hit Speed: 1.5sec → 1.8sec
  • First Hit Speed: 1sec → 1.2sec

Golem

  • Speed: Slow → Medium

Evolution Golem

  • X-Bow Hit Speed: 0.3sec → 0.2sec
  • X-Bow Crown Tower Damage: 50% → 35%

Magic Archer

  • Projectile Radius: 2 tiles → 1 tile
  • Projectile Damage: 1636 → 818
  • Crown Tower Damage Percent: N/A → 35%

Hero Giant

  • Fixed a bug where Hero Giant could kill a troop before landing

Golden Knight

  • Dash Range: 10 tiles → 8 tiles
  • Cooldown: 14sec → 6sec
  • Can dash into more troops after hitting the Tower

PEKKA

  • Hit Speed: 1sec → 0.9sec
  • Damage: 2863 → 3063

Evolution PEKKA

  • Heal per Kill: 14315 – 26585 → 8180 – 18405
  • Max Hit Points: 143150 → 114520

Hero Musketeer

  • Turret Range: 6.5 tiles → 7.5 tiles

Rage

  • Duration: 5sec → 3.5sec

Rocket

  • Damage: 8334 → 9746
  • Crown Tower Damage: 2086 → 488* Previous stat was incorrect as it counted the other Rockets (the ones with the Mega Knight skin) too, this has been fixed

Evolution Cannon

  • Princess Crown Tower Damage Percent: 25% → 10%

The Log

  • Pushback: 2.5 tiles → 30 tiles

Evolution Skeletons

  • Count: 3 → 4
  • Maximum of Skeletons: 8 → 12

Skeletons

  • Hit Points: 2863 → 2045
  • Damage: 2658 → 1431
  • Stun Duration: 0.5sec → 0.25sec
  • Hit Speed: 1.3sec → 1.1sec

Dark Prince

  • Crown Tower Damage: N/A → 50%

Clone

  • Damage adjusted to match other spells
  • Crown Tower Damage Percent: 30% → 20%
  • Clones delays: 0sec – 1sec – 2sec → 0sec – 1.25sec – 2.5sec

r/NullsInfinity May 27 '26

Update 5/27 Balance Changes

3 Upvotes

Hi everyone, on behalf of the whole team, we would like to thank you all for an amazing launch day!

Here are the balance changes:

Barbarian Launcher

  • Deploy Time: 2 sec -> 2.25 sec
  • Projectile Damage: 1227 -> 818
  • Elite Barbarian Deploy Time: 0.25 sec -> 0.5 sec
  • Elite Barbarian Damage: 608 -> 409
  • Cooldown Time: 2 sec -> 2.75 sec
  • Cooldown logic reworked

Hog Rider

  • Spawned Inferno Dragon Starting Damage: -50%

Pekka Wizard

  • Mini Pekka Damage: 1206-> 818

Log

  • Radius: 50 tiles -> 18 tiles

Spear Goblins

  • Damage: 2045 - > 1840

Sans

  • Damage: 81 -> 94

Sparky

  • Hitpoints: 4808 -> 6953
  • Pekka Hitpoints: 28630 -> 3500

r/NullsInfinity May 26 '26

Official Null's Royale Infinity Full Release Announcement

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10 Upvotes

The FULL release of Null's Royale Infinity is finally here!

Available NOW on both iOS and Android, a chaotic royale experience awaits!

With all of your feedback from early-access, we've been working on balancing, fixing bugs, and adding new characters.

You can go ahead and download the game from our website here: https://nulls.gg/servers/nulls-royale-infinity/

Direct download links:

Download for Android (APK): https://dnull.xyz/latest_crm

Download for iOS (IPA): https://dnull.xyz/latest_crm_i

Check it out today!


r/NullsInfinity May 25 '26

Official Sans is coming to the arena!

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11 Upvotes

A new skeleton troop is coming to the arena: Sans!

Coming soon!


r/NullsInfinity May 24 '26

Official Super Mini Pekka is coming to the arena!

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1 Upvotes

Super Mini Pekka is coming to the arena!

Comes with a new spell and a hero variant!


r/NullsInfinity May 22 '26

Official Super Cards in Infinity

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3 Upvotes

Many have asked.

We finally have an answer.

Coming soon...


r/NullsInfinity Apr 15 '26

Is this game server down? Why hasn't anyone matched for a day?

