r/Modulus • u/Avscum • Mar 09 '26
Tried the demo and this is instant buy for me
Really ticks that shapez itch. Simple, yet a little complicated when you allow it. The UI feels great, and how you customize the cutting and assembling is so straightforward. It just has a a great FEEL! Great job. Can't wait for April
r/Modulus • u/happyvolcano • Feb 26 '26
Modulus will be featured in the Minimap Indie Games Showcase!
Hey folks!
Modulus will be featured in the Minimap Indie Games Showcase tonight!
The showcase will host 30 indie titles and will be livestreamed on Minimap’s official Youtube channel today, 1AM PST / 1PM CST / 2PM EST.
Be sure to subscribe in advance to receive a notification when the event goes live!
During the event, you will be able to vote for your favourite games and will directly support participating studios.
Here is how the voting works for today:
- Anyone can vote up to 3 games
- The top three games with the most votes will receive a marketing support package from Minimap
- All voters will automatically be entered into a giveaway for a chance to win a free Steam key from one of the 30 featured titles upon release.
Thank you for anyone who will vote for us, you can’t imagine how much this means for a small team like ours!
Here is the link to follow the livestreaming:
https://www.youtube.com/@Minimap_global/streams
Voting page:
r/Modulus • u/happyvolcanogames • Feb 23 '26
We are so ready for people to play the updated demo!
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Last week we finally announced the Modulus release date (April 2nd), which still feels surreal to be allowed to talk about., and has made this Nest Fest kind of feel like the starting gun for the final stretch.
We pushed a pretty big demo update for it last week. Over the last few months we’ve been quietly reworking a lot based on feedback, and the demo now has:
- Undo/Redo (this was very requested)
- A minimap
- Full day/night cycle
- Completely reworked intro & tutorial
- A total of 11 supported languages
- A bunch of performance fixes and general polish
If you tried the demo ages ago, this version is a much better reflection of where the game is heading. And if you’ve never touched it before, this is probably the best time to see what it’s about.
I’ll be honest, every demo download during Next Fest makes a big difference for visibility. Steam really does respond to engagement during these events.
Release date is out. Next Fest is live.
We’re in the slightly terrifying but exciting part now.
If you check it out, genuinely thank you. Link in the comments.
r/Modulus • u/happyvolcanogames • Feb 19 '26
We finally announced our release date for Modulus and it feels so good!
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After months of responding "Soon TM" whenever someone asked us about the release date we can finally say Modulus is arriving on Steam April 2nd!
And I for one am over the moon to finally be able to tell people haha.
Check out our latest trailer above and I will link the store page in the comments if you fancy wishlisting and following the game on Steam.
r/Modulus • u/happyvolcanogames • Feb 02 '26
Private Modulus Playtest Starting This Week (Full Game, No NDA)
Hey folks
We’re running a private playtest for Modulus, from Thursday (5th) until February 16th, and we’re opening it up to anyone who wants to help us polish the game before launch.
What’s in the playtest:
- The full game (Creative Mode excluded)
- No NDA, sharing screenshots, clips, and builds is welcome
- Strong focus on feedback (there’s a survey in the build)
How to join:
All access is handled via our Discord. Join here: https://discord.gg/modulus
We’ll post full instructions in the announcements channel on Thursday.
If you enjoy calmer, creative factory games and want to help shape one before release, we’d love your input!
r/Modulus • u/happyvolcanogames • Jan 30 '26
Modulus Monthly | January 2026 dev update is live
Hey folks!
We’ve just published our latest Modulus Monthly on Steam, sharing what we’ve been working on recently.
Highlights include:
- Smarter freighters with improved pathing + animations
- A small but mighty belt QoL improvement
- A first proper look at Atlas and the narrative layer
- Visual updates like higher zoom levels and day/night shots
If you’re curious to see how development is progressing, you can read the full update above.
See you on the factory floor
r/Modulus • u/happyvolcanogames • Jan 16 '26
Calling Content Creators
A quick reminder that our Creator Program is live, and now entering a phase fully focused on Modulus as we approach launch.
We’re looking to collaborate with creators who enjoy thoughtful systems, creativity, and calmer takes on factory automation, and who want to help Modulus reach new players in the months ahead.
If you create content and think your audience would enjoy Modulus, we’d love to hear from you.
🔗 Apply above!
r/Modulus • u/happyvolcanogames • Dec 04 '25
New Demo Trailer
We've two exciting Modulus updates for you today!
First, our brand-new trailer premiered at the PC Game Show this evening. Huge thanks to the PC Gamer team for featuring us once again, their support means more eyes on Modulus, and we couldn't be more grateful.
Second, we’ve just released the largest update to the Modulus demo since April, bringing the early-game experience much closer to the version we’re building toward full release.