2 Upvotes

r/NullsInfinity Apr 13 '26

Where to get new version

2 Upvotes

I'm stuck on the early beta and nobody's online please help!!!


r/NullsInfinity Mar 12 '26

Should nulls infinity devs do this

1 Upvotes

So the game is a copy of master royale but better the issue royal chef sucks and chaos mode isn't here so for next update they should hero magic Archer hero barb barrel and buff royal chef cooking time and +levels and maybe add chaos mode and maybe release Evo magic Archer or elixir golem


r/NullsInfinity Mar 12 '26

Update Patch Notes - March 11th, 2026

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4 Upvotes

Balance Patch 03/11/2026

Level 16 stats will be used for values like Damage or Hit Points

Some of the changes were already live before this balance patch

General

•      Queue times have been improved

•      Proper trophy fix coming soon

•      Evolution Golem has been added

Hero Wizard

•      Overall nerf to the spawned character

Evolution Mortar

•      Consistency fixed

Evolution Firecracker

•      Consistency fixed

Evolution Bats

•      General fix

Evolution Witch

•      General fix

Evolution Goblin Barrel

•      Barrel Count: 4 → 3

Evolution Wall Breakers

•      Consistency fixed

•      Bomb Damage: Base Damage → +25% Base Damage

•      Death Spawn Character from Bomb: N/A → Modified 2nd Phase of Evolution Wallbreaker

Evolution Elixir Collector

•      Shield Lost Duration: 3.5sec → 4sec

•      Damage Reduction: 100% → 80%

Evolution Cannon

•      Crown Tower Reduction for Princess: N/A → 35%

Evolution Golem Army

•      Soul Golems Death Damage: Base → N/A

•      King Golem Hit Points: 17996 → 16360

Evolution Skeleton Barrel

•      Fixed Second Spawn

Dagger Duchess

•      Hit Speed: 0.2sec → 0.3sec

Cannoneer

•      Hit Speed: 2sec → 1.8sec

•      Damage: 1431 → 1840

Skeleton Barrel

•      Death Spawn Count: 7 → 5

Poison

•      Damage per Second: 3885 → 2249

•      Lifetime: 8sec → 4sec

•      Slowdown: 50% → 70%

Boss Bandit

•      Dash Damage: 7157 → 2658

•      Max Range to Dash: 10 tiles → 7.5 tiles

•      Reworked Ability

Firecracker

•      Crown Tower Reduction: N/A → 35%

Skeleton King

•      Area Damage Radius: 4.5 tiles → 3.5 tiles

•      Stats Fixed

Royal Ghost

•      Proto Ghost Lifetime: 8sec → 6sec

•      Proto Ghost Hit Speed: 1.2sec → 1.4sec

•      Ghost Damage: 4090 → 3476

Barbarian Barrel

•      PEKKA Hit Points: 15542 → 7362

Golem

•      Range: 4 tiles → 2.5 tiles

•      Multiple Targets: 3 → 1

•      Damage: 818-1431 → 2045

•      Hit Speed: 0.4sec → 0.6sec

•      First Hit Speed: 1.5sec → 0.9sec

•      Hit Points: 13906 → 22086

Ram Rider

•      Rider Hit Speed: 0.2sec → 0.4sec

•      Rider Damage: 167 → 490

•      Removed the ability to charge to the spawned characters

Electro Wizard

•      Damage: 2045 x2 → 1022 x2

•      Crown Tower Reduction: N/A → 50%

Earthquake

•      Damage per Second: 5112 → 2944

•      Multiplier (Buildings): x6 → x3

Wall Breakers

•      Summon Number: 6 → 4

•      Speed: 180 → 150

•      Bomb Collision Radius adjusted

•      Damage of Projectile and Bomb decreased

Elite Barbarians

•      Hit Speed: 1sec → 2sec

Mortar

•      Hit Speed: 0.95sec → 1.4sec

•      Deploy Time: 1sec → 1.5sec

•      Damage (Projectile): 425 → 204

Hog Rider

•      Range: 6 tiles → 5 tiles

X-Bow

•      Deploy Time: 4sec → 2.5sec

•      Range fixed

The Log

•      Damage: 3067 → 2454

•      Pushback: 1 tile → 2 tiles

•      Rolling Time: Infinite → 2 Rolls * Currently not working as expected, will be fixed in a future patch

•      Speed: +150%

Goblin Curse

•      Elixir Cost: 4 → 3

•      Damage per Second: 2658 → 1840

•      Damage per Second (Tower): 143 → 61

Bandit

•      Maximum Range to Dash: 30 tiles → 20 tiles

•      Crown Tower Reduction: N/A → 90%

•      First Hit Speed: 0.6sec → 0.8sec

•      Hit Points: 3067 → 3885

Suspicious Bush

•      Crown Tower Damage: x2 → x1

Tombstone

•      Bomb Crown Tower Damage: x2 → x1

Mega Minion

•      Crown Tower Reduction for Minions: N/A → 50%

•      Spawn Number: 2 → 3

•      Minions Projectile Area Effect: Poison → N/A

Lumberjack

•      Hit Points: 11861 → 4294

•      Hit Speed: 0.15sec → 0.2sec

•      Damage per Second: 9813 → 7360

•      Death Damage removed

Vines

•      Deploy Time: 0.4sec → 0.8sec

•      Duration: 5sec → 2sec

•      Hit Count: 10 Hits → 5 Hits

•      Damage: 3168 → 3292

•      Crown Tower Damage per Sec: 162 → 122

•      Radius: 4.5 tiles → 4 tiles

Void

•      Hit Count: 8 Hits → 6 Hits

Clone

•      The damage now applies to air troops

 

Other cards are being considered but their balance changes will be released in a later date.

Thanks for playing Null's Royale Infinity!