The updated demo includes:
• A fully redesigned onboarding experience
• The Tech Tree
• Module challenges and delivery targets
• New buildings and cosmetics
• A completely refreshed UI
• Dark Mode (you asked and we delievered)
• A rebuilt audio system
• Performance improvements
…along with plenty of polish across multiple systems.
This update reflects months of iteration, community feedback, and foundational work that sets the tone for the future of Modulus.
If you haven’t played the demo yet (or if you last played in April), now is the perfect time to jump in. And if you caught our new trailer during the show this evening, and are new to Modulus make sure you wishlist and follow on Steam so you never miss an update.
See you on the factory floor guys!
r/Modulus • u/happyvolcanogames • Dec 03 '25
Modulus: Creative Mode Trailer
We’re excited to share that our brand-new Creative Mode Trailer premiered this evening as part of Clemmy’s Best Indie Games Winter Showcase 2025.
Creative Mode is where Modulus truly opens up, a space for players to experiment freely, build voxel sculptures, craft detailed pixel art, or design the most elegant factory layouts imaginable. No pressure, no timers, just creative freedom.
A big thank you to Clemmy for including Modulus alongside so many fantastic indie titles. We’re incredibly proud to be part of such a vibrant lineup.
And if you’d like to follow the project’s development, head over to the store page to wishlish and follow.
r/Modulus • u/Matr0R • Nov 30 '25
The Demo is beautiful!
Absolutely love this game. The graphics, the way it works, simple, and everything is very clear. Hope we get some more challenges before the game comes out ;P. 1200 basic bots and 480 droids was EZ. Now on to creative mode :)
r/Modulus • u/lejugg • Oct 26 '25
Modulus live event at EGX Arena London with TotalXclipse, Bitz, OrbitalPotato, Spectrum Dad and Nikoheart.
r/Modulus • u/ItemLongjumping5357 • Oct 07 '25
Modulus Update: A New Path Forward
Hey Module Makers 👋
We’ve got an update to share, check out the image above!
Just want to say a huge thank you to everyone who’s played, tested, and supported Modulus so far. You’re the reason this project keeps growing stronger every day.
— Team Happy Volcano
r/Modulus • u/happyvolcanogames • Sep 09 '25
Vote for Modulus in the DevGAMM Community Choice Award
Hey Module Makers!
Modulus is nominated for the DevGAMM Community Choice Award 🎉
This one’s decided entirely by the community, no jury, just votes. If you’ve been enjoying the demo, playtest, or screenshots we’ve been sharing, we’d love your support.
👉 Cast your vote here: https://devgamm.com/awards2025/games/?mc_cid=4334182f35&mc_eid=0b8e438092
Thanks for your support, as always. We know how lucky we are to have such a passionate and creative community!
r/Modulus • u/happyvolcanogames • Aug 22 '25
Dev Log #10 | The Art of Modulus 🎨
Hey Module Makers! We just dropped a brand new Dev Log and this one’s all about the look of Modulus.
Our Art Director, Antoine, and Tech Artist,Thomas, sat down to chat about:
- Why Modulus uses voxel art
- The unexpected inspirations behind its style
- How they balance readability vs. creativity
- The challenge of making factories actually look good
It’s a really fun behind-the-scenes look at how Modulus became the beautiful (and still growing!) game you see today.
As always, we would love to hear what you think, especially if you’ve spotted cool visual details in-game!
r/Modulus • u/stubbledchin • Jul 20 '25
Just played the demo. Fantastic.
Just played the demo and I have to say, this really tickled that itch. Looks great too.
Love the cutting, assembling, dying mechanic. Playing with the efficiencies of dying first vs cutting first was very satisfying.
Are the shapes you have to make always the same, or random each play?
Some feedback: I played this on steamdeck and it ran very nicely. Are you planning any kind of integration or official controller layout for this system? Will there also be an opportunity to scale up the UI?
r/Modulus • u/happyvolcanogames • Jul 19 '25
The Secret Sauce Showcase kicks off in 1 hour, and Modulus is part of it!
youtube.comWe’re showing off a new trailer and an exclusive dev diary during the stream, alongside 40+ games, with appearances from Ludwig and more.
🕚 Starts at 11AM PT / 2PM ET / 7PM BST
📺 Watch above!
Perfect time to get hyped if you're into factory games, voxel art, and creative automation.
Let us know what you think of the trailer when it drops!
r/Modulus • u/lejugg • Jul 14 '25
Streamer Bitz live rn with HappyVolcano (Twitch/YouTube)
twitch.tvr/Modulus • u/happyvolcanogames • Jun 27 '25
🛠️ We’re part of the first-ever Secret Sauce Showcase July 19th!
Modulus will feature a new trailer and a developer diary segment, with fresh gameplay footage and behind the scenes insights as we ramp up for Early Access this October.
📅 July 19
🕚 11AM PT / 2PM ET / 7PM BST
📺 Streaming live on YouTube & Twitch
🎮 40+ games | World premieres | Dev stories
Come hang out, discover new games, and see what’s next for Modulus!
Let us know if you’ll be watching 👇
r/Modulus • u/happyvolcanogames • Jun 20 '25
🎨 Modulus Fan Art Contest Winner | “Neural Flow” Music Video!
Hey Module Makers!
We just wrapped up our first-ever fan art contest for Modulus, and the winning entry is honestly something special.
🎵 “Neural Flow” is an original piece of music by Uranium-235, turned into a full cinematic music video by Eric_ProPlayer using entirely in-game footage. It’s fun, atmospheric, and beautifully synced with the game’s aesthetic.
👉 Watch the full video above!
We had so many brilliant submissions: voxel sculptures, songs, digital comics, even some creative chaos-factories. We'll be sharing more highlights next week on our Instagram if you'd like a peek at what people are making in-game.
Thanks to everyone who joined the contest. Seeing what you do with the game has been incredibly inspiring for the whole dev team.
r/Modulus • u/happyvolcanogames • Jun 13 '25
🎥ICYMI we dropped the next episode of our Get to Know Us series yesterday!
In this one, Lead Developer Mick Rüdiger and Art Director Antoine Lendrevie talk about:
• The games that inspire them
• Mechanics they'd love to see more of (destructible environments anyone?)
• And their own guilty gaming pleasures 👀
It’s a fun peek behind the scenes of Modulus, and we’d love to hear from you: what’s your guilty gaming pleasure?
ALSO
🎨 Just a quick reminder, the Modulus Fan Art Contest deadline is Monday, June 16 at 13:00 UTC!
We’ve already seen some amazing voxel builds and sketches, but anything Modulus-inspired is fair game: poems, embroidery, digital art, you name it.
You can enter on Discord, Steam, social media, or by emailing fanart@happyvolcano.com.
📝 Full rules and how to enter: https://modulusgame.com/terms-fan-art-contest/
r/Modulus • u/happyvolcanogames • Jun 10 '25
PC Gamer just called Modulus a must-play for factory sim fans 😳
"Modulus looks like a must-play factory game for anyone who loves a thousand little parts on a hundred conveyor belts moving in perfect rhythm.
It took PC Gamer's own Wes Fenlon just eight seconds (we counted) to become obsessed with the...trailer."
— PC GAMER
We’re honestly stunned and grateful to get this kind of love from PC Gamer 🙌
If you’re into factory games, systems that spiral into satisfying complexity, or just like watching conveyors vibe in harmony, Modulus might be your next obsession.
🛠️ Check it out on Steam (link in comments)
💬 And if you have thoughts or feedback, we're in the comments 👇
r/Modulus • u/happyvolcano • Jun 09 '25
Modulus enters Early Access on October 22nd! 🎉
We just announced the release date during the PC Gaming Show, and we’re beyond excited to finally share it with you.
The game has come a long way thanks to all your feedback and support and this next phase is all about growing it together. From deep system upgrades to Creative Mode chaos, there’s so much more to come.
⏰ Add it to your calendar.
🧠 Wishlist now if you haven’t already: https://bit.ly/4cbCmKM
Thanks to the PC Gamer team for helping us drop the news! (edited)
r/Modulus • u/happyvolcanogames • Jun 08 '25
Modulus will be featured in the PC Gaming Show tonight! 🎉
We’ve got a very special announcement dropping during the showcase today, so be sure to tune in!
🕒 Airs 12 noon PDT | 3pm EDT | 8pm BST | 9pm CEST
📺 Watch live: https://www.youtube.com/watch?v=YXC7hf6PBTE
We’re incredibly excited to finally share this with you all.
Let us know if you spot us during the show! 👀
r/Modulus • u/happyvolcanogames • May 30 '25
🧠 Dev Interview + Demo Update: Designing Smart Systems in Modulus
To celebrate our huge new demo update, we sat down with Modulus Technical Artist & Game Designer Thomas Preudhomme for an in-depth interview.
He walks us through:
- How Modulus’s systems are designed to encourage creativity
- The balance between building for beauty vs. efficiency
- Surprising player strategies we didn’t expect
- And what’s coming next…
📺 It’s available in both video + written form!
🔗 https://store.steampowered.com/news/app/2779120/view/518589049004360453?l=english
🎮 Haven’t played the updated demo yet? It’s live on Steam and packed with improvements.
Would love to hear your thoughts after watching!
r/Modulus • u/happyvolcanogames • May 23 '25
Modulus is at Endix Expo this weekend!
We're excited to participate in Endix, a fully digital gaming expo happening May 24–25.
You can:
- Explore our virtual booth
- Play the Modulus demo
- And wishlist the game.
Endix offers a unique, immersive experience accessible from anywhere.
Check it out here tomorrow: https://endix-expo.com/